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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zanygolfgenesis.png]]
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3What begins as a typical mini-golf course (with the obligatory windmill obstacle) becomes an increasingly BizarreAndImprobableGolfGame (with one hole that can even ''wander around the floor''.)
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5This was the first cross-platform hit to originate on the Platform/{{Apple II}}GS. Another, also by Creator/WillHarvey, was ''VideoGame/TheImmortal1990''.
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7!!''Zany Golf'' contains examples of:
8* AlliterativeName: The Platform/SegaGenesis port gave each level title an extra word: Wacky Windmill, Hamburger Hill, Will's Walls, Pinball Palace, Frantic Fans, Chaotic Castle, Ambling Ant Hill, Knock-Out Nightmare, and Energy Enigma.
9* BonusDungeon: The Mystery hole is only accessible by completing the rest of the course under par, or by exploiting an EasterEgg that doubles as an EasyLevelTrick. [[spoiler:After hitting both buttons on Energy, send the ball into the MouseHole when the eyes in the hole glow red for an instant. This will not only win Energy, but send you to Mystery regardless of current score.]]
10* BreakingOut: The first half of the Mystery level (Knock-Out Nightmare on the Genesis).
11* ButtonMashing: Used for some holes, such as the flippers in the Pinball hole, and the bumpers for Anthill.
12* CopyProtection: The DOS version included a codewheel, which you'd have to consult before starting the ''second'' hole.
13* ForeignLookingFont: The title "Fans" is displayed over a paper fan in a pseudo-Asian font.
14* GimmickLevel: Several levels give you something unique to do with the mouse while the ball is in motion, such as clicking to operate a pinball machine or waving it back and forth to blow fans.
15* LevelAte: The Hamburger hole has you bounce the ball off a squirting ketchup bottle and underneath a bouncing hamburger.
16* LogoJoke: The cube, sphere, and pyramid from the [[Creator/ElectronicArts EA]] logo appear as scenery objects on the Pinball hole.
17* MagicCarpet: The hole of that name is symbolized by a traditional flying carpet, but actually features a smooth surface that gives you direct mouse control of the ball.
18* PinballZone: The Pinball hole.
19* PragmaticAdaptation: The Genesis controller wasn't suited to controlling the ball on the magic carpets, so that level was left out and the BonusDungeon made the eighth hole of nine.
20* {{Teleportation}}: Part of the equipment in the Energy lab.
21* VentPhysics: Introduced by the player-controlled windmills on the Fans level.

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