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4[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hello_neighbor.png]]
5[[caption-width-right:350:You are an ordinary resident... aren't you?]]
6
7->''"You have a neighbor living across the road. Who is he? You don’t know. Why has he nailed up the basement door? Is he holding someone prisoner? Maybe a monster? Or maybe the door was just annoying? Anyway, it's not your business! At least, your Neighbor thinks so."''
8-->-- '''The game's web page'''
9
10A young boy is playing on the street where two kids have recently gone missing when he hears a horrifying, panicked scream from a nearby house. Sneaking up to the window, he sees the man who lives there wrestling with something unseen and locking it up in his basement. When the man notices the kid spying on him, he promply throws him out, but the boy is now determined to find out who - or what - is in the basement and rescue them.
11
12Thus begins ''Hello Neighbor'', a FirstPersonPerspective {{Stealth|Based Game}} SurvivalHorror game developed by Creator/{{DynamicPixels}} and published by Creator/{{tinyBuild}} about sneaking into your neighbor's house to figure out what horrible secrets he's hiding in the basement. The Neighbor's A.I. is highly advanced, and ''will'' learn from what happens in the game and [[AdaptiveAbility adapt tactics to stop you]]. Really enjoying climbing through that backyard window? Expect a bear trap there. Sneaking through the front door? There'll be cameras there soon. Trying to escape? The Neighbor will find a shortcut and catch you.
13
14The game, while originally slated for release on August 29, 2017, was eventually released on December 8 for PC and Platform/XboxOne to allow more time for QA testing. A Platform/NintendoSwitch version was released in 2018.
15
16The game was followed by:
17* A series of {{Prequel}} novels written by Carly Anne West and published by Scholastic.
18** ''Hello Neighbor: Missing Pieces'' (2018)
19** ''Hello Neighbor: Waking Nightmare'' (2018)
20** ''Hello Neighbor: Buried Secrets'' (2019)
21** ''Hello Neighbor: Bad Blood'' (2020)
22** ''Hello Neighbor: Grave Mistakes'' (2020)
23** ''Hello Neighbor: Puzzle Master'' (2020)
24** ''Hello Neighbor: Reset Day'' (2021)
25* ''VideoGame/HelloNeighborHideAndSeek'' (2018): A {{Prequel}} game called that delves into the Neighbor's backstory.
26* ''VideoGame/SecretNeighbor'' (2019): A multiplayer game set between Act 1 and Act 2 of the main game. Players control one of a group of children attempting to rescue their friend from the basement. However, one of them is actually the Neighbor in disguise trying to pick off the children one by one.
27* ''[[WebAnimation/HelloNeighborWelcomeToRavenBrooks Hello Neighbor: Welcome To Raven Brooks]]'' (2022): An animated series with [[https://youtu.be/wApHdcrqBZg the pilot]] premiering in 2020.
28* ''Hello Neighbor: The Secret Neighbor Party Game'' (2020)
29* ''Hello Neighbor A Graphic Novel: The Secret of Bosco Bay'' (2020): A GraphicNovel written by Zac Gorman and illustrated by Chris Fenoglio.
30** ''Hello Neighbor A Graphic Novel: The Raven Brooks Disaster'' (2021)
31* ''VideoGame/HelloEngineer'' (2021): A multiplayer vehicle building SpinOff.
32* ''VideoGame/HelloNeighbor2'' (formerly ''Hello Guest'') (2022): A {{Sequel}} about a reporter investigating a series of Missing Child cases.
33----
34!!''Hello Neighbor'' provides examples of the following tropes:
35[[foldercontrol]]
36
37[[folder:Tropes from the Alpha and Beta versions]]
38* AIBreaker:
39** In Alpha 1, the Neighbor could be lured into your house, and his AI would promptly break, allowing you to freely explore his house.
40** Then in Alpha 4, the Neighbor was given the ability to jump over obstacles. However, since his programming doesn't account for navigations outside the "playable" area, he could be lured into the street on the right and then baited to leap further from the area.
41* AlienGeometries:
42** [[spoiler:In the pre-Alpha, there is one room in the Neighbor's house that is locked from every door. However if you manage to go through the window you can see a dark red room where all the furniture is on the ceiling and a small rat-sized door on the corner.]]
