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4[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shredders_revenge1.png]]
5 [[caption-width-right:350:[[WesternAnimation/TeenageMutantNinjaTurtles1987 These turtle boys are back]] and ain't cuttin' Shredder slack!]]
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7
8-> '''Raphael''': So what now, fearless leader?\
9'''Leonardo''': Turtles, let's get our shells in gear!\
10'''Michelangelo''': Mondo notion, dude!\
11'''Donatello''': Well, what are we waiting for?\
12'''All Turtles''': '''''Let's kick some shell!'''''
13
14''Franchise/TeenageMutantNinjaTurtles: Shredder's Revenge'' is a BeatEmUp game developed by Creator/TributeGames (''VideoGame/PanzerPaladin'', ''VideoGame/MercenaryKings''), published by Dotemu (''VideoGame/StreetsOfRage4'', ''[[VideoGame/MetalSlug Metal Slug Tactics]]''), and created by the team who worked on ''VideoGame/ScottPilgrimVsTheWorldTheGame'' and the Platform/GameBoyAdvance tie-in for ''VideoGame/{{TMNT}}''. It is based on the [[WesternAnimation/TeenageMutantNinjaTurtles1987 1987 cartoon]], and was released for PC, Platform/PlayStation4, Platform/XboxOne, and Platform/NintendoSwitch on June 16, 2022 followed with mobile ports released on January 12, 2023 via {{Creator/Netflix}} subscription.
15
16Bebop and Rocksteady have stolen some "gnarly devices" from Channel 6 News in order to reassemble Krang's robot body for his and Shredder's latest evil plot -- capturing the Art/StatueOfLiberty ([[VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime again]]). Naturally, this causes the Teenage Mutant Ninja Turtles to get their shells in gear and storm the streets of New York City, the Technodrome, Dimension X, and beyond to stop Shredder from succeeding in his evil plan. Playable characters include the four Turtles (Leonardo, Donatello, Raphael, and Michelangelo), April O'Neil, and Master Splinter, along with Casey Jones as an unlockable character.
17
18The game is intended to harken back to the classic side-scrolling brawlers from Creator/{{Konami}}, specifically the [[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame original arcade game]] and the various versions of ''[[VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime Turtles in Time]]'', and even [[{{Retraux}} looks the part]]. [[CoOpMultiplayer Up to six players]] locally and online[[labelnote:*]]The [=PlayStation=] 4 version is limited to four players when playing locally[[/labelnote]] can join in, and the attack options for each character have been considerably upgraded. There are two main gameplay modes: Arcade Mode is a linear experience that challenges players to clear the game on one "credit", while Story Mode gives players unlimited lives and adds a world map, an RPG-like experience leveling system, and {{collection sidequest}}s that have additional rewards.
19
20The soundtrack is composed by Tee Lopes, best known for the soundtrack of ''VideoGame/SonicMania'', with contributions by other fellow musicians, including [[Music/GaMetal Jonny Atma]], Music/MegaRan, Music/MikePatton, and the Music/WuTangClan's Ghostface Killah and Raekwon. In addition to a digital release, the soundtrack was also made available [[https://kidkatana.com/ physically on vinyl and CD]] day-and-date with the game.
21
22A {{DLC}} pack called "Dimension Shellshock" was released on August 31, 2023. It includes two new playable characters in [[ComicBook/UsagiYojimbo Miyamoto Usagi]] and Karai, a [[EndlessGame Survival Mode]], and alternate {{palette swap}}s for the playable characters.
23----
24!!Gnarly Tropes:
25* AbnormalAmmo:
26** The red Foot Soldiers use crossbows loaded with toilet plungers.
27** Dimension Shellshock DLC features light orange Foot Soldiers that use crossbows loaded with cartoony missiles.
28* AbsurdlySpaciousSewer: Episode 5, King of the Spill, takes place in the NYC sewers, where the Turtles confront Rat King. It's played with in that the level starts off with the actual New York subway system, which is realistically represented, and then continues into the unrealistically large sewers expected from the cartoon.
29* AdaptationalAttractiveness:
30** While calling him attractive is a stretch, Slash's facial features are less dopey and more serious than in the cartoon, most notably replacing his buck teeth with fangs, and his spikier shell takes inspiration from his original action figure and ''ComicBook/TeenageMutantNinjaTurtlesAdventures'' incarnation.
31** The Punk Frogs look much more like the Turtles themselves here, whereas they originally had more frog-like heads and bulging, sunken eyes.
32* AdaptationalBadass:
33** April in the original 1980's cartoon was almost always a DamselInDistress and TheLoad. This time, like her later animated incarnations, she [[ActionGirl hits just as hard as the Turtles do]]. To the point that she can not only go up against the Triceratons, but also stand toe-to-toe with ''the Shredder'' [[spoiler:(both normal ''and'' mutagen-enhanced)]]!
34** The Turtles themselves can count, when it comes to dealing with the Triceratons. In the cartoon, the Turtles were so hopelessly outmatched that they had to trick the Triceratons into leaving Earth. Here, they can beat them up badly and force them to ''flee'' the planet.
35** In this game, Splinter is immune to the Rat King's power of control over the sewer rats. Doubles as PragmaticAdaptation, considering Splinter's been PromotedToPlayable.
36** Downplayed with Usagi. While he has always been a capable fighter, Usagi was unable to defeat Shredder in the older cartoon since the latter resorted to cheating. This time around, both opponents can fight on equal terms, with no tricks involved - aside from a DoppelgangerAttack on Shredder's part, [[spoiler:or his Mutagen-empowered Super Shredder state]].
37** Compared to her prior animated incarnations, Karai underwent through a massive upgrade: her ninjutsu skills are augmented with supernatural powers. She can call down lightning on her enemies, summon shadow duplicates as part of her Super Attack, as well as levitate in the air.
38** [[spoiler:While not a borderline InvincibleVillain like his 2012 series counterpart, Super Shredder has still received a ''major'' upgrade compared to his debut. In addition to his previous ''superpowers'', such as [[PowerFloats levitation]] and [[PlayingWithFire wielding]] TechnicolorFire, he is [[NoSell impervious to most damage]].]]
39* AdaptationalCurves:
40** The Turtles themselves are more muscular than the original cartoon's designs, especially in promo art. The proportions are actually closer to their [[WesternAnimation/TeenageMutantNinjaTurtles2003 2003]] versions.
41** April's sprites have a more shapely figure than her more modest cartoon design -- she has occasional bouncing on her chest and a more defined rear.
42** Rocksteady is both more muscular and has a bigger gut than his cartoon self.
43** Karai has an ''extremely'' shapely rear end in this adaptation, which gets prominently shown off in her victory pose.
44* AdaptationalHeroism: Karai's portrayal for ''Dimension Shellshock'' is based on her 2003 version, which was one of the darkest and most villainous versions of the character (with her HeelFaceTurn not happening until the GrandFinale [[WesternAnimation/TurtlesForever movie]]). Here, despite looking sinister in some of her animations [[spoiler:and even leading her own Foot Clan at the end of the main campaign]], she's a straight up hero and ally to the Turtles.
45* AdaptationalNiceGuy:
46** Downplayed with Casey. In the cartoon he was only on neutral terms with the Turtles and their allies, as long as they were able to curb his paranoid tendencies. Here, he has little issue doing team-up maneuvers with them, and he's shown willingly eating pizza with them during the party in the ending.
47** Karai is outright shown high-fiving the Turtles and acting like one of the team.
48* AdaptationalSuperpowerChange: Karai seems to have mystical powers which she demonstrates in her super moves, taunt, and victory pose (the latter two by [[PowerFloats floating]] with crackling purple electricity and glowing eyes), whereas most incarnations of Karai are generally just [[BadassNormal very skilled fighters]].
49* AdaptationalVillainy:
50** Just like in ''Turtles in Time'', Metalhead serves as a boss here even though he normally helps the Turtles. Unlike that game, where it's not clear why he's working with the Foot Clan, [[JustifiedTrope it's made clear here]] that [[BrainwashedAndCrazy he has been reprogrammed.]] Beating him knocks some sense back into him, thankfully.
51** Mutagen Man makes a cameo in what appears to be a [[BadFuture razed alternate timeline]] in Survival mode, teaming up with Anthrax to threaten Mona Lisa, Carter, Irma, and Zack. Mutagen Man in the 1987 cartoon was only a villain due to being manipulated by the Shredder, and quickly [[HeelFaceTurn switched sides]] when Shredder betrayed him.
52* AdaptationalWeaponSwap: Downplayed. Karai wields a sword in most adaptations, and it's present here, but due to this game [[CompositeCharacter borrowing]] from her ''Tournament Fighters'' moveset, she largely fights hand-to-hand, and reserves using her sword and two other weapons for more situational attacks; her sword is used for an aerial strike, a kusarigama for her charged attack, and a steel claw for an "X"-shaped strike akin to one of Shredder's attacks (the latter referencing her stint as the Shredder in the 2003 cartoon).
53* AdaptationDyeJob:
54** In the cartoon and video games, the Pizza Monsters were basically just ''Franchise/{{Alien}}''[='s=] Xenomorphs, but with eyes and a yellow paint-job. The ones encountered in the game are noticeably smaller and have distinctively different designs that, while closely resembling the original design, aren't obvious {{Xenomorph Xerox}}es. Notably, these Pizza Monsters actually live up to their name by essentially being sentient, gooey masses of melted cheese and pizza toppings.
55** Karai's outfit is a mild case, being based upon her 2003 counterpart, but her default palette switches the dark gray out for dark purple, likely to retain consistency with that being the 1987 Foot Clan's dominant color scheme. Her sash is also red like her headband rather than gray.
56* AdaptationPersonalityChange:
57** Leonardo and Donatello, like most of the other video games based on the original cartoon, are far more serious here than in the show. Raphael goes a step further, as he behaves more like his [[Film/TeenageMutantNinjaTurtles1990 film]] and [[WesternAnimation/TeenageMutantNinjaTurtles2003 2003]] selves than the original cartoon, and even his HUD icon is scowling. Michelangelo, to a lesser extent, tends to be always smirking rather than having his bright and cheery smile.
58** From what little is shown of his personality, Casey Jones takes cues from his later, straighter incarnations -- as opposed to the 1987 series, which followed the Mirage comics' example of making him a paranoid vigilante lunatic whose bizarre nature was played for laughs. Notably, he doesn't have the "Filthy Harry" accent here, marking him as a bit more mentally stable.
59** Usagi was depicted as overtly emotional in the 1987 cartoon. In this case, he is consistently stoic and in control of his emotions, which is more in line with how he acts in [[ComicBook/UsagiYojimbo his original comic book series]] and later crossovers with the Turtles.
60** Karai's expressions noticeably feature her smiling often, her introductory image showing her with a cocky smirk, whereas in the 2003 series (which the game's design borrows from), she was generally serious and rarely smiled.
61* AffirmativeActionGirl: In the base game, April was [[TheSmurfettePrinciple the only female playable character]]; ''Dimension Shellshock'' adds Karai.
62* AfterTheEnd: One area in ''Dimension Shellshock''[='=]s Survival Mode, Dark Tomorrow, is set in a parallel universe that shows New York City in ruins, as a potential outcome to Shredder and Krang succeeding with their plans.
63* AggressivePlayIncentive: Fitting her aggressive personality, Karai's mechanics encourage an aggressive playstyle -- building up a combo builds a charge that gradually buffs her movement speed, allowing her to more easily follow up on combos. At full charge, it reduces the length of her taunt, making it the fastest in the game and allowing her to easily unleash Super Attacks. The charge goes away if she doesn't attack for a while or if she gets hit, but attacking again before it fully goes away will bring it back up to a slight charge.
64* AirborneMook: [[AttackDrone Tubular Transports]] and Foot Clan soldiers in HoverBike-like contraptions serve as the flying enemies in this game, the latter being more durable than the former.
65* AllAsiansWearConicalStrawHats: Maybe not all of them, but Usagi dons one for his victory pose. [[{{Hammerspace}} Where he was keeping it probably isn't worth asking]].
66* AllTheWorldsAreAStage: The second-to-last level in Episode 15 re-introduces enemies that were encountered only in previous stages -- Knuckleheads from Episode 6, Mouser Model [=3s=] from Episode 10, Triceratons from Episode 11, the Technodrome's hanging turret guns from Episode 13, and Pizza Monsters from Episode 14.
67* AmbidextrousSprite:
68** The characters change which hand they carry their weapons in when they turn around -- most obviously with Mikey's nunchaku, April's microphone, and Splinter's cane. Justified, as their turning animations actually show them switching their weapons between hands.
69** The most notable are the cars in Episode 10, where the steering wheels suddenly switch to RHD, as opposed to the correct positioning in Episode 2 & 3.
70* AmusementPark: Episode 9, "Crisis on Coney Island!", takes place at the eponymous amusement park, where the turtles pass by old-timey carnival games staffed by Foot Soldiers before confronting Leatherhead.
