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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/avorion_capsule.png]]
2 [[caption-width-right:350:[[WideOpenSandbox The universe is]] [[http://www.avorion.net/forum/index.php/topic,3986.msg21484.html waiting since 0.15.]]]]
3
4''[[http://www.avorion.net/ Avorion]]'' is a FourX [[SimulationGame Space Game]] based on ships made from blocks and [[ProceduralGeneration procedurally generated]] factions and universe. You can mine asteroids, making ships out of them, and explore a thriving universe in search of the Galactic Core. Standing in your way however are hostile StarfishAliens named the Xsotan. And progress-impeding [[NegativeSpaceWedgie subspace rifts]].
5
6This game is developed by a team of three led by a Konstantin 'koonschi' Kronfeldner, and has been available on [[Platform/IBMPersonalComputer PC]] through Platform/{{Steam}} Early Access since January 23rd, 2017.
7----
8!! ''Avorion'' contains examples of these tropes:
9* AfterTheEnd: The game begins after a cataclysm which triggered an alien invasion that made people flee the Galactic Core. The player begins 450 sectors or so away from the Core and the game's "difficulty" "increases" towards the center.
10* AllianceMeter:
11** Gaining the good graces of a faction will allow you access to more services, from a discount on Gate travel to being able to buy better equipment from their stations.
12** Averted in the case of factions such as [[SpacePirates Pirates]], which will always have the worst possible relations with you. Interestingly, [[StarfishAliens Xsotan]] will always stay at a "Neutral" value: reflecting the fact that they are not hostile towards you until you use any turrets.
13* AlwaysChaoticEvil: Pirates and Xsotan will attack everything that isn't them. Pirates will even attack other pirate factions.
14* AprilFools: [[spoiler: With a [[http://www.avorion.net/forum/index.php/topic,4720.0.html giant cube]] in place of a fish]]
15* ArbitraryWeaponRange: All weapons. Especially so for Torpedoes, which suddenly disappear, which is [[NoOntologicalInertia very confusing]] if one is going towards the camera.
16* ArmorIsUseless: Averted. Armor is the best block in the game to make hull from, instead of hull blocks, as it has a better mass-to-health ratio and needs less crew to maintain. However, it can only be made from certain materials, unlike hull blocks, which can be made from everything.
17* ArtificialStupidity:
18** The AI's fight model is pretty simple, but has problems overestimating their ships' ability to brake. But it's going better over the development cycle: ships crashing into asteroids and each other are less frequent.
19** Now ships crash less into asteroids, but have problems muscling through dense enough asteroid fields to mine them, and they don't register damage done to what they're mining/salvaging so they can get stuck just beyond the edge of their weapons range while they are technically in range.
20* AsteroidsMonster: When the "The AI"'s blocks crumble, parts that can still make a ship get new weapons and becomes a new ship, which causes the boss's damage ability to [[ThisIsGonnaSuck rocket exponentially]].
21* AsteroidThicket: Most non-empty sectors have more or less big asteroid fields, which can number up to six thousand and even more.
22* TheBattlestar: As turret systems and hangars are not mutually exclusive, most carriers end up as this.
23* BiggerIsBetter: One of the main constants of the game. Bigger means more upgrade module slots, up to 15, therefore [[MoreDakka more turrets]] to defend against ships and especially torpedoes, and usually more health.
24* BoringButPractical: The current metagame to make ships with is the [[http://www.avorion.net/forum/index.php/topic,2332.0.html good old cube]].
25* BossInMookClothing: Towards the center of the galaxy, you may rarely encounter an enemy with a "Hardcore" prefix, which has health and shield values in the hundreds of thousands, and likewise several thousand Omicron (DPS).
26* BreakableWeapons: Inverted in Creative Mode, where destroying a turret used to [[GoodBadBugs give you two back]] (before a recent patch caused turret amounts to be "infinite").
27* CallAHitPointASmeerp: Damage per second is called Omicron. [[LampshadedTrope Lampshaded]] by a loading screen tip, saying that "damage per second" is what earthlings would call it.
28* CollisionDamage: Avorion has realistic collision damage, meaning most collisions are very damaging, especially with asteroids as they are made of rock, which is much denser than hull and armor. You can turn collision damage off or on quarter by quarter alongside the difficulty level. However, as better materials are found and collision damage stay the same, collisions become less of an issue later in the game. See Early Game Hell.
