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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/motorsport_manager.jpg]]
2 [[caption-width-right:350:"It's the final few seconds before the lights go out..."]]
3''Motorsport Manager'' is to UsefulNotes/FormulaOne and other professional motorsports what ''VideoGame/FootballManager'' is to [[UsefulNotes/AssociationFootball football]]. Developed by Playsport Games and published by Creator/{{Sega}}[[note]]who, incidentally, also published ''Football Manager''[[/note]], ''Motorsport Manager'' tasks you with running your own motorsport team in one of several categories. It's up to you to hire and fire personnel, develop new parts, upgrade your HQ, plan out race strategies, and balance the books, all while keeping your chairman and your drivers happy.
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5Initially released on mobile platforms in 2014, an enhanced version was later released for PC and Mac in November 2016, with three updates and challenge pack {{DLC}}s, released in February, June, and November 2017. A Nintendo Switch port based on the third mobile game was released in March 2019, published by [[Creator/CurveStudios Curve Digital]]. This page covers the PC/Mac version.
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8!The game contains examples of the following tropes:
9* TheAce: At the start of the game, the best drivers are Panther's Zoe Sharp, Steinmann's Harry Chapman, and Rossini's Dieter Wexler, respectively {{exp|y}}ies of Daniel Ricciardo, Lewis Hamilton, and Sebastian Vettel. All of them have nearly 5 of 5-star ratings.
10* AchillesHeel: Most of the WMC teams start off with at least one area in which they lag behind. Van Dort, for example, have shoddy brakes and front wings, while Kitano have terrible engines and mediocre staff. The exception is [[JokeCharacter Chariot]], who lag behind in just about ''everything''.
11* ActionGirl: Pretty much all the female drivers. Special mention goes to Zoe Sharp who is arguably ''the'' best driver at the start of the game.
12* TheAllegedCar: In Create A Team mode, you initially start out with one of these, and have to gradually get everything up to snuff.
13-> ''Chief Engineer'': I'm not going to mince words: our car is terrible, our headquarters is out of date, and our drivers are subpar. Let's get to work.
14* AmazonianBeauty: Any female driver with the "Beautiful" Trait qualifies, since top-level racing drivers have to be ''tremendously'' physically fit. Van Dort's Maria Gonzales is the most prominent example at the start of the game. Likewise for any male drivers with the "Beautiful" Trait, which means they are {{hunk}}s.
15* AndYourRewardIsClothes: Several of the challenges unlock extra cosmetic items that can be used when creating your manager in Career Mode.
16* AntiFrustrationFeatures:
17** On Create-A-Team mode, you start off with terrible everything (see NintendoHard), a relatively large amount of cash, and told to get out there and start winning. With subpar cars, drivers and mechanics foisted on you, along with absolutely no headquarters upgrades, you're facing an uphill battle at best, but this is reflected in the Chairman's expectations: if you think you can do reasonably well, you can tell him that you expect to finish 8th in the team championship. If you don't, you can tell you expect to finish 10th. ''Out of ten teams''. Higher expectations mean more money, but getting a year to work the kinks out and get some upgrades means a lot.[[note]]At the end of the first year, you've had a chance to invest cash into your car for the following season, you've probably replaced your entire team, and you've had the time to unlock an upgrade or two for your headquarters, meaning you're likely reasonably better prepared to place in your second year[[/note]].
18** Managing a Pit Team is extremely time-consuming, as you have six positions to manage for each car, including exhaustion and hiring...it's possible to spend more time on your Pit Team than all the rest of your management ''combined''. Or you can flip the switch that automates it for you (and said automation always chooses the ''best'' decisions, so no worrying about bad choices).
19* AscendedMeme:
20** The game gets a lot of mileage out of Kimi Räikkönen's famous "Leave me alone, I know what I'm doing!" outburst from the 2012 Abu Dhabi GP. It's the flavour text for the "Radio Shy" Trait, and also the name of an achievement (unlocked by winning a race with a driver who's 'Gone Rogue').
21** Sebastian Vettel's "Honestly, what are we doing? Racing or ping pong?" outburst from the 2016 Spanish GP is one of the possible things your drivers can tell you when someone else crashes into them.
22** Kimi Räikkönen's FanNickname of "Ice Man" is a driver trait, which increases Focus in exchange for slicing the driver's Marketability in half. Unsurprisingly, Kimi's {{expy}} Niilo Saarinen has that trait.