71* AmusingInjuries: Characters can get [[XRaySparks zapped]], [[HarmlessFreezing frozen]], [[SquashedFlat flattened]], [[RakeTake smacked by a loose floorboard]], and so on.
72* AnimalStampede: Groundchuck and Dirtbag's level, Rumble in the Zoo, has the player trying to survive a stampede of animals released from the zoo.
73* AnimatedCreditsOpening: The game starts out with an animated sequence set to a remix of the original cartoon theme - sung by Music/MikePatton [[https://www.instagram.com/p/CMPssQFgP0E/?utm_source=ig_embed&ig_rid=895b0fc0-ebb9-4da9-8ba9-cfa89e07b457 of all people!]]
74* AntiAir:
75** Pressing the jump and attack buttons simultaneously makes your character do a Shoryuken-style jumping attack with invulnerability frames, which naturally works well in this regard.
76** While most enemies are perfectly safe to approach with divekicks, the standard purple Foot soldiers and all of the Triceratons are more than happy to counter you with uppercuts and horn stabs if you test them.
77* AntiFrustrationFeatures:
78** Super Attacks use a separate energy bar, instead of removing a small slice of health.
79** Two new additions help the game flow more easily than its predecessors -- a dodge maneuver lets you escape being trapped into enemy attacks, and the taunt button lets you fill up your energy bar in slower moments.
80** Because of the dodge mechanic and the lack of need to quarter-munch like the arcade games, enemies fight more fair than past games in the series, removing unavoidable cheap hits and random boss patterns. A skilled player can get through a stage unharmed with well-timed barrages and evasions, to the point multiple stages in Story mode have a challenge to clear the level without taking a hit.
81** In the older games, pizzas would only heal one player, leading to fights to grab them. Here, Party Pizzas will appear in multiplayer levels to act as full heals for every player. Some pizzas still only heal one player to keep that nostalgic in-fighting, and the [[AutoScrollingLevel Cheapskate levels]] don't have Party Pizzas at all.
82** A player cannot pick up a pizza if they are at full health.
83** The revival mechanic in multiplayer. Teammates have 10 seconds to approach their downed ally and hold the button to heal the player. If the time runs out, the player loses a life; during a boss fight, if a boss is defeated while a player is still in a revival state, the player will keep their life.
84** The health sharing mechanic in multiplayer. Ideally, you coordinate with your teammates, transfer most of your health to them, and then grab the pizza.
85** During the Chrome Dome boss fight, if the player is struggling to get a clean Foot Clan throw to the boss a la ''Turtles in Time'', or not even realizing they have to, an exploding barrel will appear; setting it off will draw Chrome Dome back to the playfield.
86** The Custom Game menu added in the December 22, 2022 update has a Free Game setting that turns off game overs, allowing new players to complete the game at their leisure.
87** For Survival Mode, playable versions of bosses (Bebop, Rocksteady and Shredder) gain an additional ([[GlassCannon although much shorter]]) health bar on top of main HP that regular characters have. It's very crucial when it comes to preserving the small amount of HP left in hopes of getting the Pizza pick-up for a full restore.
88** The crystal shards never disappear in Survival Mode. Whichever shards that were not immediately picked up automatically add to the score before the next round starts.
89** After a playable character levels up to 5 in Survival Mode, "Dimension Skip" is unlocked for that character, which allows you to skip to a specific wave with full health and lives, which is helpful in unlocking the crystals for the unlockable palettes or simply if you want to fight the mode's final boss without having to go through the whole gauntlet (though you'll still have to go through the Dark Tomorrow).
90* {{Animesque}}: Partial example; the animated intro and promotional artwork are closer to the show's style, but the in-game graphics give a distinctive [[GraphicsInducedSuperDeformed chibi-esque]] look to the cast, fitting for the Creator/{{Konami}} games that inspired it. The animations make use of several manga visual effects, such as BlankWhiteEyes and SwordLines. April and Karai even get a LuminescentBlush when they're grabbed by a Mouser or Rat.
91* ArrangeMode: The Custom Game option added in the December 2022 update lets you play through Arcade Mode with adjusted rules, represented by DIP switches, which can be mixed and matched to make the game easier or harder. Examples include "Dopplegangers" (multiple players can use the same character), "Old-School Super" (super moves take off health rather than their dedicated bar, like in ''Turtles in Time''), and "Blasting Baddies" (enemies [[MadeOfExplodium explode]] upon defeat).
92* AscendedExtra:
93** April and Splinter were merely [=NPCs=] in the original Konami games. Here, they are playable.
94** In stark contrast to most of the franchise, the Casey Jones of the 1987 cartoon was a ''very'' minor character that only appeared in five episodes of the show and two of Konami's video games.[[note]]Technically four, if one were to count each version of ''VideoGame/TeenageMutantNinjaTurtlesTournamentFighters'' as its own separate game.[[/note]] It's largely thanks to the popularity of the character as a whole that he's playable here.
95** The Turtle Tenderizer, a Foot Clan vehicle based on an unproduced toy that otherwise only appeared for a few sections in ''VideoGame/TeenageMutantNinjaTurtlesTheManhattanProject'', gets a fully dedicated boss fight in Episode 3.
96** Baxter Stockman was simply yet another boss in most of the Konami games. This time around, he actually plays a major role in the plot, since he's the one responsible for reassembling Krang's robot body. In gameplay terms, he's encountered pretty late and has a rather elaborate boss fight.
97** The Neutrinos showed up as [=NPCs=] for a CollectionSidequest in the base game, but otherwise had almost no impact on the narrative. In the ''Dimension Shellshock'' DLC's Survival mode, they kick off the plot by crashing the Turtles' latest pizza party, to recruit them into saving [[TheMultiverse the multiverse]] from Shredder.
98** Karai never even ''appeared'' in the original '87 series, though she was a final boss character in both 16-bit versions of ''VideoGame/TeenageMutantNinjaTurtlesTournamentFighters''. Her prominence in almost every adaptation after the 2003 cartoon meant that she became the second character added in the ''Dimension Shellshock'' DLC.
99* AscendedMeme: The achievement for earning a 250-hit combo is called "Cowabunga It Is" and features a picture of Michelangelo, referencing [[https://knowyourmeme.com/memes/michelangelo-open-mouthed-stare-reaction an infamous image macro.]]
100* AsteroidsMonster: One of the new enemies introduced is the Mouser Model 3, a humanoid robotic enemy with Mousers for hands. When it's destroyed, the hands break off into individual Mousers.
101* AuthorAppeal:
102** Besides the fact that April, Splinter and Casey are fan favorites and established staples in the franchise overall, the Tribute Games staff noted in interviews that they personally wanted them to be playable in the game.
103** The Tribute Games president Jean-François Major once admitted that he liked Krang and Rocksteady the most among the '87 rogues gallery. Unsurprisingly, Rocksteady shows up often alongside his partner Bebop in the first seven Episodes, while Krang's robot body is a major focus of the plot. [[spoiler:What's more, Krang is the only villain to [[KarmaHoudini make a clean getaway by the game's end]], suggesting that he'll be back in a follow-up story.]] The ''Dimension Shellshock'' DLC would also make Rocksteady playable as a limited perk for its new mode.
104** Anton Corazza, one of the game's musical guests and the vocalist for "Mutants over Broadway!", is a dedicated fan of Jazz music. This is reflected in the lyric "We play 'em faster than bebop, Gillespie with the technique", which references the famous trumpetist [[https://en.wikipedia.org/wiki/Dizzy_Gillespie Dizzy Gillespie]], the father of bebop as a sub-genre of jazz.
105** Yannick Belzil, Tribute Games' narrative designer, has an outspoken fondness for [[ActionGirl Action Girls]]. This most likely was a factor in the overall decision to promote April as a playable character, and also added Karai for the DLC.
106* AutoScrollingLevel: Like in ''Turtles in Time'', some levels have the Turtles riding on Cheapskates, their flying skateboards. They pop up in Episode 3, Episode 8, and the first part of Episode 14.
107* BadassInDistress: Following the defeat of the Turtle Tenderizer in Episode 3, Bebop, Rocksteady, and Krang's head end up being kidnapped by Groundchuck and Dirtbag shortly after the truck crashes outside the Central Park Zoo.
108* BadFuture: The "Dark Tomorrow" dimension in Survival mode takes place in a ruined future where the Foot Clan rules New York City. The Statue of Liberty can be seen in ruins within the dimension's background.
109* BatOutOfHell: Wingnut, an alien bat from the planet Flagenon. While he's an ally to the Turtles in the toyline and Archie comics, in the episode he appeared in he and his partner Screwloose were evil, which holds true in the game. Screwloose is missing, though.
110* BeatTheCurseOutOfHim: Beating the [[BrainwashedAndCrazy reprogrammed Metalhead]] restores his programming to normal. If [[GadgeteerGenius Donatello]] is in play, he even lampshades it as soon as the fight starts:
111-->'''Donatello:''' Don't worry, Metalhead, I'll fix you!
112* BigApplesauce: Episode 2 is called Big Apple, 3 PM, and takes place on the streets of New York, where the Turtles make their way to a scrapyard to fight Rocksteady. [[spoiler:The final battle against Super Shredder takes place on the streets of New York at 3 AM.]]
113* BizarreTasteInFood: In the intro to Survival mode, Karai rejects the offer of pizza. [[spoiler:The ending, however, depicts her eating the unusual pizza from other dimensions, such as one with tentacles and an eyeball on it.]]
114* BoastfulRap: "We Ain't Came to Lose" starts the first verse with Shredder dissing the Turtles and declaring how he's going to thrash them. The second verse gives the Turtles the chance to do the same to Shredder.
115* BodyHorror: [[spoiler: Applied to [[FinalBoss Super Shredder]]. Thanks to the mutagen, he's able to warp his own body by virtue of making himself larger. Also, when you consider how his costume is altered by the mutagen, and with how the spikes on his shoulders bulge and warp along with his muscles, it gives the impression that his costume has ''become a part of his body.'']]
116* BossBanter: Each boss battle is generally preceded by the boss(es) [[PreAssKickingOneLiner making a bold declaration]] and succeeded by vocally expressing their pain upon defeat.
117* BossSubtitles: Each of the bosses get a personalized introduction before you fight them.
118** '''Bebop:''' ''Bad News Boar!''
119** '''Rocksteady:''' ''Rampage-Relishin’ Rhino!'' [[note]]An unused version found in game's files gives him another one: ''Knows where the Ouchies Lay''.[[/note]]
120** '''Turtle Tenderizer:''' ''Turtle-Trashing Monster Truck!''
121** '''Groundchuck & Dirtbag:''' ''Pardners in Trouble!''
122** '''Rat King:''' ''Rumblin’ Rodent Regent!''
123** '''Tempestra:''' ''The Dame of Games!''
124** '''Bebop & Rocksteady:''' ''Best of Pals, Worst of Your Problems!''
125** '''Wingnut:''' ''Planet Flagenon’s Flappiest Fighter!''
126** '''Leatherhead:''' ''Sultan of the Swamp, Ready to CHOMP!''
127** '''Metalhead:''' ''Reprogrammed Techno-Terrapin!''
128** '''Captain Zorax:''' ''The Triceraton Terror!''
129** '''Baxter Stockman:''' ''Mutated Mad Flyentist!''
130** '''General Traag:''' ''General of the Granite Grunts!''
131** '''Chrome Dome:''' ''Metallic Master of the [=TechnoDrome=]!''
132** '''Slash:''' ''Twisted Turtle from Dimension X!''
133** '''Krang:''' ''The Burbling Brain from Beyond!''
134** '''Shredder:''' ''Ready for Revenge!''
135** [[spoiler:'''Statue of Tyranny:''' ''Liberty No More!'']]
136** [[spoiler:'''Super Shredder:''' ''Raging for Revenge!'']][[note]]He earns the second subtitle for Survival Mode: ''Shard-Stealin' Master Of the Void!''[[/note]]
137* BossOnlyLevel: Episode 16, [[spoiler:Wrath of the Lady]], consists solely of fighting [[spoiler:the Statue of Tyranny and Super Shredder back-to-back]] with no extra side-scrolling segments.
138* BossVulnerability: Most bosses are the "always vulnerable" sort, with a few exceptions:
139** Dirtbag can't be harmed when he's fully underground but is vulnerable otherwise.
140** Rat King is invincible when he's summoning his SwarmOfRats -- he jumps into the background to do this.
141** Tempestra is only vulnerable when the digital clones of Tokka and Rahzar are not on the field. She's invulnerable otherwise.
142** Metalhead is normally always vulnerable -- until the missile rain where he puts up a forcefield. The players either have to wait this one out, or hit the missile that didn't explode right beside this forcefield.
143** Baxter Stockman can't be attacked when he's activating his laser traps. Players have to wait it out until the attack stops.
