1 | [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/frbxv6u.jpg]] |
2 | [[caption-width-right:350:[[{{Tagline}} A strange journal, a missing girl.]]]] |
3 | |
4 | ->''"Lorna [=McCabe=] vanished on June 25th, 1996. During my month at the summit, I discovered two things. Shadow Point Observatory doesn't merely view the heavens. And Lorna [=McCabe=] is still alive."'' |
5 | -->-- '''Edgar Mansfield''' |
6 | |
7 | ''Shadow Point'' is a 2019 virtual reality puzzle adventure game developed by Creator/{{Coatsink}} for Platform/PlayStation4, Platform/MicrosoftWindows, and [[Platform/OculusQuest Meta Quest]]. |
8 | |
9 | Twelve years ago, a schoolgirl named [=Lorna McCabe=] went missing on a field trip at Shadow Point Observatory. Search parties failed to turn up anything, and Edgar Mansfield, the detective assigned to the case, ended up disappearing as well. |
10 | |
11 | In the present day, Alex Burkett goes to the observatory, armed with the journal of Edgar Mansfield, whose entries serve as narration (voiced by Creator/PatrickStewart). There, Alex discovers a portal to a fantastical world and enters to search for Lorna. |
12 | |
13 | Puzzles in the game revolve around projecting shadows on surfaces to match shapes. |
14 | |
15 | ---- |
16 | !!This game provides examples of the following tropes: |
17 | |
18 | * ActionGirl: Lorna in the Huntress fragment has taken up this role. |
19 | * AnachronicOrder: The story is from Alex's perspective and happens in the order he sees it. He visits Lorna at several points in time, and they are not all in order. |
20 | * AndIMustScream: Your job is to save Lorna. From what? From [[spoiler:living the rest of her life in isolation in her own PocketDimension.]] |
21 | * ArcWords: "I've got time." |
22 | * {{Cutscene}}: When it's time to interact with Lorna, a circle appears on the ground. You enter it, get an in-engine cutscene, and cannot exit it during the cutscene. This is, presumably, to make sure the cutscene is viewed from a good perspective, that you're paying attention to it, and to prevent you from reaching out and trying to interfere with the cutscene. |
23 | * DeityOfHumanOrigin: [[spoiler:Lorna is the god of her world.]] |
24 | * DualWorldGameplay: Several examples, most notably the "green" and "true" worlds, where one is sunny and full of beautiful gardens and the other is dark and disintegrating. |
25 | * FisherKing: [[spoiler:As Lorna grows and changes, her world changes with her.]] |
26 | * {{Foreshadowing}}: Early on in the story, Lorna mentions she wanted to be a cop. [[spoiler:In the ending, after she stays in the real world, she becomes one.]] |
27 | * GravityScrew: Many puzzles involve visiting the same area with different gravity. Items keep their current gravity until you carry them through a portal. |
28 | * ImaginaryFriend: In her loneliness, Lorna creates a doll [[spoiler:that she comes to believe is you, Alex. In a disturbing scene, when you arrive, she refuses to look at you, saying, "Alex is right here!"]] |
29 | * LoyalAnimalCompanion: Lorna's bird friend, who goes everywhere with her. |
30 | * MinimalistCast: Similar to other early VR games like ''VideoGame/LoneEcho'', only one human character is ever shown on screen. This helps reduce cost of production, and much of the story is built around this limitation. |
31 | * PocketDimension: Portals scattered through Shadow Point Observatory provide access to a pocket dimension. |
32 | * OurWormholesAreDifferent: Portals are integral to every part of the game, in some parts a shimmering oval, in some parts an archway. You and anything you're carrying can pass through. |
33 | * SmallSecludedWorld: Taken to the extreme of only one person. |
34 | * TheMaker: Everything in the PocketDimension is [[spoiler:Lorna's creation]]. |
35 | * ThePowerOfCreation: [[spoiler:Lorna, in her PocketDimension - but she can only create places and monsters, not people]]. |
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FollowingContext VideoGame / ShadowPoint
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