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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/72635_front_0.jpg]]
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3''Radirgy'' is a 2005 [[VerticalScrollingShooter vertical scrolling]] ShootEmUp developed by [=MileStone=] Inc. First released in arcades for the SEGA Naomi platform, it was later ported to the Platform/SegaDreamcast, Platform/PlayStation2, and Platform/NintendoGameCube the following year, and later localized for the Platform/NintendoWii as part of the ''Ultimate Shooting Collection'' in 2009.
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5In the future, personal electronic equipment and electric waves has caused allergy-like symptoms. A company was trying to develop a medicine to counter this allergy, but they were soon taken over by a terrorist organization called "UMBRA", led by Ruki Mishima. Among the hostages is the father of 16-year-old schoolgirl Shizuru Kamigusa. Now Shizuru, along with her friend Tadayo Aita, must defeat UMBRA and save not only her father, but the project for the medicine for the allergy.
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7''Radirgy'' was later followed by several sequels, such as ''Radirgy Noa'', ''Radirgy de Gojaru!'', ''Radirgy Swag'', and ''Radirgy 2''. Like the first game, ''Noa'' was originally released for arcades before receiving console ports for the Wii as ''Radirgy Noa Wii'', the Platform/Xbox360 as ''Radirgy Noa Massive'', and a lesser-known Platform/MicrosoftWindows port. It also notably brings back Ruki Mishima, [[PromotedToPlayable now as a secondary playable character]] following her HeelFaceTurn at the end of the first game, and also included voice acting for the characters. The game also has a spiritual successor in the form of ''VideoGame/{{Karous}}''. ''Radirgy 2'' was released on March 28th, 2024.
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10!!''Radirgy'' provides examples of:
11* ArrangeMode: ''Radirgy Noa'' on the Xbox 360 has four alternate game modes with different gameplay mechanics. The modes are Expand (playing with a larger ship and hitbox, which requires a using a cheat code to unlock it), Massive (a [[TimedMission Caravan Mode]] with stages made exclusive to the Xbox 360 version), Death (a fixed screen score attack mode), and Classic (a remixed version of the original ''Radirgy'' with five stages).
12* BigBad: Ruki Mishima in the first game.
13* CelShading: One of the series' defining visual features is the use of cel-shading to create flat colored anime artstyle.
14* DarkerAndEdgier: ''Radirgy 2''.
15* EmbeddedPrecursor: ''Radirgy 2'' includes a port of the first game.
16* EndlessGame: ''Swag'' normally ends when you reach the moon, but fulfilling certain conditions will allow you to keep playing until your LifeMeter runs out.[[note]]The exact conditions are not known, but players have observed that completing [[MacroGame Orders]], collecting a large amount of Debris, and keeping the Wee-Fee gauge high for most of the game seem to be consistent with triggering endless mode.[[/note]]
17* HeelFaceTurn: Ruki does this at the end of the first game.
18* LifeMeter: The player's life stock in this series are represented as a battery meter, with each unit of power representing the number of lives the player has.
19* LighterAndSofter: ''Radirgy'' is this to ''VideoGame/ChaosField'' and the former's own spiritual successor, ''VideoGame/{{Karous}}''. Where as the latter two games have dark post-apocalyptic setting with a bleak or dark storyline, ''Radirgy'' features bright, color anime-styled visuals and a lighthearted story. However, ''Radirgy 2'' will go back to being DarkerAndEdgier.
20* LuckilyMyShieldWillProtectMe: By not attacking, Kojiro will put up its shield to protect the player, and whenever it blocks enemy fire, it converts the bullets into a electromagnetic capsule that can boost its antenna reception (i.e. score multiplier).
21* ManaMeter: The ABS Gauge, which is used to activate Absnet to absorb bullets surrounding the player and turn them into electromagnetic capsules.
22* MooksButNoBosses: ''Swag'' has no bosses whatsoever, featuring only [[ZergRush a ton of "small"- and "medium"-class enemies]].
23* MultipleEndings: ''Noa'''s ending varies depending on if you succeed in destroying the [[RecurringBoss Dreamer09]] or not.
24* PaletteSwap: The first game features the ability to change the paintjob of Kojiro by changing its body and weapon types.
25* PortmanteauTitle: The series' title is a portmanteau of ''Radio'' and ''Allergy''. The first game was named ''Radio Allergy'' for its localized Wii port and would have continued for ''Noa'' (under the subtitle ''Noir'') had the game been localized.
26* RecurringBoss: In ''Noa'', [=Dreamer09=] is fought several times throughout the game.
27* SmartBomb: Absnet in these games functions similarly to a smart bomb in other shoot 'em ups as they can protect the player from nearby bullets and a crux to the game's scoring system.
28* SpiritualAntithesis: ''Swag'', to ''Chaos Field'', a previous [=MileStone=] shoot 'em up. Whereas ''Chaos Field'' has defined stages and [[BossGame consists solely of boss fights]], ''Radirgy Swag'' doesn't have stages in the traditional sense (backgrounds change as you progress, but the action doesn't stop when that happens) [[MooksButNoBosses or bosses]]. Furthermore, while ''Chaos Field'' features a bleak backstory with humanity on its last legs, ''Radirgy Swag'' is simply Tadayo going out on jobs to collect garbage.
29* SuperTitle64Advance: For the [=PlayStation=] 2 and [=GameCube=] ports of the first game, which were subtitled ''[=PreciouS=]'' and ''[=GeneriC=]'' respectively. ''Radirgy Noa''[='=]s Wii port however was simply titled ''Radirgy Noa Wii''. The fourth game for the Switch is subtitled ''Swag''.

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