43** In the Alpha, the Neighbor's house was revamped, ''and it becomes even weirder.'' For one, that train whistle you hear? ''There is a small trolley car on the side of his house.''
44* ArcSymbol: Golden Apples.
45* ArtificialBrilliance: The primary selling point in terms of gameplay -- if and when you get caught the Neighbor will change things up in his house in order to prevent you getting into the basement and will actively learn from how you play the game.
46* ArtStyleDissonance: A horror game that happens to look like a Creator/{{Pixar}} movie.
47* AscendedMeme: In the first three alphas, the Golden Apple was an UrbanLegendOfZelda. In Alpha 4, it's actually in the game. [[GuideDangIt It's a pain in the rear to get]], but once you do, you can put it in a funnel hidden to the side of the Neighbor's property to unlock a short secret cutscene. [[spoiler: It's from the Neighbor's point of view, and features the Shadow Person.]]
48* AttackOfThe50FootWhatever:
49** During one of the {{Nightmare Sequence}}s in the pre-Alpha, [[spoiler:the Neighbor turns into a giant and tries to capture you inside your bedroom.]]
50** At the end of Beta 3, [[spoiler: you find a giant Neighbor in the basement, and you have to get inside the house on his back to beat him]].
51* BearTrap: The Neighbor lays these all over his house and even throws them at you in pre-Alpha 3, where he throws glue instead.
52* BiblicalMotifs: The neighbor's mailbox 14:14 is a reference to the Bible, 2 Kings 14:14 and the mug in multiple screenshots has an image of a golden bull which a reference to the golden calf. The picture of the neighbor and another man is inspired by The Capture of Christ.
53* BigBad: The Neighbor. [[spoiler:Though the existence of the Shadow throws this into doubt.]]
54* {{Bizarrchitecture}}: Even on the outside, the Neighbor's home is incredibly strange, apparently cobbled together from several houses, leading to such things as odd placements of windows, doors that open onto sheer drops, random holes in the floor leading outside, and the trolley car that goes through one side of it.
55* BuriedAlive:
56** [[spoiler:The fate the protagonist receives at the end of the first trailer.]]
57** [[spoiler:Again, in the ending of the first Alpha.]]
58* CrazyPrepared: In all five versions currently available, the Neighbor boards up his basement door and outfits it with a keycard lock. In the pre-Alpha, Alpha 1, Alpha 3, and Alpha 4, he eventually places beartraps and motion detectors around his house as well. In the aforementioned Alphas, he'll board up his windows to prevent you from getting in through them a second time. In the pre-Alpha, in addition to boarding up his basement and using a keycard lock, he also uses a number keypad. In Alpha 1, he has a [[spoiler:tiny robotic shark to attack intruders.]] In the second alpha, he boards up the room with the keycard in it and locks up the room with the crowbar and carries the key on him at all times. In the fourth alpha, he keeps the keycard frozen in a block of ice in the fridge, so even if someone were to find it, they would have to melt the ice to retrieve it, with the generator to the fridge being at the top floor of his house. He also keeps the crowbar in a room attached to a pair of electrical cables, so even if someone found it, they couldn't pick it up with their bare hands while it was still hot.
59* CreateYourOwnVillain: Whatever his dark secrets, your Neighbor starts out as an ordinary-looking man trying to keep up a façade of ordinary-looking life, and even treats his invading neighbors with ordinary mercy. As you blatantly invade his privacy, steal his stuff, wreck his belongings, and refuse to take a hint at the fact that this is highly illegal, he grows more and more unhinged in his attempts to keep you out. To be fair though, he likely wasn't a normal person to begin with, and if he didn't have something strange or illegal to hide, he could've simply called the police.
60* CreepyBasement: The goal of the game is to reach your Neighbor's basement. What's in there isn't revealed, but he's probably not protecting it with a lock, keycard, and boards without reason.
61* CreepyCircusMusic: A few of the tracks fit this, most notably the song that plays when you access the basement in Alpha 2.
62* CuriosityKilledTheCast: Can quite easily happen to you if you get caught by the Neighbor.
63* DangerousWindows: The Neighbor can throw bear traps (in previous alphas) and other objects through windows to catch the player.
64* DarkSecret: The main driving point of the plot is to see what your Neighbor is hiding in his basement.
