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1[[quoteright:258:https://static.tvtropes.org/pmwiki/pub/images/sc.png]]
2[[caption-width-right:258:Pleasing Taste, Some Monsterism.]]
3Released all the way back in 1999, ''Sven Co-op'' is a CoOpMultiplayer modification of ''VideoGame/HalfLife1'' developed by Daniel Fearon, aka Sven_Viking, that's been in development for well over a decade, constantly updated and improved.
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5The main draw of the mod is the ability to play co-operative Half-Life gameplay, with groups of players going about several missions across the universe, from Black Mesa and Xen to Hell and back, gunning down aliens and military grunts alike. Each of these missions are contributed by random mappers and are limitless in different scenarios and creativity, and each follow simple plots.
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7Along with the hundreds of custom campaigns, Sven Co-op comes equipped with full co-op recreations of the original ''VideoGame/HalfLife1'', its expansions, ''VideoGame/TheyHunger'', and ''VideoGame/AfraidOfMonsters''.
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9On January 22, 2016, Sven Co-op was released on {{UsefulNotes/Steam}} for free (complete with the original ''VideoGame/HalfLife1'' campaign).
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11!!''Sven Co-op'' shows examples of:
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13* AntagonistTitle: One of the most famous, classic maps is "Osprey", where you have to destroy the MookMaker Osprey.
14* AntiFrustrationFeatures: Ledges that would normally require people hopping on each other to access can be accessed alone due to the ledge mounting system. Some servers before that would typically lower the gravity ''just'' enough to jump these ledges.
15* ArtEvolution: While it is based on the ''Half-Life'' engine, all models are made high-definition so they look much better, smoother, and more detailed.
16* BaitAndSwitchBoss: The "Monster Spleen" of ''Toon Run'' scenario is introduced as a generic Half-Life leech in a fish bowl. It's PlayedForLaughs as it dies from a single blow from anything. Once you kill it, it is revealed that there is actually a very real Monster Spleen boss, to deal with and it's nowhere as easy as the fake one.
17* BaldOfEvil: Otis's evil twin Otto is similarly bald.
18* BeardOfEvil: Otto also has a goatee to emphasize his evilness.
19* BribingYourWayToVictory: The game allows people to "donate" money to its creators for permanent weapon enhancements -- namely, their Uzis do double damage, and they can use armor to boost the damage on their melee weapon.
20* CanonForeigner: Some new enemies were created for the mod, such as the Baby Gargantua (a smaller, red Gargantua), and the Xen Commander. Some new human enemies include the Agent (who can use a variety of weapons), Otto, and Barnabus (the last two being [[EvilCounterpart enemy AI versions of Otis and Barney respectively]]).
21* CanonImmigrant: The Robot enemies from the German version of ''Half-Life 1'' make an appearance and have the same AI as human enemies - however, their movements are notably more robotic (obviously), they're given proper metallic properties, spark and smoke as they take damage, and when they're killed, explode. The cigar-smoking, gatling-wielding Human Sergeant cut from the final product of ''Half-Life 1'' also makes an appearance as the Heavy Weapons grunt.
22* CigarChomper: The heavy weapons grunt.
23* ClumsyCopyrightCensorship: A ''VideoGame/SuperMarioBros1''-themed section of Toonrun had do be edited for the game to be added on Steam. It was done by having the bricks look like they were covered by blankets, and the backdrop was turned into a crude drawing - perfectly in line with Toonrun's aesthetics and flippant gameplay.
24* CrowbarCombatant: Unless you're given the monkey wrench instead, expect this to ''always'' be in your arsenal.
25* CurbStompBattle: Given that combat in ''VideoGame/HalfLife1'' and ''VideoGame/TheyHunger'' was originally balanced for only one player, and this mod allows one to get upwards of ''20 people'' to assist, battles quickly become one-sided, even when the mod incorporates ''Opposing Force'''s new, more powerful enemies. And if respawns are turned on, [[ForegoneVictory it's pretty much impossible to lose]]. There ''are'' options for servers to make enemies scale to team size, resulting in massive bullet sponges who'll kill anyone with a quick burst of their M16, and certain maps deposit dead players in an inescapable spawn area, with a game over if all players die.
26* DamageSpongeBoss: Bosses and important mooks can have greatly increased health to give them longevity. Example is Afrikacorps from version 4, which finishes with an anti-tank gun that is technically an object and therefore didn't show the amount of health remaining.
