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1[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starroad.png]]
2''Super Mario Star Road'' is a fan game RomHack of ''VideoGame/SuperMario64'' created by Skelux. It features 130 Power Stars, 30+ original levels, and a noted increase in difficulty.
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4The game begins with Yoshi briefing Mario on the situation: [[BigBad Bowser]] has learned how to enter the realm of the [[VideoGame/PaperMario Star Spirits]], and thus has access to a multitude of [[VideoGame/SuperMarioWorld Star Road portals]] that lead all over the Mushroom Kingdom. He's using the portals to transport his troops and cause chaos. Mario must stop him by accessing the Star Road himself, but he can only do so at Star-Leap Tower--and Bowser's sealed it off. To reach it, Mario must collect Power Stars to open sealed doors.
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6Currently Skelux is working on an UpdatedRerelease for the DS, called ''Super Mario Star World''. It is set to feature radically revamped levels, improved gameplay, and up to 10 completely new areas. Additionally, a sequel, entitled ''Star Road 2'', is in production. This game will have 240 Stars, 40+ levels, and original music.
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8Additonally, there is another version of this game called ''Super Luigi Star Road''. Made by Quasmok, with permission from Skelux, the hack replaces Mario with Luigi, complete with new model, voice clips, and his moveset.
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11!!This game contains examples of:
12* AddedAlliterativeAppeal: Some levels, such as Gloomy Garden.
13* AscendedGlitch: Because of the holes that makes dodging more difficult, the glitch to go through the Whomp King in the original is almost required to beat his successor.
14* BigBad: Bowser, as usual; this time, he has broken into the Star Road and is using the portals to launch an invasion of the Mushroom Kingdom.
15* BiggerOnTheInside: The main tower of the castle; the power of the stars can make the inside bigger than the outside.
16* BonusStage: The top of the tower.
17* BrutalBonusLevel: ''Hidden Palace Finale'', which is the hardest level in the game next to ''Mad Musical Mess''. It requires well-timed triple jumps, precision platforming, all while being set high up over a BottomlessPit for the bulk of it. (And the sections that ''aren't'' are over the courtyard, so falling down ''still'' means starting over from the beginning.)
18* DeliberatelyMonochrome: The area you go to when you get a game over is completely colorless.
19* DisconnectedSideArea: Quite a few mini-levels, as well as all the cap levels.
20* FakeDifficulty: [[https://youtu.be/re6qlTbQB4w?t=1920 As pointed out by]] WebVideo/ExoParadigmGamer, a lot of the game's difficulty is due to much of the level design, which is often full of [[PlatformHell "Do or Die" platforming moments]] that aren't built with ''Mario 64'''s sensitive movement and moveset in mind or are made to counter-intuitively work ''against'' said control scheme, with some jumps requiring significant skill and reflexes to accomplish that a casual player couldn't possibly be expected to have. In particular, the ninth and eleventh main levels, Mad Musical Mess and Colossal Candy Clutter, are full of these kind of cheap design tricks and will gravely punish the player with either harsh FallDamage or death.
21* FanSequel: To ''VideoGame/SuperMario64''.
22* FloatingContinent: Sky Land Resort, as well as other levels.
23* GameMod: Obviously, of ''Mario 64''. As mentioned above, there's also an official fan-made one of this hack that allows you to play as Luigi.
24* GottaCatchEmAll: The Stars.
25* NintendoHard: After the first world, things get hard pretty quickly.
26* PaletteSwap: Bob-Omb Buddies are blue in this game. (And some of them are black.)
27* PlatformHell: Many of the game's later courses contain very precise platforming and are filled with pits and/or lots of ways to chew away at your health through FallDamage. Gloomy Garden and the first Bowser level is where it starts getting tough and then you have nearly every level in the second half of the game which might as well be summed up as "a bunch of small platforms and risky platforming over [[ThisIsGonnaSuck giant lava/death pits]]".
28* PostEndGameContent: By collecting 120 stars, you unlock Hidden Palace Finale. Completing that brings you to 121 stars. After that, 9 star replicas appear hidden in the bonus levels throughout the game [[note]]including Hidden Palace Finale[[/note]], bringing the total number of stars up to 130.
29* PortalNetwork: Bowser exploits this with the Star Road.
30* RecycledSoundtrack: All of the music is recycled from ''Mario'' games or other Nintendo-console video games, rearranged in the ''[=SM64=]'' sound font.
