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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kof95poster.jpg]]
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3->''"Announcing the 1995 King of Fighters tournament. The event will be conducted as the previous one, and we welcome both new and old victims -- er, teams. Break a spine..."''
4-->-- '''R'''
5
6''The King of Fighters '95'' is the second game of ''Franchise/TheKingOfFighters'' series, released on July 25, 1995 for the Creator/{{SNK}} Platform/NeoGeo systems.
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8After having presumably blown himself up aboard his aircraft carrier in the last game, Rugal Bernstein mysteriously came BackFromTheDead, hosting yet another iteration of the KOF tournament, though this time around he's doing it for the sole purpose of seeking {{revenge}} against Kyo Kusanagi for his previous defeat from last year. The entire cast of '''94'' returns to join it, with the exception of the American Sports Team. In their place fills the Rivals Team, [[VillainTeamUp a band of bad guys]], each holding grudge against one of the heroic teams. Central to this team is a new and intriguing face, [[Characters/TheKingOfFightersRivals Iori Yagami]], an enigmatic young man with mysterious powers who sees Kyo as his sworn enemy.
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10The general gameplay of ''KOF '95'' is about the same as ''KOF '94'', sticking to the 3 Vs. 3 team system, but with lots of bug fixes and improvements that change the speed of match. When your power gauge maxes out, you can now perform Guard Cancel by quickly inputing Special Move command while blocking the opponent's attack, giving yourself a chance to counter it. The evasion move is tweaked so that it can be easily linked to a combo. Most importantly, you're able to select individual team members as opposed to the locked-in compositions of the last game.
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12Besides the AES Neo Geo and the Neo Geo CD ports, ''KOF '95'' was the first game in the series to arrive on mainstream home consoles, releasing for the Platform/PlayStation and the Platform/SegaSaturn. The Saturn port was bundled with the game-specific RAM cartridge for faster loading. The later Sega Saturn ports would switch to cheaper, universal Extended RAM Cartridge. In addition, Takara developed and released a Platform/GameBoy port in 1996, adding Nakoruru from ''VideoGame/SamuraiShodown''.
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14[[folder: Teams for this game]]
15* All teams that were in '''94'' are present here with no changes (with the exception of dropping the nationality from most of their team names), save for the American Sports team. In their place are...
16* '''Team Rivals:''' Led by [[AxCrazy Iori Yagami]], who has it in for our hero [[PlayingWithFire Kyo Kusanagi]] due to the bad blood between their clans dating back centuries. Joining him are [[EvilBrit Billy Kane]], Geese Howard's right-hand man who's out for revenge against Terry Bogard, and [[TheQuietOne Eiji Kisaragi]], who's trying to get back at the Kyokugenryu school.
17* '''Bosses''':
18** Mid-Boss: [[ActionDad Saisyu Kusanagi]] - Kyo's normally upstanding father, brainwashed into serving...
19** Final Boss: [[FauxAffablyEvil Omega Rugal]] - Having infused himself with the power of Orochi, Rugal Bernstein is seeking revenge against the previous tournament's champions.
20[[/folder]]
21
22!!This work shows examples of:
23* AdaptationExpansion: The Game Boy port adds Nakoruru from ''Samurai Shodown'' as a secret character (20 years before her real debut in ''KOF XIV'').
24* ArtificialStupidity: A CPU player never does Guard Cancel even if its character has maxed out their power gauge.
25* BalanceBuff: Previously in ''KOF '94'', an attack from the evasion dodge could only hit the opponent once, with miniscule damage. In this game, most characters can link it to a standard combo, making it an effective way to punish your opponent.
26* BrainwashedAndCrazy: After the events of '''94'', Vice kidnapped Kyo's dad Saisyu and brainwashes him into Rugal's loyal servant. The player faces Saisyu as a sub-boss just before taking on Rugal himself.
27* TheCameo:
28** Much like the last game, Geese makes a cameo apperance in the Fatal Fury Team ending, outright saying the next time would be his turn, foreshadowing his playable appearance in ''KOF '96''.
29** Heavy D!, [[VideoGame/FatalFury Duck King]], and [[VideoGame/ArtOfFighting Ryuhaku Todoh]] are seen sitting together at a table in the Women Fighters' stage.
30* EarlyInstallmentWeirdness:
31** You can now pick any member of three, but the game still has an option to choose a preset team at once like in '''94'', even though it has no functional difference. This would be completely gone in ''KOF '96''.
32** New to this game is Guard Cancel, which allows you to quickly launch your special move while blocking your opponent's pokes. Starting from ''KOF '96'', the evasion dodge was progressively replaced with the evasive roll, and Guard Cancel's function was drastically changed along with it. That leaves ''KOF '95'' as the only game to have this kind of Guard Cancel.
33** ''KOF '95'' has stage intros that directly affect the match's flow. The Art of Fighting stage waits for a few seconds to open its walls, trapping the fighters in limited space. The Fatal Fury stage kicks off the first round with both fighters jumping from background, and the one with shorter jump height has a chance for preemptive hit. No other games would have a stage intro like this.
34** Iori's RelationshipValues for assist attack is unusually generous; he'll help anyone except Kyo. Later games would tone it down to the point he'll only sometimes help his canonical team.
35* NoHonorAmongThieves: The Rivals Team's ending has Iori, with his business with Rugal wrapped up, backstabbing his other team members, Billy and Eiji, [[ForTheEvulz seemingly just for kicks]]. This starts off a series-long feud between them, as both Billy and Eiji would react antagonistically to him in every game they meet Iori.
36* OneWingedAngel: Omega Rugal himself, but unlike most other video game examples, he turns into this as soon as you fight him, since the typical "first form" role is filled by brainwashed Saisyu. He's still an SNKBoss, perhaps even worse than in ''KOF '94''.
37* PassingTheTorch: In the Hero Team's ending, Saisyu is impressed by Kyo and decides to go in self-exile, essentially electing Kyo as a new head of the Kusanagi clan. He'd stay PutOnABus since then, save for [[DreamMatchGame two non-canon dream match games]] (''KOF '98'' and ''Neowave'') and minor appearances in story scenes (''KOF 2001'').
38* PerfectPlayAI: Saisyu, despite being a mid-boss preceding Rugal, has better AI than him, and might be one of the most vigilant in the main series. He has both projectile and anti-air move, and he knows how to use them at the exact moment you try to hit him. On the highest difficulty, unless you know [[AIBreaker how to break Saisyu's AI]], your success will depend on whether the computer decides to let you win or not. Keep in mind he's usually ranked as mediocre tier as a playable character.
39* PowerIncontinence: After defeating Rugal for the second time (and the first in his Omega form), he loses control of his new found power and [[FadingAway vanishes into light]], leaving no body behind. ''KOF '96'' [[{{Retcon}} retcons]] this was a result of him overusing the Orochi power given by Goenitz, as he's not of the Orochi bloodline.
40* TheRival: This game marks the introduction of Iori Yagami, Kyo Kusanagi's greatest rival for the rest of the ''KOF'' series.
41* VillainOfAnotherStory: Billy Kane, Geese Howard's right-hand man from ''VideoGame/FatalFury'', and Eiji Kisaragi, the Sakazakis' rival from ''[[VideoGame/ArtOfFighting Art of Fighting 2]]'', make their first appearances in the ''KOF'' series.
42* ViolationOfCommonSense: Due to an oversight in programming, the chip damage from blocking attack in a row scales up improbably. Therefore, it's possible you take more damage from blocking them than letting them hit you.

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