144** Chrome Dome is another "wait-them-out" sort, but he's immune to ''all'' damage until the player temporarily shorts him out in his foreground phase by either throwing a Foot Soldier at him, or by exploding a barrel that appears after a few Foot Soldiers are defeated.
145** [[spoiler:The main game's Super Shredder battle is analogous to Chrome Dome: he only becomes tired out and temporarily vulnerable after he uses the green forcefield attack that warps his body, or when his shadow clones are neutralized from each corner of the arena. However, he is fully vulnerable at all times during his battle in Survival Mode, though he makes up for this by being harder to hit]].
146* BrainwashedAndCrazy: Metalhead is reprogrammed by Shredder to fight the turtles. You restore his original programming by [[BeatTheCurseOutOfHim beating him up]].
147* BreakingOldTrends: This is the very first '87 ''TMNT'' licensed game to feature Usagi as a playable character. What makes his case stand out is that his crossovers with the Turtles were strictly done outside of video games, with the only exception prior to this game being ''VideoGame/TeenageMutantNinjaTurtles2BattleNexus'' in 2004.
148* BroadStrokes: The game is described to take place in an "idealized" continuity by the developers, due to much of the 1987 cartoon having very loose serialization, with the back half of the game [[spoiler:revealing it to in fact be a [[StealthSequel continuation]] of Season 10, due to the dilapidated Technodrome from that season making an appearance, but the game's overall tone leans toward the earlier seasons]]. It also contains elements of the older video games that weren't in the show itself, such as the Rat King having a crashed Footski from the SNES ''Turtles in Time'', as well as the Foot Clan stealing the Statue of Liberty for their evil plot from the same game. The trope is also in effect for Usagi and Karai, the former whose name and personality are based more closely off of his comics, and the latter who was never formally introduced in the 1987 cartoon's continuity, but the game acts as if [[RememberTheNewGuy she was otherwise always present]].
149* BrutishBulls: Groundchuck, a mutant cyborg bull. Naturally one of his attacks is [[FoeTossingCharge charging around the arena bulldozing anyone in his path]], including his ally Dirtbag if he's in the way.
150* TheCameo:
151** Vernon appears in the opening level, where he's acting as Bebop's cameraman. He's taken further into the stage every time the Turtles find them. Tiffany is also among the Channel 6 employees running out of the building at the start of the level.
152** During the fight with Tempestra, she summons digital clones of Tokka and Rahzar to put more distance between her and the team.
153** During the fight with Leatherhead at the amusement park, the Punk Frogs are riding a roller coaster nearby. They even start dropping barrels or pizza to help the Turtles.
154** Survival mode raises the amount of cameos significantly, bringing in characters from the toyline and ''ComicBook/TeenageMutantNinjaTurtlesAdventures'' in addition to the cartoon. Specific examples include:
155*** ''Mirage'' -- Mondo Gecko, Halfcourt, Jagwar, Ray Fillet, and Dreadmon.
156*** ''Edo'' -- Ninjara, Chien Khan, Al-falqa, Warrior Dragon (a.k.a. Hothead), and Hamato Koji.
157*** ''Omnichannel 6'' -- Cudley the Cowlick, Kerma, Armaggon, and Fugitoid.
158*** ''8-bit Battleground'' -- Tattoo, Scumbug, Ace Duck, Screwloose, Pizzaface, and The Uncanny Trio (Nocturno, Hallowcat and Nevermore).
159*** ''Dark Tomorrow'' -- Mutagen Man, Antrax, Mona Lisa, Carter, and Zack (a.k.a. "The Fifth Turtle").
160* CartoonBomb: One of the Foot Clan enemy types throws dark grey sphered with a wick and a Foot Clan symbol.
161* CirclingBirdies: Most of the bosses are left seeing stars after their defeat. The heroes suffer this as well if they get caught in Rahzar's bad breath cloud, or if their health is reduced to zero while playing in multiplayer.
162* ClimaxBoss:
163** The fights with Tempestra in Episode 6 and Metalhead in Episode 10 start with Shredder showing up to activate them, and end with the villains obtaining one of Krang's body parts: Tempestra's arcade machine contains the torso, and the machine that reprogrammed Metalhead contains the legs.
164** The battle against Baxter Stockman in Episode 12. He's the one in charge of reassembling Krang's body parts and is the last boss the Turtles face on Earth [[spoiler:(besides [[FinalBoss the Statue of Tyranny and Super Shredder]])]] before they head to Dimension X for the finale.
165* ClippedWingAngel: A minor case for [[spoiler:Super Shredder's powered-up form at the end of Survival mode. While he has more attacks than before, in particular using GoodOldFisticuffs if you get too close to him, he's also fully vulnerable at all times, making it much easier to whale on him than the main game's encounter. This is likely to accommodate for the fact that you'll be fighting him multiple times if you choose to keep repeating Survival mode.]]
166* CollectionSidequest: The [=NPCs=] you rescue during episodes each want you to find things for them.
167** Burne wants classic headlines he wrote in the past.
168** Irma wants her secret diaries returned.
169** The Punk Frogs want disgusting bugs to eat.
170** Vernon wants VHS tapes; he says they're "filled with important reporting".
171** The Neutrinos want crystal shards to power their hover car.
172* ColorCodedForYourConvenience:
173** The various Foot Clan enemies wear different-colored clothing depending on what attacks they will use against players. For two early game examples, classic purple ninjas only use basic punches and flying kicks, while yellow ones will throw tire irons in a boomerang fashion.
174** The colors of collectible crystal shards for Survival Mode are used to define the dimensions they originate from: silver for Mirage, green for Edo, golden for 8-bit Battleground, blue for Omnichannel 6, and purple for Dark Tomorrow. [[spoiler: The red crystals can only be gained by successfully defeating Super Shredder in The Void.]]
175* ColorCodedMultiplayer: Each character has a specific color they're associated with in trailers and gameplay. Obviously, the Turtles themselves have their signature mask colors (Leonardo is blue, Donatello is purple, Raphael is red, Michelangelo is orange), April is yellow, Splinter is magenta, and Casey is cyan. ''Dimension Shellshock'' adds light blue for Usagi and dark purple for Karai.
176* TheComicallySerious: Karai is portrayed as taking the threat of Shredder the most seriously and constantly makes a big deal out of honor and duty. Despite this, she is just as susceptible to the slapstick damage as everyone else is.
177* CombinationAttack: Two players can combine to use special moves for more damage. For example, one player can roll into a ball to be launched by another player, and both players can squash an enemy using their AssKicksYou attack.
178* CompanyCrossReferences: One of the arcade games in Episode 6 is ''VideoGame/PanzerPaladin'', which was another game by Tribute Games.
179* CompetitiveBalance: Each of the characters has a unique set of stats (Range, Speed, and Power) that affects how they play:
180** '''Leonardo:''' [[JackOfAllStats Medium Range, Medium Speed, Medium Power]]
181** '''Donatello:''' [[LongRangeFighter High Range, Low Speed, Medium Power]]
182** '''Raphael:''' [[CloseRangeCombatant Low Range, Medium Speed, High Power]]
183** '''Michelangelo:''' [[HitAndRunTactics Low Range, High Speed, Medium Power]]
184** '''April O'Neil:''' [[FragileSpeedster Medium Range, High Speed, Low Power]]
185** '''Splinter:''' [[MightyGlacier Medium Range, Low Speed, High Power]]
186** '''Casey Jones:''' [[LightningBruiser High Range, Medium Speed, Medium Power]]
187** '''Miyamoto Usagi:''' [[MechanicallyUnusualFighter Medium Range, High Speed, Medium Power]]
188** '''Karai''': [[AggressivePlayIncentive Medium Range, Medium Speed, High Power]]
189* CompositeCharacter:
190** While Raphael is still his usual jokey self as seen in the '87 cartoon, his aggressive fighting style and combat-ready demeanor take more from his serious incarnations in most other ''TMNT'' series, including the original Mirage comic. His own voice actor Creator/RobPaulsen even gets to deliver a few lines that show his rougher edges.
191** While Usagi appeared in the 1987 series under the name "Usagi Yojimbo" (which he was also called in this game's marketing), his depiction here is [[TruerToTheText much closer to his comic book counterpart]]; he is properly referred to as Miyamoto Usagi, and he has his original stoic personality rather than the overly-emotional portrayal seen in the 1987 cartoon. He's also voiced by Yuki Matsuzaki, who voiced him in the [[WesternAnimation/TeenageMutantNinjaTurtles2012 2012 series]] and ''WesternAnimation/SamuraiRabbitTheUsagiChronicles''.
192** Some of Shredder's attacks incorporate lightning, similar to Karai from ''VideoGame/TeenageMutantNinjaTurtlesTournamentFighters'', with one of his attacks from his playable variant in Survival Mode resembling her Dark Thunder super move, being a short-ranged attack that covers him and some of the field in lightning. Coming full circle, some of Karai's attacks resemble Shredder's in this game.
193** Karai uses her 2003 series design (sans the three-pronged Foot Clan insignia), but shares her combat stance and some moves with her SNES ''VideoGame/TeenageMutantNinjaTurtlesTournamentFighters'' self, such as her air attack where she rapidly punches downward[[note]]One of her [[PaletteSwap alternate skins]] gives her an orange and purple color palette resembling her incarnation from said game[[/note]], and her more relaxed, playful personality with her 2012 series counterpart.
194* ConspicuousElectricObstacle: Second half of episode Technodrome has wall-emitted electric bolt emitters that fire at regular intervals.
195* ConspicuouslyLightPatch: In addition to the normal version where interactive / destructible objects are given darker lines and more dynamic colors, level art is done in a softer palette that evokes the painted backgrounds of the animated series.
196* ConservationOfNinjutsu: Four terrapin brothers, a news reporter, a wise rat sensei, a masked vigilante, a rabbit ronin, and a vengeful kunoichi are going up against hundreds of Foot Soldiers, robots of many shapes and sizes, an invasion force of Triceratons, a contingent of Stone Warriors, and occasional Pizza Monsters.
197* ConsoleCameo: Donatello plays with a classic gray Platform/GameBoy in his taunt animation, and the Foot Soldiers can occasionally be seen playing them too.
198* CounterAttack: Attacks can be parried and countered using the new dodge mechanic.
199* CrateExpectations: Often there are crates with a foot clan symbol in the middle of the stage. Said crates often contain useful items.
200* CrosshairAware: Hazards and attacks that quickly appear offscreen are often indicated by warning sign or a crosshair.
201* CrystalPrison: In Survival mode, the heroes can become temporarily trapped in crystal from being hit by certain attacks. It's effectively a PaletteSwap of the freezing turrets from Episode 12 in the main game.
202* CurseOfTheAncients: Groundchuck belts out one upon defeat, as befitting his [[DeepSouth cultural lingo]].
203-->'''Groundchuck:''' Dadgummit!
204* CycleOfHurting: Downplayed. Any enemies that grab with a rope or bite will gradually drain the player character's health unless they're manually shaken off. Getting frozen by a turret in Episode 12 or trapped in a crystal in Survival mode also has the same effect.
205* DamselOutOfDistress: April and Splinter are playable characters from the very start of the game. Notably, whenever they appeared in games they usually did nothing or need to be rescued, especially in the other games based on the original TV series.
206* DecoyLeader: At the end of Episode 13, you run into a silhouette that ''looks'' to be Shredder with his signature purple cape, until it turns around to reveal Chrome Dome, who [[TheCoatsAreOff tosses the cape away]] before fighting you.
207* DelayedCausality: Donatello and Usagi both have a unique property to their flying super, where any Foot Soldiers caught within will be stunned and then take damage a few moments later. This extends the combo meter, but doesn't actually deal any additional damage.
208* DeliberatelyMonochrome: The Mirage dimension in the ''Dimension Shellshock'' DLC's Survival mode is entirely in black-and-white, just like the comics it was inspired by. All of the playable characters can unlock costumes that emulate this look as well, with the only thing remaining in color being the turtles' masks.
209* DenserAndWackier: On two levels:
210** While the older licensed games had their fair share of comedic elements (albeit mostly limited to the Turtles' AmusingInjuries), they were otherwise strait-laced action games. This game puts the comedy elements to the forefront by usually having at least one humorous scene per Episode, in a conscious effort to bring the tone closer to the '87 cartoon.
211** The '87 cartoon was highly comedic at times, if relatively grounded in the types of injuries that the cast would suffer from. Here, the heroes can be subjected to all sorts of hazards that could kill them in the cartoon, yet are none the worse for wear [[CriticalExistenceFailure as long as they have health remaining]]. This is especially the case for the otherwise serious Usagi, making this game his silliest appearance to date compared to even the episodes featuring him in the '87 cartoon.
212* DevelopersForesight: With each charge level of her speed boost, Karai performs a different running animation.
