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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/quantumps2_1658254732936.jpg]]
2[[caption-width-right:350:''[[Music/{{Kerli}} ♫ If no one can hurt you\
3Then nobody loves you ♫]]'']]
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5JustForFun/TheOneWith two Bond film adaptations in one video game.
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7''Quantum of Solace'' is a 2008 FirstPersonShooter (ThirdPersonShooter for the [=PS2=] version) adaptation of the Creator/DanielCraig era Film/JamesBond films ''Film/QuantumOfSolace'' and ''[[Film/CasinoRoyale2006 Casino Royale]]''.
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9It is the first major Bond video game for the Daniel Craig era, the first developed for [[MediaNotes/TheSeventhGenerationOfConsoleVideoGames 7th Generation consoles]], as well as the first game to be published by Creator/{{Activision}}, who took over the Bond video game license from Creator/ElectronicArts after 2005's ''[[VideoGame/DoubleOhSevenFromRussiaWithLove From Russia with Love]]''. The game was developed concurrently with the ''Quantum of Solace'' film and most of the cast of the films returns to reprise their roles, including Daniel Craig as the voice and face of 007.
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11The "main" version of the game is a FirstPersonShooter with third-person cover shooting developed by Treyarch (of ''VideoGame/CallOfDuty'' fame, whose engine was used for the game) for Platform/Xbox360, Platform/PlayStation3, and the PC. A modified port of the Treyarch version was developed by Beenox for the less powerful hardware and unique control system of the Platform/{{Wii}}. A completely separate ThirdPersonShooter was developed by Eurocom for the Platform/PlayStation2. Another separate ThirdPersonShooter was made for the Platform/NintendoDS by Vicarious Visions.
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13Followed by ''VideoGame/BloodStone'' and ''VideoGame/GoldenEye2010''.
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15!! Tropes present in this game include:
16* AdaptationalBadass:
17** Le Chiffre's bagman for the airport bombing Dimitrios, and Greene's assistant Elvis are both full-on boss fights in the [=PS2=] version. Also in the [=PS2=] version, Greene himself is a much longer shootout boss, in contrast to the much shorter PuzzleBoss he is in the main Treyarch version.
18** Carter, Bond's incompetent partner in Madagascar during ''Casino Royale'', is slightly more helpful in the game. He still botches the stakeout on the bomb maker, but manages to recover and help Bond in the ensuing chase and shootout.
19* AdaptationInducedPlotHole: Due in part to the odd development resulting in the game being more of a ''Casino Royale'' adaptation than a ''Quantum of Solace'' one, there are a few plot points that are brought up in cutscenes but completely ignored in gameplay - for instance, Bond guns down several identical mooks at the opera with no indication any of them are any more important than the rest, but the following cutscene still acts as though the confrontation that resulted in Bond being framed for the death of a member of Special Branch happened.
20* AKA47: As is usual for Bond games, the guns are all given "legally distinct" names from their real-life versions, with the noteworthy exceptions of the Walther Arms products, the P99 and [=WA2000=], as well as the M14 for some reason. Interestingly, with a few exceptions, almost [[ShoutOutThemeNaming all of them are named in reference to]] previous ''Bond'' films, like the [[Film/LicenceToKill LTK Super Magnum]] (S&W Model 500), [[Film/AViewToAKill V-TAK 31]] (Dragunov SVD), [[Film/{{Octopussy}} 8-CAT]] (M60), and [[Film/TomorrowNeverDies TND-16]] ([=M4A1=]).
21* BadassBystander: Just like the film, one of the construction workers tries to stop the bomb maker during the ''Casino Royale'' Madagascar chase, and gets a kick to the balls for his trouble.
22* ChaseScene: The Siena level is a prolonged chase in which Bond pursues Mitchell through the streets of Italy, while the Madagascar construction site level has Bond chasing the parkour bomb maker through said construction site.
23* CreatorCameo: Bliss, the drug smuggler who Bond pulls a KillAndReplace on to get into Le Chiffre's poker game, is modeled after the ''Quantum of Solace'' film's director Marc Forster.
24* CutsceneBoss: Most major opponents such as Mitchell, Bliss, General Obanno, and Gettler are [[PressXToNotDie Quick Time Event]] fights, with the only normal gameplay boss fight being Greene himself in the Treyarch version, and even then he's more of a short PuzzleBoss. Averted with Dimitrios, who fights you in normal gameplay, but is no tougher than any other Mook (other than being armed with a rare Calico submachine gun) and goes down to a short burst of automatic fire, with so little fanfare you might not even realize he was the dude from the film. In the [=PS2=] version he's a full boss fight. Kratt, Le Chiffre's bald bodyguard, also fights you in gameplay at the end of the Barge; he's got 100% accuracy and a machine gun, but doesn't have enhanced health and is also positioned next to a number of explosive barrels. Like Dimitrios, you're apt to kill him so quickly you don't realize he's a named character.
