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1[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ittledew_3.PNG]]
2%%[[caption-width-right:300:some caption text]]
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4''Ittle Dew'' is an ActionAdventure game developed by Swedish developer Creator/{{Ludosity}}, and the first game in the ''VideoGame/IttleDew'' series.
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6The title character is an adventurer who gets marooned on an island with a large monster-infested castle. She's quick to take on the adventure, but even more interested in finding a way off the island if the castle doesn't prove challenging enough for her. Along with her fairy/fox companion Tippsie, they seek the guidance of eccentric shopkeeper Itan Carver, who is willing to build a raft to help them escape in exchange for a mysterious artifact within the castle.
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8The game is heavily influenced by ''Franchise/TheLegendOfZelda'' series, with Ittle using her weapons to solve puzzles and search for hard-to-reach treasure. It's much shorter and simpler than a typical Zelda adventure, with three different tools and a ton of shortcuts to encourage {{speed run}}ners and {{sequence break|ing}}ers. One of the draws is that you only require 2 of the 3 items to finish the game so you're encouraged to find different ways to get to the end goal using different load-outs. The island is also sprinkled with smaller dungeons to test the player's puzzling prowess, as well as a "Master Cave" for even harder puzzles.
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10The game was made available for purchase on Windows, Macintosh and Linux computers (via UsefulNotes/{{Steam}}) on 23 Jul, 2013, and Ouya, Wii U, and smart devices ([=iPhone=], [=iPod=], and Android) a bit later. A sequel, ''VideoGame/IttleDew2'', was released on November 15, 2016 for PC and Mac (via Steam), [=PS4=], and Xbox One, with a Nintendo Switch port in 2017.
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12Ittle Dew herself, Jenny Fox, Masked Ruby and Ultra Fishbunjin 3000 all return in ''Videogame/SlapCity'' as playable characters (and barriers make a cameo).
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14----
15!!Tropes used in Ittle Dew:
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17* BaitAndSwitchBoss: When you first enter the final room of the Master Cave, it looks like you'll be fighting a simple [[TheGoomba fishbun]]. Naturally, it gets replaced by something much more threatening.
18* BlockPuzzle: Most puzzles in the game, besides lighting/extinguishing torches.
19* BonusDungeon: The Master Cave and the Compost Crypt.
20* BossBanter: The FinalBoss talks during the battle.
21* CatchingSomeZs: Ittle Dew is sleeping on her raft in the opening cutscene, shown with Zs coming from her mouth and fading away.
22* ContractualBossImmunity: The bosses can't be frozen, teleported or launched by a portal block (an instant kill on anything else).
23* DeathIsASlapOnTheWrist: There is no penalty for dying other than restarting the room and possibly jeopardizing a speedrun attempt. The total amount of deaths isn't even recorded.
24%%* DamageSpongeBoss: While most bosses are of the [[PuzzleBoss puzzle]] variety, the OptionalBoss is this.
25* TheDogWasTheMastermind: [[spoiler:That quirky merchant you met at the beginning of the game? Yeah, he turns out to be the FinalBoss, and is the reason the island is filled with dungeons and puzzles in the first place]].
26* DrunkOnMilk: It seems that health potions are rather intoxicating, according to Tippsie.
27* EmbarrassingAnimalSuit: Frog and fox Jennies. The ending credits shows they were less than thrilled when these costumes were first handed to them.
28* EmergencyWeapon: Ittle carries a stick at the start of the game that serves as a backup whenever she loses her Fire Sword.
29* EspeciallyZoidberg: Itan Carver claims to have carved everything he sells in his shop. Even the real-looking swordfish. Especially the swordfish.
30* FairyCompanion: Tippsie, serves to simply give you the hint of whether or not a room is physically possible with your current equipment.
31* FeedItABomb: Inverted, you instead have to keep enemies from eating them.
32* FlamingSword: A sword that is constantly on fire is likely the first weapon the player will pick up.