23* AudienceReactions: Played InUniverse via a Twitter {{Expy}}. Fans and journalists will react to your performances in each session: the better your performance, and the higher your overall Marketability, the more enthusiastic their responses will be.
24* BunnyEarsLawyer: Drivers with the "Crazy" Trait can still be world-class, even if they do believe in lizard men.
25* DifficultButAwesome: Playing to the tires on full gas championships. In races without refueling stops, tire changes literally make the race, and the driver that can finish on few changes is the one that wins. The AI will ''usually'' prioritize the softest, least durable tires for the start of the race, and then pit to change to harder tires later. But those harder tires ''won't'' last the rest of the race, and they'll need to pit once more or be less aggressive to maintain their durability. As a result, if you run the entire race on harder tires, you'll be outmaneuvered ''constantly'', losing positions and time lap to lap...until the drivers in the lead suddenly can't keep up with your ragged-but-still-functional tires and you end up coming out on top or closer to it. This will consistently get your drivers, even the bad ones, into the middle of the pack at least, with the occasional podium on heavy wear courses if you get some decent drivers and car upgrades. This doesn't work in later championships (or if the rules are changed to require fuel pit stops), but it's a relatively safe strategy for your first and even second year in the European Racing Series.
26** ERS[[note]]Energy Recovery System[[/note]] in the GT racing series. Basically a battery-powered boost that's charged up by driving and braking, the ERS can only be used after the first lap and is excellent at promoting overtaking. But using it properly requires almost split-second timing, and requires a good strategy to make sure the battery is properly charged when it's needed. Automating the use of ERS takes a lot of the guesswork out of it, but unlike Pit Crew auto-management, the automation is very similar to the AI drivers, which means that your ERS will be used to ''maintain'' your position rather than changing it with unusual use.
27* DoingItForTheArt: Drivers with the "Passionate" Trait are in-universe examples; they love racing so much that they're willing to take less pay than other drivers, as long as it means they can keep on doing what they're doing.
28* DownToTheLastPlay: Just as in real-life, it's possible for a race to go down to the last lap, especially as drivers' tyres start to wear down. It's also not uncommon for the championship to be decided at the final race, especially if [[GoldenSnitch that race is worth double points]].
29* DumbJock: Racing is very physical, especially in-game, and anyone with the "Dumb" trait defaults to this.
30-->Well, nobody told me ''not'' to juggle the brake discs.
31* {{Expy}}:
32** The WMC is clearly based on UsefulNotes/FormulaOne, with the teams and drivers based on real-world teams and drivers. The circuits are also based on real F1 tracks with the notable exception of Phoenix, which more closely resembles NASCAR's Daytona International Speedway.
33** While both of the GT Series aren't really based on any particular real-life series (although there are some subtle relations to a few such as Blancpain GT), the Endurance series is very loosely based on the World Endurance Championship. The reason for this is that there are 6 teams in each class (A and B), but only 3 participated in the 2017 WEC season's top [=LMP1=] class (Porsche, Toyota, and [=ByKolles=], the latter withdrawing halfway into the season). The other 3 in Class A are fictional non-expies, while Class B has "Tony Zang Motorsport". If you're at least slightly familiar with the world of sportscars, you'll know how obvious this one is.
34** Note: There were 6 teams in 2016 [=LMP1=] for Le Mans. Nissan, Audi sport, and Rebellion, who returned to [=LMP1=] in 2018. Rebellion and [=ByKolles=] were both in the Non-Hybrid sub-class, while Nissan only showed up to Le Mans that year due to their program's DevelopmentHell; they closed the program that Christmas and haven't returned since.
35* TheFashionista: Women can get this trait, which temporarily boosts their Marketability.
36* GenderFlip: While real-world motorsport is very much male-dominated, ''Motorsport Manager'' is split almost 50-50 between men and women, so there are quite a few gender-flipped drivers. Notable examples include 2016 champion Nico Rosberg (Nina Holtz), Daniel Ricciardo (Zoe Sharp), Felipe Massa (Ana Oliviera), and Jenson Button (Jenny North).
37* GeorgeJetsonJobSecurity: Not quite as bad as the namesake, but if you fail to meet goals, overspend constantly, or make poor decisions, the chairman of your team will start to wonder whether you're actually an asset. If the chairman's approval falls low enough, your job could be at risk, and you might be fired if you screw up or lose one more time. That being said, the chairman tends to be a ReasonableAuthorityFigure.
