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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/5c01982e917b5.jpg]]
2
3Created by [=PabloMK7=], ''CTGP-7'' is a mod of ''VideoGame/MarioKart7'', based off of ''VideoGame/CTGPRevolution''. It adds over 50 new tracks not present in the original game, many of which were created by the community. Additionally, there are options to swap out the pre-existing characters with new ones, ranging from [[PaletteSwap simple reskins]] (such as [[VideoGame/NewSuperMarioBrosWii Ice Mario]] and [[VideoGame/SuperMarioRPG Boshi]]), to full-on new characters (most notably Waluigi and [[Franchise/SonicTheHedgehog Sonic]]), as well as a variety of new karts to replace some of the old ones.
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5The game can be downloaded [[https://ctgp-7.github.io/ here]]. For legal reasons, you'll need to find a copy of ''Mario Kart 7'' yourself.
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7!!This ''VideoGame/MarioKart7'' [[GameMod modpack]] provides examples of:
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9* AchievementSystem: ''CTGP-7'' has five special achievements that, when completed, award the player with special PaletteSwaps of different characters as well as a special Discord role if the player's account is linked to the game. Three of these achievements are based around getting certain milestones in all custom cups[[note]]getting a gold trophy, then one star, then three[[/note]], while the remaining two are awarded for completing all missions with a perfect score and achieving 5000 VR (versus rating) in Custom Tracks Worldwide (CTWW).
10* AIBreaker:
11** The computers have a tough time dealing with 200cc and up, and begin to fly off the track at 700cc and up.
12** Already an A.I. Breaker in the vanilla games, the Blooper item is a computer's worst nightmare here. Due to the Blooper's ink now severely reducing handling, the computers drive like drunken crackheads when they're inked.
13* AllTheWorldsAreAStage: A variation. Rainbow Road DX, the final track of the Rainbow Cup, combines all of the Rainbow Roads up to ''VideoGame/MarioKart8'' (minus the ones from the ''VideoGame/MarioKartArcadeGP'' series) into one giant Rainbow Road.
14* ArtificialStupidity: Setting the cc modifier to over 700 causes the computers to fly off the track like they're complete idiots. It gets super crazy at 9999cc.
15* AstralFinale: This mod adds 6 different Rainbow Roads to the game, but two of them (Star Slope and [[Music/HatsuneMiku Miku's Birthday Spectacular]]) [[DownplayedExample don't look like traditional ones]].
16* AwesomeButImpractical: The gold kart parts (besides [[BraggingRightsReward the glider]]) — they're hard to obtain, but powerful once you get them.
17* BalanceBuff: Two underpowered items received mechanical changes in order to make them more worthwhile:
18** The Fake Item Box, re-added after getting cut due to time constraints, suffered from being [[PaperThinDisguise painfully easy to spot]] in previous games. Here, it looks like a regular old item box from a distance, only to reveal its true red form up close; by that point, it'll be too late for most drivers to get out of its way.
19** The Blooper's handling debuff has been amplified, making vehicles very hard to control while inked. Additionally, it also now provides a slight speed drop.
20* BigBoosHaunt: PlayedStraight with [=N64=] Banshee Boardwalk, Banshee Boardwalk 2, and SNES Ghost Valley 2.
21* TheBusCameBack:
22** Waluigi (who was cut from the vanilla game due to time constraints), [=ROB=], Dry Bowser, Dry Bones, Birdo, Baby Mario, Baby Luigi, Baby Peach, Baby Daisy, Petey Piranha, Toadette, and [[VideoGame/DonkeyKongCountry Funky Kong]], all of whom were absent from ''7'', come back in this mod as optional character swaps.
23** Robo Mario is a character originating from the ''VideoGame/MarioKartArcadeGP'' games who hadn't made an appearance in ''that'' series since its 2007 installment. Here, he makes his return as a possible swap over Metal Mario.
24** For the ''Mario'' series as a whole, we have [[VideoGame/SuperMarioRPG Boshi]], [[VideoGame/MarioAndLuigiBowsersInsideStory Midbus]], and [[VideoGame/SuperPaperMario Mr. L]], three RPG characters who hadn't returned since their debut games, return as character swaps over Yoshi, Bowser, and Luigi respectively.
25** Also returning to the series after a long absence is the Ninja from ''Franchise/FinalFantasy'', who hadn't made an appearance in the world of ''Mario'' since ''VideoGame/MarioSportsMix'', all the way back in 2010. Here, he's an optional swap over Mario.
26** The [[VideoGame/FaceRaiders Face Raider]], [[VideoGame/NintendoBadgeArcade Arcade Bunny]], and [=eShop=] Bag, three 3DS mascots that were abandoned after the 3DS's end-of-life, were also added as possible character swaps.
27** As for items, the Fake Item Box makes a return after getting cut from ''7'', complete with {{Balance Buff}}s to make it more powerful. The [[VideoGame/MarioKartWii Mega Mushroom]] also returns in 1.4, and is functionally identical to its home game.