33* FlunkyBoss: Masked Ruby and the OptionalBoss spawn enemies occasionally, but spawning stuff is basically the entire strategy of the FinalBoss.
34* FinalExamBoss: The final boss [[spoiler:(Itan Carver)]] will force you to use your Fire Sword, Portal Wand, and Ice Wand effectively.
35* FrictionlessIce: Of the puzzle variety.
36%%* FullFrontalAssault: The OptionalBoss, thankfully featureless.
37* TheGoomba: Fishbuns (the enemies that look like platypi) are mostly harmless, wandering around and minding their own business, and don't actively attack you when you get close.
38* HalfHeartedHenchman: The first Jenny Frogs that are encountered guard the castle by each patrolling a small area which Ittle can't even reach due to spikes being in the way. The rest of them don't seem very passionate about their jobs, either.
39* HarmlessFreezing: The Ice Wand does no direct damage and freezing a Jenny doesn't count as "hurting" her.
40* HealingPotion: Tippsie seems to be addicted to these. Although Ittle asks to have some in one dialogue sequence, they're not actually usable in the game.
41* HeartContainer: Ittle starts out with only one heart of life, which gives her a maximum of four hits (or two projectiles) before being knocked out. Throughout her journey, she comes across treasure chests with small scraps of paper in them. After collecting four, she simply tapes the scraps together and draws a large heart on them before attaching the paper to her life meter. In the sequel, boxes of crayons serve the same function.
42* HeartsAreHealth
43* HookHand: {{Exaggerated|Trope}} with Itan Carver, all four of whose limbs end with artificial extremities (his right hand is a hook).
44* IncreasinglyLethalEnemy: One phase of the final boss summons Petal Slugs over time. If left unchecked and this phase isn't defeated quickly, they can turn the boss arena into a BulletHell.
45* InterfaceSpoiler: If you pay close attention to the cards that you're collecting, [[spoiler:they all have Itan describing the island's creatures.]] More importantly, though, is the [[spoiler:Pancake card which says "Why did I even create... uh... I mean..."]]
46* IronicFear: The Titan de Graphiques is a heavy winged creature who's afraid of heights, but can't stop flying.
47* KeepItForeign: In the French translation, the Masked Ruby calls Ittle "seƱorina" rather than "mademoiselle".
48* KillEnemiesToOpen: Red doors must be opened by killing enemies, unlike green doors which use puzzles.
49* KingMook: [[spoiler:[[OptionalBoss Ultra Fishbunjin 3000]]. As the card puts it: "Fishbuns usually don't exercise nor enjoy a balanced diet. Unfortunately for you, this one did."]]
50** Jenny Deer and The Lichious Turnip may also count, being a Jenny and a Turnip respectively. Bonus points for actually having been their rulers, back in their time.
51* LethalLavaLand: Toasty Caves
52* LineBoil: Done intentionally, generally used to indicate what can be interacted with and what is just scenery.
53* LiterallyShatteredLives: Enemies that aren't immune to the Ice Wand can be killed in one hit with the Fire Sword or Stick after being frozen.
54* MacGuffin: Ittle and Tippsie are charged with retrieving an "artifact" from the castle. [[spoiler:We never actually see what it is.]]
55* MediumAwareness: Both Ittle and Tippsie seem aware that they're part of a video game.
56* MinimalistRun: Only two out of the three items (any two) are needed to beat the game, and there are achievements for each combination.
57* MookDebutCutscene: Many enemies have a short dialogue with Ittle and Tippsie when they're first encountered.
58* NoGearLevel: Each of the three item dungeons causes you to lose everything besides your [[EmergencyWeapon stick]] and [[HeartContainer paper]] when you first enter them.
59* OneGenderRace: The Jennies, which raises quite a few questions given the only males on the island before Itan Carver showed up were the turnips. A poster of a boy band containing a Jenny in ''Ittle Dew 2'' does hint that there may be male ones, however.
60* OneTimeDungeon: All of the main dungeons. As a sign outside the Toasty Caves points out, there's nothing that can be missed in them anyway.