31** A ''lot'' of music comes from ''VideoGame/SuperMarioGalaxy''. The music outside the Castle is Starship Mario from ''VideoGame/SuperMarioGalaxy2''. The indoors music for the Castle is the Comet Observatory theme. The File Select music is the Space Junk Galaxy theme. Gloomy Garden is a remix of Ghostly Galaxy. Cloudrail Station uses the Honeyhive Galaxy theme (the beta version used the Tick Tock Clock theme from ''VideoGame/MarioKartDS''). Star Road is a remix of Gateway Galaxy. Bob-Omb Battle Factory uses the Battlerock Galaxy theme. Starlight Runway uses Buoy Base Galaxy. The Vanish Cap theme uses the Bunnies theme.
32** Bob-Omb Island uses the Green Garden theme from ''VideoGame/Bomberman64''.
33** Mad Musical Madness uses the theme of the first level of ''Band Land'' from ''VideoGame/Rayman1''.
34** Several tracks are reused from ''VideoGame/SuperMarioRPG''. The Star Select music is a remix of the World Map theme. Fatal Flame Falls is a remix of Bowser's Castle from the same game (sandwiched in with the "Bowser's Magma Mountain" music from ''VideoGame/MarioParty''). Sky Land Resort is a remix of Nimbus Land. Pirahna Plant Pond uses the Forest Maze theme.
35** Mushroom Mountain Town uses the Outset Island theme from ''VideoGame/TheLegendOfZeldaTheWindWaker''.
36** The Koopa the Quick race music is the Mario Circuit theme from ''VideoGame/MarioKartDoubleDash''.
37** Chuckya Harbor is a remix of Arctic Abyss from ''VideoGame/DonkeyKongCountry2DiddysKongQuest''. Bowser's Slippery Swamp is Bayou Boogie from the same game.
38** The boss music of Bowser's Slippery Swamp is the Parasite Queen theme from ''VideoGame/MetroidPrime''.
39** Colorful Coral Caverns is Rainbow Resort from ''VideoGame/KirbysAdventure''. The Bowser's Rainbow Rumble boss music is the Dark Castle theme from ''VideoGame/KirbysDreamLand2''.
40** Koopa Canyon is Dry, Dry Desert from ''VideoGame/PaperMario64''. Bowser's Rainbow Rumble is the X-Naut Fortress theme from ''VideoGame/PaperMarioTheThousandYearDoor'', and the Game Over Area theme also comes from it. Hidden Palace Finale is the Overthere theme from ''VideoGame/SuperPaperMario''.
41** Large Leaf Forest is "Touch Fuzzy, Get Dizzy" from ''VideoGame/SuperMarioWorld2YoshisIsland''.
42** Retro Remix Castle is the Fortress and Castle theme from ''VideoGame/SuperMarioWorld''. Its boss music is a remix of the boss theme from ''VideoGame/MarioAndLuigiSuperstarSaga''. The Creepy Cap Cave theme is the Koopaseum from ''VideoGame/MarioAndLuigiPartnersInTime''.
43** Melting Snow Peaks is the Ice Mountain Zone (Act 1) theme from ''VideoGame/SonicAdvance''.
44** The Sandy Slide Secret music is Desert Hills from ''VideoGame/MarioKartDS''.
45** Colossal Candy Clutter is Toy Land from ''VideoGame/ChameleonTwist 2''.
46** The Metal Cap theme is Metal Crystal Palace from the first ''VideoGame/SuperSmashBros''.
47** Puzzle of the Vanish Cap is Engine Room from ''VideoGame/SpaceStationSiliconValley''.
48** Windy Wing Cap is the first Windy Hill theme from ''VideoGame/SonicAdventure''.
49** The Power-Up music is "Let's Go Lightly" from ''VideoGame/MarioParty''.
50** The Level Boss music is the boss theme from ''VideoGame/SuperMarioSunshine''.
51** And finally, Pirahna Plant Lullaby is the original [[VideoGame/SuperMarioBros1 Super Mario Bros. theme.]]
52* RomHack: Of ''VideoGame/SuperMario64''.
53* SequelEscalation: ''Star Road 2'' is even ''more'' expansive.
54* SchmuckBait: In the Bob-omb Battle Factory, there is a pipe with a sign that tells you that it isn't safe to enter the pipe. If you enter anyway, you jump out right into the radioactive sludge and die immediately.
55* SplashOfColor: The short game over level is entirely in monochrome except for Mario and the Boos in the level.

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