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1[[quoteright:245:https://static.tvtropes.org/pmwiki/pub/images/dragonquestb2.jpg]]
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3''Dragon Quest Builders 2'' is a WideOpenSandbox spinoff of the ''Franchise/DragonQuest'' series, and a sequel to ''VideoGame/DragonQuestBuilders''. It was released for Platform/Playstation4 and Platform/NintendoSwitch in Japan in December 2018, with a Western release following in July 2019. It was also the final game Kazuya Niinou headed as director for Square Enix before moving on to join Creator/TypeMoon's BB Studio.
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5The game is set in Torland, the world of ''VideoGame/DragonQuestII''. Unlike the original ''Builders'', however, this game does ''not'' take place in an AlternateContinuity but instead continues the story after the end of ''[=DQII=]'', exploring what happened with the followers of Hargon after his downfall. "Many moons" after the evil wizard's defeat, what few monstrous members of his ReligionOfEvil, the Children of Hargon, remain, take command of the one seafaring vessel still available to them and raid Cantlin in Alefgard for prisoners and slaves to help them survive, with a particular desire for capturing human Builders. This is to help further the cause of Destruction, the most central tenet of the Children of Hargon, [[SuspiciouslySpecificDenial and not at all to help them make a new base or ensure their ship doesn't sink]]. The ship, however, is caught in a massive squall, and begins to come apart, with one Builder being pulled beneath the waves...
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7...whereupon that Builder - you - wash ashore on a deserted, seemingly uncharted island alongside a mysterious amnesiac named "Malroth". Together with this rambunctious and destructive young man, you must set out on a journey to rebuild the island into the paradise it has the potential to be... and, in the process of traveling the seas to find help and residents for your new land, uncover the hidden truth of the place you now find yourself in and those you've met.
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9Building off of the foundation laid by the first game, ''Builders 2'' incorporates several new features, including CoOpMultiplayer for up to four players over the internet (and via local wireless on the Switch), the ability to fly and swim, [[WarpWhistle Fast Travel]], a [[SprintMeter dash button]], and the ability to recruit a party of [=NPCs=] to accompany to player in their journey.
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11----
12!! ''Dragon Quest Builders 2'' contains examples of:
13* AbandonedMine: Most of the second chapter takes place in an old mine, with the main goal being to revitalize it after the Children of Hargon closed it down years ago.
14* AbsurdlyLowLevelCap: The game has a rising level cap, starting at 10 and then raising by an additional 10 at the beginning of the second and third chapters [[spoiler:plus another 5 for Malhalla]]. Given the fact that the player gains EXP for enemies that [=NPCs=] kill in addition to the ones they fight themselves, they are all but guaranteed to be within 2 levels of the cap by the time of each of the bosses. Furrowfield is a prime offender here, as players will most likely hit Level 10 halfway through the chapter, ''especially'' if you bother to explore at all. This switches over to AbsurdlyHighLevelCap in the post-game, where the cap instead becomes 99.
15* ActionGirl: Female Builders, natch. Female villagers will also pitch in during battles, with some specifically suited to combat.
16* AdaptationExpansion: Easily the single greatest example in the entire ''franchise''. ''[=DQB2=]'' is pretty much "Adaptation Expansion For ''VideoGame/DragonQuestII'': The Game" and expands especially on Malroth and the nature of the Children of Hargon ''enormously''.
17** In the original game, Hargon and his minions had absolutely no motivation for being opponents beyond "we're the villains"; here, the nature of their ReligionOfEvil is expanded on tremendously and it deals with the way monsters in general tend to see themselves and their place in the world (and how Hargon exploited that).
18** Similarly, Malroth in the original game had basically no characterization whatsoever, being basically just being a big scary demon for you to fight at the end of the game since ''VideoGame/DragonQuestI'' had established the tradition of needing a bigger foe at the end; in the original game, and especially original English release, Malroth was barely even ''mentioned'' prior to his appearance. Here, the Malroth you meet at the start is a JerkWithAHeartOfGold who gradually becomes friends with the Builder, and exactly what the Master of Destruction is, and what his relationship with the idea of Creation (as personified by the Builders) is, is a central theme of the game. [[spoiler:Malhalla and the final sequences of the game in general also up his VillainPedigree ''tremendously''. In the original game, he was one of Toriyama's far less inspired designs and wasn't terribly threatening (looking more like a low-tier ''Manga/DragonBall'' villain than anything); the Malhalla sequence repackages God!Malroth as a deific RealityWarper whose limbs can manifest out of nowhere and gouge out massive chunks of terrain, can manifest black holes which visibly suck blocks away into nothing, who can get big enough that his sheddings can be used as building materials, who can spawn "shadow fiend" versions of monsters that are pure automatons of Destruction and his proper god form is way more threatening than it ever was in ''[=DQII=]''.]]