29* ColorCodedForYourConvenience:
30** There is ColorCodedItemTiers: Petty(grey), Common(white), Uncommon(green), Rare(blue), Exceptional(yellow), Exotic(a very red orange) and Legendary(purple).
31** These tiers coincide with the different materials blocks can be made of: Iron(beige), Titanium(white), Naonite(green), Trinium(blue), Xanion(yellow), Ogonite(orange) and Avorion(red)
32* CoolStarship: Of course, since it's a voxel game where lore or less any kind of ship can be made, players have made [[http://www.avorion.net/forum/index.php/board,10.0.html wonderful creations]]! Avorion integrates an interface to the Steam Workshop to publish and download ships.
33* DerelictGraveyard: [[InvokedTrope Invoked]] by Scrapyards, which will always have a massive amount of wrecked ships in their system for you to salvage. The catch being, you must pay for a (timed) license to be able to salvage the wrecks without incurring the ire of the local faction.
34* DevelopersForesight:
35** If a faction has a capital that ended up being replaced by a hyperspace rift during world generation, when asking a civilian ship of that faction about where their capital is, they will say that they "don't want to talk about it" and that the coordinates of their capital are no more.
36** If you already have high enough relations with a faction, [[spoiler: you won't need to convince them to send ships to fight the [[FinalBoss Xsotan Wormhole Guardian]] they'll agree from the get-go, as you're already their ally.]]
37* DifficultyLevels: There are seven difficulty levels: Beginner, Easy, Medium, Veteran, Expert, Hardcore and Insane, which scale the amount of damage all ships that aren't ships currently piloted by players do. On Expert the NPC do as much damage as the player(s), and in the latter enemy ships and weapons start becoming really big.
38* EarlyGameHell:
39** Build mode does not pause the action (in multiplayer), and apart from rare "neutral" sectors, hostile Pirates can spawn anywhere every eleven-or-so minutes, and starting sectors are very rarely neutral. It went much worse with the advent of Torpedoes which can and will intercept a fleeing drone, causing several post-spawn sad deaths. It's much better to make a Creative Mode galaxy as a "shipyard" to make ships to export to non-Creative galaxies.
40** Also, most of the beginning sectors' resources are Iron, the densest material, which cannot be made into Energy Generators, forcing the player to either find the rare Titanium asteroids to power their dampeners, or add a lot of (very inefficient) Solar Panels.
41** Since 1.0, also subverted as it became Late Game Hell, a la ''VideoGame/{{Terraria}}'' since as one destroys the final boss (and maybe even before), [[spoiler:Xsotan invasions]] [[DugTooDeep start]] [[NiceJobBreakingItHero happening]]...
42* MadeOfExplodium: The ''true'' main point of the game. Most blocks explode! [[StuffBlowingUp Explosions are exciting!]] Needs more explosions!
43* EnemySummoner: The aptly-named [[spoiler:Xsotan Summoners]] which start appearing as the player [[spoiler:breaches the Barrier]].
44* GameMod: Most of the game content is made out of free-to-edit Lua scripts. But some things happening in-engine are inaccessible. Of course it's one of the game's objectives to make all of the mechanics accessible to modders.
45** Now with [[Platform/{{Steam}} Steam Workshop]] mods!
46* GatlingGood: The most primitive and first military turret type you'll see is Chainguns. They fall squarely into BoringButPractical territory, firing at a relatively short range, but all the time (compared to most other weapons who need to cool down).
47* GuideDangIt:
48** Station building. Finding what supply and demand is in a sector gets harder and harder with each economy update... until 0.29 came with (mappable!) supply and demand ratios, trading system upgraded behavior and per-good station buy/sell behavior.
49** Ship building. There is no fixed scale, so most new players make nice-looking ships which are in fact way too small and weak. And even experienced ones will have problems approaching the right equilibrium between the different ship systems.
50*** Especially, making a ship that can jump through hyperspace without having energy problems, since no interface element shows how much energy her core will use after jumping and the formula's secret, until, of course, comparing energy usage before and after a jump. Patch 0.20 also increased said energy usage, so so [[ParanoiaFuel even ships that ''were'' jumping nicely]] may have problems...
