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1[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/jurassicparkmastersystem.png]]
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3Developed by Creator/{{Sega}} for the UsefulNotes/SegaMasterSystem and UsefulNotes/GameGear in 1993, this ActionGame is one of the various video game adaptations of ''Film/JurassicPark1993''.
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5Sometime prior to the opening of ''Jurassic Park'' the security systems fail, causing dinosaurs to break through the electric fences containing them and feast on the park's staff. Dr. Alan Grant, here a full ActionHero instead of an ActionSurvivor paleontologist, is called to Nublar Island to handle the main dinosaur threats in four damaged areas so that the park can be safely opened to the public as scheduled.
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7The game has 4 levels that can be played in any order. Each one begins with a rail shooter section while Grant drives to them. Once that's done with, in the action sections Grant is armed with three weapons to take down dinos coming from ahead, above and below. Upon clearing all four levels, the final one featuring the ''T. Rex'' becomes available if the player got there [[NoContinueRun without using continues.]]
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9A sequel, ''VideoGame/TheLostWorldJurassicPark'', based on [[Film/TheLostWorldJurassicPark the titular second film in the series]], was released in 1997 as the last Sega-released game for the Game Gear.
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12!! Tropes featured in this game include:
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14* OneUp: Miniatures of Grant that can be found in both phases of a stage.
15* AdaptationalBadass: In this game Grant isn't trying to escape the island. He's called in to fight and capture the dinosaurs. Eventually he brings order to the park and it is allowed to open as planned. Notably, he gets a change of costume in the Game Gear port to make him look more of a soldier, though it also gives him a rather girly running animation...
16* AdaptationalVillainy: The ''Brachiosaurus'' in this game are ''not'' the {{Gentle Giant Sauropod}}s as they were in the film.
17* AdvancingBossOfDoom: The bosses of the rail shooter levels.
18* BossArenaIdiocy: The only way to damage the ''T. Rex'' is to shoot rockets at the boxes at the top of the screen so they fall on her. Watch out for when the dinosaur stomps the ground to drop them on ''you,'' though.
19* BullfightBoss: The ''Triceratops.'' Either use the ceiling to get over it and attack from behind or simply stand on a tree branch, jump when the dinosaur rams it, then carefully throw a grenade on its weak point just before it leaves.
20* CeilingCling: Dr. Alan Grant, the [[McNinja paleontologist ninja]], can cling on to any ceiling you can find.
21* ChekhovsGun: The Visitor Center is the first thing you see in the map. Naturally, it becomes the final level of the game.
22* ContinuingIsPainful: Losing a continue before the 5th level punishes you with the bad ending.
23* ConvectionSchmonvection: Those waving rivers of lava near the power station only take 1 HP if they hit Grant. On that note, while driving there we see that the entire north of the island is an infernal landscape. [[DoesThisRemindYouOfAnything Sound]] [[Film/JurassicWorldFallenKingdom familiar]]?
24* CowardlyBoss: The ''Velociraptor'' boss retreats into one of the four doors in the arena whenever it's hit and then comes out again to attack.
25* CrateExpectations: An endless amount of boxes sitting on the ceiling of a room in the Visitor Center are used as weapons by both Grant and the ''T. rex'' during their fight.
26* CreditsGag: The credits for the BadEnding feature the names of various dinosaurs instead of the game's developers, to drive home the point that the ''T. rex'' and its kind have taken over the park.
27* CrosshairAware: Your aim in the rail shooter levels. In those levels, a crosshair also highlights the weakness of the boss enemy once it appears.
28* DeathFromAbove: Often done by various kinds of pterosaurs throughout a large portion of the game.
29* DegradedBoss: The Visitor Center has raptors coming out of doors like the boss version did, but they're much simpler to deal with.
30* DieChairDie: The rocks in the driving levels [[ScrappyMechanic are a nuisance.]] They also happen to drop a healing potion when shot.
31* EmergencyEnergyTank: The medkit items can be used to restore all health when in trouble.
32* EndGameResultsScreen: It shows the player's final score.
33* FakeDifficulty: Its pretty much impossible to not take damage in the rail shooter levels due to how a rock comes up every now and then and trips the crosshair up. No, you can't shoot it out of the way. [[AntiFrustrationFeatures To compensate for that]], every enemy hit drops a healing potion, including the rock itself.
