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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_silent_age_steam.jpg]]
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3->''"…And now you're here. The harbinger of doom at my doorstep. Wearing a boilersuit."''
4-->-- ''Dr. Lambert''
5
6''[[http://thesilentage.com "The Silent Age"]]'' is a [[PointAndClickGame point-and-click]] [[IndieGame indie]] [[PuzzleGame puzzle game]] created by Danish indie game studio House On Fire. There are two episodes to it, released in 2012 and 2014, respectively.
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8The story takes place in 1972 as the plot focuses around a guy named Joe, who works as a janitor at some grand corporation and is, quite literally, [[TheEveryman "your average Joe"]]. The storyline is set into motion upon Joe's investigation of ominous blood splatters in the new areas he's been assigned to take care of, and his meeting with an elderly time traveller. The shot man insists that TheEndOfTheWorldAsWeKnowIt is about to happen, foists [[TimeMachine a mysterious device]] upon clueless Joe and entrusts him with a mission to find his younger self and warn about this unfortunate wound.
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10The thrilling captivating story, complete with spooky ambient soundtrack sets the player on a quest to discover the truth behind the extinction of mankind by means of TimeTravel. However serious the storyline is, the game is not devoid of witty humor and the protagonist's sarcastic remarks on wrong moves. The clever puzzles, engaging mechanic and deep story fetched this game the 2013 Casual Connect Indie Prize.
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12Comprising 10 chapters, ''The Silent Age'' is available on the App Store, Google Play, Platform/{{Steam}}, Windows Store and Kindle Fire.
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14----
15!!''VideoGame/TheSilentAge'' contains examples of:
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17* AccentRelapse: [[spoiler:After Frank has revealed his true identity as Yuri Baryshev, a DeepCoverAgent for the Soviet Union, a slight trace of a Russian accent creeps into his voice.]]
18* AccidentalMisnaming: Joe's boss keeps calling him Jasper and whatnot.
19* AdventureGame: Midway between this and PuzzleGame.
20* AfterTheEnd: That's when half the game takes place.
21* AnAlienNamedBob: Discussed by Joe. Not that Lambert is an alien, but a time-traveller should qualify.
22-->'''Joe:''' For a guy from the future he has a disappointing name. I would have imagined "[[AVillainNamedZrg Zorg]]" or maybe "Spax".
23* ApocalypseHow: Class 3B: [[spoiler:ThePlague destroys humanity]].
24* BadFuture: Just a single glimpse is enough to tell [[spoiler:the mankind went extinct in a blink]].
25* TheBartender: Cedric is a JiveTurkey-talking version, who works at the obscure nightclub next to Joe's workplace. He can tell that something is troubling Joe, noting that he looks like a man who carries the weight of the world on his shoulder, Joe wryly comments that [[NotHyperbole it is a pretty apt description]]. Hilariously, [[ComicallyMissingThePoint Cedric just thinks he is having lady trouble]], and gives him advice on that instead.
26* BecomingTheMask: [[spoiler: Frank, who was really a Russian spy, came to America to steal military secrets under the guise of a janitor. While he never lost sight of the mission, he did come to like Joe, seeing their friendship as the only real thing in his life.]]
27* BetterToDieThanBeKilled: [[spoiler:Joe finds the skeleton of Cedric, the bartender, with a revolver in his hands. Upon closer inspection, Joe notices that the revolver is lacking one bullet and the skull of the corpse has a prominent hole in its temple. Joe doesn't the implications of what Cedric was facing, seeing how he came to the conclusion that punching his own ticket was the better alternative.]]
28* BittersweetEnding: [[spoiler: Joe freezes himself to stop the plague and manages to go forward enough that he can be cured and even manages to adjust to the new time... but he also ends up exactly where he started, [[BookEnds working menial jobs]], and [[TheGreatestStoryNeverTold no one will ever believe that he saved the world]].]]
29* ChekhovsGun: Or the prominent lack, bar the silhouette, of a literal one over the mantlepiece in Lambert's house.
30* ChekhovsGunman: Remember [[spoiler: Frank who left the job]]?
31* CoolestClubEver: Inverted. The club is always empty, even though the barkeep insists it's super popular and you-just-wait.
