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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/509459_creed_rise_to_glory_playstation_4_front_cover.jpg]]
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3->''STICK AND MOVE, DONNIE!''
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5''Creed: Rise to Glory'' is a 2018 VirtualReality boxing game by Creator/{{Survios}}, based on the film ''Film/{{Creed|2015}}'' and the [[Franchise/{{Rocky}} Rocky]] franchise.
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7The game is a PragmaticAdaptation of the movie, where you play as Adonis (Donnie) "Hollywood" Creed as he trains and fights his way onto the world stage. It is set into a series of chapters, each of which distills the action of any Rocky movie - you do a TrainingMontage, then get into the ring and fight hard while "Gonna Fly Now" plays in the background. This being an active VR game, the training and the fight together provide a decent shadowboxing-esque workout.
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9The game also includes a multiplayer mode, allowing players to box each other.
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11The Rocky Legends update added four characters from the older films to play as - Apollo, Drago, Clubber and Rocky himself.
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13!!Creed: Rise to Glory provides examples of:
14* AdaptationalBadass: Every opponent except Conlan is hyped up to be much more dangerous and important than they were in the film - including an unnamed bouncer from the club where Donnie punched out a performer.
15* BulletTime: Successfully slipping a punch may activate a temporary SlowMotion mode and give the player space to counter. Something similar happens can happen if the player triggers any QuickTimeEvent.
16* {{Combo}}: Featured in both training and fights. Combos in this VR boxing game are enacted by hitting specific points on the opponent's body in a certain order.
17* ContinuityNod: The boxing commentators on "The Distance" mention [[Film/RockyV Tommy Gunn]] and [[Film/RockyBalboa Mason Dixon]] once Donnie and Rocky start officially working together.
18* GameplayAndStorySegregation: In the game, Donnie is introduced as "Hollywood" Creed in every match, long before he officially takes up that title. And he's wearing the American flag shorts and gloves in every match, too.
19** There is an invisible referee who gives 10-count in the back-alley fight.
20** On a meta-level - the player's stamina is artificially limited by the game's mechanics. Donnie's punches will stop having an impact after you've thrown 3-4 in a row, and you need to rest/defend while his stamina recharges. This prevents the player from overwhelming opponents with barrages of punches even if they are physically fit enough to perform RapidFireFisticuffs in real life.
21* HopelessBossFight: The Conlan fight is an unusual case. The player can only knock down Conlan in the last round, and regardless of how the fight goes, the commentators on "The Distance" will say Donnie lost afterwards. But if the player doesn't go the distance and get that one knockdown, it's game over.
22* LicensedGame
23* PragmaticAdaptation: This game strips out almost everything from the film except the fights, adds more fights, and re-contextualizes the fights to make Donnie's development feel more like a steady climb to the top than a lucky underdog's story.
24* QuickTimeEvent: This being VR, a QTE involves rapid arm movements rather than button-presses, but the principle is the same. Three kinds of quick time events can happen in a fight:
25** The player manages to stun an opponent, triggering an event where the player can unleash a combo.
26** The player gets stunned, and has to move their arms into certain position to regain control.
27** The player gets knocked down, and has to arm-swing-run (as in VideoGame/SprintVector) to get back onto their feet before the end of a 10-count.
28* ShowWithinAShow: "The Distance". The commentators contextualize most of the fights Donnie enters.
29* SportsGame: Of the "arcade" variety.

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