38* GoldenSnitch: One of the rule changes that can be implemented makes the final race of the season worth twice as many points. The Asia-Pacific Super Cup has this rule enabled when you first start.
39* HandicappedBadass: Drivers will occasionally pick up injuries or illnesses that temporarily reduce their stats. You can leave them at home to let them recover faster, or have them race anyway, in which case they become this by default. AI teams will ''never'' rest injured drivers, so it's not that uncommon to see someone scoring points (or even ''winning'') despite being covered in bandages or wearing a neck brace.
40* ItsAllAboutMe: Drivers with the "Selfish" trait will lower everyone else's happiness just with their presence.
41* LawOfChromaticSuperiority:
42** Tire compounds for dry conditions follow a color strip code that indicates how much grip and durability they have. Purple-strip tires are Ultra Soft, and are the fastest yet have very low durability. After that, there are Super Soft (red), Soft (yellow), Medium (white) and Hard (orange) tire compounds, each one slower yet more durable than the previous one. As for wet-weather tires, "intermediates", for use on damp tracks, are green, whereas full wet tires (for torrential conditions) are blue. [[ArtImitatesLife The lineup and color code are exact matches to the ones used in F1 circa 2016/2017.]]
43** Car part knowledge has different colours (white is original, green is Average, light blue is Good, dark blue is Great, purple is Epic and orange is Legendary) to indicate the quality of upgrades that can be given to new parts. {{Downplayed}} in that the higher-level upgrades don't necessarily make a part better - some of them reduce risk, cost or allow the making of two parts at once for no extra cost; likewise, lower-level upgrades can give larger boosts than higher-level ones, but they have some risk of being penalized if found out.
44** Car part stats are green if they are the best in your team in that area. They can also be purple if they are the best in the entire competition.
45* MarathonLevel: The endurance series is, well, a marathon ''mode''. Races last one-and-a-half, three, or ''six'' hours in-game time, depending on what you select at the beginning, far longer than the races in the other series. Regardless of how long you select, you also have to juggle three drivers per car to keep them from getting too tired or going over the maximum time they can be in the car.
46* MoneyDearBoy: In-universe.
47** Drivers with the "Mercenary" Trait are only in it for the money and don't care about winning trophies.
48** Since you control your team's finances, you can invoke this trope yourself by doing everything possible to earn money regardless of any negative effects. This includes hiring pay drivers who may not be as good, but whose sponsors will actually pay ''you'' for the privilege of racing.[[note]]Should you choose to hire a pay driver but only put him/her in the car for practice sessions, you'll only get half of the potential check each time you do -- accurate because in real life, less exposure for the sponsors means less payment.[[/note]]
49* MovingTheGoalposts: A game mechanic. Several times a year, the Global Motorsport Association - which you as a team manager are part of - will meet to vote on potential rule changes, which are then implemented for the following season. If you choose the "Politico" background for your manager, you gain additional voting power to influence these decisions and can suggest new rule changes for free (when they would otherwise cost $1 million), helping you shape the rules in a way that benefits your team.
50* NiceGuy: It's a driver trait. A weaker version of "Team Player", it raises the teammate, mechanic, and chairman's happiness.
51* NintendoHard: The "Create Your Own Team" game mode. You start off with a poorly-equipped HQ, two mediocre drivers, a bad car, ''terrible'' staff... and a low Marketability rating that makes it difficult to raise enough sponsorship money to fix all those things. Have fun![[note]]There are some AntiFrustrationFeatures to this, though. Most of the aforementioned terrible staff are temporary and on rolling contracts which cost nothing to break. Additionally, instead of getting paid after each race, you're given a huge cash injection from the chairman which you can then use to replace your staff and drivers and make better parts. However, before every purchase you make, he'll remind you that you need to make the money last. He's not kidding.[[/note]]
52* NoCelebritiesWereHarmed:
53** Most of the WMC drivers are clearly based on real F1 drivers from the 2016 season, right down to their traits. For example, Jenny North, the game's Jenson Button {{Expy}}, has a trait that sharply reduces her stats at her home race, reflecting Button's infamous poor form at the British GP (in 17 attempts, he never finished on the podium).
54** The GMA's leader, Ernie Hecklerock, is a thinly-veiled {{Expy}} of real-life F1 supremo Bernie Ecclestone. Ironically, by the time of the PC version's release, F1 had been bought out by Liberty Media and Ecclestone had been replaced in that role by Chase Carey.
