1 | A 1984 Platform/ColecoVision game inspired by the art of Creator/MCEscher. It was designed by Nice Ideas, a division of Creator/{{Mattel}} that was located midway between Cannes and Nice. |
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3 | Players are asked to help the Gleebs, [[MegaMicrobes "amoeba-like creatures"]], escape a [[AnotherDimension dimension of paradoxes]] through a series of {{Magic Mirror}}s. Gameplay alternates between two screens: [[AlienGeometries a strange loop of ever-descending staircases, and a cube whose near and far edges criss-cross]]. On the stairs, all Gleebs must be made to collide and [[FusionDance form a single Gleeb]] to pass through the mirror, while on the cube, they must be split up to pass through the mirror individually. |
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5 | !!Tropes: |
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7 | * AllThereInTheManual: It explains the game's storyline by way of a NarrativePoem. |
8 | * ArtImitatesArt: The impossible staircase, impossible cube, rolling lizard, and fish/bird transformations all reference famous Escher prints. |
9 | * {{Bizarrchitecture}}: This might as well have been the title. |
10 | * InterfaceScrew: The cube levels, taking place on the other side of a mirror, have a StatusLine with mirrored text. |
11 | * InvoluntaryShapeshifter: Lizards exposed to water become fish. |
12 | * StatusLine: Taking place on the other side of a mirror, the cube levels have status lines with mirrored text. |
13 | * TimedMission: Each level has a five-minute countdown. [[EndlessGame The game only ends]] if the clock reaches zero. |
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FollowingContext VideoGame / Illusions1984
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