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1''Lemmings 3D'' was a video game launched in 1995 by Creator/ClockworkGames, aimed at rebooting the ''Lemmings'' franchise.
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3The plot of the game is that the Lemmings have broken out of the computer and become 3-dimensional, and are WalkingTheEarth.
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5They visit several settings including Ancient Egypt.
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7!!Tropes found in ''Lemmings 3D'':
8* {{Antepiece}}: Bubbling yellow mud in circus levels is insignifcant at first, but becoees more important later.
9* BorderPatrol: Your Lemmings will get hit by a lightning bolt from a raincloud if they try to cross beyond certain points.
10* CameraScrew: The multiple InUniverse cameras can make it difficult to play at times.
11* ContinuityReboot: The first one for the ''Lemmings'' franchise since ''Lemmings 2: The Tribes'' of 1993. Previous Lemmings canon was discarded to start from a clean slate.
12* CutAndPasteEnvironments: Certain medieval and circus levels re-use parts of earlier levels' designs.
13* GameBreakingBug: In certain levels, you can bash through the exit or metal, due to problems with the programming.
14* GameFavoredGender: Averted. The lemmings seem to have [[NoBiologicalSex no biological gender]] InUniverse.
15* GrimyWater: Mainly seen in the circus and Egyptian levels, and it ''will'' kill the Lemmings.
16* LockedDoor: In Level 10, "Castle Lemmalot", a medieval-themed level, the doors are locked, and should not ''try'' to be opened, according to game walkthroughs.
17* ModelDissonance: Depending on the action the lemmings take and the camera view, it can come across as this, due to the nature of the sprites used for the 3D Lemmings.
18* NoAntagonist: There isn't really a villainous character, the only opposing forces are either nature (slippery ice, mud) or artificial (bear traps, spikes). Even the snowman in winter levels isn't an antagonist, but the twig he has does kill lemmings. It's all about trying to get the lemmings ''home''.
19* NoGearLevel: Some of the levels have no blockers, bashers, miners, bombers or floaters available, relying on you using only the turner skill (where the lemmings turn 90 degrees left or right).
20* SuicidalLemmings: Just like the first game, it's whole idea is about lemmings jumping off of cliffs.
21* TimeTrial: Due to the MythArc throughout the Lemmings franchise, every game has one of these. The first level, ''Take A Dive'' gives you 8 minutes to save 79 lemmings. Most levels have 10 minutes as the maximum timespan.
22* TrainingStage: There are 20 "training mode" levels, for the purpose of learning a skill, but the lemmings '''will still die''' in these levels, despite their training status.
23* VideoGameGeography: This is ''particularly'' prevalent in the Medieval, Maze, Golf and Circus-themed levels. "Which Exit?" and "The M-A-Z-E" highlight the problems of this.

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