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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/super_mega_man_2.jpg]]
2
3''Super Mega Man 2'' is a [[FanGame fan-made]] ''VideoGame/MegaManClassic'' game created by [=Negative1=] in 2012.
4
5In the year 20XX, Dr. Wily has built a new set of eight Robot Masters to conquer the world. With Proto Man on vacation, it's up to Mega Man to save the world from the evil clutches of Dr. Wily again.
6
7Robot Masters:
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9* '''Spirit Man''', weak to '''Warp Shot''', gives '''Spirit Boomerang'''.
10* '''Ember Man''', weak to '''Psychic Waves''', gives '''Ember Rain'''.
11* '''Psych Man''', weak to '''Spirit Boomerang''', gives '''Psychic Waves'''.
12* '''Hurricane Man''', weak to '''Feather Shot''', gives '''Hurricane Burst'''.
13* '''Warp Man''', weak to '''Ember Rain''', gives '''Warp Shot'''.
14* '''Sludge Man''', weak to '''Hurricane Burst''', gives '''Sludge Bomb'''.
15* '''Feather Man''', weak to '''Jolt Beam''', gives '''Feather Shot'''.
16* '''Jolt Man''', weak to '''Sludge Bomb''', gives '''Jolt Beam'''.
17
18This game can be downloaded [[https://www.softpaz.com/games/download-super-mega-man-2-game-6308.htm here]]. Alternately, one could watch the [[https://youtu.be/s-VF2H2RETU two]] [[https://youtu.be/YbgrsPwiLlU parter]] review by ''Nico Evaluates'', although [[CausticCritic he didn't have many kind words for it]].
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20----
21!!''Super Mega Man 2'' provides examples of:
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23* AirborneMook: The Propeller Cannons and Tellies.
24* BattleBoomerang: The Spirit Boomerang is a long-ranged boomerang that damages enemies and can retrieve any item.
25* BlowYouAway: Hurricane Man's last level segment and boss room have large gusts of wind which blow Mega Man from side to side, making traversal more challenging. Especially considering that the rooms are full of spikes.
26* BossRush: Present and accounted for, as according to series tradition.
27* CartoonBomb: The Sludge Bomb. See the TimeBomb entry for more details.
28* ChekhovsGunman: [[spoiler:After the Phoenix stuns Mega Man, Proto Man returns just in time to destroy it.]]
29* ChickenWalker: The Dachone, a Walking Tank that first appeared in 5. Compared to its appearances in the ''VideoGame/MegaManClassic'' titles, it's weaker because it cannot fire lasers.
30* EmergencyEnergyTank: As with other Mega Man titles, it refills his life energy to max. These can be found in the stages or purchased from the shop for 40 bolts.
31* ExcusePlot: Proto Man is on vacation, and Dr. Wily has created another set of 8 Robot Masters. It's time for Mega Man to save the world again.
32* HumongousMecha: [[spoiler: Dr. Wily's newest machine, ''the Phoenix'', making a surprise appearance after defeating Bass.]]
33* KillItWithFire: Ember Man's repertoire of attacks are all fire based.
34* KingMook: The intro stage boss is a slightly tougher Stomper.
35* LavaPit: Lava flows and pits are present in Ember Man's stage.
36* LightningGun: The Jolt Beam fires a beam of electricity forward that upon contact with a wall, will split into two separate projectiles traveling up and down respectively.
37* NoSidepathsNoExplorationNoFreedom: For the most part, all of the stages are straightforward with no alternate paths or hidden items. There is some variation in the Wily Stages, but those are very minor.
38* PinballProjectile: The Psychic Waves act this way, bouncing off of walls and other obstructions until they faze out or hit a target.
39* PlayingWithFire: By defeating Ember Man, Mega Man obtains the ability to fire a canister into the sky, which soon afterwards, explodes in a rain of embers.
40* SequelHook: [[spoiler: Mega Man has destroyed the Phoenix and escaped thanks to the help of Proto Man and the unidentified blue robot. But, who was that latter robot, and why did he decide to help Mega Man after battling him several times before?]]
41* ShockAndAwe: Jolt Man fires beams of electricity as his primary attack. Mega Man obtains this ability after defeating him.
42* SpreadShot: The Feather Shot fires a spread of three feathers in the direction Mega Man is facing. Up to 3 volleys can be on-screen at once.
43* SuspiciousVideoGameGenerosity: All of the cannons on the final train will always drop a large life energy pickup upon destruction.
44* TeleportGun: The Warp Shot allows Mega Man to teleport to the location where the shot impacted a wall or barrier.[[note]](Just keep in mind that if it hits a spiked wall, he ''will'' teleport to it and die.)[[/note]] If the projectile hits an enemy, no teleportation will occur.
45* TimeBomb: The Sludge Bomb will pin to walls and explode after a short delay. However, if it connects with an enemy while still in transit, it'll explode immediately.
46* WarmUpBoss: The intro stage boss is a souped up Stomper. The only difference between it and normal Stompers is that it has a larger health pool and a slightly faster attack rate.

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