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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/circus_atari.png]]
2''Circus'' is a 1977 arcade game by Creator/{{Exidy}}, which was ported to the Platform/Atari2600 in 1980 as ''Circus Atari'' by Creator/{{Atari}}. The arcade version was also distributed by Creator/{{Taito}} under the title ''Acrobat'' and cloned by Creator/BallyMidway as ''Clowns''. An Platform/Atari7800 homebrew remake called ''Super Circus Atari Age'' was developed and published by [=AtariAge=].
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4In the game, the player controls a seesaw which is used to keep a pair of acrobats bouncing in the air to pop three rows of balloons moving across the top of the screen. To catch an acrobat, he must land on the unoccupied side of the seesaw, which then sends his associate into the air, depending on what angle of the seesaw the acrobat lands on. If the player fails to catch the acrobat, he will land on the ground and go splat.
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6The original arcade game is currently freely and legally available for download to use on the [[UsefulNotes/{{MAME}} M.A.M.E. emulator]].
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8!!This game provides examples of
9* AttractMode: A basic one, displaying "GameOver," the current high score and some automatic gameplay.
10* BreakingOut: It's a variation on ''VideoGame/{{Breakout}}''.
11* ColorCodedForYourConvenience: Cellophane overlays in the arcade version gave each row of balloons a different color. This also provided a handy key to the scoring: each blue balloon on the top row was worth twice as many points as a green balloon from the middle row and five times as many as a yellow balloon from the bottom row.
12* EndlessGame: You play until you run out of turns.
13* NonIronicClown: [[AllThereInTheManual According to the manual]], the jumpers are supposed to be clowns, though in the game they look like generic stick figures.
14* NoPlotNoProblem: The game's premise is nothing more than that implied by its title, and ScoringPoints is the only objective.
15* PublicDomainSoundtrack: The game plays the celebration tune ''Tarara-Boom-De-Ay'' if the player earns a bonus. Losing a life causes the game to play two measures of the funeral march in Frédéric Chopin's Piano Sonata No. 2.
16* ScoringPoints: For each balloon popped, plus bonus points (and even an extra turn) by popping an entire row of balloons.

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