27* DarkActionGirl: Female Assassins make an appearance in many campaigns, and are much the same as past appearances.
28* DarkerAndEdgier: In comparison to the vivid and action-packed feel of ''VideoGame/HalfLife1'' and most custom campaigns, the ''VideoGame/AfraidOfMonsters: Director's Cut'' port is utterly terrifying, full of the horrific monsters and eye-wrenching darkness of the original game.
29* DecompositeCharacter:
30** The MechaMooks from censored versions of the original ''Half-Life'' are now fully separate enemies with their own quirks (such as self-destructing after being defeated).
31** The HD pack's M16 assault rifle, which was originally a graphical replacement for the [=MP5=] submachine gun, is now its own weapon here. Both weapons have undergone a number of gameplay changes to differentiate them.[[note]] The [=MP5=] exchanges its grenade launcher for a scope, while the M16 is burst-fire and retains the grenade launcher.[[/note]]
32* DivergentCharacterEvolution: The MechaMooks from the aforementioned censored editions are now distinct characters from the HECU grunts from ''VideoGame/HalfLife1'', and get their own unique aspects because of it; their movements were redone to look more robotic, spark and smoke as they take damage, and self-destruct upon being destroyed.
33* ElaborateUndergroundBase[=/=]AbandonedLaboratory[=/=]AbandonedWarehouse: Due to being a ''VideoGame/HalfLife1'' mod, a large chunk of the aforementioned custom campaigns take place in the clinical halls/storage rooms of Black Mesa, or a research/military facility extremely similar to it.
34* EliteMook: Like in the original ''Half-Life'', the Black Ops assassins.
35* EmergencyWeapon: In the ''VideoGame/AfraidOfMonsters: Director's Cut'' port, your primary melee weapon is a kitchen knife, as in the original, where it is encouraged to use it as much as possible to save on ammo, which is dangerously scarce. However, due to Sven Co-op being much more easier and generous with ammo due to the multiplayer elements, the knife is completely useless and should only be used to destroy breakable objects like boards and vent covers.
36* EvilCounterpart / EvilTwin: Barney and Otis have enemy forms called Barnabus and Otto, looking exactly the same but with cartoonishly evil tweaks like evil beards, scars, and black clothing. The official website even canonically deems them as evil twin brothers of Barney and Otis.
37* EvilWearsBlack: The evil security guards Barnabus and Otto have black uniforms instead of blue.
38** The assassins and bodyguards too.
39* FacelessGoons / GasMaskMooks: As in the original Half-Life, some enemy grunts spawn wearing gas masks and balaclavas, as are the assassins.
40* FatBastard: Otto is just as fat as his good twin, Otis, but a lot grumpier.
41* GatlingGood: Players can wield handheld miniguns for MoreDakka and so can the AI-controlled enemies; see the entry below. Despite its power, you're slow when carrying it, slower when winding it up and forced to stand still when firing. You can't switch to anything else nor can you jump, eventually forcing you to drop it in order to progress in a level.
42* GiantMook[=/=]KingMook:
43** Due to the presence of Baby Gargantuas and the multitude of players being able to take them down much easier, the regular Gargantuas are basically [[DegradedBoss demoted to this]].
44** There are King Headcrabs which are [[DownplayedTrope not very big]] compared to some real behemoths of the game, but still larger than the rest of their kind. They don't possess any extra abilities, though.
45* GoodCounterpart: Friendly versions of the human grunt, black ops troopers, and aliens have lighter colouring. The friendly female assassins, in particular, have silver catsuits as opposed to the hostiles' black, and male assassins wear khakis and not skintight black fatigues.
46** EvilCounterpart: The same applies for normally friendly units: hostile security guards wear red or black, as do enemy scientists and bodyguards.
47* GoodScarsEvilScars: Barney's evil twin Barnabus has facial scarring.
48* GunsAkimbo: ''Sven Co-op'' adds an Uzi to the default ''Half-Life'' formula. It can be dual-wielded for extra firepower.
49* HealingPotion: Most servers equip players with medkits by default that can be used to heal their teammates. They also double as a MagicalDefibrillator.
50* HellishCopter: The Osprey on...well, the Osprey map. It's usually harmless, but after downing it, its crash can actually kill you.
51* ImplacableMan: David Leatherhoff of the ''VideoGame/AfraidOfMonsters: Director's Cut'' port is, by every meaning of the word, ''utterly invincible''.