65* DevelopersForesight: You'll be surprised on just how smart the Neighbor's A.I. is.
66* DoubleMeaningTitle: The title ''Hello Neighbor'' is obvious, in that it's a game literally about rummaging through your neighbor's house. However, the current logo [[LuckyCharmsTitle replaces the "o" in "Hello" with a keyhole]]. This can make it look like the title of the game is "Hell Neighbor," which can be interpreted as a reference to [[spoiler:the Neighbor's implied dealings with a HumanoidAbomination.]]
67* DownerEnding: [[spoiler:In Alpha 1, once you unlock the basement door, the Neighbor knocks you out. Eventually, the protagonist wakes up and finds out that he's been BuriedAlive.]]
68* EldritchLocation: The Neighbor's house, which becomes even more twisted and nonsensical with every update. As of Alpha 4, making it far enough into the house reveals rooms leading to nowhere, a fully-operating train supported by nothing, winding hallways, and all sorts of additional physics-defying hazards.
69* EvenEvilHasLovedOnes: One of the photos in the Neighbor's house depicts himself kissing another person. Since the game has a circus theme by its soundtrack and design, it might be the Neighbor's wife, a Bearded Lady with BirdsOfAFeather. It also can be the Neighbor's brother or even his [[AmbiguouslyGay lover]].
70* FallingDamage: In the fourth alpha, falling from too high up will send you back to your front lawn.
71* GameBreakingBug:
72** Happens a couple times.
73** In the first two alphas, the Neighbor will sometimes enter your house. While this would severely freak out players, it was also an AIBreaker, and the Neighbor wouldn't move away once he was there, meaning you got free reign of his house.
74** In Alpha 3, the Neighbor will occasionally get stuck in walls, to the same effect- he can't chase you, so you can do whatever you want.
75** In Alpha 4, the Neighbor can now jump over static scenery and if you're too high up for him to normally run forward and catch you. However, luring him to the street on the right out of the playable area makes him try to jump after you. He can be lured towards the fences and not be able to return to his house unless he chases you and jumps back into the "playable" area.
76* TheGenericGuy: When he isn't trying to [[JumpScare catch you]], the Neighbor is performing some normal housekeeping task such as dishwashing, gardening or minding his own business by drinking milk, watching TV, taking a nap, etc..
77* GeniusBruiser: While he's a TopHeavyGuy, the Neighbor is quite strong and fast enough to chase you around his own house. He's also smart enough to place cameras, motion detectors, bear traps and other household items to make sure that you can't get into his basement.
78* GuideDangIt: Getting the hidden cutscene in Alpha 4. You have to first find a seed hidden in a hard-to-reach part of the Neighbor's house, plant it in the dirt patch in his yard, water it with a watering can, wait four hours (real time) for the tree to grow, knock the golden apple off its (very high up) branch, and then put it into the funnel hidden to the side of the Neighbor's property. Once you do this, you'll be rewarded with a short cutscene [[spoiler:from the Neighbor's point of view, featuring a shadowy person.]] Note that there is no in-game hint towards this.
79* HellIsThatNoise: Any noise the Neighbor makes.
80* HumanoidAbomination: It's possible in some Alphas to encounter [[spoiler:what appears to be a rapidly shifting shadow person]] in certain areas (including some only accessible through no-clip). What exactly it means hasn't been revealed yet.
81* HuntingTheMostDangerousGame: The Neighbor will do this once he's aware that you're in his house.
82* ImplacableMan: The titular Neighbor.
83* InvisibleWall: Some of these block you from the neighborhood in the background. Interestingly enough, in the Alpha at least they're not insurmountable, because they aren't infinitely high and there's a glitch that allows you to ascend above the map using a trashcan.
84* JumpScare: The Neighbor can deliver a ''nasty'' surprise to players who weren't paying enough attention.
85* LivingWithTheVillain: The BigBad is your across-the-street neighbor.
86* MadwomanInTheAttic: [[https://youtu.be/O41H9yESyHA This trailer]] implies this is what's in the Neighbor's basement, since [[spoiler:when the player enters the basement, there are silhouettes of other figures, and the sound of a woman sobbing, before the voice of a young girl screams "RUN!!!", causing the lights to go out, and the woman's sobs to stop. The player tries to see who or what made the noise, [[NothingIsScarier but doesn't find anything]]... Until the end of the level where, right when the Neighbor is about to drag the protagonist from his hiding place, the little girl screams, causing the Neighbor to ignore the player, and go after the little girl's voice.]] [[DoesThisRemindYouOfAnything The implications of this scene are...]] [[FridgeHorror disturbing, to say the least]].