34* FinalBoss: The ''T. rex'' is the boss of the Visitor Center. Notable in that this goes against several other adaptations of the first ''Jurassic Park'' film including the Sega Genesis one, where said dinosaur is a hazard that the player can only flee from.
35* FloatingPlatforms: Most of the moving platforms are attached to mechanisms, but a few are just floating around.
36* GameOverMan: Grant and a small dinosaur facing each other on a blank grey screen. Who chases who depends on whether you decide to continue.
37* GameplayAndStorySegregation: The short cutscene between the rail shooter and action sections of a level always shows the back of the jeep a little smashed by a single hit, even if during gameplay it was looking like a convertible due to damage or took no hits at all.
38* GottaCatchEmAll: Averted; there is a misconception that collecting the ''Jurassic Park'' icons found in certain spots and dropped by some enemies is required to access the final stage, but all they're good for is to add 10000 points to your score.
39* HeartContainer: The two fuel tanks in the rail shooter levels must be collected to start each stage with 5 health.
40* HerbivoresAreFriendly: [[AvertedTrope No, they all want to ram you down]]. The ''Brachiosaurus'' and the ''Triceratops'' in particular are bosses.
41* InconvenientlyPlacedConveyorBelt: Seen as part of what's presumably the Visitor Center's security system, complete with a corridor featuring a row of laser turrets over the conveyor belt.
42* InterfaceScrew: In the first area of the ''Brachiosaurus'' level the river conceals the health meter, presumably due to hardware limitations.
43* ItsAWonderfulFailure: Lost a continue during the first four levels? Then the ''T. rex'' [[https://youtu.be/KNIl_LGcGLU remains on the loose]], forcing the opening of the park to be "postponed." The ending cutscene fades to an ominous red and the dinosaurs take over the staff credits.
44* TheMaze: The Visitor Center. At the very end it even has you choose between a large set of doors to get to fight the ''T. rex'', setting you back in the level if you pick the wrong one. [[spoiler:The last door is the correct one.]]
45* MenuTimeLockout: You can change weapons and restore health in the pause menu. The Master System had the pause button on the console itself, which made repeated healing during boss fights an awkward process.
46* MultipleEndings: A bad and a good one, depending on whether the player lost a continue in the first four stages.
47* NoEnding: In stark contrast to how lazy the endings of ''Jurassic Park'' games tend to be, this game has a rewarding ending about the park being open to great success. They even went through the trouble of making an [[ItsAWonderfulFailure alternate bad ending]] too.
48* NonLethalKO: All of Grant's weapons have a tranquilizing effect, so enemies either flee or fall asleep.
49* OutsideTheBoxTactic: The ''Triceratops'' quickly kicks rubble back at a low arc to keep you from repeatedly hitting it from behind, but you can still crawl under the rubble without getting hurt and stunlock it to sleep.
50* PlatformBattle: The fight against the ''Pteranodon'' takes place on high endlessly-scrolling trees.
51* PoisonMushroom: It takes 10 C icons to earn a continue. Those red icons some enemies drop in the final level? ''Each one subtracts a continue!'' This is particularly cruel, given how you have to play without losing any continues in the first place to even get there.
52* RaptorAttack: The ''Velociraptor'' is the boss of the power station. In a nod to the intelligence it displays in the movie, it comes out of one of the various doors on its arena, attacks and then retreats to start the process over.
53* ReadTheFreakingManual: The manual for the game explains how the final stage is accessed. Most people, however, are mislead by a certain 2005 text walkthrough that claims the JP logo items are what enables it.
54* ShowsDamage: The jeep in the rail shooter levels. Avoiding having it look like a wreck by the time Grant reaches the main stages is almost always impossible thanks to the rocky condition of the road.
55* SlasherSmile: The ''Brachiosaurus'' seen right before you fight the main one flash a large grin as they try to headbutt Grant.
56* SpikesOfDoom: Seen in the ''Pteranodon'' stage.
57* SuperDrowningSkills: The water bodies in the ''Brachiosaurus'' and ''Pteranodon'' levels.
58* TemporaryPlatform: Some pieces of the broken bridges in the power station are this.
59* UnexpectedGameplayChange: Each level starts with a rail shooter section as Grant drives to the main area. You should collect the gas tanks dropped by enemies to have five HP instead of the default three. In case you fail this phase the jeep races away anyway but Grant will start the action stage as a OneHitPointWonder.
60* WarmUpBoss: The ''Brachiosaurus''. It simply raises its head above the lake, then lowers itself in the direction you were sometime before it rose.

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