1 | [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/water_warfare_game.png]] |
2 | The deathmatch {{FPS}} for the whole family!--But in all seriousness, ''Water Warfare'' is a game based on the old-fashioned sport of running around a playground with a squirt gun and water balloons trying to make everyone else get really, ''really'' wet. Which, as it just so happens, ''does'' translate well to the FPS deathmatch format. Whodathunkit? |
3 | |
4 | This 2009 UsefulNotes/WiiWare game was made by Creator/HudsonSoft--notably, it's a rarity for Japanese developers to make FirstPersonShooter games. Despite coming from the [=WiiWare=] service, this game is noted for being relatively deep: It has four different maps (eight, if you count the large and small versions of each area), six different match styles, eight different guns, a host of different items, open online play, and even a small character creation system. There's even several single-player missions for the lonely water fighter. |
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6 | ---- |
7 | !!''Water Warfare'' provides examples of: |
8 | |
9 | * AffectionateParody: Of FPS multiplayer. |
10 | * AlliterativeTitle: '''Wa'''ter '''Wa'''fare. |
11 | * BananaPeel: An item which does pretty much what you'd think it would do--you slide in one direction and can't move for a while. |
12 | * {{BFG}}: The Water Bazooka. For when you need to hit ''everything.'' |
13 | * BoomHeadshot: Some reviewers criticized (or at least negatively noted) the lack of these and other detected hits in this game... But when you think about it, [[FridgeLogic how would that even work? You don't get wetter.]] |
14 | * CaptureTheFlag: Or treasure chest, in this case. |
15 | * CityOfCanals: The Plaza map seems to be set in one of these, though the canals are rather... shallow. (Shallow enough that you won't get wet crossing them.) |
16 | * CoveredInGunge: The "Sticky Juice" item, which slimes down your enemies and makes them move more slowly. |
17 | * DeathMountain: The Nature Park map seems to be partially this. |
18 | * DualWielding: Picking up a second pistol or submachine gun when you already have one results in you carrying them ''both'' around. Anhialate! |
19 | * GreenHillZone: The Playground has aspects of this, mixed with ToyTime. |
20 | * LethalJokeItem: Do ''not'' mess with the Squeaky Hammer. |
21 | * LighterAndSofter: On the whole FPS genre! |
22 | * NitroBoost: The Roller Skates. |
23 | * NonLethalKO: Quite possibly gone all the way to the other direction in terms of strangeness--being wet enough knocks you out, but how? |
24 | * PalmTreePanic: The Beach map. |
25 | * RandomEffectSpell: The Surprise Device. Surprise! *pans fall from the sky* |
26 | * RandomlyGeneratedLevels: Each map's features are randomly generated each time you play. Though some features are generally consistent (the Beach always has an island, Playground always has hills, Plaza has a central canal, and Nature Park has a big pool), the rest is placed randomly based on map size, game type, number of players, and the general whims of the RandomNumberGod. |
27 | * RegeneratingHealth: Quite possibly one of the few [[JustifiedTrope inherently logical]] uses of this trope--damage is based on how wet you are, so it stands to reason you would dry off over time. |
28 | * SchmuckBait: 90% of the time, the geysers in the Nature Park will have items parked directly on top of them. Just getting ''close'' to the geysers, though, is a risk of getting drenched. |
29 | %%* SplashDamage: [[IncrediblyLamePun Wop wop waaah.]] |
30 | * StealthBasedMission: A few of them in Mission Mode--goals range from just getting to the end to retrieving a treasure chest. |
31 | * ToyTime: The Playground's various toys and doodads give it an appearance similar to one of these levels, if with some GreenHillZone mixed in. |
32 | * VirtualPaperDoll: You can design your own character, to a limited extent. |
33 | * WaterGunsAndBalloons |
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