32* CorpseLand: [[spoiler: The future after the pandemic breakout is]] full of skeletons and not a single living soul. The zone of quarantine is even marked on the map.
33* CruelAndUnusualDeath: [[spoiler: Time travelling gets more and more uncertain and imprecise the farther you travel. In the hundreds-of-years-distant future where (rather ''when'') Joe arrives once,]] there's a corpse of a poor guy, that ended up transported INTO a wall.
34* CryonicsFailure: A milder variation thereof occurs to [[spoiler: the two frozen time travellers]]. They are alive and physically unharmed but [[spoiler:due to the dearth between cryonics technologies of the past and the future became seriously mentally damaged]].
35* DeepCoverAgent: [[spoiler:Frank is a Russian spy having been sent to the US in his early twenties]].
36* DevelopersForesight: Even the nuttiest ideas get their snide remarks. Fill a fire-extinguisher with flammable oil? Check. Kill a man with a screwdriver? Check. Try to dispose of a few valuable items by drowning? Check.
37* TheEndOfTheWorldAsWeKnowIt: [[spoiler:Is about to happen in a day, or less. Most graphic consequences are seen throughout the game.]]
38* TheEveryman: The protagonist is your average Joe (quite literally, being a lowly janitor named Joe). The game even takes its time to fill us on [[EstablishingCharacterMoment his previous occupation]], which is an unfortunate string of the most boring jobs imaginable.
39* ExactlyWhatItSaysOnTheTin: A [[spoiler:crocodiles]] warning sign? No way, this isn't Florida. And yet another one? Sure thing Dr. Lambert appreciates his privacy, but that's a bit over the top, a dog warning would do! …Oh crap.
40* ExtremelyShortTimespan: Subverted. [[spoiler:The game only takes a day and a few more in-universe hours, but [[OffscreenInertia between the time Joe enters a cryonic capsule and leaves it? It's been forty years]]]].
41* FishOutOfTemporalWater: [[spoiler:Joe after being recovered in 2012. He especially marvels at LED displays but is, apparently, offered a social adaptation program and eventually gets used to the future life]].
42* FirstPersonSmartass: The protagonist, quite often.
43* {{Foreshadowing}}:
44** If you check the bulletin board in the police station multiple times, Joe will go through several different names. At the very end, he reads out "Patient Zero" [[spoiler: ... who apparently is Joe himself. At the time, he doesn't make the connection, but if a player keeps this in mind, the revelation that Joe is the one who brings the disease back might come very very early]].
45** When Joe is first in the elevator, looking at the open vent on the ceiling gives us a voiced "hmm...", but not much else. [[spoiler: When players see this vent again after breaking into the company, it can be one of the major hints to the fact that Joe is in a timeloop.]]
46* GoneHorriblyWrong: [[spoiler: The virus brought from the future, its breakout and eventual extinction of the mankind]].
47* GuiltBasedGaming: At one point you have to collect a few coins to make it a dollar. Among other things there's a blind vet in the subway playing a guitar begging for money. You cannot really take money from him like that but Joe berates you (Oh, of course. His brain!) for trying. As if that wasn't bad enough, [[spoiler: when you travel into the future, you find the blind musician's skeleton laying in the same place, and now that he's long dead, you can take the quarter.]]
48* HandWave: From one of the scientific reports you find out that time travel somehow affects [[spoiler: the virus caught by the pilots]] which renders it so lethal.
49* HighVoltageDeath: [[spoiler: The fish in the pond]].
50* HumanPopsicle: [[spoiler: Is how Joe survives and eventually gets to 2012]].
51* ICantBelieveItsNotHeroin: A sip of the fanciest cocktail in the club is described in a variety of intriguing ways, each one close to rainbow-puking.
52-->'''Joe:''' Sweet mercy... It's like riding sidecar with a unicorn down a mountain of cashmere sweaters.
53* IdiotHero: Downplayed. Joe is not exactly stupid, but he isn't quite the brightest bulb in the box either. He takes a long time to grasp the full implications of time travel, and Dr. Lambert is openly annoyed with how slow he is on the uptake, referring to him as an "imbecile" in his notes.
54* ImprovisedWeapon: Never actually happens, but if you try using the wrong items at certain points, you get ideas about killing a man from behind with a screwdriver or fighting a crocodile with a pair of garden scissors.