87* MinimalistCast: There are two characters -- [[PlayerCharacter You]], and The Neighbor. [[spoiler:There might be more, if you count the shadow person and if there's people in the basement.]]
88* NamelessNarrative: Neither of the characters are named in the game. The prequel novel reveals the protagonist to be named Nicky Roth, while The Neighbor's last name is Peterson.
89* NightmareSequence: Two in the pre-Alpha and one in the Alpha.
90* NewHouseNewProblems: When you first move to your new house you immediately become suspicious of your new neighbor.
91* NoEnding:
92** Back when the game was unfinished, [[spoiler:once you unlocked the basement door in the pre-Alpha, the player would find that there was no actual basement room or any secret.]]
93** [[spoiler:The Teaser Trailer shows that there indeed is something in the basement. Behind a very long corridor leading downwards is what appears to be a corpse in a room full of candles, looking like some kind of ceremony or something and at least another room which is not shown, only the door leading to it. So as it looks, the basement will be its own part of the house to discover.]]
94* OminouslyOpenDoor: In the beginning of the pre-Alpha the Neighbor's basement door seems to be open, [[NightmareSequence but then...]]
95* ProducePelting: The Neighbor will throw tomatoes at you, [[InterfaceScrew which will cause your vision to blur and turn red.]]
96* RunOrDie: When the Neighbor spots you around his house.
97* ScareChord: When the Neighbor catches you.
98* ThreateningShark: In the Alpha, the Neighbor has a pet shark on the 2nd floor, that can and will attack you. [[spoiler: It turns out [[https://www.youtube.com/watch?v=ytH6P6Cu7Mo it's actually a robot]]]].
99* VideoGameCrueltyPotential: While there's no way to kill the Neighbor, it's possible to torture the bastard by throwing stuff at him such as a garbage bin, which will knock him out [[CrossesTheLineTwice as the latter screams in pain]]. Unless if he survives from getting knocked down and finally gets you, [[VideoGameCrueltyPunishment though]].
100* WhamShot: In the Golden Apple cutscene, you are in a small room and see the Shadow moving around outside. You then look at your hands and [[spoiler: you're wearing [[BigBad the Neighbor]]'s gloves- the cutscene was from his perspective]].
101* WorldLimitedToThePlot: While there is a very detailed outside world in the game, it bears no, as far as we know, relevance to the plot. It's merely scenery behind the {{Invisible Wall}}s.
102[[/folder]]
103
104[[folder:Tropes in the full release]]
105* AdultsAreUseless: It seems only the kid Protagonist hears the scream coming from the basement, despite it being very loud and in the middle of the street. In fact, apart from an occasional passing car, there don't seem to be any adults other than the Neighbor around at all.
106* BlackoutBasement: The basement you break into as a kid, as it takes a while to find a flashlight and there are only a few illuminated spots.
107* AnimatedAdaptation: A cartoon based on Act 1 of the original game, with elements from the multiplayer title, ''Secret Neighbor''.
108* BloodlessCarnage: Invoked as the developers did not depict the dead as actual corpses in the game, [[spoiler:so the missing girl that gets pushed to her death is only a cardboard cut-out, the neighbor's wife who dies (presumably of serious injuries) in the hospital is represented by an empty bed and a heart monitor, and there's a coffin with a key to a dollhouse in it that may serve as a stand-in for the dead girl.]]
109* BiggerOnTheInside: The basement is clearly much larger than the house it sits under.
110* BookcasePassage: The first time you get into the basement, it looks like an ordinary storage room... [[spoiler:until you open the washing machine, that is.]]
111* ChaseScene: The first act ends in one of these, leading up to [[spoiler:a locked door, and the protagonist getting captured by the neighbor.]]
112* ClosedCircle: Act II sees the Protagonist stuck on the Neighbor's property, which is now [[spoiler:surrounded by a fence that's at least two floors high.]]
