Follow TV Tropes

Following

Context VideoGame / TheDynasTree

Go To

1[[quoteright:332:https://static.tvtropes.org/pmwiki/pub/images/dynastree20jul.png]]
2[[caption-width-right:332:Shown: Coins, Workfinders, Spiritual power, Banks, Workers.]]
3
4''The Dynas Tree'' is an IdleGame made in UsefulNotes/TheModdingTree by Creator/{{ducdat0507}} and released in 2020. The initial layer has you claim coins and spent them on upgrades to produces coins faster. Once you earn enough coins, more nodes show up (some of them even placed before existent ones) which are about creating a civilization with buildings and territories. Can you reach World Alpha's endgame?
5
6The game is playable on [[https://galaxy.click/play/63 galaxy.click]] and [[https://ducdat0507.github.io/thedynastree/ GitHub]].
7----
8!!This game provides examples of:
9* AchievementSystem: There is a tab for achievements, but it's only a placeholder as of v0.4.
10* AdamSmithHatesYourGuts: When first unlocked, resetting for Wisdom is generally easy and the costs don't rise too quickly. Once you unlock the Subjects tab, your Wisdom is reset to 0 and its costs scale way faster, making upgrades and subjects that divide its cost more crucial than ever.
11* {{Cap}}:
12** Usable managing power is capped at 2*managers.
13** Max queue slots are based on territories and military bases.
14** The game doesn't let you go beyond 1e78,913 points as that's the Singularity threshold [[spoiler:and your civilization fails to make it through.]]
15* ColorCodedForYourConvenience: Each layer has a specific color.
16** Coins: Yellow
17** Workers: White
18** Workfinders: Dark grey
19** Banks: Bright green
20** Managers: Light blue
21** Builders: Light yellow
22** Spiritual power: Pink
23** Territories: Turquoise
24** Soldiers: Dark green
25** Wisdom: Blue
26** Singularity: Black
27* CompletionMeter: The Singularity layer has a progress bar that indicates how close you are to reaching 1e78,913 points and ending World Alpha (and as of v.0.4.0, the game itself).
28* DeathIsASlapOnTheWrist: Soldiers running out of health only forces the game to abort the attempt at conquering, with no penalty to honor or anything else.
29* DiminishingReturnsForBalance:
30** Workfinder efficiency starts dropping at 100 workfinders, then it drops faster at 40,000 and even faster at 10,000,000.
31** The upgrade that reduces Wisdom requirements based on knowledge has several softcaps to weaken its effect past certain thresholds, mostly to make waiting for knowledge less effective.
32* DownerEnding: As of v0.4, [[spoiler:passing the point of singularity results in your civilization not making it through, resulting in all layers becoming inaccessible and the game coming to a stop.]]
33* ExportSave: You can export the 4KB+ savefile into the clipboard and paste it into a window that pops up. Also, gaining access to the map and conquering lands inflates file size by more than ten times.
34* GameBreakingBug: There are times where several of the javascript files become corrupted, forcing a reset. Luckily, the game does let you export the save file which should work when it's imported.
35* InterfaceSpoiler: Defied in the game's changelog, as it puts elements that may be considered spoilers under markup and only reveals them when you highlight it.
36* NewGamePlus: There are many times where a game introduces a layer that resets all previous systems. Sometimes this happens retroactively, when workers normally reset coins, but then they reset workfinders and banks as well.
37* NotCompletelyUseless: Schools and military bases unlock new layers once you have one, but there's no pointing to building more as they don't provide an effect based on their quantity unlike other buildings. That said, the former receive some decent upgrades in the Wisdom layer that make them significant for secondary spell power and knowledge production, while the latter expand the size of the queue which lets you automatically conquer land once you have 80 territories.
38* NumberOfTheBeast: The manager layer/finding work 3 times faster upgrade can be bought for 666 workfinders.
39* PerfectlyCromulentWord: The second exotic spell is known as the Spell of "Strongetivity".
40* ProcedurallyGeneratedLevels: The World Map is stated to be made with procedural world generation. Depending on your luck, you can get either diverse environments or mostly grasslands in the area you can access, significantly affecting point gain.
41* PunBasedTitle: Based on "The Dynasty" and "Tree".
42* RandomEncounters: Soldiers have a chance to encounter an enemy when exploring which the game displays as "approximately once every x seconds". Faraway areas have their encounter chance listed as "x [times] every second". Winning an encounter grants honor.
43* RegeneratingHealth: Soldiers regenerate some health every second.
44* ResetMilestones: The Worker, Manager, and Territory layers have milestones unlocked by having enough of their respective resource. They provide automation, make previous layers not reset anything, unlock upgrades and structures, or give strong production boosts.
45* ShoutOut: Some references are hidden in bricks (blacked-out discoveries you can't purchase).
46** [[Manga/JoJosBizarreAdventurePhantomBlood "You thought it was a discovery, but it was me, A Brick!"]]
47** [[Film/TheLordOfTheRingsTheFellowshipOfTheRing "One does not simply discover a brick."]]
48** [[Franchise/SuperMarioBros "I'm sorry, but the brick is in this castle." and "Its-a-me, Brick-io!"]]
49* SkillPointReset: You can respec manager job allocations/wisdom discoveries to assign them differently, but that causes a manager/wisdom reset.
50* TakeOverTheWorld: V0.4 is called Conquer the World as you start conquering other land once you have soldier dexterity at 6. Subverted as you'll ultimately only be able to take a small portion of the actual visible map.

Top