1 | [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/spp_4752.jpg]] |
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3 | ''Sonic Pinball Party'' is a [[DigitalPinballTables video pinball game]] developed by Creator/SonicTeam and published by Creator/{{Sega}}. It was released in 2003 for the UsefulNotes/GameBoyAdvance. |
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5 | As the name indicates, ''Sonic Pinball Party'' is a collection of {{Pinball}}-related games focused on the characters of the ''Franchise/SonicTheHedgehog'' series, along with [[TheCameo guest appearances]] by [[VideoGame/NiGHTSIntoDreams [=NiGHTS=]]] and VideoGame/SambaDeAmigo. There are five distinct game modes in all: |
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7 | * The core of the game is "Story Mode", where Sonic must play through a pinball tournament to confront Dr. Eggman and rescue his friends. |
8 | * "Arcade Mode" lets you play pinball on three separate tables, one for Sonic, [=NiGHTS=], and Samba De Amigo. |
9 | * "Party Mode" has three pinball-style games for one to four players, including Hot Potato and Hockey. |
10 | * "Tiny Chao Garden" is a RaisingSim, where you use rings won in the other games to nurture a Chao. |
11 | * "Casinopolis" has three casino-themed pinball games where players can win -- or lose! -- rings. |
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13 | In addition to standard playfield obstacles, the pinball tables embraced their video game heritage with wandering enemies, collectable items, and bosses to battle. The game as a whole was highly rated by players, who praised its variety, action, and excellent music. If there is a complaint, it's that the ball physics are a bit too floaty and light, making it sometimes difficult to trap balls with the flippers. |
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15 | In North American markets, the game was originally released as a Target store exclusive -- [[NoExportForYou which stymied gamers in Canada and Mexico,]] where Target did not operate. The game was later re-released as part of several compilation packs, increasing its availability. |
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18 | !!''Sonic Pinball Party'' demonstrates the following tropes: |
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20 | * BettingMiniGame: All of the games in Casinopolis. |
21 | * BrainwashedAndCrazy: At the start of Story Mode, Dr. Eggman has kidnapped and brainwashed Tails and Amy and turned them against Sonic. |
22 | * TheCameo: Tikal appears on the Angel Island Zone of the Sonic table. |
23 | * CutAndPasteEnvironments: The main "Sonic" table has several Zones to be completed; the only difference between the Zones are the colors, music, and some of the playfield graphics. |
24 | * DefeatMeansFriendship: In Story mode, the player must defeat Sonic's various companions, Tails and Amy, in pinball to rescue them from Eggman's hypnosis. |
25 | * EvilKnockoff: Metal Sonic. |
26 | * ExcusePlot: The Story Mode. Eggman has taken over Casinopolis and has brainwashed Sonic's friends, namely Tails and Amy, into...competing against him in a game of pinball. Go stop him! |
27 | * FakeCrossOver: While [=NiGHTS=] and Amigo are prominent guest stars in this game, they don't interact with the Sonic characters at all. |
28 | * InevitableTournament: The plot of the Story Mode revolves around a tournament Sonic has to win to save his friends. |
29 | * KaizoTrap: The 10,000,000 points bonus for defeating Egg Mode doesn't get awarded until the Stage Clear frame appears, so [[https://www.youtube.com/watch?v=Rh_6d4ZYbdY&t=880s you can beat Eggman three times and time out during Eggman's death animation]]. |
30 | * MemoryMatchMiniGame: The Chao Memory mini-game, where you try to match up seven pairs of cards while a Chao moves them around. |
31 | * MissionControl: Cream the Rabbit and Cheese are your guides in the Casinopolis mode |
32 | * NewJackSwing: Mostly by virtue of porting over new jack-inspired tracks from ''VideoGame/SonicTheHedgehog1'' and ''VideoGame/NiGHTSIntoDreams''. |
33 | * NintendoHard: The story mode. The number of points you have to get to complete each table is ludicrously high and the tables are no slouch to beat. |
34 | * PartyInMyPocket: In the Sonic table, shooting the Big Target Hole three times changes the current character between Sonic, Tails, Knuckles, and Amy Rose). Different characters enable different minigames on the table. |
35 | * PinballSpinoff: A three-fer for ''Franchise/SonicTheHedgehog, VideoGame/NightsIntoDreams,'' and ''VideoGame/SambaDeAmigo''. |
36 | * PlotCoupon: The [=NiGHTS=] table requires players to collect Ideyas before he can challenge the Nightmaren of that level. |
37 | * RaisingSim: The Tiny Chao Garden is this in the same capacity as in the ''VideoGame/SonicAdvanceTrilogy''. |
38 | * RhythmGame: Invoked twice in the ''VideoGame/SambaDeAmigo'' pinball table: |
39 | ** During "Song Play", the player must shoot balls in specific directions in time with the music. |
40 | ** Then there's "Fever mode", a minigame where the player must press the flipper buttons to shake maracas in time with the onscreen action. |
41 | * SpellingBonus: Each of the three main tables has several Spelling Bonuses: |
42 | ** The Sonic table has S-O-N-I-C to light kickbacks, R-I-N-G to temporarily collect rings on the playfield, and E-G-G to activate Egg Mode and challenge Eggman. |
43 | ** On the [=NiGHTS=] table, F-L-Y activates Acrobat Mode, and D-R-M-Y raises the bonus multiplier. |
44 | ** The Samba de Amigo table has F-E-V-E-R to start Fever Mode, while Letter Collect Mode requires spelling the names of various ''Samba'' characters. |
45 | * UnlockableContent: Most of the games' modes must be unlocked by playing through the main Story. |
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FollowingContext VideoGame / SonicPinballParty
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