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1[[quoteright:238:https://static.tvtropes.org/pmwiki/pub/images/eightbitadventureanthology.png]]
2[[caption-width-right:238:Get ready to die. A lot.]]
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4The ''[=MacVenture=]'' games are an AdventureGame series by Creator/ICOMSimulations. These games are known for their characteristic interface, with one window showing graphics in first-person view, one window showing the inventory, one window displaying text, and eight command buttons like EXAMINE, TAKE, CONSUME (what the commands are depends on the version) and TheManyDeathsOfYou. They were some of the earliest games to use simplified commands instead of a TextParser.
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6The games have been released on a multitude of systems, including Platform/AppleMacintosh, Platform/{{Amiga}}, Platform/AtariST, Platform/Commodore64, Platform/IBMPersonalComputer, Platform/AppleII, Platform/NintendoEntertainmentSystem, Platform/PC98, Platform/MicrosoftWindows (as Windows 3.1 versions and on Platform/{{Steam}}), Platform/GameBoyColor, MediaNotes/{{Java}}, Platform/NintendoSwitch, Platform/PlayStation4, and Platform/XboxOne.
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8!!Games in the series:
9[[index]]
10* ''VideoGame/DejaVu1985'' (the page covers ''Déjà Vu: A Nightmare Comes True!!'', 1985, and ''Déjà Vu II: Lost in Las Vegas'', 1988)
11* ''VideoGame/{{Uninvited}}'' (1986)
12* ''VideoGame/{{Shadowgate}}'' (1987, remade in 2014)
13[[/index]]
14
15''VideoGame/TheSwordOfHope'' (the original, 1989, and the sequel, 1992) were developed by Creator/{{Kemco}}, who published the NES versions, and have a similar interface, but are not considered part of the [=MacVenture=] line. There have also been several games inspired by the series, including a trilogy by [=GrahfMetal=] (''VideoGame/{{Infested}}'', 2016, ''VideoGame/{{Spectacle}}'', 2020, and ''VideoGame/{{Themeire}}'', which turned out to be an official sequel called ''VideoGame/{{Beyond Shadowgate|2024}}'', once intended for 2023, but now aimed for early 2024), ''VideoGame/KeinegedAnNor'' (July 2018), and ''VideoGame/FromBeyondPrologue'' (December 2018).
16----
17!!These games provide examples of:
18* BorderOccupyingDecorations: The ''8-Bit Adventure Anthology'' release of the games adds a border related to their setting on the sides (skeletons in the halls for ''VideoGame/{{Shadowgate}}'', city buildings for ''VideoGame/DejaVu1985'', chapel walls and candelabras for ''VideoGame/{{Uninvited}}'').
19* CosmeticAward: The manuals of the computer versions always mention a prize at the end. Winning one of them lets you print out a certificate that's related to the theme with your name on it.
20* DeathIsASlapOnTheWrist: The NES versions just send you back one screen upon dying.
21* EmphasizeEverything: The NES versions have all text in ALLCAPS, and some sentences (particularly involving surprises or deaths) end with TWO EXCLAMATION POINTS!! [[http://www.zanyvideogamequotes.com/shadowgate/stupid.png The drama! The drama!]]
22* TheManyDeathsOfYou: Each game boasts at least twenty different ways to die, which sometimes doesn't have to involve dying but just getting arrested, like in ''VideoGame/DejaVu1985''.
23* NintendoHard: None of these games are easy. You have to make sure to manage your inventory well and solve difficult puzzles.
24* PressXToDie: Can be easily achieved if you have a weapon (a gun, a sword, an axe, etc.) or something else that's deadly and use it on SELF.
25* RedHerring: Taken to an art form in this series. You'll find all manners of widgets and gizmos in your travels that you'll never end up using to reach the ending. Some items even ''[[PressXToDie kill]]'' you when used.
26* StrategyGuide: The first two games would have standard, walkthrough-like hintsheets. The latter two would have hintbooks that give hints of varying usefulness, jumbled up in a way that wouldn't spoil the game if you just read them. Level A gave a vague hint about what you needed to do, Level B asked a question which would guide you in the right direction, and Level C outright told you the answer.
27* TimedMission: All of the games have a mechanic that forces you to finish the game quickly which they'll remind you of once in a while, as actions cause the timer to pass. That said, the NES/GBC versions of ''Déja Vu'' lack a timer as you die from amnesia when you reach the office instead, the NES version of ''Uninvited'' only has a timer when you have [[spoiler:the ruby]] in your possession, and all other versions of ''Déja Vu'' remove the timer once you regain your memory. ''Shadowgate'' is the only one to keep its intact, in that you need to beat the game before you use up all the available torches.

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