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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_impossible_game_header.jpg]]
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3''The Impossible Game'' is a NintendoHard PlatformGame with minimalistic graphics.
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5It was first released for the Platform/Xbox360 in 2009, and was then ported to Platform/{{iOS}} on April 19th, 2010, Platform/Playstation3 and Platform/PlaystationPortable on September 6th, 2013, and [[Platform/IBMPersonalComputer PC]] on May 8th, 2014.
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7Each level consists of an orange box constantly moving forward on a path laden with spikes, pits, and other obstacles, with the player solely having control over its ability to jump.
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10!!Tropes:
11* AntiIdling: Naturally, there is no point at which your square is not moving. It HAS to stay moving across the levels in perpetual motion.
12* AutoScrollingLevel: All the levels start with the square in perpetual motion and it stays that way throughout the entire game.
13* BottomlessPits: A frequent hazard for your orange shape.
14* CameraScrew: Just to be extra cruel, certain levels invert the gravity so you're bouncing up, not down.
15* CutAndPasteEnvironments: Done intentionally. The levels are just a series of raised or lowered platforms with gaps in between, then some "ground" that the square must jump over, so the background is almost always the same and so is the environment.
16* FixedCamera: The camera will always follow the square the same way. The only variation is that in some levels, gravity is inverted, so you now bounce up instead of down on top of the platforms.
17* LevelEditor: One was included in the Platform/{{Steam}} release of the game.
18* NoPlotNoProblem: There's no discernible story whatever.
19* OneHitpointWonder: Make a single mistake, and start the entire level over.
20* PuzzlePlatformer: The game has you navigating very, ''very'' treacherous levels that are a combination of platforms and pits or gaps. You have to bounce off of every surface and failing to jump at the right time when you land on the designated areas results in an instant death and you have to start...''all''...over again, no matter where you were in the map. The only way to subvert that is if you place markers that will start you at a certain point instead of having to restart.
21* RespawnPoint: The only kindness the game grants you is that you can place markers where your square will respawn instead of forcing you to replay the entire level over when you die. That being said, you MUST be careful. If you place the marker in the wrong spot, it can result in an unplayable round where your square always spawns and instantly dies because it's hitting a certain obstacle that it doesn't have the room to jump over.
22* SideView: The game is a side-scroller. You win by clearing the entire level without hitting any of the gaps or spaces where the square instantly dies.
23* SpikesOfDoom: Triangles representing sharp, insta-kill spikes are the most common hazard in the game.

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