Follow TV Tropes

Following

Context VideoGame / GreyHalfLife2

Go To

1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/grey_oldal.jpg]]
2
3''Grey'' is a PsychologicalHorror game created as a mod to Creator/ValveSoftware's popular ''VideoGame/HalfLife2'' video game by Deppresick Team. Grey acts as a total conversion mod to a certain extent, as much of the game's content is new rather than being lifted straight out of ''Half-Life 2'', aside from some sound effects and certain enemy behaviors.
4
5''Grey'' follows the titular protagonist after he wakes up from a strange hallucination he has in the bathroom of a bar he frequents, and his struggle with various supernatural forces he encounters while trying to make his way back home. Along the way he has to use various melee weapons and firearms to defeat the strange monsters that come after him.
6
7''Grey's'' biggest inspirations include ''Franchise/SilentHill'', ''Film/JacobsLadder'', and ''VideoGame/CondemnedCriminalOrigins'', and due to the game's nature as a horror mod for a ''Half-Life'' game, it can even been seen as a companion title to other popular horror mods such as ''VideoGame/CryOfFear'' and ''VideoGame/AfraidOfMonsters''.
8
9Received a CreatorDrivenSuccessor game in the form of ''Remorse: The List''; it was announced October 29th 2015, was greenlit on Steam Greenlight, and spent 7 years languishing in DevelopmentHell before finally [[SavedFromDevelopmentHell releasing on the Steam storefront on April 22nd 2022]].
10
11Unrelated to the [[Manga/{{Grey}} manga of the same name]].
12----
13!!Tropes associated with ''Grey'':
14
15* AbandonedArea: In a couple different varieties, including:
16** AbandonedHospital: The final level of the game takes place in one.
17** AbandonedPlayground: One can be found early into the game around the apartment buildings.
18** GhostCity: After snapping out of his hallucination at the start of the game, Grey finds that not only is the bar empty, but so is the city.
19* AbsurdlyIneffectiveBarricade: The many barricades grey comes across are all wooden, making them easy to smash with a lead pipe.
20* AlienGeometries: The "hallucinations" often display this.
21* AlwaysNight: The entire game takes place over the course of a single night.
22* AwesomeButImpractical: The drill the player gets early on. It acts like a sort of short-range minigun, but considering how fast enemies attack you're better off using it as an EmergencyWeapon.
23* BadBlackBarf: One of the enemies encountered uses this as its main attack.
24* BarrierBustingBlow: Happens during the "asylum" hallucination from an enemy that can't be harmed.
25* BeastWithAHumanFace: One of the enemies encountered is a strange dog-like monster with a disturbing humanoid face.
26* BodyHorror: Many of the enemies encountered look very deformed, including the ones that look nearly human.
27* CobwebJungle: Sort of, some sections of the game will place a cobweb-like black substance in places like vents.
28* ConditionedToAcceptHorror: Later in the game, one of Grey's messages states that the merging between the DarkWorld and real world at various points doesn't bother him anymore.
29* CreepyBasement: The basement of Grey's house leads into a nightmarish asylum, [[AlienGeometries somehow]].
30** The basement of the AbandonedHospital, which is actually the game's last level.
31* CreepyChild: The game's only real "boss" fight is against three of these that look about the same.
32* CreepyDoll: One of the enemy types, a deformed doll that attacks much like the headcrab from ''Half-Life 2''.
33** Grey can also find various creepy dolls as a collectible item throughout the levels, all of which apparently belonged to a girl named "Anita."
34* DarkWorld: What the strange "hallucination" worlds might be.
35* EasyModeMockery: Normal Mode Mockery: Several scares, enemies, and an entire ending are kept from the player until they beat Hard mode.
36* EyelessFace: Some of the humanoid enemy models lack eyes.
37* FreudianExcuse: [[spoiler: Grey's dad killed his sister and nearly killed his mother in a blind fit of insanity after his sister Anita died due to unknown circumstances, and Grey had to be put in an orphanage after his mom died ten years later.]]
38* JumpScare: Used on the very opening logo screen for Deppresick Team. Also used occasionally in the game proper, but not to a heavy extent.
39* NightmareFace: Again, many enemy types have a nightmarish face.
40* NintendoHard: The game's hard mode, which rivals Cry of Fear's Nightmare mode in difficulty. Not only does it change the maps and how the player progresses through them, but several late-game enemies appear way earlier in the game, health and ammunition are much scarcer, and there are several enemies that could kill the player at low-health. And that's all before the player even gets to the mechanics shop.
41** The game itself fits this, too. Enemies take anywhere from 6-12 shots from a handgun (the entire clip) in order to kill and, despite the game telling you on its page that it's better to run from most fights, there's no sprint option.
42* OurGhostsAreDifferent: [[spoiler: Assuming the events of the game really took place in-universe, Grey's mom became a full-on RealityWarper after she died.]]
43* PsychologicalHorror: In the same vein as a few of the game's inspirations (in particular the DarkWorld aspect feels similar to ''Franchise/SilentHill'' and ''VideoGame/CondemnedCriminalOrigins'').
44* ScareChord: Used on some of the jump scares.
45* ScoringPoints: At the end of the game (after the 1.1 update) you are given a score based on how well you did. Unlike ''VideoGame/CryOfFear'', however, there's no point to getting a high score (at least on Normal mode).
46* ShoutOut: At one point it's possible to find a room full of wooden barrels with graffiti on the wall reading "BARRELS!!!" This is a reference to LetsPlay/PewDiePie, a popular Lets Player known for often shouting at barrels whenever they show up in a video game.
47* SurrealHorror: One of the main features of this game, especially whenever Grey starts hallucinating.

Top