19*** As a side note: the game takes that whole "Malroth is barely mentioned" thing from ''[=DQII=]'' and actually makes it a ''plot point''. It comes up that barely any members of the Children of Hargon actually know the "holy name" of the Master of Destruction, which is why the various members of the Children you meet don't take much note of Malroth at first. [[spoiler:Pastor Al is clearly starting to wonder about him toward the end of Furrowfield, and the King of Moonbrooke similarly seems to have some suspicions; it's the high-up members you meet in Malhalla who actually know who Malroth might be, and by that time, you're trying desperately to find him.]]
20*** "But wait!" you say. "The Children of Hargon on the intro ship mention Malroth a whole bunch!" [[spoiler:This is an ''incredibly'' potent piece of foreshadowing about the nature of the world you find yourself in.]]
21** Even Hargon gets a bit of this, despite being seemingly dead thanks to the events of ''[=DQII=]''. [[spoiler:It turns out the illusory Midenhall was a lot more than the Scions of Erdrick ever realized, and it's part of Hargon's BatmanGambit to cheat death if defeated; he essentially re-created ''himself'' and a whole little world outside of the castle area by using the Creation side of the duality that Malroth's power represents. While it's essentially illusory and will fade in time without extraordinary intervention, it would still give Hargon just enough time to re-empower Malroth and have him shed any remaining shreds of mortal attachment he might have, turning Malroth into a true avatar of pure Destruction. He did not, however, reckon on the attachment Human!Malroth would form with the Builder, despite wanting a Builder in the illusion to draw out Malroth's urges toward Destruction.]]
22* AdaptedOut: [[spoiler:Of Hargon’s three generals, only Atlas and Pazuzu return. Belial is nowhere to be found.]]
23* AddedAlliterativeAppeal: ''Everywhere''. Generic villagers, FlavorText, the Trophies on the Platform/PlayStation4 version, even standard dialogue has alliteration. For example:
24** [[https://i.kinja-img.com/gawker-media/image/upload/c_scale,f_auto,fl_progressive,q_80,w_1600/mvbir5jeil22tx1uulyi.png Kelp's]] FlavorText:
25---> Slippery, slimy seaweed that's naturally nutritious.
26* AfterTheEnd: A localized version. While Hargon was defeated on the mainland, his cult is very much in control of the island chain that ''Builders 2'' takes place on. [[spoiler:At least that's how it appears at first. It turns out things are a bit more complicated: the World of Illusion is a false reality created by Hargon for two purposes, the first being an attempt at tricking the Scions coming to kill him... and the rest of it being a BatmanGambit designed explicitly for a Builder from the real world to create things on so that Malroth, if defeated, could be re-empowered for a much more destructive second round.]]
27* AlliterativeList: Before some BerateAndSwitch: [[spoiler: At Skelkatraz,]] when the builder and Malroth are locked up in [[IDontLikeTheSoundOfThatPlace The Pit]]:
28-->'''Malroth''': This place is dark, damp and dingy... [[spoiler:I love it]]!
29* AlternateContinuity: As noted above, no changes happened in the main plot of ''VideoGame/DragonQuestII'' unlike the first ''Builders'' game - but it still takes place in the same alternate timeline established by that game based on the alternate ending of ''VideoGame/DragonQuestI''.
30* AnimeHair: With Creator/AkiraToriyama's character designs, it's to be expected. Male Builders and Malroth stand out, in particular.
31* AntiFrustrationFeatures
32** While you can no longer place teleportation beacons anywhere you want, there are far more fast-travel points available to you, and you can teleport inside buildings and caves.
33** Weapons and tools no longer have limited durability.
34** CollisionDamage has been removed for all monsters except the Dancing Flames, Frostburns, and Bubble Slimes. This prevents having otherwise passive monsters turn hostile if the player accidentally touches most of them.