28* TheCameo: Several via the various sponsors on the tracks, such as [[VideoGame/SuperMarioBros3 Wendy]][[note]]Archipelago Avenue[[/note]], a [[VideoGame/SuperMarioSunshine Pianta]][[note]]Metro Madness[[/note]], a Shine Sprite[[note]]DS Wario Stadium, DS Shroom Ridge[[/note]], an [[Franchise/{{Pokemon}} Espeon]][[note]]Metro Madness, DS Shroom Ridge, Evergreen Crossing, and GBA Riverside Park[[/note]], a [[VideoGame/SuperMarioWorld Dolphin]][[note]]DS Shroom Ridge and GBA Riverside Park[[/note]], and a stemless [[VideoGame/NewSuperMarioBrosWii Ice Flower]][[note]]Evergreen Crossing]][[/note]].
29* CasinoPark: [[VideoGame/SegaSuperstars Bingo Party]] is a prime example of this trope, complete with a [[VideoGame/MarioKartDS DS]] Waluigi Pinball-esque item roulette sound.
30* TheComputerIsACheatingBastard: [[TheComputerIsACheatingBastard/MarioKart Same as the vanilla game]], and even more when you select 'Mirror' in the menu and set the CC modifier to 50cc, which is supposed to be ''[[ExaggeratedTrope the easiest difficulty in the game]]''.
31* {{Crossover}}:
32** Several custom characters are from non-''Mario'' properties, including [[VideoGame/RoboticOperatingBuddy ROB]], Franchise/SonicTheHedgehog, the ''VideoGame/NintendoBadgeArcade'' Bunny, the Ninja from ''Franchise/FinalFantasy'', the [[Platform/Nintendo3DS eShop Bag]], and a [[VideoGame/FaceRaiders Face Raider]].
33** A number of stages from other {{Mascot Racer}}s appear as custom tracks, including ''VideoGame/CrashTeamRacing''[[note]]CTR Crash Cove and CTR Cortex Castle[[/note]], ''VideoGame/DiddyKongRacing''[[note]]DKR Star City and DKR Jungle Falls[[/note]], and ''[[VideoGame/SegaSuperstars Sonic & Sega All-Stars Racing]]''[[note]]Bingo Party[[/note]].
34** The final track of the Coin Cup is Miku's Birthday Spectacular, a track themed entirely around Music/HatsuneMiku.
35* EasyModeMockery: DownplayedExample: You can play at 100cc and select 50cc via the cc modifier plugin that comes with the download, but that extra beat that is added when you're in first place in the other ccs doesn't play.
36* EverythingsBetterWithRainbows:
37** If turned on in the options menu, reaching the final lap of one of the Rainbow Road tracks will cause the 3DS's LED to ''glow rainbow''.[[note]]The 3DS's LED can actually display multiple different colors outside of red, blue, green, and orange, but they're normally never seen unless the MCU is bricked. Thankfully, this doesn't actually brick your 3DS's MCU.[[/note]]
38** The Rainbow Cup takes this up to eleven as it's comprised ''entirely'' of Rainbow Road tracks, with the finale being a [[AllTheWorldsAreAStage medley of all the other Rainbow Roads]].
39** Upon completing all five of ''CTGP-7'''s achievements (detailed above), the player is awarded with Rainbow Chain Chomp as a playable character.
40* ForestOfPerpetualAutumn: Concord Town and Autumn Forest[[note]][[JustForFun/IThoughtItMeant different from]] [[VideoGame/MarioKartWii Wii Maple Treeway]] in the vanilla game)[[/note]], both of which are coincidentally based off of tracks from ''VideoGame/CTGPRevolution''.
41* FungusHumongous: Mushroom Mountain, a remake of Mushroom Peaks from ''VideoGame/CTGPRevolution'', was added in the 1.2 update.
42* GameBreakingBug: In earlier versions, if you play with [=CPUs=] online, someone's gonna get disconnected soon.[[note]] The thing behind this is the anti-cheat system from the vanilla game which kicks in when it detects someone lagging behind (which is bound to happen if there are [=CPUs=] in there and at least one of them gets ahead.) [[/note]]. As of 1.3, [=CPUs=] now appear in CTWW and that disconnection bug is (mostly) fixed.
43* GoldMakesEverythingShiny: Four of the {{Palette Swap}}s awarded for completing various in-game milestones are shiny gold versions of preexisting characters, specifically Shy Guy, ROB, Chain Chomp, and Yoshi. Metal Mario also has [[VideoGame/MarioKart8 Gold Mario]] as an optional swap, but it's unlocked from the start.
44* GlowingEyesOfDoom: The Custom Character [[VideoGame/SuperPaperMario Mr. L]] has these all the time, but [[RuleOfCool they just look cool and don't affect gameplay]].
45** There's also a setting that has the LED on your 3DS glow blue when a Spiny Shell is released, yellow when a Lighting is used White when a Blooper is released[[note]] As of 1.1.16 and up only[[/note]], or rainbow when you reach the 3rd lap/section on certain tracks (Vanilla Rainbow Road, SNES Rainbow Road, Star Slope, [[MindScrew Miku's Birthday Spectacular]], [[VideoGame/MarioKart64 N64]] Rainbow Road, GBA Rainbow Road, [[VideoGame/MarioKartTour RMX Rainbow Road]], and Rainbow Road DX only).
