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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/punch_club_header.jpg]]
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4''Punch Club'' is a boxing tycoon [[ConstructionAndManagementGames management game]] with multiple branching story lines. The game was released on 8 Jan, 2016, developed by Lazy Bear Games, and published by Creator/TinyBuild. A sequel, ''Punch Club 2: Fast Forward'' was released on July 20, 2023.
5
6Your father was brutally murdered before your eyes. Now you must train hard, eat chicken, and punch dudes in the face to discover who ended your father's life.
7
8!!Tropes:
9* EleventhHourSuperpower: In Punch Club 2, [[spoiler:getting into Upper City not only allows you to use any unlockable combat skill in the game without any tonus costs but also allows you to freely redistribute your stats.]]
10* TheAggressiveDrugDealer: The Professor, who offers you "Potions" that massively boost your stats for a few days but become way more expensive after the first use. If you go long enough without buying The Professor slashes his prices because you are his only customer. This can be exploited by using a potion to boost your stat high enough to buy one of the skills that keeps the stat above a minimum, letting you keep most of the benefits when the potion expires.
11* AncientOrderOfProtectors: It turns out that your father and his three best friends are merely the modern guardians of the medallion, which has been protected for millennia.
12* ArtisticLicenseMedicine: Somehow, acupuncture is capable of immediately treating broken bones and concussions.
13** The sequel's version has an ancient shaman play a musical pipe to help treat a neurologically overloaded brain from the player using the extreme neurotraining program in Silver's Gym. Additionally, the shaman also makes green tea to lower the toxic side effects of drinking the stat potions.
14* AwesomeButImpractical: if you go for a Way of the Bear build that maximizes your damage, you'll be capable of taking every enemy down in a few punches, even the Stamina oriented ones... That is, if you don't miss all your punches and run out of energy, or worse, have them all reflected at you.
15** Watching VHS tapes in the sequel will provide you with a wide array of improvements but only a few of them will remain useful by the end of the game, with most of them either being rendered obsolete by newer things such as equipment or having such insignificant improvements that they are barely worth taking in the first place.
16* BeastlyBloodsports: In the pro fighter route, your last training opponent before fighting Ivangief is a bear.
17* BigFancyHouse: If you become a pro fighter, you move in with your promoter, who lives in one. It's got a home gym better than your old one and the cook serves fancy food.
18** In the sequel, you can get a luxurious apartment while being employed by the police force.
19* BlandNameProduct: Your primary training grounds for most of the game will likely be Silver's Gym. There are also posters on various walls for the movies "[[Film/{{Rocky}} Stoney]]" and "[[Film/{{Bloodsport}} Sportsport]]."
20* BoringButPractical:
21** Ironically, despite what is described under AwesomeButImpractical, the Way of the Bear can also be this. If you forgo the last few perks in the tree, and instead build your character around the humble boxing punch (one of the first moves in the Bear perk tree, which is affected by several other perks, allowing it to hit harder, faster, and more frequently), then you'll have a much more balanced build. Add debuff abilities on top of it to cripple your opponents' agility and stamina, and you'll effectively end up with a LightningBruiser capable of taking down late game opponents easily, with nothing but mid game abilities.
22** In Punch Club 2 Double Inhale and Qi Concentration are this, being unimpressive attack skills that recover extra stamina instead of doing any real attacks, but they allow you to avoid '''a lot''' of trouble that stems from lack of stamina, keeping the character far longer in the ring.
23** Making a JackOfAllTrades build in the sequel will put the strongest skills of each Path out of your reach but you'll have a selection of skills that can tackle almost every enemy in the game with some ease by countering their fighting styles, as well as well-rounded stats that make you a LightningBruiser.
24** Also in the sequel, zero-tonus attacks. Early, basic moves that lack the power or special abilities of more advanced techniques. But, since you're not spending tonus, your fighting doesn't slow down your training, thus allowing you to push your stats higher, faster. And if you've got a wall of high stats, you don't ''need'' the more advanced techniques.
25** Fighting below your level in the pro league. You're pretty much guaranteed to win (and you've probably already fought your chosen adversary before and know how to), but at the cost of gaining fewer [=GPPs=]. But you can get a decent amount of GPP through hacking anyway, and fighting below your level earns money quicker than anything else, allowing you to spend more time and money on training.