25* DiesDifferentlyInAdaptation: Bond straight up kills Greene by pumping him full of lead instead of interrogating him for his knowledge on Quantum before leaving him to die in the desert.
26* EliteMooks:
27** Enemies wearing balaclavas and body armor show up if you trigger an alarm, and are slightly tougher and possibly more skilled than regular Mooks, though only able to survive 1 more bullet compared to regular Mooks.
28** Regular enemies on certain levels, such as the Barge, have crazy good aim and can mow you down in a split second if you break cover.
29* GenreShift: Like the films it's based on, the game is grittier and more realistic than ''[[VideoGame/DoubleOhSevenFromRussiaWithLove From Russia with Love]]'' or the preceding [[MediaNotes/TheSixthGenerationOfConsoleVideoGames 6th generation]] Brosnan-era games (which had [[VideoGame/AgentUnderFire evil clones]], [[VideoGame/{{Nightfire}} space bases]], [[VideoGame/EverythingOrNothing nanomachines]], and [[VideoGame/GoldenEyeRogueAgent a cyborg eye with electromagnetic magic powers]] as their central premises).
30* LimitedLoadout: You have one slot for 007's Walther P99, which is always available to you (but has extremely limited ammo, since enemies don't drop ammo for it) and two other slots that can be swapped out for any weapon acquired in the field.
31* MoreDakka: One of the biggest, baddest weapons Bond can get his hands on in this game is an M60 machine gun. It has very high rate of fire and ammo capacity, and can kill enemies in 1 shot. It's usually found hidden in out-of-the-way areas as a reward for exploration.
32* MythologyGag:
33** In the [=PS2=] version, the enemies with helmets and ballistic vests appear similar to Dr. No's medium-armored troops in ''VideoGame/GoldenEyeRogueAgent''.
34** Several of the weapon names are based off past ''Bond'' films such as the [[Film/FromRussiaWithLove FRWL]], [[Film/{{Goldfinger}} GF17, GF18]], [[Film/LiveAndLetDie MK3 LLD]], [[Film/{{Moonraker}} A3 Raker]], [[Film/{{Octopussy}} 8-CAT]], [[Film/AViewToAKill V-TAK 31]], [[Film/TheLivingDaylights TLD 22]], [[Film/LicenceToKill LTK Super Magnum]], [[Film/TomorrowNeverDies TND 16]], [[Film/DieAnotherDay D.A.D.-System]], and [[Film/CasinoRoyale2006 CR1911 .45]].
35** The Mantis submachine gun's name is based off the minisub Bond pilots in ''Film/ForYourEyesOnly''.
36* NewWorkRecycledGraphics: The main Treyarch version of the game is built on the same engine as ''VideoGame/CallOfDuty4ModernWarfare'' and feels a lot like the ''Call of Duty'' series.
37* OptionalStealth: Many levels can be stealthed through, but if that fails you can still just shoot your way through.
38* PunnyName: The M60 machine gun is named the 8-CAT in this game. In other words, it's the ''Film/{{Octopussy}}''.
39* ReformulatedGame: While the Wii version is mostly the Xbox 360[=/=][=PlayStation 3=][=/=]PC version modified for the Wii's less powerful hardware and unique nunchuck controls, the [=PlayStation 2=] and Nintendo DS versions are completely different games. The [=PlayStation 2=] version has the same plot, voice lines, and general level design as the Treyarch version, but completely different controls, map layouts, enemy A.I.[=/=]animations, etc.
40* TakeCover: The game was made after ''VideoGame/GearsOfWar'' and ''VideoGame/RainbowSix: Vegas'' and takes clear inspiration from them regarding the cover and aiming system, unlike earlier Bond ThirdPersonShooter games like ''VideoGame/EverythingOrNothing'' and ''[[VideoGame/DoubleOhSevenFromRussiaWithLove From Russia with Love]]'' which had more of an early 2000's ''VideoGame/GrandTheftAutoIII'' control scheme. Cover is pretty important as enemies with assault rifles can shred you in a second if you're out of cover; however, blindfire is ''absurdly'' accurate in this game so it's pretty easy to kill Mooks without even popping out of cover.

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