113* CreepyBasement: Duh. In the first act, it's [[spoiler:a dark maze of access corridors surrounding a bunch of locked-up rooms with pictures put up to imitate the outside world.]]
114* CreepyCrows: The opening screen has an crow perched on a shelf next to the basement door.
115* CuriosityIsACrapshoot: The protagonist decides to investigate the neighbor's house and ends up [[spoiler:kidnapped and locked up in the basement.]]
116* DreamingOfTimesGoneBy: Sometimes when the kid protagonist is caught, they can get short interactive dreams/visions hinting at several tragedies that may have happened in the neighbor's life.
117* {{Foreshadowing}}:
118** In the opening segment of the game, you can see dozens of "Missing" (or "simming") posters on the streets, which foreshadows [[spoiler:what's in the basement, as well as the protagonist's fate at the end of Act I. The boy in the missing poster (if you look through the keyhole at the right time) also unlocks the door for you in Act II, and he and the girl show up in one of the dream sequences.]]
119** Similarily, if you look to your right after going through the front door, you'll see a boot rack with a suspicious amount of child-sized shoes.
120* FreakInTheAttic: The dream sequences point to this being the neighbor's secret, depending on how you interpret them. [[spoiler:After his wife died, his son pushed the daughter to her death. This boy is the one that the neighbor is holding prisoner in the game, as seen if you look through the keyhole to see who sets you free from your cell.]]
121* HarmfulToMinors: As a child, the Protagonist does a lot of highly dangerous things, including breaking and entering, gallivanting on slanting rooftops, messing with a potential child kidnapper and [[MurderArsonAndJaywalking playing in the middle of the street]].
122* IdiotBall: It takes a special brand of stupid (or simply immature) for a kid to be breaking into a house of a man who he probably suspects of being a child kidnapper. Bonus points for playing with an actual ball in the opening cutscene.
123* InvisibleParents: While the kid Protagonist's house has a master bedroom and a room with two pillows in it, his parents are never seen.
124* JourneyToTheCenterOfTheMind: It is heavily implied that most of Act 3 [[spoiler:takes place inside the protagonist's head, as all of the surreal events that occur are him trying to come to terms with his experiences being kidnapped by the Neighbor.]]
125* KidHero: In the beginning of the game, the protagonist is a kid, and it's as a kid that he breaks into the Neighbor's house.
126* LockedInARoom: [[spoiler:How Act 2 begins.]]
127* MaybeMagicMaybeMundane: It’s not clear whether [[spoiler:the Shadow is real or a shared delusion between the protagonist and Neighbor.]]
128* MissingChild: The missing children posters, and the implications once you see the basement.
129* MoonLogicPuzzle: The game's core gameplay is solving fairly wonky Moon Logic Puzzles to progress through the house while at the same time evading the neighbor as he patrols around the house.
130* NoobCave: Act I is a lot more easy-going compared to the rest of the game. The house is fairly small and is for the most part a normal house without AlienGeometries, the neighbor is a lot slower (you're able to outrun him easily, unlike later Acts in which he's actually faster than you), and is also a lot less vigilant, patrolling much less and only using basic traps.
131* NothingIsScarier: At the start of the second act, you can find a small gap in the wooden wall that shows a vast, dark space behind. You can't see anything in it... but you can hear some kind of heavy breathing.
132* ScreamDiscretionShot: We - and the Protagonist - don't actually see the person screaming at the beginning of the game, only the Neighbor wresting something on the ground.
133* WhamShot: Three in quick succession.
134** The entire washing machine being revealed to be [[spoiler:the secret door leading into the ''real'' basement.]]
135** Opening the door beyond leads to [[spoiler:a room with a cot, some candles and cans of food, with screens set up behind the windows to imitate the outside world.]]
136** Removing one of the screens reveals [[spoiler:an entire network of corridors connecting this room to many others set up in the same fashion.]]
137** One of the dream sequences features a wham shot to the effect of [[spoiler:the boy from the missing poster pushing the girl from the missing poster, presumably to her death.]]
138* WouldHurtAChild: The Neighbor, who sets up bear traps and throws glass bottles at the kid Protagonist, and eventually moves from simply removing the boy from his house whenever he catches him to [[spoiler:locking him up in his basement at the end of Act I.]]
139[[/folder]]

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