26* ButtMonkey: Silver in the sequel becomes one eventually after finishing the Silver League, as his sidequests start involving embarrassing things such as walking around the city with his fitness tracker to make him look athletic, and clamors for the player character's friendship to little avail. He also tries to pretend that [[PaperThinDisguise Gold]] (who looks like [[Franchise/TeenageMutantNinjaTurtles the Shredder]]) is a different person. [[spoiler: He eventually becomes one of the enemies you have to fight in Upper City.]]
27* CasualtyInTheRing: In the pro fighter route, [[spoiler:Roy takes your place in the international tournament and then Ivangief kills him in the ring]].
28** In the second game's final fighting league, an ordinary fighter gets incapacitated by TheFoodPoisoningIncident when the player is matched with him.
29* ChekhovsGunman: In Punch Club 2 some characters turn out to have far bigger roles in the plot than previously assumed such as [[spoiler: [[TheDanza K]], who is more than just a [[Film/BladeRunner2049 Blade Runner]] reference and shares the same name as sci-fi novelist Creator/PhilipKDick]].
30* LesCollaborateurs:
31** Silver has capitalized on the Good Corporation's rule. Their logo is flashing on his gym along with exhortations to "Be strong! Be good!", and he provides access to high-tech neurotraining equipment to hyper-accelerate his clients' path to strength...for a price.
32** [[spoiler: The criminal gangs (TheMafiya, the {{Yakuza}} and Bobo's gang) are all working for the Good Corporation as well.]]
33* CriticalExistenceFailure: Until you get down to 0 HP, you're still just as fearsome as you were when you started a fight.
34** [[AvertedTrope Averted]] for [[spoiler:the final boss]] in the sequel, whose moveset starts including useless skills as it takes damage.
35* CuttingOffTheBranches: The sequel assumes that the player made the following choices in the first game: The Hero took the Pro Fighter route; entered a relationship with Adrian; and completed the Dark Fist content.
36* DemotedToExtra: The Punch Club is ''mentioned'' in ''2'', but only that, and only if you run the gym.
37* DenserAndWackier: The core game doesn't take itself too seriously, but its plot is still generally in the boxing and martial arts genres, and most of the supernatural elements (like the medallion) fit into the latter (aside from [[spoiler: TimeTravel]]). The Dark Fist plotline is a superhero plot that goes into full-on parody. The sequel takes a lot of further steps by setting it in a {{Cyberpunk}} setting.
38* DisappearedDad: By the events of the second game, the main hero has disappeared without explanation after the events of the first game's final battle. Adrian becomes pregnant with his son and raises him until she deteriorates from an unspecified health issue. For all she knew, the hero abandoned them.
39* TheDogWasTheMastermind:
40** The Dark Fist quest line, in which you become a superhero, ends with the revelation that the evil Mastermind is [[spoiler:your cat Fluffy, making this a near-literal example. After becoming empowered by your father's medallion, and resentful of the player for never feeding him properly, he set up a world-conquering scheme, even faking his own death when you started interfering. You stop him by telling him off, rubbing his nose in his weapon of mass destruction, telling him not to try taking over the world, and then taking him home]].
41** By the time the sequel happens, [[spoiler: Fluffy is revealed as the BigBad of the story, responsible for kidnapping the hero, implanting chips into everyone including Adrian, starting a nuclear holocaust and creating a dystopian city over the course of twenty years. Fluffy also gets the same treatment after being defeated by the Hero's son]].
42* DoWellButNotPerfect: You need to get your ass kicked a couple of times in both the Rookie League and the Ultimate Fighting League if you want to unlock important powerups. For the Rookie League, a couple of losses will let you take magic...er, [[SufficientlyAdvancedTechnology SCIENCE!]] potions. The Ultimate Fighting League is where you can get injured in a fight, which gets you sent to the acupuncturist.
43* DumpStat: In the game, you have three special skill trees to work with, with each one of them having its own dump stats.
44** Way of the Bear requires high Strength and is all about hard hitting strikes while sacrificing Agility, meaning you'll whiff a lot of attacks which suck up energy.
45** Way of the Tiger requires high Agility and is all about hitting people hard and often and dodging blows, though you'll sacrifice Stamina in your fights.
46** Way of the Turtle requires high Stamina and is all about being a tank, making people wear themselves out trying to take you down, though you'll also have to sacrifice Strength.