52* InvisibilityCloak: Some female assassins are equipped with one like in the hardest ''Half-Life'' difficulties, further emphasizing their EliteMook status.
53* MagicalDefibrillator: Players can use their medkit's SecondaryFire to revive a player who has died but not yet respawned, averting what could otherwise be a long trip from the spawn point.
54* MechaMooks: Some maps have robo-grunts (humanoid robot drones armed with assault rifles) as enemies. These grunts first originated from German versions of ''VideoGame/HalfLife1'' where the humans were replaced with robo-grunts as a censorship method. They not only have the high impact reactive armor like that of an H.E.V. but they [[DefeatEqualsExplosion explode]] when killed.
55* TheMenInBlack: Sven Co-op inherits the G-man as seen in the original Half-Life. Additionally, version 4.0 adds the highly dangerous "Bodyguard" enemy type, who wear black suits and shades.
56* MookMaker: The Osprey is harmless (until it crashes) but deploys an endless wave of mooks.
57* MookMedic: Remember the friendly medic [=NPCs=] from ''Opposing Force''? They can be enemies now. If you haven't guessed already; ShootTheMedicFirst.
58** Also, in the revival of a scrapped ''Half-Life'' concept, Vortigaunts can bring their peers back by shocking their corpses, making ''all'' Vortigaunts Mook Medics.
59* MsFanservice: Two default playermodels, Barniel and Kate, are shapely female security guards. The female assassins also qualify due to their athletic physique and SensualSpandex SpyCatsuit.
60* MundaneMadeAwesome: Since the plots have to be fairly simple, this is present in many maps as compensation.
61** For a specific example, the ''[[http://scmapdb.com/map:pizza-ya-san Pizza Ya San]]'' (Pizza Shop) map. It features strange customers (two examples are [[VideoGame/TeamFortressClassic the VIP from TFC who eats pizza with chopsticks]] and a random Black Mesa scientist that stretches his mouth trying to fit an entire pizza inside), [[EverythingTryingToKillYou surprisingly lethal obstacles to making a pizza]], and unbelievable justifications for the enemies ("Disgusting Vermin" and "Pizza Eaters").
62*** The sequel (wherein the pizza is delivered) is slightly more grounded than its predecessor but still manages to be just as awesome. Among other things, you have to move the delivery guy with grappling hooks, hop on drones flying at dizzying heights, and jetpack through fields of intense winds. [[WebVideo/{{Vinesauce}} See]] [[https://www.youtube.com/watch?v=khZoe1lQXm4 to believe.]]
63* NintendoHard: The ''{{VideoGame/Tetris}}'' maps. They are filled to the brim with picky platforming, powerful damage sponge enemies, and several puzzles that ''demand'' a good level of teamwork.
64* PragmaticAdaptation: ''Half-Life'''s campaign was never designed for co-op, which results in some of the levels being modified to be beatable by more than one person (such as altering ''On A Rail'' to make it possible to go through the level without using the tram at all). Some servers also disable certain gimmicks, such as the tripmine maze in ''Surface Tension'', to combat [[{{Griefer}} griefing]].
65* PurelyAestheticGender: Players can choose to play as male or female characters and still kick ass either way. Jarringly enough, despite the variety in third-person models, players' soundboards will always have the same gruff-sounding marine voice.
66* RoomEscapeGame: Several maps are mainly escape-the-room/facility puzzles.
67* ScaryBlackMan: The heavy weapons grunt.
68* SoundtrackDissonance: Thanks to the built-in music player, you can put any songs that don't fit in with the Half-Life campaign or any other maps. Who would have the time to listen to [[VideoGame/BangDreamGirlsBandParty "Goka! Gokai!? Phantom Thief!"]] or [[Music/{{VOCALOID}} "Senbonzakura"]] while killing zombies or HECU grunts?
69* StandardFPSGuns: Being a ''[=HL1=]'' mod, alien weapons are especially scarce, so your armory is almost always a melee weapon, pistol, shotgun, SMG, and some explosives.
70** The new weapons introduced in the original game's ''Opposing Force'' expansion pack are available here on top of the original selection, including the Desert Eagle and Sniper Rifle which replaced the .357 Magnum and Crossbow in the original game respectively. The mod also adds a few completely original weapons such as the Uzi and [[GatlingGood Microgun]].
71** The SMG's grenade launcher was replaced with a zoomable scope and given to the M16 assault rifle instead. It differs from the SMG by only firing in 3-round bursts and has its own ammo pool.

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