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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/logo_03.png]]
2 [[caption-width-right:350:Revolution has never been so adorable.]]
3A [[EvilInc good]] company has [[TakeOverTheWorld spread across the globe]]! Their [[{{Brainwashed}} loyal]] police forces are helping to maintain [[ForTheEvulz the greater good]], despite their cracking down on any possible dissenters.
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5What are the upstanding members of society to do?
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7Why... [[ViolenceReallyIsTheAnswer riot, of course]].
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9''Anarcute'' is a riot simulator, with a top-down aesthetic where you control a mob of adorable animals out to break the world free from the grip of the CorruptCorporateExecutive behind it all. It's been described as a combination of ''{{VideoGame/Pikmin}}'' and ''{{VideoGame/Rampage}}'', as your goal is to guide your swarm of {{Destructive Savior}}s throughout the various cities of the world, absolutely trashing every member of the [[EvilArmy Brainwash Patrol]] on the way while keeping your own losses as low as possible.
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11''Anarcute'' is available on the Nintendo Switch, [=PS4=], Steam, and the Xbox One.
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16!''Anarcute'' includes the following tropes:
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18* AdorableEvilMinions: The Brainwash Patrol are group of chibi GasMaskMooks. They even have a [[https://twitter.com/BrainwashPatrol Twitter account]].
19* AmusementParkOfDoom: Anarland is crawling with Branwash Patrol mooks.
20* {{Animesque}}: All the characters have large heads and enormous eyes, making them all absolutely adorable.
21* BigBad: The person ultimately responsible for the events of the game [[spoiler:is in the rioters' ranks, masquerading as one of them to exploit their popularity]].
22* ChekhovsGun: One mission in Miami has the rioters deliver an explosive payload to a rocket headed to the Brainwash Patrol moonbase, it finally arrives during a mission in Rejkjavik forcing you to outrun the falling pieces of moon and lava.
23* DestructiveSavior: As your mob grows, so does what they're capable of. A single rioter might only be able to pick up a sign to throw. A large mob can ''topple buildings'', and in some cases, this is the only way to rescue more rioters.
24* DetonationMoon: The rioters attempt to blow up the moonbase goes a bit too well.
25* DiscOneFinalBoss: The Brainwash Patrol commander is set up as the BigBad, then Anarland hires his mooks for security.
26* EliteMook: See those members of the Brainwash Patrol wearing all black? Be wary - they can take significantly more hits than regular members, and also have their ''own'' ShockwaveStomp that can inflict heavy losses to your riot.
27* EscapeSequence: Marmo Street in Anarland leaves you severely underequipped to fight the Brainwash Patrol, with your only practical means of fighting back being a stash of batteries at the end of the level.
28* FerrisWheelOfDoom: The last level before the Final Boss battles has you bombing the supports of a ferris wheel to make it smash a hole in the main villains manor gate.
29* LimitedMoveArsenal: As you complete levels, you earn coins that can be used to buy new powers. Unfortunately, the ones on the same tier can't be used at the same time, leaving you to choose carefully; for exampe, do you want an extra dash, or more powerful stomps?
30* TheMusicMeister: One mission in Miami has you breaking up a Brainwash Patrol concert where the DJ plays mind control music.
31* ObviouslyEvil: The Brainwash Patrol wear body armor and have gas masks with giant red eyes. Their leader takes it even further by wearing a coat with a large fur collar... in addition to the gas mask.
32* ReentryScare: The final boss battle takes place on a platform that gets hoisted up by robotic arms and dropped repeatedly.
33* RidiculouslyCuteCritter: Every one of your rioters is designed to be as cute as possible, even as they rampage throughout the setting.
34* ShockwaveStomp: One of the powers your mob gains, and one of the more useful ones as it can clear alternate pathways, or knock back enemies as they charge up their attacks.

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