47* EarlyGameHell: The time and money management is hardest in the beginning, when you have no stats to speak of and barely any money, and have to balance work, training, eating and sleeping, dealing with severe money sinks and stat decay. As you advance, you get more tools for making money and keeping your stats and meters up, allowing you to focus on kicking ass. The fights do get harder, but you'll be harder too unless you're playing Hardcore Mode. For the sequel, the stat decay has been excised, but special movesets consume Tonus, which can only be restored by working out.
48* ExperienceBooster: Training with Roy increase your training effectiveness.
49** Installing Silver's Neurotraining program will increase the effectiveness of neurotraining at the cost of regular physical training, and the opposite can be true for the Workout Booster.
50* ExperiencePenalty: Staying on one exercise for too long eventually reduces the gains you get from it.
51** Relying on extreme neurotraining will overload your brain, which decreases the amount of experience points you gain from using them while in that condition. Curing the overload via a shaman or letting time pass will let things go back to normal.
52* {{Expy}}: Damn near every NPC you meet, from the [[WesternAnimation/TheSimpsons Indian convenience store clerk]] to [[Film/{{Rocky}} an old retired fighter named Mick and a love interest named Adrian]], to [[Franchise/TeenageMutantNinjaTurtles sewer-dwelling mutant reptiles]].
53* ExtremityExtremist: Choosing the Way of the Tiger pushes you toward a kick-based fighting style, while Way of the Bear focuses on punches.
54* TheFaceless: Frank, who introduces you to the very basics of the game, only appears as a voice on the other end of a phone call.
55* FailureIsTheOnlyOption: In the sequel, the protagonist catches his mother having an affair with the local shopkeeper Apu and confronts him about it in his own store. This results in his younger brother Jai stepping in to defend his older sibling who proves to be tougher than most of the fighters in the game, regenerating ridiculous amounts of health and energy between rounds on top of having stats that are practically guaranteed to far exceed your own even in the late game, and will flatten you quite handily; luckily the story still progresses even if you lose. Slightly downplayed as some stubborn players have found ways to beat Jai and [[DevelopersForesight the devs later added in secret dialogue for such a situation]].
56* ForcedLevelGrinding: This game requires lots of grinding to get strong enough to take down the next opponent.
57* FragileSpeedster: The Way of the Tiger can be played this way, specializing in Agility and Strength over Stamina.
58* GainaxEnding:
59** After hard training and fighting your way to the top (either professionally or illegally), you head to a secret island for [[BigBad the Man in Black's tournament]]. The result of this tournament has no effect on anything but two lines of dialogue, and then you confront the Man in Black, who reveals that [[spoiler:he is your father. Yep your father's killer is your father; he traveled back in time, killed his past self, and stole the medallion so he could destroy it. This is because, in the original timeline, splitting the medallion in half so both his sons could use its power led to one piece becoming cursed, driving one of you insane (he doesn't tell you which), and then the insane one killed the other one and became a crime lord who somehow turned the city into an apocalyptic wasteland]]. Nothing else is explained, no one reacts, asks questions or says anything else. You merely get to walk around for a few more seconds before the credits roll.
60** The sequel carries on with this tradition. [[spoiler:The hero's son defeats Fluffy and attempts to free his father, but doing so triggers a self-destruct countdown. A group of aliens resembling ''Film/ETTheExtraTerrestrial'' arrived in Earth's orbit to gather Earth's champion for an intergalactic tournament only to beam everyone aboard their ship after learning what has transpired.]]
61* GameplayAndStorySegregation:
62** If you take the Pro Fighter route, [[spoiler:you break your leg before the tournament with Ivangief, and there's no option to fight on the broken leg or go have the acupuncturist fix it]].
63** As a pro fighter, your promoter says you'll be charged for the house's food, but you're not. Presumably, he's just deducting it from your merch sales.
64** In the second game, the player character cannot pay for Adrian's hospital bill unless he permanently joins the police force or becomes a gym teacher, even if he has enough money beforehand from working multiple jobs.
65* GenerationXerox: In the first Punch Club game, the player character wants to avenge his father's murder and goes through a series of fights to solve the mystery. By the time the sequel comes along, the player controls the character's SON, who wants to investigate his father's disappearance and goes through a series of fights to solve the mystery.
