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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blue_print_flyer.jpg]]
2''Blue Print'' is a 1982 MazeGame, developed by Zilec Electronics and manufactured by [[Creator/MidwayGames Bally/Midway]]. It was released for [[UsefulNotes/ArcadeGame arcades]], and ported to the Platform/Atari2600, Platform/Atari5200, and Platform/Commodore64 by CBS Electronics.
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4In the game, you play J.J., an inventor whose girlfriend Daisy is being chased by the evil Ollie Ogre. To defeat him, J.J. must scour the houses of a village to find parts of a machine based on a blueprint and assemble it without collecting bombs or running into Fuzzy Wuzzy.
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6!!This game provides examples of:
7* AlliterativeName: Ollie Ogre.
8* BigBad: Ollie Ogre, because he is trying to kidnap Daisy.
9* DamselInDistress: Daisy, who spends the entire game being chased.
10* EndlessGame: The game repeats itself until you lose all of your lives.
11* Every10000Points: Played with; you will get an extra life at every '''30''',000 points.
12* FlowerPotDrop: You have to avoid the flowerpots that Ollie occasionally knocks off the top ledge in his pursuit of Daisy. Each pot still intact at the end of a level scores you a bonus.
13* PlotCoupon: The machine parts.
14* PublicDomainSoundtrack: "Joe Avery's Piece" is used as the game's soundtrack tune.
15* PuzzleGame: Once you find the pieces, you must assemble them in the correct order by placing them on the blueprint.
16* StickyBomb: Once you pick up a bomb, it sticks to you and you must get it to the pit to get rid of it or else it will explode. Searching homes you already searched attaches a red bomb with an even shorter fuse.
17* TimedMission: The player must assemble the machine and get it running before Ollie gets his hands on Daisy, or else she gets captured and you lose a life.

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