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1[[quoteright:219:https://static.tvtropes.org/pmwiki/pub/images/AegisWingLogo_1895.jpg]]
2''Aegis Wing'' is a [[HorizontalScrollingShooter side-scrolling]] ShootEmUp released in May 16, 2007 for the Platform/XboxLiveArcade.
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4The game takes place in 2105 where the [[EarthThatWas Earth's environment is devastated]] and humankind travels through space in search of a new home world. Upon finding and settling upon the planet Europa, the human colonists are attacked by the space military of an alien colony-people known as the Araxians. After [[ImportedAlienPhlebotinum studying downed Araxian fighter technology]], the humans develop a powerful space ship capable of using great firepower to be used against the Araxia in the war for Europa.
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6The gameplay is pretty much classical. You control a space ship and fly in a [[TwoDSpace 2D world]], collecting [[PowerUp power-ups]] along the way, and try to destroy as many enemies as possible. At the end of each level there will be a [[BossBattle boss]], and sometimes along the way you meet [[MiniBoss mini-bosses]] too.
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8The game is very hard if you play it alone. Luckily, the game has a [[CoOpMultiplayer co-op mode, with up to 4 players max.]] In co-op mode, two players can attach their ships together, resulting in one ship having the ability to fire bullets in different directions instead of just straight forward. It [[SimpleYetAwesome doesn't sound like much, but it can be used to take out enemies without directly being in front of them]]. However, the bullets' power is halved.
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10!!This video game contains examples of:
11* BullfightBoss: The fourth boss mainly attacks by simply circling the perimeter of the screen, attempting to ram the player.
12* ColorCodedMultiplayer: In multiplayer, each player is of a different color, and this changes the color of their projectiles and shields as well.
13* CoopMultiplayer: The game can be played with up to four players.
14* DeflectorShields: You can briefly protect yourself from all damage with a power-up that generates a bubble shield of the same color as your projectiles. The enemies' shots hitting this shield will literally be deflected backwards.
15* FlashOfPain: The enemies and and bosses flash white when getting shot with your projectiles. On the other hand, if the boss' weak spots are already colored white, that means it is temporarily immune to all damage.
16* FlunkyBoss: Every boss besides the third one summons basic fighters for help. The first, second and fifth will summon two lines of basic fighters after receiving enough damage, and this will happen several times per time. Their weak spots will turn white during that time as well, rendering them immune to damage. Meanwhile, the fourth boss will simply fly off the screen right as its back-up arrives.
17* ImportedAlienPhlebotinum: The player's ship is based off of alien technology.
18* MacrossMissileMassacre: Your ship will eventually unlock the ability to fire a whole spread of homing missiles, though this obviously cannot be done more often than a few times per level.
19* OneHitPointWonder: All of your ships. Luckily, you can become invulnerable with a shield power-up.
20* PacifistRun: There's an achievement for completing a round peacefully.
21* PowerUp: There's a shield power-up, one that temporarily replaces your regular shots with much stronger full beams, one that gives an additional use of the missile attack, and more.
22* SequentialBoss: The FinalBoss has three stages; the first, where it has two rings of detachable add-ons; the second, where it's down to one ring; and the last stage, where it's just blasting out as many projectiles as possible from its hull.
23* SimpleYetAwesome: When combining ships for more firepower.
24* SpreadShot: Frequent, as expected of the genre. The first boss, for instance, attacks mainly through rapidly generating spreads of five red projectiles. The FinalBoss generates an enormous spread during its last phase.

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