35** There's a dedicated button for swinging your weapon, and a dedicated button for using and switching between tools.
36** Tools do very little damage to enemies, and weapons don’t destroy objects. This prevents you from accidentally destroying your own village when fighting monsters in it.
37** Shortly after starting the first island, your inventory becomes MUCH larger than the first game, and you don't even need the Colossal Coffer this time!
38** A lot of intermediate crafting ingredients (e.g., Ivy-->Coil-->Item, Timber-->Wood-->Item) have been streamlined; for example, destroying ivy vines will now just drop coils for you, or chopping down a tree will just give you generic wood which you can then craft into whatever logs you want for building.
39** If you have build requests or active blueprints your inventory and crafting screens will mark the items you need and how many are needed.
40** Gloves let you pick up, rotate, and drop individual blocks without having to hammer them.
41** After a certain point in the game, villagers can build blueprints for you (if provided the materials). In general villagers will do some tasks for you as the Base level increases, reducing the amount of micromanagement needed compared to the previous game.
42** If you need materials for your personal island, you can travel to a handful of smaller islands that randomly generate and will always have what you need. While you need to pay a fee in gratitude points to unlock travel to the island, you'll be able to travel there as many times as you wish after. In addition, completing scavenger hunts on those islands will unlock unlimited amount of a material at builder's stations, reducing the amount of grinding needed (and playing the Echo Flute on those islands will lead you directly to each of the items on the list without having to scour every square inch).
43** An update to the game allowed you to save three different Buildertopias, instead of just one.
44** The cladding and flooring items from the first game have been swapped out with the far more versitile Transform-o-Trowel, which lets the player instantly swap walls and floors with any other building material from their inventory as much as they want (instead of only working on dirt and converting it into one of several preset materials). It can later be upgraded to create walls just as easily.
45** When monsters attack as part of story segments, [=NPCs=] will instantly repair any damage done to the town once the battle is over.
46** If, for whatever reason, you happen to discard or misplace the Heartwood you need to rebuild the tree in the Furrowfield chapter of the game, Badboons nearby the old church within the jungle happen to drop it. This was likely done to prevent the player from soft-locking themselves at that point in the story. Also, Heartwood is quite expensive to buy at a whopping 500 Gratitude points per block.
47* ApocalypseHow: [[spoiler:Not like in the last game. No, unlike the rewritten ending of ''Dragon Quest I'', ''Dragon Quest II's'' events proceeded just as they're meant to. However, now the vengeful illusory-copy-slash-ghost of Hargon, seeing as he's (kind of) dead and all, intends to revive Malroth in secret -- this time not to remake the world, but to ''erase everything.'']]
48* ArtisticLicenseBiology:
49** Lambs produce ''cotton'', not wool. (Although this could be intended as a reference to the [[http://en.wikipedia.org/wiki/Vegetable_Lamb_of_Tartary Vegetable Lamb]].)
50** In the first game, you could sacrifice one crop to produce multiple seeds of that plant. In this game however the only way to acquire new seeds is by finding them in the wild. There's no way to obtain seeds from your harvested crops. Which the game seems to almost mock by having chosen to use only crops that in RealLife produce hundreds of seeds per crop like wheat, corn or ''rice'' of all things. Even the description for strawberries specifically mentions how it's completely covered in seeds. The only way to multiply your seeds is by having a killing machine or hunter mech do the planting, and they use one seed to plant nine crops, producing this trope in the ''other'' direction.
51* ArtisticLicensePhysics: When you are underwater your walking speed slows down as would be expected in real life where the resistance of water makes walking much more difficult. However, when you're riding a mount (such as the Sabrecub) even if the animal is completely submerged and only your head is poking out of the water your speed remains unaffected and the mount will continue to run at full speed.
52* ArcWords: Each of the three main islands has a single word that serves as the main theme for their respective chapters.
53** Furrowfield: Dreams
54** Khrumbul-Dun: Love
55** [[spoiler:Moonbrooke]]: Conviction
56* TheArtifact: The Colossal Coffer from the original ''VideoGame/DragonQuestBuilders''. You can still build it, but it doesn't do anything in this game due to the fact that your inventory is much larger than before.
57* ArtificialBrilliance:
58** Malroth is quite good at helping out both in battle and in breaking blocks and other objects to gather materials.