51*** So it's actually simpler to make bigger ships as some of the problem are linear while the power curve is exponential because of the SquareCubeLaw.
52* HealingShiv: There are repair guns, either repairing hull, shield or both.
53** HordeOfAlienLocusts: [[spoiler: The Xsotan]] eat most things. They "infest" Avorion asteroids to make more of themselves and it is rumored that Avorion is actually organic and metallic matter ''assembled by the Xsotan to that effect''.
54* HyperspeedEscape: Hyperspace jumping is instant, as long as the ship looks the right way, isn't jammed, and has a destination that the navigation computer has [[DynamicLoading calculated]].
55* TheLittleDetecto: The [=C43 Object Detector=] module. It's not very useful as ore asteroids glow brightly and other things are either easily findable... or not interesting enough (like Secret Stashes and Reclaimable Derelict Ships). However, it can find claimable large asteroids (which can either have a mine founded on, or sold to a nearby faction for [[AllianceMeter relations]] and a few hundred thousand credits), which can be hard to spot amidst all the other asteroids and with a high enough tier module they'll be highlighted throughout the entire sector.
56* LivingShip: [[spoiler: The Xsotan.]] Despite looking like alien ships, they are actually lifeforms made of organic and metallic matter behaving like animals.
57* LostColony: Inverted: The advanced civilization within the center of the galaxy was trapped behind the Barrier during [[NoodleIncident The Event]], losing contact with the rest of the galaxy. This trope comes into play when some factions are split between being both inside and outside of the Barrier (although they still count as only one faction).
58* MegaMawManeuver: When mining too hungrily, you can and probably will charge the asteroid with your Mining Drone, sculpting a maw on the asteroid with its laser, then [[HilariousInHindsight getting bitten by crashing inside]].
59* MileLongShip: Very possible. In fact, at high enough difficulty levels, the player ''will'' have to make one (unless they do a balanced squad of smaller vessels to spite the trope)!
60* NonIndicativeDifficulty: Difficulty levels change the amount of damage that NPC ships do, with Beginner having them deal very little and Insane having them deal huge amounts. However, '''all''' NPC ships are affected by this, so player-made NPC ships are also nerfed at low difficulties. This causes very long battles in earlier difficulties (at "Beginner", NPC do [[WimpFight 40 times less damage]]...).
61* NoodleIncident: The Event, which was centuries ago by the time the game starts, ripped apart the very fabric of space, creating numerous hyperspace rifts throughout the galaxy, most importantly creating the Barrier which encompasses the entire center of the galaxy.
62* NotCompletelyUseless: Iron, the lowest material, used to be this. It's heavier and more fragile than all the other materials, but the only one that can be made into Inertial Dampeners (automatic space brakes) besides [[{{Unobtainium}} Avorion]]''. But then a patch made thrusters also cause passive deceleration.
63* OldSchoolDogfight: Defied, until the moment you get into Trinium and its hangars, which launch Fighters which more or less dogfight as they're really tiny.
64* OneWordTitle
65* OxygenMeter: Lacking. There's only an alarm if Life Support stopped working (due to crippling energy problems or careless energy prioritization). Beware sudden crew losses!
66* RandomlyGeneratedLoot: Turrets and ship upgrade modules have randomly-generated stats (and appearances for turrets). Some of them are better than others: you may encounter common turrets of a give material and tech level that'll be better than exceptionals of the same material and techlevel. There are Turret Factories that can churn out turrets of a given rarity and type, and those are also generated with a fixed random seed proper to the factory.
67* RecoilBoost: Most projectile weapons have recoil but Cannons have it the most.
68* RobotBuddy: The ''player'' may be one, as you begin ''as'' a tiny and vulnerable Mining Drone.
69* RogueDrone: Inverted with the "The AI" boss. It just follows its programming of "Destroy all Xsotan things". [[spoiler: [[OptionalBoss Big Brother]] plays it straight, being originally created by the civilizations within the Barrier to fight the Xsotan, but ended up being subverted by them. "5468 6520 4149" averts it entirely, being seemingly built by the Xsotan to begin with.]]