61* PacifistRun: A Steam Achievement can be earned by completing the game without attacking any of the Jenny enemies. Everything else on the island is fair game, though.
62* PermanentlyMissableContent: The game makes a point of averting this by saying outright that there are no items or chests than can be missed permanently.
63* PressurePlate: A common puzzle element.
64* PunnyName:
65** Ittle's name is, of course, a play on "It'll Do."
66** Tippsie is not only the resident ExpositionFairy ("tips"), she's frequently seen [[TheAlcoholic chugging a red potion]] ("tipsy").
67** The Jenny Rich monsters are all a play on "generic".
68* PunBasedTitle: "Ittle Dew" is a nod to the game's ''Zelda'' influences (It's not ''Zelda'', but it'll do).
69* PuzzleBoss: Most of them.
70* ResetButton: There is a menu option to restart any room at any time, which can sometimes be necessary if a puzzle locks you in.
71* SamusIsAGirl: Spoofed, when Ittle causally mentions she is female, Tippsie asks, "You're a girl?" to Ittle's shock. If you don't pay attention to her shirt it may be slightly easy to miss. [[spoiler:Later in the game, it's inverted, where a statue deduces Tippsie is female as well, which Ittle was unaware of.]]
72* SeadogPegLeg: Itan Carver is an extreme example, with two peg legs, one peg ''hand'', and one hook.
73* SequenceBreaking: The "intended" item sequence is Fire Sword then Portal Wand then Ice Wand, but these can be obtained in any order through the use of shortcuts.
74* SequentialBoss: The final one has three phases if you have two items, eight if you're using all three (there are two phases that require all three at once).
75* ShieldBearingMook: The Chilly Rogers.
76* ShoutOut: An old man, when teleported, says [[Comicbook/{{Doom}} "Wow! Now I'm in a completely different place."]]
77* SkippableBoss: Any of the main three bosses can be skipped depending on the items you collect. However, you can only skip one per playthrough.
78* SomeDexterityRequired: The more fiendish puzzles in the Master Cave require teleporting moving objects or teleporting while objects move, sometimes with really unforgiving timing.
79* SpikeShooter: Petal Slugs and Brutus shoot spikes in all eight directions. The former likes to do so just as you're trying to teleport them, which teleports the spike instead, wasting your portal block.
80* SpikesOfDoom: These are pretty common, though the only way anything can get harmed by them is if they're teleported on top by the Portal Wand. They mainly exist as a puzzle element that blocks can move across but Ittle cannot.
81* SpitTake: Tippsie does an extended one upon seeing the final boss.
82* StatusInflictionAttack: The Ice Wand applies HarmlessFreezing to those the attack hits.
83* SuspiciouslySpecificDenial: "I am not a straw man with a record player inside," says one of the Old Man statues in the Desert Grove.
84* TechnicalPacifist: The [[TeleportGun Portal Wand]] can defeat certain enemies without directly harming them, either by [[HoistByHisOwnPetard using their own projectiles against them]] or dropping them onto {{spikes|OfDoom}} for a OneHitKill.
85* TeleportGun: The Portal Wand can lay down a block of energy, and then zap almost anything Ittle hits with it to the location of the block.
86* TeleFrag: The Portal Wand can teleport enemies onto spikes. One enemy that is immune to your other weapons can only be defeated this way.
87* ThreeQuartersView
88* TimeTrial: The game records your best time for each of the four possible item combinations, plus there's an option to display your current time in-game. There are also a couple of Steam Achievements tied to completion time.
89* TongueOnTheFlagpole: In one cutscene, Ittle is shown having her tongue stuck on the Ice Wand. It's just for show, though.
90* ThickLineAnimation: Most of the player characters, enemies and scenery are drawn with thick black borders combined with LineBoil.
91* TooFastToStop: The Volcano Express enemies run on a preset path, and can only be done in by pushing a block in front of them.
92* WarpZone: The warp garden allows you to warp to different places in the castle.
93* WheelOFeet: When Ittle pushes a block.
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