55* IncurableCoughOfDeath: During a game sequence in the distant future [[spoiler: Joe stumbles a few times and gives a cough]]. Nothing of this kind happened before and even though [[spoiler: Joe eventually survives]], this still qualifies as [[spoiler: the disease is incurable at that point in time, so Joe is as good as dead after he catches the virus]].
56* IndieGame: Developed by a Danish indie game studio.
57* InformingTheFourthWall: Played with, since Joe not only makes coherent comments about different incorrect actions, but also mostly addresses his thoughts to himself or his brain.
58* InkblotTest: [[spoiler: In 2012]], Joe can examine one of these lying on the table. He says that apparently someone spilled ink but the blot strangely reminds him of his mother.
59* IWillOnlySlowYouDown: [[spoiler: Frank says he's too ill and weak and asks Joe to leave him and escape back to their present]].
60* JustBeforeTheEnd: [[spoiler: Humanity is destroyed in a day, as evidenced among other things [[NightmareFuel by the positions of the skeletons]] when you switch between the present and the future]].
61* LastOfHisKind: You ought to think [[spoiler:Dr. Lambert]] is this at a certain point in time, given [[spoiler: he lives in his shelter forty years into the future, when everyone is dead]].
62* LaymansTerms: Lambert uses those speaking to Joe:
63-->'''Dr. Lambert:''' Things are obviously vastly more complex than this, but [[SesquipedalianLoquaciousness for lack of time to explaing this properly to an unsufficiently primed recipient intellect, I am what you would probably perceive as]] a time traveller.
64* LookOnMyWorksYeMightyAndDespair: The absolute decline and grievous remains of [[spoiler: the creations of the human race are seen all around in the future locations]] and are made all the more mournful as you can quickly jump between their flourishing and dilapidated instances.
65* MagicAIsMagicA: This Time Machine doesn't allow to travel to the point before which it was invented, which sounds pleasantly plausible and totally believable for all the common scientific drivel about the principles of causality that we've been treated to before.
66* TheMentallyDisturbed: [[spoiler: The other two time-travellers from cryogenic capsules after they are recovered in 2012]].
67* MindScrew: A fair share thereof first when you find out [[spoiler: just ''how exactly'' Lambert was shot the second time]] and finally [[spoiler: ''who'' ended up being the cause of the virus breakout]].
68* NeverTheSelvesShallMeet: Played straight, apparently the main reason being not tampering with causality and events that took place up to this point in time.
69* NiceJobBreakingItHero: The player will likely get a sinking feeling when Joe stops a ventilator fan by shooting out the control panel... [[spoiler:hitting a bearded man with the ricochet. ''He just fatally wounded Dr. Lambert.'' This is also {{Foreshadowing}} that ''Joe'' is the one who brings ThePlague back from the future, dooming humanity]].
70* NoodleIncident: Joe mentions some "stupid prank the science department pulled on him last year" after which no one would believe him if he doesn't have any proof. The matter is never elaborated on.
71* NothingIsScarier: Since [[spoiler: humanity is wiped out]], the future is a pretty quiet place (hence the game's title). So quiet that Joe remarks how unsettling it all is multiple times, and [[spoiler: some of the company's earliest human time machine pilots went insane from the complete silence]].
72* OminousMessageFromTheFuture: Enter Dr. Lambert and his first cues.
73* PresentDay: At the end of the game, Joe wakes up to find out it's [[spoiler: 2012, the year the first part of the game was released, and the previously devastated future, he's been travelling to]].
74* PuzzleGame: Collecting items, solving puzzles is how the gameplay is set.
75* ResearchInc: The corporation Joe works in is engaged in unusual military developments, namely the time machine for one.
76* RunDontWalk: Joe walks by default, but tapping twice makes him run, complete with a special animation.
77* ThePlague: [[spoiler: The virus from the future that led to the extinction of mankind]].
78* TheProfessor: Dr. Reginald Lambert.
79* RedScare: The primary reason of all the scientific developments conducted in-game is [[spoiler: military purposes and such]]. And there even is a [[spoiler:Russian spy]].
80* ReversePsychology: The button in the club and the note next to it.
81-->'''Joe:''' "Please do not press the button." Oh come on. If they really didn't want people to press the button, why'd they put up the sign?