213* DidntThinkThisThrough: [[spoiler:When the Survival Mode is completed, the Neutrinos surprise the Turtles and their allies with many variations of pizza across multiple dimensions. Some of those prove to be not as tasty for the heroes, to put it mildly.]]
214* DigAttack: Dirtbag's specialty. He'll burrow into the ground and track down a player, jabbing them from below with his shovel if he gets under them. He does it once before popping back up at high health, then twice at lower health, along with digging, tunneling, and jabbing faster. You can also fall into the hole he leaves when he burrows down, which deals minor damage.
215* DismantledMacGuffin: The Turtles and their friends are scouring New York for the pieces of Krang's suit after he integrated them into different machines to advance his plot. [[spoiler:After the suit is assembled and subsequently destroyed in Episode 15, Krang reveals this was a diversion all along; his ''actual'' plot was to repurpose the Statue of Liberty into his new suit.]]
216* DivergentCharacterEvolution: In the original arcade games, all of the Turtles [[PaletteSwap essentially had the same walk and run cycles]]. Here, all of them have individualized animations that better fit their personalities. Furthermore, their attack animations are also all personalized. For example, Michelangelo's heavy attack has him using a headbutt, while Raphael uses a drop kick instead. Also, many of the older games gave all the Turtles the same voice clips, where here, each of them has different voices provided by their original voice actors from the 1987 cartoon.
217* DropInDropOutMultiplayer: Multiple players can enter and exit the game at any time.
218* DualBoss:
219** Groundchuck and Dirtbag are fought side-by-side in Episode 4, as are Bebop and Rocksteady in Episode 7. Also, in Episode 6, Tempestra can summon digital clones of Tokka and Rahzar, who start by battling you individually and later start to work together.
220** Survival Mode puts the random boss battles at certain points. It is possible to encounter ''two'' different villains at the same time.
221* DuelBoss:
222** Leatherhead in Episode 9 doesn't summon any minions, machines or magic doppelgangers of himself in his boss fight, fighting solely by himself with his jaws, tail, and using the environment to dive in and out of the battle. It's downplayed in the fact that the ''players'' are the ones that get aid, via the Punk Frogs periodically throwing items in to help them.
223** Slash in Episode 14 also doesn't summon any aid in his boss fight. He fights solely by himself with his weapons, martial skill, and the environment.
224* DudeWheresMyRespect: [[spoiler:After beating the game, Vernon credits the defeat of Shredder and the restoration of the Statue of Liberty to the city's protectors... [[BaitAndSwitch the Punk Frogs]], much to the Turtles' frustration alongside April and Splinter.]]
225* EarlyGameHell: Survival Mode can be difficult due to the playable characters only having one life, one Ninja Power bar, and fairly low health when the game mode is first started. As the mode is replayed, however, the characters level up which makes subsequent playthroughs a bit easier.
226* ElevatorActionSequence: A carry-over from both ''The Manhattan Project'' and ''Turtles in Time''. The game sports two of these in Episodes 7 and 13 ("Roof-Running Reptiles!" and "Technodrome Redux" respectively).
227* EliteMook:
228** The black and white Foot Soldiers are the hardest among their ilk to fight. The former ones recover quickly after hits (making them difficult to combo), jump around frequently and throw their sais frequently while doing so, while the latter ones can attack in multiple ways with their swords and use them to block attacks as well.
229** Rock Soldiers are only encountered in Episodes 13-15 of the game. They have more health than Foot Soldiers and use a shoulder charge move that renders them ImmuneToFlinching while hurting any player they run into. Some of them even ''enter the screen'' using this move.
230* EndlessGame: The new Survival Mode introduced by the ''Dimension Shellshock'' DLC has a main objective of going through 100 combat challenges, which ends with one final battle against Shredder. Once this is done, the player can either go back to the Neutrinos for the ending, or keep doing challenges until they run out of health.
231* EnemySummoner: Large Mousers will periodically cough up regular-sized ones to assist in the fight, and they can still attack by chomping on a character's head.
232* EvilIsBigger: All the bosses are larger than the playable characters, even ones who are normally the same size as the turtles like Rocksteady and Bebop.
233* EvilKnockoff: Slash is presented in this way, primarily using larger versions of Leonardo's weapons and having moves similar to the other Turtles with an added HerdHittingAttack aspect.
234* ExcusePlot: Shredder and Krang are going after the Statue of Liberty [[VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime again]], thus the Heroes in a Half-Shell and their allies have to go after them. [[TropesAreTools This isn't a bad thing]], as the point of the game is traveling New York (as well as Dimension X) and fighting the most prominent members of the Turtles' RoguesGallery.
235* ExplodingBarrels: Some of the levels have barrels that explode shortly after being hit, instantly destroying weaker enemies around them.
236* ExpressiveMask: Downplayed with Casey Jones, since he never takes off his hockey mask (as usual for the '87 series). While not ''too'' expressive, Casey's mask has moments of emoting, such as BlushSticker when he high-fives with other characters, and the eye holes going wider should he get [[SquashedFlat flattened]].
237* ExtremelyShortTimespan: The game takes place over the course of roughly 12 hours -- Episode 2 is set at 3 PM, and the final boss encounter is set at 3 AM. The stages also gradually change in appearance from afternoon to evening to nighttime, making it clear they are all within the same day.
238* FakeLongevity:
239** The "No Need For Mutagen" achievement for getting every character to Power Level 10 in Story Mode requires you to essentially beat the game seven times. This number goes up to ''nine'', as far as ''Dimension Shellshock'' [=DLC=] is accounted for.
240** The Survival Mode significantly ramps up the longevity factor. Adding up to Crystal Collection, getting more Power Levels and unlocking more palettes requires completing waves after waves of enemies, as well as meeting the pre-requisite amounts of shards per dimension (which only get bigger). The kicker? ''You have to repeat the same steps for every single character.''
241* FakeUltimateMook: Knuckleheads appear to be imposing {{Giant Mook}}s, with a huge size and being normally invulnerable to grounded attacks. However, they're not very mobile, their attacks are surprisingly easy to avoid, and their basic smash attack in particular makes the rider stunned for a while and leaves it vulnerable to damage, nullifying most of the threat they pose.
242* FinalBossNewDimension:
243** A rare inversion. [[spoiler:After spending a few levels in Dimension X, you return to Earth for the final fights with the Statue of Tyranny and Super Shredder.]]
244** Played straight at the end of Survival Mode, where the heroes [[spoiler:travel to the Void for the final fight with Super Shredder.]]
245* FishOutOfTemporalWater: Usagi is transplanted from his home in medieval Japan to New York City circa the 1980s, and consequently finds himself confused by its strange "castle" (Channel 6 Studios) and "caves" (sewers). His ending states that "whether at home or in a strange land, Miyamoto Usagi vows to keep fighting with honor!"
246* FlunkyBoss: Several bosses have minions that periodically enter the fight to attack the players.
247** Rat King will summon a SwarmOfRats that bite you like Mousers.
248** Tempestra summons holographic clones of Tokka and Rahzar to do most of the fighting, with her only direct attack being an electric shock ComboBreaker.
249** Captain Zorax will summon a rush of Triceratons to charge across the screen, with a few of them joining in the fight instead of moving offscreen.
250* FoeTossingCharge: This game adds new attack mechanics (namely sliding attacks, rising attacks, back attacks, dive attacks and new super attacks) that easily allows player characters to clear out crowds of enemies. Having up to ''6'' skilled players in particular is enough to see all of the enemies constantly rebound off the screen borders.
251** On the villains' side, this is a favored tactic of Bebop, Rocksteady, and Groundchuck. While the former two will aim at your character when charging and knock themselves silly when hitting the edge of the screen, the latter will charge around the room in a random pattern three times and rebounds off the edges of the room.
252* ForcedTutorial: It popped up ''every time'' the Story and Arcade modes are launched, despite having a separate option in the main menu. Thankfully, it's skippable when a certain button is held depending on the system. The December 2022 patch fixed this issue; the tutorial only appears the first time you start each mode.
253* FriendlyFireproof:
254** Played straight with the playable characters, but subverted with the enemies -- their normal attacks won't hit each other, but if they do something like hit an explosive barrel or drive a car, [[CollateralDamage they'll hit any other enemies in their wake.]]
255** Several bosses have area-hitting moves that don't harm any flunkies. Metalhead's and Chrome Dome's missile rain attacks do not affect any enemies caught in the blasts. Baxter Stockman's laser machines don't affect his Mousers, even the full-screen triple laser.
256** Rocksteady's GrenadeSpam subverts this, as it can also hurt any Foot ninjas that enter the fight.
257** The {{dual boss}}es subvert this in the same way, as they normally won't hit each other, but they will during certain attacks; Groundchuck can make himself and Dirtbag dizzy if they ram into each other and Rahzar's bad breath can cause Tokka to flinch while Tokka's shell spin can knock Rahzar down. Bebop and Rocksteady are particularly prone to friendly fire: aside from ramming into each other and dizzying themselves, Rocksteady's grenade explosions can hurt Bebop and Bebop's multi-directional plasma gun blasts can hurt Rocksteady.
258** Rocksteady and Bebop's charging attacks will also damage and knock down any Foot Soldiers caught in the path.
259* FunnyBackgroundEvent: In Episode 2, Bebop can be seen on TV sets hosting a cooking program, which he presumably did during the events of Episode 1.
260* FunnyBruceLeeNoises: Donatello makes these when finishing a combo instead of saying something like most of the other playable characters.
261* GameOverMan: When you lose all your lives, the game over screen shows Shredder [[EvilLaugh laughing]] at your defeat.
262* GameplayAndStorySegregation: The map of Story Mode depicts the Turtles getting from level to level with the Party Wagon and/or the Turtle Blimp. While the Turtle Blimp does appear in the levels (albeit in the background), the Party Wagon's wheels are stolen in Big Apple, 3 PM, forcing the Turtles to chase the villains on foot or through Cheapskates. This incongruity doesn't apply to Arcade Mode, which does not have the world map of Story Mode at all.
263* GangUpOnTheHuman: Although the Triceratons are not affiliated with the Foot, they will not fight them and will instead prioritize their attention on the heroes. This is at least justified in-universe; the Triceratons are a LoneWolfBoss who have no reason to bother with the Foot.
264* GenreRefugee: Usagi, as usual for his crossovers with ''TMNT''. In this case, he behaves like you would expect a samurai warrior in a more serious {{Jidaigeki}} game like ''VideoGame/MysticWarriors'', rather than a silly sci-fi romp where improvised weapons and combat pragmatism are encouraged, and allies support each other with [[TrademarkFavoriteFood pizza]].
265* GemstoneAssault: [[spoiler:Super Shredder]] in Survival mode has some new gem-based attacks thanks to [[spoiler:absorbing the Void's red crystal]]. His primary attack is a dash attack that leaves behind a trail of crystals, and he can also grab nearby players, both of which cause the victim to become encased in a gemstone on contact (equivalent to being frozen).
266* GlassCannon: Applies to the playable versions of Bebop, Rocksteady and Shredder (which are exclusive to Survival Mode via special perks). All three are far stronger than the regular cast, but they can't take ''nearly'' as much punishment.
267* GoldfishPoopGang: Bebop and Rocksteady, as per usual. In this case, not only do you fight them multiple times, but the early part of the game is mostly spent chasing them down as they try to run off with Krang's head.
268* GoldenEnding: Completing all the NPC side objectives in Story Mode rewards you with a bonus ending scene: [[spoiler:the Channel 6 crew, Neutrinos and Punk Frogs all posing on the Statue of Liberty, which is [[WhenSheSmiles now smiling]] and has a giant red ninja mask put on [[PetTheDog in honor of the Turtles' victory over the Foot Clan]]]].
269* GoodOldFisticuffs: [[spoiler:Strangely enough, this is one of the new moves that Super Shredder gains in his encounter at the Void, likely to make up for him no longer having total immunity.]]
270* GraphicsInducedSuperDeformed: Downplayed; while still relatively well-proportioned, the in-game characters' sprites are noticeably smaller and cuter than how they look in the promotional artwork, character select, and cutscenes. The level select map screen plays it straighter, with the [=NPCs=] having adorable minimalist designs.
271* GratuitousFrench: Michelangelo's end quote after finishing the stage is "Outstanding, mon frère!", the last part of which translates as "my brother".
272* GreenBoyColor: In the ''Dimension Shellshock'' DLC, all of the playable characters can unlock costumes that alter their palettes to Game Boy green.
273* GuestFighter: The ''Dimension Shellshock'' DLC makes Usagi of ''ComicBook/UsagiYojimbo'' into a fully playable character. Despite its frequent crossovers with ''TMNT'', the property is wholly owned by creator Creator/StanSakai.
274* HarderThanHard: The Custom Game menu added in the December 22, 2022 update has several settings that can let the player invoke this for the higher difficulty modes. These include health consumption for Super Attacks like in the older games, no taunts, enemy explosions that damage the player upon defeat, and more aggressive enemy AI, among others.