55* NoFairCheating: When you design new parts, you can have your engineer raise certain stats with each part. But you occasionally get a choice that's ''clearly'' better, but has a bit of a risk. The risk, in this case, is whether or not the GMA is going to discover and get upset about the "questionably legal" modification. All cars are scrutinized at the end of a race, and if the judges find an objectionable part, they'll penalize your standing in the race, dropping the driver at least 2 spots, and more importantly, they'll declare the part illegal, forcing you to go back to the base part. When parts cost ''at least'' $350,000 and two weeks to develop[[note]]and engines cost a cool million dollars[[/note]], losing the part can be devastating.
56* OldMaster:
57** Kitano are explicitly described as having "the best driver line-up on the grid". They also have the ''oldest'' driver line-up on the grid: Javier Vasquez is 34 and Jenny North is 36. The former even has the Trait "Wise Old Hand", which boosts his teammate's morale.
58** In the third-tier European Racing Series, meanwhile, Garuda Racing's drivers are '''39 and 40''', yet it's not unusual to see them winning races.
59* ReasonableAuthorityFigure: The Chairman is ''usually'' on your side. When you set goals for the season, he takes into account your experience in prior seasons, technology and personnel, and lets ''you'' choose the target you think you can reach. If you're expecting an off year, go for the lower goal. If you think you're about to get hot, go for the higher goal. Just make sure you meet your goal, as a manager that fails consistently is just as likely to be looking for a new job. And if you piss him off, he'll throw you out faster than you can say "I'm sorry".
60* TheRival: If two drivers get into close battles on a regular basis, they have the potential to become rivals. The only consistent effect this has is that they will point-blank refuse to sign for the same team as their rival, but in races, if they keep battling, the chances of something catastrophic occurring will be higher.
61* SadisticChoice: Every so often, you'll be hit with a random Dilemma, many of which fall into this category. For example, one Dilemma has one of your race mechanics get caught smuggling data out of the team, and you're given three options: firing them (which will leave you scrambling for a replacement, especially if they're top-class), fining them (which upsets both them and your chairman), or doing nothing about it (which ''severely'' upsets your chairman, enough to put your job at risk).
62* ShoutOut: In the games released at the time Lando Norris was present in UsefulNotes/FormulaOne, his NoCelebritiesWereHarmed version is called {{Creator/Chuck|Norris}} [[Franchise/StarWars Calrissian]].
63* SoundEffectBleep: If your drivers are cursing at someone else (if they got overtaken or cannot overtake), the cursing is replaced with "[censored by GMA]".
64* UnintentionallyUnwinnable:
65** Make sure you have enough money for when you have to choose your providers for the next season's car or you'll be forced to reload an earlier save, for once you start choosing parts and suppliers, you cannot leave until you finish the entire process.
66** If you underfuel your cars too much - especially in series where refuelling is banned - they'll never make the finish line[[note]]Cars that run out of fuel don't stop. They just move ''very'' slowly, so they will keep going, but you're not going to win[[/note]]. The game will warn you during pit stops if you underfuel the car, but not at the start of a race.
67* VeryLooselyBasedOnATrueStory: Some of the challenges are based on real-life events, but with fictional drivers and teams and a sprinkling of artistic liberties. One tasks you with replicating Lewis Hamilton's [[DownToTheLastPlay last-second]] title win at the 2008 Brazilian Grand Prix; another is based on Niki Lauda's improbable comeback from his near-fatal accident at the 1976 German GP, except that your Lauda stand-in has to win the championship, something the real Lauda [[KnowWhenToFoldThem gave up on]] out of fear of having another fatal accident.
68* VideoGameCaringPotential: Praise the drivers that are not in your team, and they will get the "Buttered Up" trait, which makes them willing to sign for you. This is especially useful if the driver otherwise wouldn't be interested.
69* VideoGameCrueltyPunishment: On the other hand, mocking other teams' drivers in interviews will give them the "Offended" trait, which means you cannot even try to sign them for barely over a year. Be careful how you talk about world-class drivers...
70* WeatherReport: An important part of race planning. Giving your cars dry compounds when it's about to rain (or giving them wet compounds when it's drying, or Intermediates when the track is ''very'' wet) can easily cost you points. Upgrading the Forecasting Center is, therefore, crucial to plan tire changes in advance.
71* WhatTheHellPlayer: If your driver is penalized for having rule-infringing parts, they'll call you out on it. And if you choose to fire someone, regardless of how justified you are in doing so (and regardless of whether this person wanted to leave anyway), they'll ''really'' let you have it.

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