59** NPC allies know how to avoid the more highly-telegraphed monster attacks, and ones that don't fight focus on staying out of the way of battle.
60* ArtificialStupidity: Generally when a farm animal or pet is attacked they'll flee, but cows in Iridescent Island will flee when under attack only to run straight into pools of lava and just stand there while their HP depletes. Apparently the AI doesn't recognize ground hazards as being "under attack" so they stay in place until they die. It's not unusual to be exploring the island and randomly find Beef in a pool of lava.
61** This feature is handy to exploit when farming rockbomb shards in Chapter 4. Just find a sleeping Rock Bomb, pen it inside four Zap Traps, and watch its health slowly tick down without it even trying to explode.
62* AscendedGlitch: The method of acquiring the ultimate sword is to recreate a famous glitch from ''VideoGame/DragonQuestII''.
63* AttackOfThe50FootWhatever: All of the boss monsters are far bigger than their minions. [[spoiler:But Atlas, the boss of the Moonbrook chapter is a special case; he's an ogre who's bigger than your entire castle!]]
64* BabiesEverAfter: This game retroactively confirms this of the Builder in the first game, as the Hero had [[AndThenJohnWasAZombie become a monster]] and they were thus the only verifiable descendant of Erdrick left[[note]]Rubiss had searched thoroughly for a living descendant, and only found a dead one to resurrect[[/note]] who could've continued the bloodline to lead to the three Scions of Erdrick from ''VideoGame/DragonQuestII'', which takes place ''before'' this game.
65* BagOfSpilling: You have to leave all your stuff on the Island of Awakening when going to story-focused islands. Thankfully you get it all back when you return, and this limitation is removed after completing the chapter.
66* BatmanGambit: [[spoiler:Hargon's entire plan was to create an illusionary dystopia for an unwitting Builder to bring the power of Creation to. [[TheBalanceBetweenGoodAndEvil Because the stronger the power of Creation gets, the stronger the power of Destruction grows as well.]] And this can be used to help a certain someone reach his "true" potential.]]
67* BenevolentMonsters: There are quite a few monster tribes who are ''not'' fanatical followers of the Children of Hargon, some of which have lived in harmony with humans for various reasons. You can even recruit them after a certain point in the game. Most wild monsters such as bunicorns and slimes in fact will behave more like regular animals and only become aggresive if you attack one of their kind but will gladly continue roaming about as you murder other enemy types.
68* BerateAndSwitch: [[spoiler: At Skelkatraz,]] when the builder and Malroth are locked up in [[IDontLikeTheSoundOfThatPlace The Pit]]:
69-->'''Malroth''': This place is dark, damp and dingy... I love it!
70* BigBad: [[spoiler:Hargon, or rather his disembodied spirit manifesting itself in his great illusion, who seeks to revive Malroth and erase everything.]]
71* BoringButPractical:
72** For party members, Nuns, such as Esther, and Heal Slimes. They don't do much damage, but their attacks are ranged, and they can heal your party.
73** In Khrumbul-dun, there are a number of food options, some of which boost your stats, but the most practical and boring food is the Cactus Steak, formed of Cactus Cutlets, which fill 20% hunger and heal 10 hitpoints and raise no stats. However, the desert is full of cacti, which drop a cutlet per section destroyed (three or four), and it's easy to get 999 or even more cutlets.
74* {{Bowdlerise}}: Subverted. The "book of blue prints" is hinted to be something rather less innocent than a catalog of architectural designs, and its original name literally translates to "naughty magazine". This seems like censorship at a glance, but, like most things in ''Dragon Quest'', it's actually a pun: the spelling of "blue prints" rather than "blueprints" invokes the lesser-known use of the word "blue" to mean obscene or smutty.
75* ButThouMust: [[RunningGag Many, many times.]]
76* CallBack:
77** During the Moonbrooke episode you obtain the key item Ra's Mirror, an item that dispels any shape-shifting illusion. If you go back to Furrowfield Farms and you use it on the dog you befriended way back at the start of your adventures, she will transform back into a human girl. This is a reference to ''Videogame/DragonQuestII'' where you save the Princess of Moonbrooke in the exact same manner. No word on whether the girl is the Princess of Moonbrooke or not in this universe as she decides to keep the name you gave her when she was your pet.
78** The captain of the slaver ship from the tutorial mentions that they picked you up in Cantlin, the starter town of the first game.