70* SequenceBreaking: Merchants generated with "random loot" such as those that spawn under attack by pirates or those in [[ArtificialAtmosphericActions passing fleets]] can spawn with any kind of cargo item, including [[spoiler: Avorion Scrap and Ore. Avorion Hyperspace Cores can make the ship jump through rifts, bypassing the eight necessary quests to open a gate through the Barrier]].
71* SolarSail: There is a Solar Panel block which makes energy relative to it's surface, so they ''used to'' make great sails. Until their [=HP=] got nerfed that is. They can also be very good as ''radiators'' as there is no recognition of block or sun exposition and can be crammed inside a ship with no negative consequences.
72* SpaceFighter: Once gotten into the Trinium tier, the player can make Hangar blocks out of it, allowing the deployment of various fighters made from any turret type, including military turrets, but also civilian [[AsteroidMiners mining lasers]], [[DevouredByTheHorde salvage lasers]], [[LedgeBats force turrets]] and [[HealingLoop repair turrets]]. There are also Cargo Shuttles, made from no turret at all.
73* SpaceFriction: A very minute amount, which is then demultiplied by Inertial Dampener blocks.
74* SpacePirates: Of many flavors. There are "usual" Pirate factions that randomly attack sectors and are at ''permanent'' war towards the player. There are also Pirate factions that function in ordinary normal faction way, and their variants the Syndicates, which also begin hateful or abhorrent towards the player.
75** As per 0.29, it's impossible to become friendly with them since there is no way of stopping the permanent war.
76* StupidityIsTheOnlyOption: [[spoiler: The only way to make yourself immune to the M.A.D. Science Mobile Energy Lab's overcharged lightning turrets is to coat your ship in stone, which makes it very difficult to manuver. Lampshaded by some of the research logs you find while investing M.A.D. Research Satellites:]]
77-->[[spoiler:'''Research Satellite:''']] [[spoiler: Research Status: lightning weapons are still unable to penetrate stone. [[TemptingFate Fortunately, nobody builds their ships out of stone.]]]]
78* TacticalSuicideBoss: The "The AI" has invincible shields when not attacking, but "reroutes energy from shields to weapons" when it detects [[spoiler: a Xsotan Artifact]] on the player's ship.
79* TeleportSpam: Quantum Xsotan ships teleport a short distance whenever they are hit. [[spoiler: [[OptionalBoss Fidget]] does the same, except they can teleport a far greater distance.]]
80* TooFastToStop: There is a Module that reduces energy production and increases the ship's Maximum Velocity to a arbitrarily high value, so she can accelerate indefinitely. This trope is what will usually happen after installing. Also, it will also happen with ships with very few or no Inertial Dampener volume and low rotation speed.
81* UnnecessarilyLargeVessel: Averted. All blocks need Engineers and/or Mechanics to maintain, so huge ships need a lot of crew.
82* {{Unobtainium}}: For those living outside of The Barrier, [[TitleDrop Avorion]] is this. Ogonite, while being largely found inside of it as well, can be found rarely the regions directly outside of it.
83* TheUnpronounceable: Randomly-generated faction and ship names. The funniest part is, some factions have prefixes and suffixes like "The United States of X" or "The Coalition of X".
84* UnstableEquilibrium: Like most [[WideOpenSandbox Wide Open Sandboxes]], when the player gets loads of resources (enough materials to make a huge ship, enough credits to make several stations), she'll tend to get more and more (with said huge ship cleaning sectors with no competition and said stations producing and selling goods). Conversely the player can get stuck punched around by [[StopHavingFunGuys Persecutors]] (and now Bounty Hunters and faction-warring pirates) if they gets in a tight spot near enough for them to spawn.
85* WideOpenSandbox: Tries to be one. There is sure plenty of space in the million of sectors the galaxy is made of. Most sectors are empty, some have factions visible by normal scan, and some have other things and are only highlighted by deep scan.
86* WorthlessYellowRocks: Naonite. Awesome once player finds it as they can make shield generators with them, basically doubling (or more) the health of their ships. The next material, Trinium, [[GameBreaker surpasses it in every regard, can be made into armor unlike Naonite, and is arguably ''the most'' practical material due to its lightness]], turning poor Naonite into the material the player uses to mask the fact that Trinium is so useful players [[BoringButPractical usually use it for everything]]. Then the next material, Xanion, has the same gimmick of "technological material" as Naonite, making it useless in both practice ''and'' theory.

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