275* HighAltitudeBattle: The entirety of Episode 8, "Panic in the Sky!", has the heroes use Cheapskates and the Turtle Blimp to chase Wingnut in the sky around Liberty Island, to prevent him from delivering Krang's head and torso.
276* HitStop: Powerful attacks briefly stop time.
277* HumanHammerThrow: Several bosses and enemies can use this maneuver, such as the Mouser Model 3 bots, Slash, and most oddly, [[WrestlerInAllOfUs Rat King]].
278* TheHyena: Raphael's taunt is to cross his arms and laugh -- so it's easy to make him come across as one of these if you taunt as him frequently.
279* IAmNotShazam: {{Invoked}}; while Usagi is properly named "Miyamoto Usagi" in-game, he is referred to as "Usagi Yojimbo" in marketing, likely to stay consistent with the 1987 cartoon (where he ''[[AdaptationNameChange was]]'' called that) and to make his origin more clear.
280* IdiosyncraticDifficultyLevels: ''Chill'' (Easy), ''Okay'' (Normal), and ''Gnarly'' (Hard).
281* ImmuneToFlinching:
282** Using a charge attack will render a character immune to flinching against non-knockdown attacks during the charging. This also applies to enemies with such attacks, such as the axe or sledgehammer-wielding Foot Soldiers.
283** Most bosses will gain super armor after a few hits on them, and often follow up with a ComboBreaker attack.
284** Large mechanical enemies like Large Mousers and Mouser Model [=3s=] don't flinch when hit by any attack, instead displaying a FlashOfPain when hit. The only time they can be knocked around is when they've lost all their health.
285** Rock Soldiers have a shoulder tackle attack that prevents them from being flinched while doing so. Trying to attack them directly in this period will likely get you run into and hurt.
286** Captain Zorax is extremely resistant to being flinched, stunned, or knocked down. He can even tank super attacks with no problem and continue attacking and directing his soldiers through them.
287** As long as he's not short-circuited, Chrome Dome is not only completely immune to being flinched, stunned, slowed, or knocked down, but is also ''[[NighInvulnerable immune to damage, including super attacks]]''. The missile rain phases of the fight where he's on the battlefield essentially force you to keep away from him due to this.
288* ImmuneToSlapstick: Averted for April, Splinter and Casey Jones, as well as Usagi and Karai in the DLC, as they can be subjected to the same AmusingInjuries as the Turtles when hit by certain enemies and obstacles, by virtue of being playable.
289* ImprobableWeaponUser: April uses her microphone, a boom mic, and camera in her attacks.
290* IncrediblyLamePun:
291** Among the bosses who deliver those are Groundchuck and Dirtbag.
292** The name of Episode 12, "It Won't Fly!", can be seen as one due to Baxter Stockman's encounter at the end.
293** Splinter's random quote at the beginning of the stage is: "I fear that something is afoot!".
294* InternalReformist: In Karai's ending, [[spoiler:she takes over the Foot Clan after Shredder's defeat in order to turn it into something that isn't evil.]]
295* JokeItem: You'll sometimes find trays of sushi in the place of pizza boxes. Picking one up gives you a measly 10 point bonus, and all of the Turtles complain about the "raw fish". But [[TrademarkFavoriteFood Splinter]] and other characters are fine with it, naturally.[[note]]Although, strangely, picking up sushi as Usagi plays the Turtles' line.[[/note]]
296* KickThemWhileTheyAreDown: A surprisingly viable tactic against certain enemies and bosses.
297** The little [=A6=] Annihilator drones can only be damaged after they're left FlippingHelpless from a knockdown move. They're immune to attacks that don't knock them down otherwise.
298** Chrome Dome cannot be hurt at all when he launches the barrage of missiles -- or when he jumps into the foreground. After a Foot Soldier is thrown straight at him ''Turtles in Time''-style, or if an explosive barrel is blown up, Chrome Dome falls back to the floor and short-circuits, making himself vulnerable and open for attack.
299** [[spoiler:Super Shredder is completely untouchable no matter what he does. The only way to damage him is to wait before he finishes warping his body or take out 4 shadow clones at each corner of the arena -- he rests on the ground, providing a brief opportunity to strike.]]
300* KingMook: Certain bosses act as this for specific enemy types:
301** Captain Zorax is one to the Triceratons, to the point that he uses a honeycomb shield and fights similarly.
302** General Tragg for the Rock Soldiers, as expected. However, he is more heavily armed, so he doesn't exploit his brute strength much unlike his troops.
303* KungFuProofMook: One late-game enemy type is the A6 Annihilator, a small spider drone that is immune to non-knockdown attacks, requiring a knockdown move to flip over. Once it's flipped, [[FlippingHelpless it becomes vulnerable to all damage and takes a good bit of time to right itself]].
304* LastVillainStand:
305** The boss fight with Bebop and Rocksteady at the end of Episode 7 can be seen as one. With nowhere else left to go upon reaching the top of a building under construction, they hand off Krang's head to Wingnut and try to fight the heroes one last time.
306** [[spoiler:Played straight at the end of the game with Shredder. With the Foot Clan depleted and Krang having [[ExitVillainStageLeft hauled his tentacles out of New York]], Shredder sticks around and mutates himself with mutagen, for one final chance at getting his revenge.]]
307* LeaningOnTheFourthWall: Michelangelo says "Feels like we're in a video game, dude" at the start of Episode 13.
308* {{Leitmotif}}:
309** Shredder has a leitmotif that appears as part of the instrumental for "We Ain't Came to Lose", which is fleshed out into a more fully-featured melody in "A Dish Best Served Cold" and "Bloody Shards of Doom".
310** The themes for Omnichannel 6 in Survival Mode, "Believable Source" and "Artifical Facts", both incorporate parts of the melody from "Jaw-Breaking News!", making it into a leitmotif for Channel 6.
311* LightningBruiser:
312** Casey Jones is the most hard-hitting among the playable characters, having medium Power and Speed coupled with maximum Range -- by contrast, the others have some sort of compromise between their stats. Usagi and Karai have similar stat layouts -- Usagi prioritizes Speed, and Karai prioritizes Power -- though both are {{Mechanically Unusual Fighter}}s, which gives them a bit of a learning curve.
313** Raphael has great speed and power, at the trade-off of having an awful range.
314** [[spoiler:Super Shredder becomes pretty much the same among the bosses, thanks to the December 2022 update.]]
315** Among the boss perks of Survival Mode, Shredder fits this criteria the most. Compared to [[MightyGlacier both Bebop and Rocksteady]], he can perform combo strikes, and his speed is remarkable both on the ground and in the air.
316* LittleNo: Tempestra says one at the end of her boss fight, when she realizes that turtles have just defeated her.
317* LoneWolfBoss: Outside of the Foot Clan, the Turtles and their allies also have to deal with bosses unaffiliated with them, who get in the way for different reasons.
318** In Episode 4, Groundchuck and Dirtbag abduct Bebop and Rocksteady and steal Krang's head for seemingly no reason while they're setting the animals free at the zoo.
319** In Episode 5, Krang's head comes into the possession of Rat King after the events of the previous episode, and is promptly taken back by Rocksteady.
320** In Episode 9, the Turtles battle Leatherhead while searching for the rest of Krang's body at Coney Island.
321** In Episode 11, the Triceratons invade the Natural History Museum and the Turtles force them to retreat. While they aren't related to the greater plot, it does allow the Turtles to find Baxter Stockman's hidden laboratory underneath the museum, where he managed to reassemble Krang's full body.
322* MacrossMissileMassacre: Groundchuck, Wingnut, Metalhead, and Chrome Dome launch volleys of missiles as part of their attacks. Groundchuck fires several volleys of three missiles horizontally that fan out from one of his horns, Wingnut releases vertical waves of missiles that need to be jumped or positioned in a gap to dodge, and Metalhead and Chrome Dome fire missiles straight up that then target the heroes' positions and rain down.
323* MagicPants: [[spoiler:Just like in case with ''[[Film/TeenageMutantNinjaTurtlesIITheSecretOfTheOoze The Secret of the Ooze]]'', Shredder's entire costume (including cape and spiked armor) grows with him after he transforms into Super Shredder. Some of his animations seem to indicate that the costume became ''[[BodyHorror part of his body]]'']].
324* MeaninglessLives: Starting the Story Mode provides the players with standard count of 3 lives - the number increases with more Power Levels obtained by particular characters. Fluid control and simple mechanics are among the many factors that can prevent Game Overs easily; starting any level reverts the player back to the max amount of lives. Another bonus is the matter of reviving teammates in multiplayer: 10 seconds is quite a generous window for doing so, and holding the dedicated button freezes the timer.
325* MechaMooks: The Foot Soldiers, Roadkill Rodneys, Tubular Transports, Mousers, Large Mousers, Knuckleheads, Mouser Model [=3s=], and A6 Annihilators are mechanical enemies that explode on defeat.
326* MechanicallyUnusualFighter:
327** According to an [[https://www.cbr.com/tmnt-shredders-revenges-dlc-usagi-yojimbo-interview/ interview]], Usagi was designed to be a more aerial fighter; he can double jump rather than super jump, allowing him to change direction in mid-air, the end of his basic combo string launches his opponent upward, he does not do the standard dive attack after jumping but instead a three-hit combo move, and his basic super attack also allows him to launch enemies straight upward to leave them open to aerial attacks.
328** Karai's unique gameplay mechanic is that she receives a speed buff with more combos she performs on enemies - said buff is indicated by her sparking with electricity. Her charge increases her movement speed and decreases the length of her taunt, allowing her to continue comboing enemies and build up her super meter more easily. However, she will lose her charge if she gets hit or if she hasn't hit an enemy in a while.
329* MetronomicManMashing: In the tradition of ''Turtles in Time'', most characters can repeatedly slam opponents if they have them grabbed (only Karai does something different).
330* MicDrop: April drops her mic during her victory celebration after beating the stage.
331* MightyGlacier:
332** Out of all the playable characters, Splinter has a high power stat but a low speed stat.
333** The hot pink Foot Clan ninjas use a powerful axe attack that has a long charge-up time, during which they're ImmuneToFlinching.
334** The [[spoiler:Statue of Tyranny's]] attacks are extremely hard-hitting, with [[spoiler:the mouth laser even being a OneHitKill]]. Its weakness is that almost all of its attacks have a very long telegraph and charge-up time, giving ample time for players to get out of the way.
335** Playable versions of Bebop and Rocksteady (which are exclusive to Survival Mode) are basically this. Their respective punches and kicks are enough to knock out basic enemies in one hit - but their speed leaves a lot to be desired (unless you abuse their dashing).
336* MiniBoss: Episode 13 has General Traag, who is the only boss fought halfway through a proper level. The actual boss fought at the end is Chrome Dome.
337* MinoredInAsskicking: April is portrayed this way. While she still does her reporter duties, she fights the Foot Clan alongside the Turtles the rest of the time.
338* MirroredConfrontationShot: [[https://majornelson.com/wp-content/uploads/sites/7/2022/06/Shredders-Revenge-31f06180a0d432b4d110.jpg One piece of art]] shows a confrontation with the turtles and their allies on one side, and the Foot Clan on the other.
339* MookMaker: Large Mousers will create regular Mousers if you give them the time to cough them up.
340* MsFanservice:
341** April is a family-friendly version, much like in the cartoon. The moves she pulls and some cutscenes show off her tight jumpsuit lovingly emphasizing her curves and toned legs.
342** Karai isn't terribly fanservice-y during gameplay, but her victory pose at the end of each level shows off that she's wearing form-fitting pants and has a shapely backside.
343* MultipleEndings:
344** The ending will have different epilogue scenes depending on which character(s) you beat the game as.
345** The Survival Mode has two slightly different endings after beating [[spoiler: Super Shredder]] on a given run. If you decide to end the run right then and there and go home, the Neutrinos will thank you and give you pizza from across the multiverse. Though if you decide to continue your run and eventually die, you'll get another ending where the Neutrinos still thank you with pizza, but wince upon seeing the injuries you've sustained.
346* TheMultiverse: Survival Mode in the ''Dimension Shellshock'' DLC features the Turtles traveling through various dimensions that represent different incarnations of the franchise, such as [[ComicBook/TeenageMutantNinjaTurtlesMirage the Mirage comics]] and [[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame the NES version of the arcade game]]. This also allows them to team up with Karai (who is based mostly on her appearance in [[WesternAnimation/TeenageMutantNinjaTurtles2003 the 2003 cartoon]]) and Usagi (who comes from [[ComicBook/UsagiYojimbo his own universe]]).
347* MusicIsEighthNotes: When Rat King plays the flute, eighth notes will be shown around him.
348* MythologyGag: Has its [[MythologyGag/TeenageMutantNinjaTurtlesShreddersRevenge own page]].