79** The Shrine of [[spoiler:Rendarak]] reappears as a teleport location in the island of [[spoiler: Moonbrooke]] back from Videogame/DragonQuestII. This time it's guarded by a friendly Hammerhood rather than a priest however, and it's still on an island in the middle of a lake connected by bridges to the mainland.
80** Back in chapter 2 of ''Videogame/DragonQuestBuilders'', you meet a guy named Nosh in Rimuldar who says he wants to become a fisherman and sends you on several fish related quests. In this game you can find a journal signed ''"Nosh, the fisherman from Rimuldar"''.
81* TheCameo: The Dragonlord's Throne is an unlockable item. Should the player sit in it, they'll temporarily take the form of the Dragonlord until they leave.
82* ChekhovsGun: The Oaken Club that the Builder makes for Malroth at the beginning of the game. [[spoiler:After Malroth is returned to his God Form, the subconscious remnants of his human personality prevent him from destroying it with all his other gear. After the builder returns the club to him, he uses it during the final battle to deliver the fatal blow to Hargon, breaking it in the process.]]
83* ChekhovsGunman: [[spoiler:Captain Whitebones from the beginning of the game doesn't appear to be anything other than a tutorial character who is thrown out to sea and seemingly killed right before you end up on the Isle of Awakening. Cue him showing up alive and well at the end when the player needs to find somebody to pilot the Ark in Malhalla.]]
84* CombinationAttack: Once you and Malroth's level is high enough (usually half way through Khrumbul-Dun), you both can perform the "Co-op de Grace".
85* CombinedEnergyAttack: The Kazapple Cannon, a massive weapon that draws energy from the townspeople and focuses it into a powerful beam. Also a CallBack to the Alldain/Kazapple spell where you burn your party's entire turn to cast it.
86* CookingMechanics: Over 150 different recipes the player can cook or brew to refill their hunger meter and feed their villagers, some of which may also restore HP or provide other bonuses (ranging from simple things like salads and steak, all the way to complex stuff like cheeseburgers and spongecake). Villagers will also cook for the player if provided access to the proper ingredients and a kitchen, though they can only use recipes that the player has already discovered.
87* CoolStarship: The Ark from [[spoiler: Malhalla]] effectively serves as one - some of the blocks used to construct it are even called "Spaceship blocks".
88* CoOpMultiplayer: While players cannot travel to the story islands with other players and help them through the game's campaign, they can join other players on their personal islands.
89* CrapsackWorld: Downplayed, at least compared to the previous game. Torland and civilization at large repelled Hargon's onslaught. However, some of his disciples still roam the land, capturing or slaying any builders they find. The islands you visit in the game are fully under their control and are abysmal places to live in:
90** Furrowfield, once famed for being a lush farming region, is suffering from a devastating famine due to spoilspores rendering the land infertile. Even if the land was workable, the Children of Hargon have banned the act of farming on pain of death, leaving everyone to starve while foraging for wild-grown plants.
91** Khrumbul-Dun, once a wealthy and prosperous mine, has gone bust thanks to Madusa turning the once-plentiful veins of precious metals to stone and sealing away the local guardian golem.
92** Skelkatraz: An isolated island prison where monsters torment builders through monotonous, Sisyphean labor until their spirits are broken.
93** [[spoiler: Moonbrooke]]: A fallen kingdom trapped in a ForeverWar with an implacable army of monsters, [[spoiler: whose king knows all too well that their world is an illusion whose time is nearing its end]].
94** [[spoiler: Malhalla]]: A hellish, so-called "promised land" with an eerie red sky and caverns made of scaly MeatMoss, [[spoiler:which is slowly being destroyed by the Master of Destruction.]]
95* DarkerAndEdgier: Right from the first scene of the opening cinematic you'll see someone getting their head chopped off for refusing to destroy a statue of Rubiss. Granted, the scene does a SmashToBlack before we actually see the sword go through his neck, but still this is a big change from the first game where death was only implied and all murders had already happened in the past.
96** In-game isn't any lighter. One of the first things you find after the tutorial are [[spoiler: a bunch of corpses at the beach]]. [[spoiler: This eventually escalates with Chapter 3's Moonbrooke, where an unknown traitor kills off soldiers and villagers one by one which you then have to dig a grave for and bury.]]