82* SceneryGorn: The scenery [[spoiler:40 years into the future]] is designed to depict all sorts of decay and absolute abandonment by any living being, save for the flora. Buildings crumbling, windows broken, skeletons everywhere, rust, dust, dirt and electricity out. [[spoiler:The final future destination over hundreds years into the future]] exhibits all the same signs of decline, only partly turning into eerie jungle.
83* SetRightWhatOnceWentWrong: Reginald's, and later Joe's, attempt to [[spoiler:prevent the virus from devastating humanity.]]
84* ShaggyDogStory: ''Subverted,'' actually. [[spoiler:At first, it looks like Joe is about to "close the loop," bringing the plague back from the future and leading to the extinction of humanity... but he's actually able to prevent this from happening by freezing himself.]]
85* ShoutOut:
86** Doctor Lambert talks about needing [[Franchise/BackToTheFuture 1.21 jigowatts]] for his time machine.
87** In the last chapter, the writing Literature/AllYouZombies appears on one of the walls in room 3.
88* SpecialPersonNormalName: "Reginald Lambert" is not exactly what you'd call plain but Joe is underwhelmed still.
89* StableTimeLoop: Joe sets out on a quest to alter the future [[spoiler: spread of an unknown disease]] to eventually find out [[spoiler: he is the one who brought it about [[NiceJobBreakingItHero BECAUSE]] he was time-travelling]].
90* TakingYouWithMe: [[spoiler: Joe prevents the virus from spreading by locking himself (as the only one infected) in a cryogenic capsule with no hope of being melted any time soon]].
91* TemporalMutability: [[spoiler:It turns to be an interesting version of Enforced Immutability. Lambert explains that the laws of causality means that it is impossible to go any further back into the past that moment he and his team cracked the secret of time travel.]]
92* ThereAreNoTherapists: Averted. [[spoiler: In the end of the game Joe wakes up forty years later in a clinic and is promised a social adaptation program and such]].
93* TimeMachine: Even two drastically different variations thereof.
94* TimeTravel: The basis of the plot, enabled via a handheld time-travelling device.
95* TimeTravelersAreSpies: Played with in a way that no kind of suspicion is ever brought and the circumstances are rather different from those when the trope is usually evoked, but, surprisingly, [[spoiler: Frank IS a spy, and that's exactly why he stole the time machine]].
96* ToTheFutureAndBeyond:
97** The player quickly gets used to travel some 40 years into the future, but [[spoiler: Joe's final destination is more impressive. It's vaguely described as "hundreds, maybe thousands of years in the future", and is apparently as far as the time machine would allow]].
98** Worth mentioning, the trope isn't played straight and that's well justified: the farther you go, the more imprecise and unstable everything gets (like, the location of arrival and such). [[spoiler: Travelling as far as Joe eventually does, even destroys his time machine]].
99* TooDumbToLive: [[spoiler: You would think the company would know when to fold them when their first two schemes (using time travel to win previous wars, also use time travel to bring back weapons from the future) brings home an incurable plague they just barely contain. Instead, they start advertising the plague to their clients as a bio-weapon. If the BadFuture is any indication, it greatly backfired on them.]]
100* UpdatedRerelease: The Steam version of the game got character voiceovers, HD-graphics and unlockable achievements. The iOS update soon followed.
101* VeryLooselyBasedOnATrueStory: It's later revealed that [[spoiler:the virus in question is actually a form of avian flu, which really took many lives, only with its effects exaggerated (see HandWave above)]]. The other thing that is vaguely true is the whole setting of arms race and technical developments during the era.
102* WhatHappenedToTheMouse:
103** A very minor one, not without some FridgeLogic. After [[spoiler:dying, Frank]] helps Joe get back to the past, staying behind, the future where their interaction occurred [[spoiler: stops to exist, as Joe prevents the plague from breaking out, thus creating a new future, where the mankind survives and the time machines are destroyed]]. So what happened to [[spoiler: [[FateWorseThanDeath Frank, stuck in the branch of the future which is no more]]]]?
104** Also, [[spoiler:Dr. Lambert. His future self died in the time machine chamber after living through the apocalypse. Which Joe prevented. There's all kinds of TimeTravelTenseTrouble here, but Joe probably should have looked him up in 2012, for the sake of closure]].

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