349* NearVictoryFanfare: When the health of a boss is reduced in half during a standard boss fight, the music switches to [[ThemeMusicPowerUp a remix of the series' theme song]].
350* NeverSmileAtACrocodile: It wouldn’t have this trope if Leatherhead wasn’t in this game.
351* NewGamePlus: The Story Mode offers a variant in that if you choose to start a new game in order to reset the challenges and collectables, it will ask you if you want to retain your current progression on the characters or reset them back to zero.
352* NinjaRun: When Karai gets a speed boost, she also changes how she runs, putting her arms behind her back like a true ninja.
353* NoFairCheating: The Custom Game options added in the December 2022 update disable achievements if activated, since a few of them would make the game much easier (for example, Free Play mode).
354* NonStandardCharacterDesign:
355** While slightly altered to better resemble the 1987 cartoon's artstyle, Karai's design is directly based on the one from the 2003 series, making her stand out among her 1987 peers.
356** Usagi in cutscenes is noticeably based upon his somewhat lanky-looking comics design rather than a variation of his 1987 cartoon design.
357* NostalgiaLevel: Episode 13, appropriately titled "Technodrome Redux", acts as a revisit to the Technodrome stage added in the SNES version of ''Turtles in Time''. While the Technodrome is in a dilapidated state, it still consists of two sections separated by an ElevatorActionSequence (this time in reverse, with players starting on the upper floor and taking the elevator downwards), and has two boss fights, one of which involves [[CameraAbuse throwing Foot Clan ninjas at the screen]] just like the Shredder fight from that stage in ''Turtles in Time''.
358* ObviousRulePatch: The December 2022 update made it so taunts only fill up your first power bar, preventing you from stacking power bars by repeatedly taunting.
359* OneHitKill:
360** In Episode 11, one section near the end has a portal machine that will instantly suck in any enemy that's knocked down regardless of their health, which temporarily makes all knockdown moves from the players into this.
361** [[spoiler:The Statue of Tyranny's laser which is shot from its mouth. Thankfully, it can be easily avoided by moving up or down the arena.]]
362* OneHitPointWonder:
363** [[AttackDrone Tubular Transports]] take a single hit from any attack to go down.
364** Rat King's rat minions scamper away from the fight after taking a single hit.
365* OneWingedAngel:
366** [[spoiler:Shredder shatters a vial of mutagen for the FinalBoss battle, turning into Super Shredder.]]
367** [[spoiler:As if it wasn't already enough, he augments himself ''even further'' by absorbing the power from the last crystal shard in the final battle of Survival Mode. Despite having new attacks at his disposal, this version of Super Shredder [[ClippedWingAngel lost the invincibility]] from the main game - thus he can attacked more often.]]
368* OrcusOnHisThrone: [[spoiler:In the final area of Survival Mode (the Void), Super Shredder is encountered sitting on the throne. Sure enough, he gets up and absorbs the shards' energy to empower himself.]]
369* TheOnlyOneAllowedToDefeatYou: Groundchuck, Dirtbag and Leatherhead all get Foot Clan members out of the way solely so they can get to fight the Turtles and their allies.
370* OutOfFocus: Survival Mode does not feature any boss encounters with the Rat King, Baxter Stockman, Chrome Dome, Tempestra, Leatherhead, or Krang, due to their boss fights all having gimmicks that would kill the pacing of the mode. [[spoiler:Rat King does at least make an appearance in the Survival Mode's Super Shredder boss fight, albeit as a ghostly attack.]]
371* OwMyBodyPart: Bebop, Rocksteady, and Wingnut will complain about their snout, horn, and wings respectively when they go down.
372* PaletteSwap:
373** Many of the Foot Clan mooks use the same sprites but under a different color, though generally have a different attack or weapon.
374** ''Dimension Shellshock'' adds alternate skins for the playable characters, all of which fall into this trope, generally recoloring them to [[MythologyGag resemble]] other incarnations of the characters. Yet some of these options are much more thorough, adding small details to the sprite to better evoke the alternate version (such as Leonardo gaining two red marks around his eyes, similar to his ''[[WesternAnimation/RiseOfTheTeenageMutantNinjaTurtles Rise]]'' incarnation, or Splinter sporting his 2003 version's colors). Several options (like Mirage Comics-inspired monochrome or NES-inspired 8-bit palettes) are unlockable by means of leveling up characters in Survival Mode.
375** Regular mooks in Survival mode gain new palettes as the players collect more crystal shards across the five dimensions -- and those variations signify much stronger opposition.
376** [[spoiler:When Super Shredder powers up in the Void (the final area of Survival Mode), his palette switches from purple to black due to the power given to him by the crystal shard. This isn't just a cosmetic change, however. He gains new attacks: namely, summoning shadow duplicates of bosses from the main game, leaving behind trails of red crystals during dashing, and grabbing opponents to trap them in crystals, as well as GoodOldFisticuffs for close encounters.]]
377* PersonalSpaceInvader: Mousers tend to attach themselves to turtles, affecting their movement. Same goes to rats in Rat King boss fight.
378* PissTakeRap: The first half of "We Ain't Came to Lose" essentially amounts to Shredder boasting that he's more powerful than Leonardo and Splinter, and that the Turtles gorge themselves on pizza.
379* PlotIrrelevantVillain: Captain Zorax of the Triceratons. While every other villain tries to reassemble Krang's body, acts as a line of defense or at least gets in the way on purpose, Zorax spearheads an invasion that has nothing to do with the main scheme, and his troops even ignore the Foot Clan [[GangUpOnTheHuman so they can attack the heroes]]. If nothing else, their level provides a memorable setpiece.
380* PostDefeatExplosionChain: Large mechanical enemies and Final bosses emit series of small explosions after being defeated.
381* PowerCreep: All six characters available at the start of the game have 6 points spread between 3 stats. The three unlockable/[=DLC=] characters have '''7''' points spread between the 3 stats, so they're all at least average at everything and a master of one.
382* PowersDoTheFighting: Tempestra never makes any physical attacks, only using an electrical shock that hits everything near her or summoning digital knockoffs of Tokka and Rahzar to attack you in her stead.
383* PowerFloats:
384** Weirdly enough, Karai receives this treatment. By comparison, her animated incarnations were not known for such an absurd degree of supernatural powers.
385** Tempestra can do so naturally, thanks to her being a digital construct.
386** [[spoiler:Obviously, Super Shredder also gets it after his transformation... along with several other supernatural powers to boot.]]
387* PowerUpLetdown: Sometimes, the pizza health pick-ups are replaced with a box of sushi. It gives you ''no'' health back and only grants 10 points. For an added bonus, the Turtles groan about it when you pick it up.
388* PracticalTaunt: Taunting fills up combo meter.
389* PragmaticAdaptation:
390** In the cartoon, Splinter has expressed [[DoesNotLikeSpam distaste for pizza]]. For his playable appearance here, pizza can be used as a health pickup like with the rest of the roster, though his dislike for it is referenced in how he's seen eating sushi during the ending.[[note]]Hilariously enough, the inverse also happens since sushi trays are also in the game as a JokeItem that give +10 points. Splinter even has a unique response when he (as well as April and Casey) picks them up while the Turtles are unanimously grossed out by the "raw fish".[[/note]]
391** Rat King's rat-controlling music doesn't affect Splinter as a player character, [[Recap/TeenageMutantNinjaTurtles1987S03E09EnterTheRatKing despite demonstrably doing so in the show]]. You even get an achievement for beating Rat King as Splinter, called "Ineffective!"
392* PreAsskickingOneLiner: Each boss throws one of these. If the right character is picked before the encounter, they'll have a response to the line.
393--> '''Bebop''': "Sign-off time!" *snort*[[labelnote:April]]"Your show's cancelled, Bebop!"[[/labelnote]] [[labelnote:Usagi]]"Get ready for war, warthog!"[[/labelnote]] [[labelnote:Karai]]"Prepare for destruction!"[[/labelnote]]\
394'''Rocksteady''': "Say your prayers!"[[labelnote:Leo]]"You never learn, Rocksteady!"[[/labelnote]]\
395'''Bebop & Rocksteady''': "Turtle-smashing time!" "We're gonna stomp you wimps!"[[labelnote:Mikey in Episode 3]]"Better buckle up, dudes!"[[/labelnote]] [[labelnote:Casey in Episode 3]]"Hope you have truck insurance!"[[/labelnote]] [[labelnote:Raph in Episode 7]]"I'm good. Which one's the bad and the ugly?"[[/labelnote]]\
396'''Groundchuck & Dirtbag''': "You're gonna get the horns, pardner!" "Can you dig it, suckers?"[[labelnote:April]]"Breaking news: you're going down!"[[/labelnote]] [[labelnote:Casey]]"Is it two-for-one at the idiot store?"[[/labelnote]] [[labelnote:Usagi]]"What manner of yokai are these?"[[/labelnote]]\
397'''Rat King''': "I am the Rat King. You're trespassing on royal grounds."[[labelnote:Mikey]]"Dude, you wear two bandanas?"[[/labelnote]]\
398'''Tempestra''': "Behold the might of Tempestra!"[[labelnote:Leo]]"It's game over for you, Tempestra!"[[/labelnote]]\
399'''Wingnut''': "Get ready for some winged warfare!"[[labelnote:Don]]"I thought bats were nocturnal!"[[/labelnote]]\
400'''Leatherhead''': "You don't be escapin' from ol' Leatherhead!"[[labelnote:April]]"Who's running away, chompers?"[[/labelnote]]\
401'''Metalhead''': "DELETE THE TURTLES."[[labelnote:Don]]"Don't worry, Metalhead, I'll fix you!"[[/labelnote]]\
402'''Captain Zorax''': "Glory to the Triceraton Empire!"[[labelnote:Leo]]"You're about to be history, Zorax!"[[/labelnote]]\
403'''Baxter Stockman''': "Buzz off, Turtles! I'll have my revenge!"[[labelnote:Don]]"Be reasonable-- you're a fly of science!"[[/labelnote]]\
404'''General Tragg''': "Lord Krang's will shall be done!"\
405'''Chrome Dome''': "INTRUDER ALERT."[[labelnote:Raph]]"This tin man needs a brain!"[[/labelnote]] [[labelnote:Casey]]"Gonna crush you again, tin man!"[[/labelnote]] [[labelnote:Usagi]]"A metal samurai? Let's see if you have honor."[[/labelnote]]\
406'''Slash''': "I'm gonna trash you mutants!"[[labelnote:Splinter]]"There is no need for violence. Join us!"[[/labelnote]]\
407'''Krang''': "I am invincible! I'll teach you some manners!"[[labelnote:Raph]]"You're all brains and no guts, Krang!"[[/labelnote]] [[labelnote:Karai]]"Get ready for defeat, you monstrous dolt!"[[/labelnote]]\
408'''Shredder''': "I will show you how a true ninja fights! [[EvilLaugh Ah ha ha ha ha ha!]] The world is mine!"[[labelnote:Splinter]]"You're a disgrace to your clan, Shredder!"[[/labelnote]]\
409'''[[spoiler:Statue of Tyranny (Krang)]]''': "I shall rule the earth with an iron fist!"[[labelnote:Mikey]]"Hang on, Art/LadyLiberty! We'll save you!"[[/labelnote]]\
410'''[[spoiler:Super Shredder]]''': "I will get my revenge!"[[labelnote:Leo]]"Give it up, Shredder! It's over!"[[/labelnote]] [[labelnote:Splinter]]"Revenge is a fool's errand, Oroku Saki."[[/labelnote]] [[labelnote:Karai]]"You've brought shame to the Foot Clan!"[[/labelnote]]
411* ProductionForeshadowing: The [[https://twitter.com/teamlattie/status/1549103469696634881 box art for the Radical Edition]] distributed by Limited Run Games contains some easter eggs that referenced Creator/IDWPublishing's ''[[ComicBook/SaturdayMorningAdventures Teenage Mutant Ninja Turtles: Saturday Morning Adventures]]'' spin-off comic (namely posters of Donatello wearing VR glasses and a Rock Soldier dressed as a rocker), since its artist Tim Lattie was involved with both.
412* PromotedToPlayable: [[DownplayedTrope Downplayed]] in Survival mode with Shredder, Bebop and Rocksteady, as some perks allow you to morph into them, but this only lasts for a few combat challenges.
413* PurpleIsPowerful: On several fronts.
414** Karai is assigned the primary color that is much closer to traditional purple shade. She performs attacks augmented with purple lightning, and she is tied with Raphael and Splinter due to her maximum Power stat.
415** [[spoiler:Sure enough, Super Shredder is primarily purple himself. And all that power comes from that Mutagen vial that he smashed right before the final battle.]]
416* RecurringBoss:
417** Bebop and Rocksteady are fought as bosses three times in total; individually for Episodes 1 and 2, driving the Turtle Tenderizer in Episode 3, and finally together for Episode 7.
