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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hp_5.png]]
2 [[caption-width-right:350:Screengrab on the bottom, in case you can't guess what the heck this game's about based on the cover art.]]
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4''Harmful Park'' (also known as ''Harmful Park: High-Brow Gag Pure Shooting'') is a 1997 HorizontalScrollingShooter made by Sky Think System, and a CuteEmUp Platform/PlayStation game in the vein of ''VideoGame/{{Parodius}}'' and ''VideoGame/BoogieWings''.
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6And yes, the game's absolutely ''insane''.
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8The game's story takes place at a huge newly-opened AmusementPark island known as Heartful Park, where two days after its grand opening, it's suddenly hijacked by its own creator, a MadScientist named Dr. Tequila, whose loyal minions invaded the park en masse while taking the innocent visitors hostage in the process. In due time, Dr. Tequila declares Heartful Park an independent nation and vows to wage war against the mainland in his first step towards [[TakeOverTheWorld world domination]].
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10One of Dr. Tequila's former colleagues, Dr. Cassis vows to stop him from succeeding with his EvilPlan and to this end, she has her two [[TheSlacker slacker]] daughters, Lesca and Lemone use her prototype hover-cycles, armed to the teeth with assorted weapons so that they can make their way to the [[AmusementParkOfDoom theme park]] in order to kick ass, save the hostages, and stop Dr. Tequila's minions, whose ranks includes a mechanical stuffed dinosaur, a gigantic hippie woman, sentient constellations, giant robots shaped like koi flags, and all kinds of nonsensical oddities.
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12Besides the main game, three mini-games - Punch-Ball, Sky Circuit and Tank Battle - are available as well.
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14This game was Sky Think System's last output before it folded at the end of 1997. Nowadays, it's somewhat a collector's item due to obscurity.
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16!! Welcome to Harmful Park!
17* AmusementParkOfDoom: The game is set in one of these, after Dr. Tequila took over the place.
18* AutoScrollingLevel: While regular gameplay averts this, where you're allowed full control of your sky-cycles, the mini-game "Sky Circuit" plays it straight by sending you dashing forward in a narrow canyon on automatic.
19* BANGFlagGun: Dr. Tequila's mecha in his FinalBoss battle will sometimes fire one of these from his guns. Which can ''still'' hurt you.
20* BellyMouth: The giant Emperor boss have a second face in his ''huge'' belly. With eyes in place of nipples and a smiling mouth that tries chomping you down.
21* BigBoosHaunt: One of the stages is set in the park's Haunted House, with plenty of ghost enemies, skeletons who can [[BadWithTheBone fill the screen with bone projectiles]] and even TheGrimReaper.
22* BilingualBonus: The final stage is set in an Oriental-looking castle with banners in the background written in Japanese. One of the banners reads "好色一代", or "The Perverted Generation".
23* BrutishBulls: Bulls on ''{{jetpack}}s'' appears as enemies in the forest area. Don't ask.
24* BulletHell: Despite the game's cutesy-looking aesthetics and silly premise, it can get pretty unforgiving sometimes, with later stages cluttering the screen with bullets. Especially when fighting Dr. Tequila and his huge mecha in the FinalBoss fight.
25* CoversAlwaysLie: If you can deduce this game to be a ShootEmUp based on the cover art, congratulations on being psychic. The game's cover art depicts the title... written in chocolate syrup, on a pancake, on a dinner plate. It tells nothing on what the game is about and doesn't exactly scream "CuteEmUp shooter!" at a glance...
26* CreepyDoll: Sentient stuffed dolls are enemies in the Haunted House level. They look like cute, girly toys... until they open their mouths which takes up most of their faces.
27* DeflectorShields: One of the available power-ups. Made of ''jelly''.
28* DualBoss: The space stage ends with a boss battle against two jellyfish mecha, one above and one below the players.
29* EdibleAmmunition: From jellybeans and gumballs to pies to ice cream...
30* FaceShip: One of the game's MiniBoss, a Boeing CH-47 Chinook choppper with a dog's face as design motif. The projectiles, for some baffling reason, are fired from its rear end.
31* GiantWoman: One of the bosses is a ''huge'' girl in a mini-skirt, tall enough to occupy the entire screen when standing upright where her face remains entirely outside the screen for the duration of the boss battle. Defeating her will have her sitting down, and if you're on Easy mode you find out she's actually quite a {{butterface}} despite having a shapely body (on the other hand, defeat her on Hard mode and she's revealed to be an attractive anime girl).
32* HomingProjectile: The jellybean projectiles, which can home in on the nearest target.
33* HoverBike: Unlike similar CuteEmUp games at the time, this one have you riding weaponized sky-cycles to shoot at stuff.
34* InstrumentOfMurder: One of the mook-variety enemies plays trumpets which can fire projectiles.
35* MechanicalAnimals: You'll be fighting robotic animals as enemies on a regular basis. For example, the theme park's merry-go-rounds have their horses weaponized and will trample you on sight.
36* MonsterWhale: The boss of the tropical island stage, a whale mecha who ''regurgitates'' assorted projectiles at you while rising in and out the water.
37* NotZilla: One of the bosses is an ''inflatable'' Godzilla-esque giant monster, with some mooks stomping on a pump to inflate it when you arrive at the arena. Despite being an oversized balloon it can still take quite some damage before going down.
38* PieInTheFace: We did mention the game has pies as projectiles, right? Which can ''explode''?
39* SpreadShot: A classic power-up in shumps, with this one's allowing your cycles to fire arcs of 7 shots at a time.
40* StingyJack: You fight a gigantic Jack-O-Lantern as one of the bosses.
41* TomboyAndGirlyGirl: Lesca and Lemone appear to fall under this archetype; Lesca has spiky BoyishShortHair and spends the whole game in shirt and slacks while Lemone has long, flowing hair and wears a blouse with short skirt.
42* TropicalIslandAdventure: One of the stages is set at the park's tropical island zone, with its introductory cutscene featuring [[MischiefMakingMonkey a monkey stealing the players' lunch]]. Giving chase on their cycles, the players battles assorted enemies in a jungle-themed environment before leading to the seas where they fight a whale mecha boss.
43* TwinkleInTheSky: The NotZilla boss, as mentioned above, where it's a gigantic balloon being controlled by two mook-grade enemies that you can't harm because they're behind the gigantic boss. But if you destroy the boss and makes it blow up, the two mooks gets caught in the blast and launched to the skies in the background (complete with two twnikling stars!).
44* WaveMotionGun: Collecting an ice-cream bowl power upgrade somehow enlarges your shots until they can cover more than half the screen, and then some more.
45* WeddingSmashers: One of the boss battles is set in a church, where a ''wedding'' is happening in the background while you fight the boss (a gigantic purple heart). You're not doing the crashing though - the bride and groom exchanging their vows are suddenly interrupted by the bride's boyfriend crashing in and the bride running away, and it quickly turns into a MeaningfulBackgroundEvent because the groom's OcularGushers and the many {{Heart Symbol}}s from the bride's smooching with her ex turns into projectiles that ''can hurt you''.

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