66* GlassCannon: One of the final talents learned from the Way of the Bear disables all your block, dodge, and counter skills, in exchange for a massive boost in power.
67* HelloInsertNameHere: You choose the name of the first game's protagonist at the start of a run.
68* InevitableTournament:
69** The rookie league, underground ultimate fighting, the bar parking lot brawls, the pro league, this game has quite a few.
70** The sequel also has a twisted version of this, where becoming a champion allows the victor to reach the upper city limits.
71* InstantHomeDelivery: Anything you buy from Apu goes immediately into your fridge at home.
72* JackOfAllTrades: Your initial skill selection gives equal focus to all stats, before you reach the advanced "Way" trees and have to pick one to specialize in.
73* JokeItem: The "[=LoL KeK=]" software in the sequel is a pretty literal example as it gives out a joke every morning. The jokes are [[LamePunReaction typically so bad]] that they raise the protagonist's rage meter.
74* KilledOffscreen: In the gangster path, [[spoiler:Roy's gone by the time you're released from prison, with Adrian just saying that his love for underground fighting went too far]].
75** In the second game, Mick suffers this fate during the twenty year gap between games and is forced to become a digital hologram. Additionally, LaResistance operative Juliet suffers the same fate during the second act.
76* LevelScaling: Hard difficulty adds this to your opponents for the first game.
77* LightningBruiser: The Way of the Turtle requires high Stamina to soak up damage (and to unlock in the first place), but Strength and Agility have to be balanced as well. A badly-trained fighter is nothing but a StoneWall with weak strikes or PowerfulButInaccurate ones, and that doesn't win fights. A well-trained Turtle is a solid meat shield plus a nastier slugger than the average fighter following the [[MightyGlacier Way of the Bear]], with hard-ass strikes that hit consistently even against a fighter focused on dodging like someone in the [[FragileSpeedster Way of the Tiger]]. Not only that, the Turtle controls the energy battle, letting the enemy tire out while you keep your breath by blocking and sometimes retaliating, and then knocking him down repeatedly. The problem is that, since you have to keep all the stats high, training time becomes a grindfest later on.
78* LimitedWardrobe:
79** You only wear a yellow T-shirt with an indistinct pattern and red gym shorts. Unless you [[WalkingShirtlessScene shuck your shirt while at the gym or at home]]. In some cutscenes, though, you have other clothes.
80** In the sequel, you carry a similar tradition, with your character (the first's son) wearing a blue-green t-shirt with the [[MeaningfulName Roman Numeral II]] on it.
81* LukeIAmYourFather:
82** In the original game, [[spoiler:Red Eye is actually your dad, but from a different timeline than your dead dad]].
83** In the events of the sequel, the leader of LaResistance turns out to be [[spoiler:the hero's brother (in this case, the player character's uncle), revealing himself to the player towards the end of the game.]]
84* MacGuffin: Getting back your father's medallion drives most of the plot, even before you learn of its power.
85* MagikarpPower: Endurance, and its specialization, the Way of the Turtle. You'll have a fairly boring early game, with drawn out fights, but once you reach the end of its perk tree? You'll have abilities that allow you to cut off energy regeneration for both you and your opponents, except '' you'' will have abilities that reduce energy cost, cost nothing, or straight up allow you to steal that of your opponents. Strength based opponents will melt through their energy bars quickly, whereas agility ones will find themselves unable to get through your guard. This means that, once the opponent's stamina is drained, a Turtle build will just knock them down '' over and over again'' until they don't get back up.
86* MightyGlacier: The Way of the Bear, the Strength-focused path on the protagonist's skill tree, is all about this: forget agility, just hit hard and be ready to take it just as hard.
87* MightMakesRight: The Good Corporation defines "good" as "strong." A Good Person is someone who wins fights and earns Good Person Points. Arguments are settled by fighting, and the one who wins is clearly right. Mick tries to avert this, favoring a moral system where the strong use their strength to protect the weak; he calls this Old School Respect. Unfortunately, if you want to champion Old School Respect, you've got to do it by the Good Corporation's rules.
88* MindControlDevice: PlayedForLaughs with the holochips in the sequel, which the cops barely make any attempt to sugarcoat when they implant the protagonist with one near the beginning of the game. [[spoiler:It's PlayedForDrama afterwards as it really is used for sinister mind control from time to time, including Adrian's illness and her disdain towards the hero in the game, and the holographic people created out of their memory banks are loyal to the Corporations regardless of their previous affiliations.]]