418** [[spoiler:Krang and Shredder are fought twice each, back-to-back in Episodes 15 and 16 -- first Krang in his fully-assembled robot body, then a one-on-one fight with Shredder, then Krang in his new Statue of Tyranny body, and finally Super Shredder.]]
419* RecurringRiff: Bits of the cartoon theme song pop up in most of the game's music. The jingle of "Heroes in a half-shell!" is easy to catch.
420* RefugeInAudacity:
421** April finishes her MetronomicManMashing attack by taking a picture of her downed enemy just to humiliate them further.
422** Splinter delivers powerful ''bites'' at the end of his combos.
423* RememberTheNewGuy: Karai appears to be fully acquainted by the Turtles according to ''Dimension Shellshock'', despite making no appearance in the 1987 cartoon (only having appeared in ''Tournament Fighters'', ''Mutant Madness'', and the 2003 version appearing in ''Turtles Forever''), and apparently has a feud with the Shredder over how he runs the Foot Clan, judging by dialogue and the [[AllThereInTheManual description]] for the DLC saying she's a [[DefectorFromDecadence former]] Foot Clan member.
424* RememberWhenYouBlewUpASun: The [=NPCs=] who give you collectible sidequests occasionally make reference to memorable moments from the cartoon.
425-->'''Irma''': ''(wistfully)'' Remember when I became a giant?
426* {{Retraux}}:
427** The game uses pixel art akin to the original arcade games (and ''VideoGame/ScottPilgrimVsTheWorldTheGame''), but with much more fluid animation and an expanded color palette. The music is also CD quality, and the [[https://www.youtube.com/watch?v=gHMYwrC7oAo opening]] is a fully-animated video, making it closer to a late '90s console game.
428** The ''Dimension Shellshock'' DLC's Survival Mode features an area that's done entirely with 8-bit [[Platform/NintendoEntertainmentSystem NES]] style sprites, as an homage to the Konami ''TMNT'' games of the period for that console. The songs for this area, "I 8 a Bit Much" and "Nostalgia Evoking Song", are also done in an emulation of the NES's sound chip. In addition, two sets of alternate skins for the playable characters are done in the styles of Konami's NES games and GreenBoyColor.
429** Another area in Survival Mode is a dimension done in the style of the original Mirage Comics era, complete with the only colours in the environment being white and shades of grey and black.
430* RevengeOfTheSequel: This game is more of a conceptual sequel to ''Turtles in Time'' rather than a direct one, yet the titular villain's desire for revenge is stronger than ever before. Shredder pulls all the stops to make Turtles pay for his previous defeats. [[spoiler: He even goes as far as to use mutagen on himself in order to give Heroes in a Half-Shell the fight of their lives. In his transformed state, Super Shredder ''verbally'' proclaims revenge before and after said fight.]]
431* RunTheGauntlet: This game involves the Turtles and their allies having to fight the ''entirety'' of their main rogues gallery, including both major and minor villains, as they try to prevent the Foot Clan from reassembling Krang's android body while foiling their latest takeover.
432* RuthlessRooftops: "Episode 7: Roof Running Reptiles" starts off with the heroes fighting the Foot Clan while hopping across apartment buildings and dodging booby-trapped billboards and pitfalls before an ElevatorActionSequence leads up an to a [[ConstructionZoneCalamity high-rise construction site]].
433* SecondaryAdaptation: The game is based on the 1987 cartoon specifically, which was itself loosely based on [[ComicBook/TeenageMutantNinjaTurtlesMirage the Mirage comics]]. It's also worth noting that the game was inspired by the Konami beat-'em-ups, which themselves were based on the 1987 show. With inclusion of Usagi and Karai as DLC characters, the ''Tertiary Adaptation'' comes into play: the former comes from his own line of comic books, and the latter combines several traits from her later incarnations (mostly from the 2003 and 2012 shows).
434* SecretCharacter: Casey Jones. He can be unlocked by beating the Story Mode once.
435* SequelHook: [[spoiler:The game ends with the heavy implication that Krang will be back to cause more trouble, since he ran off following the destruction of the Statue of Tyranny, while Shredder has essentially been left for dead when he's defeated in his Super Shredder form.]]
436* SharpDressedMan: More like ''Sharp-Dressed Mutant'' in his case, but Bebop is rocking a clean three-piece suit during Episode 1, "Jaw-Breaking News!"... which he promptly rips to pieces before the boss battle.
437* ShockAndAwe: Tempestra has an attack where she shocks anyone close to her with lightning. Karai also makes use of lightning in her attacks.
438* ShoutOut:
439** According to the developers on their Discord server, they took inspiration from the female fighters in the ''Franchise/StreetFighter'' games when designing April's moveset, with one example being in that April's rising attack is based on Chun-Li's Tenshokyaku.
440** Splinter has a HurricaneKick special move very clearly inspired by the [[Franchise/StreetFighter Tatsumaki Senpukyaku]].
441** Raphael's rising attack is a {{Shoryuken}}, though his pose when performing it more specifically resembles [[VideoGame/GuiltyGear Sol Badguy's Volcanic Viper]].
442** Michelangelo's super flying attack bears resemblance to [[VideoGame/MortalKombatII Liu Kang's Bicycle Kick.]]
443** Donatello's fighting stance, which includes him twirling his bo staff at one point and also spinning it real fast for his ground super attack is reminiscent of Billy Kane from both ''VideoGame/FatalFury'' and ''Franchise/TheKingOfFighters'' (specifically Billy's appearance in ''[[VideoGame/TheKingOfFighters97 KOF '97]]'').
444** Casey's rising attack is animated identically to [[VideoGame/MegaManX Zero]]'s [[VideoGame/MegaManX4 Ryuenjin]]/[[VideoGame/MegaManX5 E-Blade]], itself a reference to the aforementioned Shoryuken.
445** On top of her ''Tournament Fighters''-inspired moveset, Karai can also perform an attack that bears resemblance to M. Bison's Psycho Crusher.
446** In Episode 1, you can spot Bebop on a TV screen similar to how Damnd looked in the intro of ''VideoGame/FinalFight'' when he called Haggar on TV.
447** The arcade in Episode 6 includes games similar to ''VideoGame/{{OutRun}}'' and ''VideoGame/AfterBurner II''.
448** One segment in Episode 9 involves pumping balloons shaped like the Punk Frogs, as a nod to the balloon-pumping bonus stage in ''VideoGame/TheSimpsons'', another cartoon beat-'em-up by Konami.
449** There's an achievement called "Mode 7", which is accomplished by throwing a certain number of enemies at the screen. This references the Mode 7 graphics mode the Platform/{{Super Nintendo|Entertainment System}} had which allowed for scaling and rotating effects and became a sort of shorthand reference for their use in games, though the SNES port of ''Turtles in Time'' didn't actually use said mode.
450** [[spoiler: Chrome Dome]]’s intro is based on Krauser’s from ''VideoGame/TheKingOfFighters98: Ultimate Match.''
451** Along with being a throwback to ''Turtles in Time''[='s=] original plot, [[spoiler: the Statue of Tyranny fight is likewise similar to Gideon's second boss form in ''VideoGame/ScottPilgrimVsTheWorldTheGame''.]]
452** A perk in Survival Mode is called "Turbo Teens", its icon a wheel on a red background - a reference to ''WesternAnimation/TurboTeen'', a mid-80's animated series about a teenage boy who can morph into a sentient red car.
453** Another Survival Mode perk is called "Totally Rad", after [[VideoGame/TotallyRad the NES game of the same name]].
454* ShownTheirWork:
455** Having been developed by fans of the cartoon, not only is the game primarily faithful to it ([[PragmaticAdaptation with some logical creative liberty for the gameplay's sake]]), there's also a lot of little nods to other parts of the overall franchise, as detailed within the MythologyGag sub-page.
456** Unlike the cartoon, which had a mostly vague fictionalized New York City, this game makes a more faithful effort to represent the city as it was during the late 80s/early 90s, landmarks and all. [[https://youtu.be/ctKn_mfcgaE?t=537 One good example]] is the game's staff having looked at photographs of Coney Island, which is used as the location for Episode 9.
457** The reason why Tokka and Rahzar are only digital clones in Story Mode? They were neutral characters in the cartoon who only wanted to be left alone, and the Turtles helped Tokka escape from Dirk Savage after the hunter captured him. They're the real deal in Survival Mode, however.
458* ShowsDamage: Both the playable characters and the bosses begin flashing red when low on health. The flashing becomes more intense the lower their health gets. Enemies that are beaten have their body darkened out to show that they're definitely out (but can still be juggled to build meter and combo count).
459* SmokeOut: After being defeated, Shredder disappears with the help of a smoke bomb. He also tends to exit this way after he taunts the heroes.
460* SmugSuper: Not only is this iteration of Karai explicitly superpowered, she's [[ArrogantKungFuGuy very arrogant]] too, often [[TrashTalk belittling her enemies,]] [[AGodAmI telling them to worship her]] [[IShallTauntYou during her taunt]] and just having a much more cocky demeanor than usual with her [[PsychoticSmirk ever-present smirk]] as she floats around, sparking with electricity in certain animations like her victory pose.
461* TheSmurfettePrinciple: April is the only female playable character in the base game; likewise, Tempestra is the only female boss.
462* SpinningPiledriver: Karai uses an Izuna Drop instead of the standard MetronomicManMashing when she has an opponent grabbed.
463* SquashedFlat: The characters are flattened when they're run over by obstacles such as cars in the Big Apple, 3 PM level.
464* StalkerWithoutACrush: Roughly midway through Episode 14, Slash can be seen in silhouette with [[SlasherSmile a demented smile]], peering from behind some bushes. He later makes his ambush for the boss fight at the end.
465* StartMyOwn: [[spoiler:Karai's ending in the main campaign has her create her own Foot Clan after the defeat of Shredder, bringing it back to its former honor.]]
466* StealthSequel: The game presents itself as another game adaptation loosely based on the '87 cartoon, much like the Konami games were... [[spoiler:That is, until the heroes reach the Technodrome, which is in ruins. This heavily hints that the game is actually set after the end of the series itself, in which the Technodrome was in disrepair after the Turtles left it stranded in Dimension X, and Krang's robot body was previously destroyed when it was used to defeat Lord Dregg, with the game's plot subsequently centered on reassembling it. The ending of Karai's story also implies that it follows the '87 series; she leads the Foot Clan herself, which was a plot thread that occurred in the Mirage comics after Shredder's death.]]
467* SteamVentObstacle: In Episode 5, there are a few pipes that vent out damaging steam at regular intervals.
468* TheStoic:
469** Splinter, true to form. His taunt has him sitting down to meditate in the lotus pose, he puts away his cane and bows solemnly at the end of a stage, and he betrays almost no emotion apart from the small, contented smile of an experienced sensei. While the other playable characters' reveal trailers show off their comical injured animations, [[OldMaster absolutely nothing in his trailer manages to land a hit on him]].
470** Usagi counts as well, rarely showing emotion beyond a stoic frown [[TheComicallySerious no matter how absurd the situation is]]. Much like Splinter, [[OneManArmy nothing in the Dimension Shellshock trailers lands a hit on him]].
471* {{Studiopolis}}: Episode 1, Jaw-Breaking News, takes place at Channel 6 Studios. The Turtles make their way through multiple film sets, including a cooking show, an exercise program, and the news, where Bebop has [[DoNotAdjustYourSet taken control]].
472* SurveillanceAsThePlotDemands: Shredder is seen watching the heroes' current movements on a monitor at the end of some Episodes, exactly like he normally does in the show. [[spoiler:Contrary to expectations, this isn't from inside the Technodrome, but Shredder's new Outworld hideout. This is also how the heroes find out that his real plan was to convert the Statue of Liberty into Krang's new robot body.]]
473* SwarmOfRats: Rat King's main gimmick in his fight is summoning waves of rats that the players have to maneuver around or jump over (with a few individual rats also engaging the players), getting caught in the swarm will cause a PersonalSpaceInvader rat to grab onto the player's hand and must be shaken off, spawning an additional enemy.
474* TacticalSuicideBoss: [[spoiler:In the main game, Super Shredder will use a green forcefield attack that makes him temporarily tired and vulnerable to damage after it ends, and at half health he uses a similar move but with four purple shadow clones that must be taken down to end the attack and also render him vulnerable. He's immune to all damage at any other point]].
475* TastesLikeFriendship: Parodied. After the gang has beaten Metalhead and ended his reprogramming by Shredder, Mikey is shown offering him a slice of pizza.
476* TauntButton: Pressing this button will fill one whole level of the special meter, but it leaves you wide open. Each character has a unique taunt animation: Leo takes a breath, Donnie plays a handheld video game, Raph laughs, Mikey dances, April asks her opponents "Any comments?", Splinter meditates, Casey threatens his enemies, Usagi takes a sip of tea, and Karai levitates with aura surrounding her.