46* HarderThanHard: Set the CC modifier over 300 and see what happens. [[spoiler:The result is extremely fast [[ArtificialStupidity and the [=CPUs=] go flying off the track like complete idiots.]]]]
47* KidsDrivingCars: Baby Mario and Baby Luigi are in the game, both as options over the playable Lakitu.
48* LethalJokeCharacter: Version 1.1.14 added Chain Chomp. May seem like a joke, but if Chompy can do Tennis, then why not VideoGame/MarioKart? He's also a PaletteSwap of Metal Mario, a character that a lot of players use in online races, as shown in [[https://www.youtube.com/watch?v=G1rip9BWEvg this video]].
49* LethalLavaLand: This mod adds a few tracks with this setting, mostly more [[VideoGame/MarioKartSuperCircuit Bowser's Castles]].
50* LudicrousSpeed: Setting the cc modifier to 9999cc causes this to happen. [[ArtificialStupidity This even happens to the computers, too!]]
51* {{Mascot}}: Red Yoshi. Aside from being an optional PaletteSwap for Yoshi, a Red Yoshi appears on the 3DS Home Menu banner for CTGP's launcher, and the Egg 1 is now red by default. Additionally, the main bot on the official Discord server is known as [=RedYoshiBot=]. In earlier versions, Red Yoshi also appeared on the title screen.
52* MindScrew: [[Music/HatsuneMiku Miku's Birthday Spectacular]], a ridiculously difficult track that looks incredibly bizarre and is deceptively tough. It's also categorized as a Rainbow Road for some reason.
53* NintendoHard: This game's take on [[VideoGame/MarioKartDS Mission Mode]] is significantly more difficult than its ''DS'' counterpart, especially if one tries to get a perfect score. Extremely precise item usage and knowledge of the courses being raced on is mandatory for those seeking to get 10/10 points.
54* NoFairCheating: The mod has a built-in anticheat system, something which the base game notoriously lacked, and will instantly and permanently ban cheaters.
55* NonIndicativeName: Autumn Forest, Concord Town, Castle of Time, and Big Blue don't say that they're retro tracks from ''VideoGame/CTGPRevolution'' (for the former three) and ''VideoGame/FZero'' (for the latter) in-game.
56* PaletteSwap: A few of the character swaps are simple palette changes:
57** The mod adds 8 additional colors of Shy Guy (blue, pink, white, black, green, light blue, and yellow, as well as gold if you obtain one ''CTGP-7'' achievement).
58** The Blue Toad is an optional swap over the standard Red one, while Metal Mario can be replaced with Gold Mario.
59** Yoshi has a whopping ''nine'' different color options outside of a standard green[[note]]Black, cyan, dark blue, orange, pink, purple, [[{{Mascot}} red]], white, and yellow[[/note]], which goes up to 10 if you obtain four achievements and unlock Gold Yoshi.
60** In addition to the above golden swaps, ROB and Chain Chomp have gold skins for completing two and three achievements respectively, while the latter also has a [[EverythingsBetterWithRainbows rainbow]] swap for completing all five of them.
61* PreciousPuppy: Poochy, ported over from ''VideoGame/MarioKartTour'' as a possible swap over Yoshi, is just as adorable as ever.
62* PutOnABus: [[VideoGame/SuperMarioGalaxy Honey Queen]], Lakitu, Daisy, Luigi, and Donkey Kong had this fate in earlier versions, but later came back as optional swaps.
63* ShiftingSandLand: Doge Desert and DS Desert Hills. The former combines it with the infamous memes "Doge" and Music/{{Darude}} Sandstorm, too!
64* ShoutOut: SMO RC Challenge is one to ''VideoGame/SuperMarioOdyssey''.
65** F-Zero Big Blue is one to VideoGame/FZero (Platform/{{SNES}})
66** [[VideoGame/CrashTeamRacing CTR]] Crash Cove and [[VideoGame/CrashTeamRacing CTR]] Cortex Castle are these to ''VideoGame/CrashBandicoot''.
67** [[Franchise/SpyroTheDragon Gnasty Gnorc's Lair]] was added as a track in 1.4.
68* SlippySlideyIceWorld: ''CTGP-7'' adds several ice tracks, including Evergreen Crossing, [[VideoGame/MarioKart64 N64]] Frappe Snowland and Sherbet Land, Stargaze Summit, Glacier Mine, Frozen Grotto, Frosty Heights, and [[VideoGame/MarioKartTour RMX]] Vanilla Lake 1.
69* SpringySpores: Mushroom Mountain and Cliffside Circuit both feature these.
70** GBA Sky Garden, Rainbow Road DX, and several others also have a bouncy mushroom.
71* {{Troll}}: In Doge Desert, there [[SchmuckBait appears to be a large shortcut]] by the Doge Sphinx. Try to drive through it with mushrooms, and an invisible wall will reveal itself, decorated with "No U"s and Doge trollfaces.
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