89* MuggingTheMonster: If your stats are below a certain threshold and you walk between areas with at least $150 in your pockets, you have a chance to encounter a mugger. You can choose to fight and, if you're strong enough, flatten him.
90* NobodyPoops: You can chow down on all the steak, pizza, coffee, and energy drinks you want, because you never need a bathroom.
91* NoCelebritiesWereHarmed: In addition to various fictional characters, a few celebrity fighters were mixed in, some which include Creator/BruceLee as Mighty Bruce, Don "The Dragon" Wilson as "Dragon Ray", and Creator/HulkHogan as Kulk Kogan. Additionally, characters resembling certain figures show up as an NPC, including Creator/DonKing as Din Kong the boxing promoter, Creator/StevenSeagal as a [[Film/UnderSiege former sailor turned pizza chef named Casey]], and Creator/MarlonBrando as a [[Film/TheGodfather mafia leader named Don]].
92* NonActionBigBad: The Man in Black; rather than fighting you himself, he sets up a tournament with his own champion.
93* NoStatAtrophy: Averted. At the end of each day, you lose some points from each stat, but there are perks in the skill tree that prevent stats from dropping below certain levels. This later applies to the sequel after numerous complaints about the mechanic.
94* OneNationUnderCopyright: The City is governed by the Good Corporation.
95* OneStatToRuleThemAll: In the original version of the game, Agility was this, as consistently hitting your opponent was more important than hitting them harder but less often, and Way of the Tiger ignored Strength entirely by doing damage based on Agility instead. Given that Agility also influenced your ability to dodge attacks entirely (and therefore negate damage), making a build with anything other than Agility was essentially taking the much more difficult road. Later updates to the game balanced things out a bit more by making Strength more consistently useful, but Stamina is now the dump stat, better in a secondary role (to increase HP and Endurance) instead of a primary role (focusing on letting opponents wear themselves down by punching you in the face).
96* PeaceAndLoveIncorporated: The Good Corporation! Surely they couldn't be up to anything nefarious. However, it quickly becomes apparent that they're only "good" because they've redefined morality to suit their own ends.
97* PercussiveMaintenance: You help "fix" the engine of Roy's truck by bashing it with a sledgehammer.
98* PowerUpFood: After losing two rookie league matches, Silver sends you to the Professor for a more artificial means of strengthening yourself. Professor sells "potions" that boost one of your stats by two for a couple of days.
99* RagsToRiches: Zig-zagged. By the time the player gets to the endgame, the hero could be moderately rich either as a gangster or as a star fighter.
100* RichesToRags: Played straight in the sequel. During the twenty-year time gap, Adrian becomes pregnant with the hero's son, and is forced to raise him alone. By the time the sequel starts, they are living back in the hero's old house.
101* SelfDeprecation: One short plotline in Punch Club 2 involves a man in a cardboard suit with no movement animations whatsoever, which eventually results in nearby characters [[BreakingTheFourthWall taking jabs at the developers themselves]].
102* SetRightWhatOnceWentWrong: [[spoiler:The Man in Black/your alternate-timeline father's motivation for killing his past self and stealing the medallion.]]
103* ShaggyDogStory: [[spoiler:The ending reveals that the Man in Black, who killed your father, also ''is'' your father. The quest to avenge your father and recover the medallion was ultimately pointless.]]
104* ShoutOut: The game is filled with references to other media, such as [[spoiler:the protagonist's friend]] suffering a fatal wound from [[Film/RockyIV Ivan]][[Franchise/StreetFighter gief]], or the local pizza place making special deliveries to [[Franchise/TeenageMutantNinjaTurtles Mutant Ninja Alligators and their Raccoon Master]].
105** The sequel is so packed with references that it's hard to not go for more than an area or two without seeing any.
106*** Every classic movie on a tape is an {{Expy}} of a real movie.
107*** There are numerous references to {{Videogame/Fallout}} including a Brotherhood of Steel graffiti and a power armor helmet in the Sewers. One flashback shows [[spoiler:the protagonist's uncle]] walking into the desert like the [[Videogame/Fallout1 Vault Dweller]].
