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1[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/FoolsErrand_8803.jpg]]
2
3->''Puzzle-addicted students hated me because they flunked their exams. Business folks hated me for arriving blurry-eyed on the job. And even newlyweds hated me for ruining the honeymoon.''
4--> -- '''Creator/CliffJohnson'''
5
6''The Fool's Errand'' is a 1987 PuzzleGame based on TarotMotifs, with players helping TheFool outwit the sinister [[EvilSorceress High Priestess]]. Some puzzles are old standbys like {{crossword}}s and [[GridPuzzle jigsaws]]; others could only be realized electronically, such as forming shapes by switching on and off overlapping regions that cancel each other out. The endgame incorporates clues obtained from each of the [[MinigameGame 80 sections]], making this the first "meta-puzzle" video game.
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8It was designed by Cliff Johnson for the Platform/AppleMacintosh, and ported to [[Platform/IBMPersonalComputer MS-DOS]], Platform/{{Amiga}}, and Platform/AtariST. With the original publishers out of business, Johnson has deemed the game [[FreewareGames Freeware]], along with his other classics ''VideoGame/AtTheCarnival'' and ''VideoGame/ThreeInThree''. Downloads are [[http://www.thefoolsgold.com/downloads/index.htm here]].
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10A sequel, ''The Fool and His Money'', was announced in 2003...and triumphantly released in 2012 after being postponed ''[[{{Vaporware}} 38 times]]''. It can now be [[http://www.thefoolandhismoney.com/ purchased]] for Windows or OS X.
11
12!! Tropes found in ''The Fool's Errand'':
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14* BindleStick: Carried by the fool.
15* TheBlacksmith: He forges [[spoiler:''monogrammed dinner plates.'']]
16* {{Cutscene}}: The Prologue and Finale, which combined filled a 400K floppy to the brim.
17* CutsceneIncompetence: In the Finale, [[spoiler:[[ChessWithDeath the fool bets the High Priestess his life that he can solve one last puzzle]]... and we watch helplessly as he gets it wrong. {{Subverted}} by TheReveal that he was BriarPatching, aware that if she commanded her stolen MacGuffin to murder, she would be HoistByHerOwnPetard.]]
18* DeliberatelyMonochrome: Johnson considers his original black and white version definitive. (The best graphics of DOS-based machines at the time were considerably lower-resolution than Macs.)
19--> Keep in mind, I spent nearly two years perfecting a look and feel that took best advantage of the Mac's high resolution black & white. To then see the game close up in gaudy IBM colors and chunky oblong pixels gave me the willies. But viewed from 15 feet away, it looks okay. Kinda.
20* EpilepticFlashingLights: The game's go-to special effect.
21* EurekaMoment: The fool has one at the end of his journey. Successful players will have many.
22* EyeBeams: The Book of Thoth incarnates as a laser-blasting Eye of Horus.
23* TheFaceOfTheSun: It even talks to the fool... and ''hands him a map''.
24* FearlessFool: The story begins with our hero about to cheerfully walk off a cliff rather than stray from his path. He's only saved by the sun's interruption: "Your folly is most curious. Have you no fear of death?"
25** Later, [[TheGrimReaper Death]] himself grudgingly spares TheFool after mistaking his DeerInTheHeadlights reaction for a fearless, unflinching one.
26* FictionalSport: The game of Thoth, played with tarot cards.
27* TheGameOfTheBook: The original ''Fool's Errand'' was a homemade 35-page book, of which Johnson gave dozens of copies as gifts. Only three recipients worked out the solution: "Merry Christmas."
28* GridPuzzle: Some of the puzzles are jigsaws.
29* GuideDangIt: The [[StrategyGuide Hint Book]] sold ''more copies than the game itself.'' There was no Website/GameFAQs back then, and even the pirates were desperate enough to pay for hints.
30* HiddenInPlainSight: The solution to what many players considered ThatOnePuzzle is all but spelled out elsewhere in the game.
31* IrisOut: Not to black, but to the checkerboard grey of the Mac desktop. [[DoubleSubversion Which then]] [[FadeToBlack fades to black]] for the ClosingCredits.
32* ItsTheJourneyThatCounts: [[spoiler:The fool's ''real'' treasure is the gift of wisdom.]]
33* LinkedListClueMethodology: The [[spoiler:Path of Six puzzle]] follows this route.
34* LiteralMinded: The fool, to the point of InsaneTrollLogic. When a woman says of a hedge maze "I wouldn't go in there if I were you," he reasons that since she ''isn't'' him, she's ''encouraging'' him to go in.
35* LivingShadow: The Empress is cursed with one.
36* TheMaze: With some cruel variations, like walls that are really passages and vice versa, semi-random teleportation, and FogOfWar.
37* {{Metapuzzle}}: The game's progression is tied to the use of a storybook as well as a cryptic map, and revolves around completing chapters that make up for the whole parts of the game (there are five parts in total). In each chapter, there are puzzles (known in-game as enchantements) whose solutions are carried over to the access of later chapters' puzzles, making it so the player can get extra bits about the story as well as clues to solve the aforementioned later puzzles. Wrapping up the solutions of all puzzles in the chapters of the currently-played part will lead to the logical resolution of said part's thematic riddle. This trope also applies to the game's sequel ''The Fool and His Money''.
38* NintendoHard: ''The Fool's Errand'' was absolutely ''not'' a game for the impatient or simple-minded gamer. And it is still by far the ''easiest'' game by Cliff Johnson.
39* OutOfTheInferno: How the High Priestess first appears to the fool.
40* PhantomZonePicture: The High Priestess can trap people inside tarot cards.
41* {{Satan}}: The Devil possesses "the wings of a bat, the horns of a ram, the legs of a goat, and the feet of a bird."
42* SignatureStyle: Seeking to evoke the mystery of the Tarot in monochrome pixel art, Johnson was inspired by ''WesternAnimation/TheAdventuresOfPrinceAchmed'' to depict people only as black silhouettes. This became his artistic trademark, even as graphics evolved and he designed more comedic games.
43* SkullForAHead
44** The High Priestess initially appears this way, then develops a face.
45** Death's head is a skull "writhing with worms".
46* TileFlippingPuzzle: One puzzle type are [[http://www.balmoralsoftware.com/fool/fool.htm#Puzzle%20Types Mask Puzzles]], where the player is presented with a series of buttons under a display of square tiles in a rectangular formation. Each button toggles the state of some tiles and diagonal-split half-tiles between colored and black. The objective is to set these toggle buttons where the masked word is revealed in black. Later games based on the same puzzle engine also have a "decoy" word that seems correct but is misleading. The ones in the first game are The Singer, The Moon, Despair, and Judgement.
47* TurnsRed: The 99 Enchantments have to be clicked in precise order. When you've cleared two thirds of them, they start changing position every couple seconds. Towards the end, they get ''much'' faster.
48* UnexpectedGameplayChange: A few of the puzzles are based on dexterity instead of reflection, and one is a card game dependent largelyon luck (though, of course, once you deduce the rules, a little skill can help to even the odds.)
49--> '''Cliff Johnson:''' I'm a big fan of collage, montage, and assemblage, so I endeavored to imbue the game with endless variety, that is, as much variety as I could pack onto a 400K floppy.
50
51!! Tropes found in ''The Fool and His Money'':
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53* AddedAlliterativeAppeal: There are 70 alliterative bewitchments, such as Wentworth's Wager and Ursula's Umbrage.
54* RuleOfSeven: We haven't seen this many sevens since ''VideoGame/{{Marathon}}''.
55* SequelEscalation: "Overall there are twice as many puzzles as the original and thrice as many on the Moon's Map."
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