477* TeamKiller: Played for laughs with Groundchuck and Dirtbag. Inconveniencing the Foot Clan by kidnapping Bebop and Rocksteady and letting the Foot Soldiers get hurt by the loose zoo animals isn't a surprise, since the duo is generally not associated with them. Their boss fight, on the other hand? Groundchuck often charges and can hit Dirtbag, so he can potentially defeat ''his own partner'' out of recklessness.
478* TeamMemberInTheAdaptation:
479** Wingnut never had any connection to the Foot Clan in the cartoon, yet he's openly working for them here.
480** Karai is the reverse, in that she has always been loyal to the Foot Clan first, but in this game, is fighting ''against'' them. {{Justified|Trope}} because, like in some other incarnations, her goal is to usurp Shredder and restore the Foot Clan to its former glory.
481* TechnicolorFire: [[spoiler: The FinalBoss utilizes ''green'', due to mutagen augmentation.]]
482* TechnoWreckage: The Technodrome in Episode 13 is a downplayed version. While the area's in ruins and disrepair, as evidenced by the broken hull as well as soil and plants covering several of the areas, it's still functional. General Traag and his Rock Soldiers still man the area, there are operational machines and guns, and there's a functional lift on the area where Traag is fought. As noted at the end of Episode 12:
483-->'''Raphael''': The old Drome has seen better days.
484* TeleportSpam: [[spoiler:Super Shredder in Survival Mode no longer has his invincibility from the main game, but he will often teleport away when a player attempts to attack him and usually follow it up with a punch or grab from behind.]]
485* ThisCannotBe:
486** Tempestra states this upon being defeated.
487--->'''Tempestra''': Beaten by turtles? No...
488** [[spoiler:Before reverting back to normal from his transformation, Shredder exclaims this.]]
489--->[[spoiler:'''Super Shredder''': No! My revenge... Impossible!]]
490* ThreePointLanding: Enemies that drop down on the ground often fall on two legs with one arm on the ground.
491* TotallyRadical: Embraced, in keeping with the original aesthetic, with gnarly catchphrases up to and including the ultra-powerful "Radical Mode". The Neutrinos also retain their strange mix of then-contemporary and [=1950s=] slang in their cameos.
492* TraversibleWorldMap: In Story Mode, New York City is navigated via the Turtle Van (which changes to the Turtle Blimp when not on land), with the stages themselves laid out as icons.
493* TrickBoss:
494** Episode 13 has General Traag as a boss, but the battle occurs suspiciously early in the level and his silhouette doesn't match the one shown at the start of the level. Sure enough, the level keeps going afterward, and its real boss is Chrome Dome.
495** [[spoiler:Think you've finished Episode 15 after defeating Krang? Shortly after you defeat him, he claims he has a "surprise" for the Turtles and ''[[BigBad Shredder]]'' promptly appears as the real boss of the stage. This one is more unexpected than Episode 13's considering the boss silhouette shown is that of Krang's, not Shredder's.]]
496* TruerToTheText:
497** In general, the game is far closer to the '87 cartoon than past ''TMNT'' games from the same era, not only by having an irreverent comedic tone kept throughout, but also by bringing in the supporting characters from it, such as Burne, Vernon, and Irma. Furthermore, the levels are all set in locations featured in the cartoon.
498** This was the intent behind Usagi's characterization for this game, [[https://www.cbr.com/tmnt-shredders-revenges-dlc-usagi-yojimbo-interview/ according to the Tribute Games marketing manager Éric Lafontaine]]. While the more active side of Usagi's [[ComicBook/UsagiYojimbo source comic series]] is well-known, the staff wanted to represent its more contemplative moments via the mannerisms he displays here, making him all the more faithful to the spirit of Creator/StanSakai's stories.
499* TurnsRed: The bosses switch up their attack patterns when they reach half their health. The standard boss theme [[ThemeMusicPowerUp kicks into high gear]] when this happens.
500* TwoGirlsToATeam: As of the ''Dimension Shellshock'' update, the main team of playable characters includes two girls, April and Karai.
501* UngratefulBastard: The first level had our heroes save Vernon from Bebop. [[spoiler:At the end of the game, Vernon credits the ''Punk Frogs'' on air for stopping Shredder, to the annoyance of his saviors.]] Admittedly, they ''did'' leave him tied up to chase after Rocksteady...
502* UniqueEnemy: Many enemies are encountered in more than one part of the game, including those that were encountered in only one level beforehand but make a reappearance in [[AllTheWorldsAreAStage Episode 15]]. However, there are three that do not:
503** Rats, which are functional reskins of the small Mousers, only appear as minions for the Rat King during his fight in Episode 5.
504** The freezing floor turrets appear in a single cluster of nine in Episode 12, and never again afterwards, making them the only place to see the characters' frozen sprites. [[spoiler:A few of Super Shredder's new attacks]] in the DLC's Survival mode use a gem-recolored version of the frozen effect, however.
505** The floor turrets in Episode 14. There are only five of them in the entire game in the section right before the boss.
506** Versions of Foot Soldiers with visible armor enhancements are exclusive to Survival Mode only.
507* UndergroundMonkey: There are several instances where the game introduces new variants of existing enemies. In the base game, there are ''sixteen'' different versions of the basic Foot Soldiers alone: [[TheGoomba purple]], [[CarryABigStick cyan]], [[ShieldBearingMook navy]], [[KatanasAreJustBetter blue]], [[MightyGlacier hot pink]], [[BattleBoomerang yellow]], [[GrappleMove magenta]], [[TheStraightAndArrowPath green]], [[DeviousDaggers pink]], [[EpicFlail indigo]], [[DashAttack lime green]], [[CounterAttack white]], [[AbnormalAmmo red]], [[LeftStuckAfterAttack teal]], [[EliteMook black]] and [[ThrowDownTheBomblet orange]]. And the DLC introduces even more!
508* UnlockableContent:
509** The main game must be cleared once before Casey Jones can be used as a playable character.
510** Different palette sets have different requirements for unlocking when it comes to Survival Mode. Some require collecting specific Crystals for the first time, while others become available after reaching Power Levels 9 and 10.
511* VictoryPose: Leo poses with his katanas, Donnie pogo-jumps on his staff, Raph takes a slice of pizza, Mikey jumps with excitement, April does a MicDrop, Splinter bows, Casey throws his arms up in jubilation, Usagi puts on a conical straw hat, unfurls his cape and takes a traditional ronin pose, and Karai turns her back to the viewer.
512* VillainExitStageLeft: [[spoiler:After the Statue of Tyranny is defeated, Krang makes a clean getaway.]]
513* VillainSong: "We Ain't Came to Lose", a BoastfulRap by Ghostface Killah, from the perspective of Shredder, about how the Turtles and Splinter don't stand a chance against his strength. The second half hands it off to [[TheVillainSucksSong Raekwon the Chef as the Turtles]], who raps that [[ThePowerOfFriendship they and their friends can beat insurmountable odds if they work as a team]].
514* VillainsOutShopping: The Foot Soldiers that aren't already attacking busy themselves with background activities: working at an office, preparing food, doing car engine maintenance/stealing, actually shopping, etc.
515* VillainousBreakdown: [[spoiler:Shredder seems in the throes of one by the end of the game, if willingly mutating himself is any indication.]]
516-->[[spoiler:'''Super Shredder:''' I will ''get my '''REVENGE!''''']]
517* VocalDissonance: Dask, the leader of the Neutrinos, has a ''very'' deep voice here compared to his high-pitched teenaged boy voice in the show.
518* VocalEvolution: Due to ''35 years'' passing between the cartoon and the game, the Turtles sound deeper, reflecting their older voice actors. However, this also means that the naturally deep Rat King, Bebop and Rocksteady ''barely sound any different at all''.
519* WakeUpCallBoss: In two consecutive levels.
520** Episode 3's boss, the Turtle Tenderizer, is the first boss that fights in a less conventional way. Bebop's ball-and-chain counterattack can quickly catch players off-guard, Rocksteady pelts shots as the truck moves vertically, and the truck itself bounces all over the screen every so often. Studying this boss' patterns is crucial to win, especially on Gnarly difficulty.
521** Episode 4 has Groudchuck and Dirtbag, the game's first DualBoss. Neither of them leave much room to breathe with their attacks (which are pretty elaborate by themselves), so micromanaging damage output to both of them is the best way to win, lest you get crushed.
522* WeakButSkilled: April is supposedly this if you judge by her stat card, having 3 stars in speed, 2 in range and 1 in power (the only character with a power rating below 2). However, her actual [[https://youtu.be/HBGSf7OsNoE damage values]] are not only not that far off from the rest of the cast (being even better in some regards than 3 star power characters), Mikey is straight up worse when compared side by side despite supposedly having a power stat of 2. So in practice, this trope is slightly more applicable to him.
523* WeaponizedCamera: Several of April's attacks involve hitting enemies with camera equipment.
524* WeaponizedStench: The digital clone of Rahzar summoned by Tempestra leaves clouds of bad breath as an obstacle that causes the players (and Tokka) to recoil in disgust.
525* WeAreStrugglingTogether: While the rest of the villains related to the Foot Clan [[EvilIsOneBigHappyFamily have no issue assisting with the latest scheme]], Groundchuck, Dirtbag and Leatherhead immediately attack whoever has Krang's body pieces to claim them for themselves. Additionally, the Mouser remains in Rat King's boss area strongly imply that he's been defending his lair from Baxter Stockman for some time. The Triceratons are the only villains to avert this, as they don't attack any members of the Foot Clan at any point.
526* WhackAMonster: Leatherhead's boss fight has attack phases where he dives in and out of one of the five drain covers on the floor, requiring you to guess where he'll end up in order to hit him and to avoid taking damage when he jumps out.
527* WhamShot:
528** At the end of Episode 12, right after Krang's android body activates a portal to Dimension X, [[spoiler:the team arrives at the Technodrome, in ruins. This puts Krang and Shredder's scheme in an entirely new perspective: the Turtles' war with the Foot Clan has taken such a toll on them that they're pulling out all the stops to conquer New York City at this point.]]
529** [[spoiler: After the heroes defeat the Statue of Tyranny, Shredder descends from the sky and, upon landing, pulls out a ''mutagen vial'' and smashes it on the ground, transforming into [[OneWingedAngel Super Shredder]]. All bets are off at that point.]]
530* WhatTheFuAreYouDoing: A variant with Slash. During the boss fight with him, one of his attacks is to spin around and swing his twin katanas (similarly to Leonardo's charge attack), only to make himself dizzy. Most of his other attacks make use of brute force, including tossing boulders, bouncing in his shell, and grabbing the player character to spin them around all over the arena like a top. All in all, he doesn't fight very much like a ninja turtle.
531* WouldHitAGirl: None of the villains have any qualms about harming April or Karai. Likewise, the male heroes won't hesitate to hit Tempestra directly.
532* WrestlerInAllOfUs:
533** Raphael's choice for a throw is the German Suplex.
534** Instead of an ordinary Fling Slam attack, Karai performs a supernatural version of the Izuna Drop.
535* WritingAroundTrademarks: The Museum of National History, which is used as the location for Episode 11, is instead referred to in-game as the National History Museum.
536* XRaySparks: Getting electrocuted results in the player's skeleton briefly being shown. There are some small Easter eggs hidden for attentive players -- while otherwise having humanoid anatomy, the Turtles, Splinter, and Usagi have anatomically correct skulls for their species, and Karai's skull resembles Shredder's helmet rather than a normal human skull.
537* YellowLightningBlueLightning: Played with. Karai has the distinction of rocking ''purple'' lightning for majority of her moves. It isn't just for aesthetics, however - it also slightly boosts her movement speed. Whenever she gets hit or remains idle for a bit, however, the lightning shade changes to orange.
538* YouCantThwartStageOne: Despite all the Turtles' efforts at keeping Krang's head away from the Foot Clan, the villains successfully manage to retrieve Krang's head, body, and legs before reassembling them and allowing Krang to get his robot body back once more.
539* YouHaveGotToBeKiddingMe: [[spoiler:At the end of the game, Vernon announces that Shredder has been defeated by the city's protectors, the green guardians of good, the web warriors themselves... [[BaitAndSwitch the Punk Frogs]]. The Turtles and April let out a collective "[[DudeWheresMyRespect Aw come on!]]" while Splinter just [[{{Facepalm}} facepalms]].]]
540----
541->'''Leonardo:''' Looks like another victory for the forces of good!\
542'''Donatello:''' Way to go!\
543'''Raphael:''' Easy-peasy.\
544'''Michelangelo:''' Outstanding, ''mon frère''!\
545'''April O'Neil:''' What a scoop!\
546'''Splinter:''' I trust I have made my point.\
547'''Casey Jones:''' Job well done.\
548'''Miyamoto Usagi:''' It is done.\
549'''Karai:''' You were no match for me!\
550'''All Turtles:''' '''''COWABUNGA!'''''

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