108*** Bobo's appearance is similar to [[{{Literature/Dune}} Baron Harkonnen's]] and one of the items he sells is "Slime Melange".
109*** [[{{WesternAnimation/Futurama}} Bender]] can be seen in the protagonist's garage in a box.
110* SiblingRivalry: The protagonist has a brother, but [[spoiler:in the pro fighter path, rather than working together to solve your father's murder, he wants to do it all himself and prove he's the rightful inheritor of the medallion]].
111* SpoilerCover: Fluffy the Cat is seen piloting a cybernetic mech on promotional materials for the sequel, revealing his status as TheBigBad.
112* StatMeters: Along with {{Experience Meter}}s for Strength, Agility, and Stamina, and the health and energy meters in fights, you have meters representing your life (which affects your health in fights), food (which goes down with any activity), motivation (which affects the effectiveness of training), and energy (sleep or consume certain foods to regain it).
113* StoryBranching: There are two ways to gain access to the Man in Black's tournament: by becoming a professional fighter, or by allying with the local Don and winning the gang wars. The path taken also changes the final opponent in said tournament, as it's [[Franchise/MortalKombat Sub-273]] for the latter and [[spoiler:your brother]] for the former, though the ending is the same.
114** The sequel has the player join either the police force or running Mick's gym while fighting through the tournament.
115* TacticalRockPaperScissors: ZigZagged.
116** The main martial art paths in Punch Club 2 have different strengths and weaknesses that make them stronger against other Paths but each Path has two specializations that are useful against specific Paths.
117** In Punch Club 2 [[spoiler:the final boss is this, being an ultimate fighting robot with three different phases, each being dedicated to one Path, requiring you to exploit a weakness of that Path using a variety of skills from different Paths.]]
118*** [[spoiler:The first phase has it emulate the [[StoneWall Path of the Angry Tortoise]], boasting an enormous energy pool and nearly-impassable blocks. [[ArmorPiercingAttack You can bypass it by using modifiers that ignore some of the block's damage reduction]], dealing damage directly to its comparatively less impressive health pool. Alternately, a CounterAttack-heavy style won't give it a chance to block.]]
119*** [[spoiler:The second phase has it emulate the [[AttackAttackAttack Path of the Lazy Bear]], ending up with a massive health pool and hard-hitting attacks, but it makes no effort at defense whatsoever other than reflecting some damage back. With enough dodging as well as increased damage against targets that don't defend themselves you can shred its health down.]]
120*** [[spoiler:The third phase has it emulate the [[FragileSpeedster Path of the Dancing Monkey]], with nearly-unblockable and nearly-undodgeable attacks as well as being almost impossible to hit and having an immense amount of initiative. Each of its dodges shaves away a considerable amount of initiative, allowing a stamina-heavy fighter to [[DeathOfAThousandCuts constantly use low-energy attacks]] to the point the robot can barely act until it exhausts itself.]]
121* TimedMission: Three achievements require you to reach the ending in under three hundred, two hundred, or one hundred in-game days. This is later dropped in the sequel.
122* TitleDrop: "Punch Club" is what your father called his incarnation of the AncientOrderOfProtectors.
123* ToBeContinued: Stated at the very end of the credits, after the GainaxEnding. The sequel also carried this tradition.
124* TrainingMontage: You can make your own at almost any time.
125* TrappedByGamblingDebts: [[spoiler:Silver had to hand over the magical amulet to the Don to cover his gambling losses]].
126* UnintentionallyUnwinnable: It's possible to lock yourself into a situation where you have no money, energy or food, and you've already used up Mick's free meals, so you can't sleep or get a job to feed yourself. If you do this before you unlock the bar, you can't dumpster dive for a free burger, so restarting is your only option. This is patched in the second game [[spoiler: by Clippy overtly cheating if you get yourself into a situation with no money and no food]].
127* WhatHappenedToTheMouse: By the end of the sequel, no resolution is ever given about the rest of the cast of characters. Is Adrian dead or alive after being kidnapped? Did Red Eye get erased from existence when Fluffy kidnapped The Hero at the end of the first game? Did K die during his last stand?
128* YouKilledMyFather: The game opens with the protagonist's father being shot and killed by [[BigBad the mysterious man in black]] so he can takes [[MacGuffin your father's enchanted medallion]].

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