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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/151506_hook_commodore_64_front_cover.jpg]]
2 [[caption-width-right:350:Prepare yourself to get hooked]]
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4''Hook'' is a 1992 platform game released by Ocean Software on Platform/Commodore64, Platform/NintendoEntertainmentSystem and Platform/GameBoy, released just one year after [[Film/{{Hook}} the Steven Spielberg film]], with subsequent versions also being released by Creator/SonyImagesoft for the [[Platform/SuperNintendoEntertainmentSystem SNES]], Platform/SegaGenesis, Platform/SegaCD, and Platform/GameGear. The game received praise for the large levels, the graphics and the various gameplay styles it features, but has also got a lot of flak about the long loading times (in the C64 version) and the rather repetitive platforming levels.
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6There is ''another'' game based on the movie, released in the ''very'' same year with the exact same name, but that one is a BeatEmUp arcade action game in the style of ''VideoGame/GoldenAxe'' and ''VideoGame/FinalFight''.
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8!!''Hook'' (NES) provides examples of the following tropes:
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10* DoubleJump: Sort of: Touching fairy dust during a jump, rather than granting flight, acts like a springboard sending you up in a second jump which could be necessary in order to clear large chasms.
11* DynamicLoading: Used and abused in the C64 version: after loading the world map and choosing the next mission, you have to wait through a loading screen just to see a one-phrase briefing by Tinkerbell, and only then the loading ''of the level'' begins...
12* LevelsTakeFlight: Peter flies in a few levels, shoot'em up style.
13* LoadsAndLoadsOfLoading: The devastating amount of [[LoadingScreen loading screens]] is the main source of the complaints leveled at the game. ''Hook'' is arguably the one game in the Commodore 64 library with the longest and most frequent loading screens, on a platform which is already infamous for its long, boring loading sequences.
14* NonLethalWarfare: In the boss fight against Rufio you just deal ClothingDamage. Who loses his shirt loses the duel.
15* PointAndClickMap: Used to select the next level.
16* RightHandAttackDog: Once you get a fairy to follow you by giving her a thimble, you can send her to hit a pirate while you stay safely behind.
17* TrialAndErrorGameplay: You're bound to spend hours exploring the large, labyrinthine levels looking for the items required to move on until you memorize where they're hidden and can optimize the path to take in subsequent playthroughs.
18* TwentyBearAsses: Several levels require you to find a number of items before you're allowed to proceed to the end.
19* UnderTheSea: A few levels take place underwater, with the objective of collecting pearls from giant oysters
20* UnexpectedGameplayChange: One level is platforming, the next one could be underwater, then a 2D beat-em up style boss fight, then you get to fly...
21* WalkThePlank: Your fate in the game over screen, courtesy of Captain Hook. If you continue, Tinkerbell rescues you just before you drown.
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24!!''Hook'' (arcade) provides examples of the following tropes:
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26* ActionizedAdaptation: The movie is a fantasy drama with a bit of action at the end of the film, which the game made up by including ''all'' the action in each and every level.
27* AdaptationalBadass:
28** Peter, who went from a mild-mannered, mostly weak lawyer who is only strong towards the end to a badass fighter beating up scores and scores of pirates in multiple levels.
29** Heck, the bumbling Smee serves as a [[ThatOneBoss difficult penultimate boss fight]] and assists Hook with a cannon at low health.
30* AnchorsAway: A constant hazard when fighting on the deck of pirate ships. Beware of falling anchors! You can also use it on enemies if you cut the ropes yourself.
31* BeeBeeGun: Peter can throw beehives at enemies during gameplay. The bees sting all the enemies around. [[spoiler:It's possible to use an exploit and cut a huge chunk of Hook's health in the final fight if you throw a beehive while he is getting up.]]
32* CanonForeigner: Several of the bosses and other enemies in the game did not appear in the movie.
33* ChefOfIron: The first boss is the ship's cook, who Peter must beat up after taking down all the pirates in the kitchen and larder. He'll use a carving knife and a FryingPanOfDoom to rough up Peter.
34* DegradedBoss: Jason, the boss of the second stage, returns as a regular (though very strong) enemy unit for the last two stages.
35* TheDogBitesBack: Butcher, the EvilChef boss, is surrounded by chickens. Once he is defeated, the chickens gather around him and begin to peck him.
36* DualBoss: The third boss fight in the USA version, where Peter has to face two copies of Captain Hook... who turn out to be ActuallyADoombot before and after the battle.
37* EpicFlail: Occasionally pirate mooks will swing spiked balls on chains at Peter. Sometimes Peter can collect these as his weapon.
38* EvilChef: The first boss of the game is a pirate chef.
39* FlunkyBoss: Most of them, notably Smee and Captain Hook.
40* GiantMook: Overweight pirates wielding spiked knuckles, as well as the Jason boss.
41* GlassCannon: Damon, the fourth boss. He has devastating, hard to avoid magical attacks, but is also the most fragile boss in the game by far.
42* GrievousBottleyHarm: Drunk pirates will take a swig from their bottles before using the bottles to smash Peter's head.
43* PipePain: One of the RecurringBoss enemies is a huge, muscular pirate minion armed with a massive pipe, which Peter has to defeat thrice (first as the second boss, and again late in the game, and two of them before the last battle with Hook).
44* RecurringBoss: Captain Hook himself. In the USA version, you face two or three (depending on the difficulty setting) weak clones of him, who have a limited arsenal of his moves, then you face him two stages later, where he has improved with the sword, then in the final stage he introduces his gun, and ''then'' you have the true final fight against him. In the Japanese version the clones are absent, but he still has enough fights to count.
45* SparedByTheAdaptation: Depending on the player; in the movie, Rufio was killed by Hook. This game offers players the chance to play as Rufio, which, if they win, means Rufio survives.
46* SpikeBallsOfDoom: Jason can summon these tho throw at the player during the second half of his boss battle. Once he is defeated, he gets crushed under one himself.
47* SpinAttack: Peter and Rufio can pull this special move to take down multiple pirates at once by tapping attack and jump together.
48* UnwillingSuspension: In the background of the final stage, this is how the captive Maggie is being held by the pirates, hung in the air, until Peter defeats Captain Hook and saves her.
49* WolfpackBoss: The third boss in the Japanese version is a trio of powerful female pirates, while in the American version it's a duo or trio of Hook-clones.

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