97* DayOldLegend: End-game equipment said to have been wielded by Erdrick long ago can be crafted by the player character. Actually [[JustifiedTrope justified]] in-universe, as [[spoiler:the whole game takes place inside of an illusion created by Hargon, meaning the equipment you crafted that was supposedly wielded by Erdrick definitely isn't the genuine article.]]
98* DeathIsASlapOnTheWrist: Even more notable than in the first game. While you lost some of the items in your inventory on the first game, this time you'll just be woken up by Malroth's voice with no consequences whatsoever.
99* DefeatMeansFriendship: After you learn the recipe for Monster Munchies some monsters will be available to be recruited, but only after you defeat them, and only in the Explorers' Lands.
100* DefectorFromDecadence: A sizable chunk of the Children's forces defect to the Builder, some out of genuine altruism, others for pragmatic issues. Kind of hard to keep loyalty when the edicts you enforce makes it hard for your own forces to eat, or causes them to live in uncomfortable caves.
101* DevelopersForesight: In Furrowfield you'll be given 2 quests to find 2 new types of seeds (tomatoes and pumpkins) and the instruction to sow 250 seeds of any kind. The intention being that by completing those 2 quests (and their related mini side quests) you'll obtain the 250 seeds you need. That said, crops will randomly die after a few harvests, therefore to avoid an UnintentionallyUnwinnable situation the game offers other options to acquire seeds (like killing Iron Ants or the Giant Orcs) so you don't end up with less than 250 crops by accident and no way to complete the quest. So it's perfectly possible to obtain 250 seeds without completing the Tomato and Pumpkin quests. To avoid SequenceBreaking however, the counter will stop at 249 until you sow at least one of each type of seed in your farm so you don't skip those other story quests.
102* DevilInPlainSight: Upon your return from Khrumbul-Dun you find a shaman named Shane and a pair of unnamed legerdemen visiting the island, claiming to be missionaries from the Children of Hargon who are merely curious to learn about your abilities and have no intention of forcing their beliefs on you. No one (except Bonanzo, who insisted they be allowed to stay because Shane reminded him of Pastor Al) is shocked when they betray you and attack the Isle of Awakening 15 minutes later.
103* DownerBeginning: The game opens after Hargon's defeat with you on a slave ship under the bootheel of his disciples. The ship is wrecked in a storm, with only you and one other prisoner surviving. This is on top of the fact that the Children of Hargon have ensured civilization cannot rebuild. At least, until you show up.
104* DreamLand: [[spoiler:The true nature of the Land of Illusion.]]
105* DystopianEdict: Under the Children of Hargon, the very act of creation is verboten. Naturally this makes it difficult to grow food, build shelters, or live any sort of lifestyle beyond hunting and gathering.
106* AnEntrepreneurIsYou: Downplayed. You can build an item shop and stock it with items you make, but there's no currency in the game so anything you sell to villagers is converted to Gratitude Points.
107* EvolvingWeapon: The final chapter is largely spent building and upgrading one of these until it's capable of getting the Builder into the last dungeon.
108* ExactlyWhatItSaysOntheTin: The Biig Dør item is... a big door.
109* {{Fanservice}}: The Scandalous Swimsuit comes back, however this time not only the builder will wear it, both male and female [=NPCs=] will wear it when swimming around the pool in the Silver Bar in Khrumbul-dun. The miners are particularly fond of the pool once it's built.
110** Not to mention the PlayboyBunny costumed waitresses. And yes, you can make the costume for your builder (or other [=NPCs=]) to wear. Even if they're male.
111* FishingMinigame: Courtesy of the Aquarium Pack DLC. Complete with aquariums to show off your favorite fish.
112* FlavorText: [[https://i.kinja-img.com/gawker-media/image/upload/c_scale,f_auto,fl_progressive,q_80,w_1600/mvbir5jeil22tx1uulyi.png Kelp's]], which has AddedAlliterativeAppeal:
113--> Slippery, slimy seaweed that's naturally nutritious.
114* FogOfDoom: The Ill Wind haunting Furrowfield turns the surrounding air a sickly shade of violet, and brings with it crop-destroying spoilspores.
115* ForcedIntoEvil: [[spoiler:The remnants of the Deitree in Furrowfield is forced by the Children of Hargon to spread the Ill Wind.]]
116* {{Foreshadowing}}:
117** In Furrowfield, Saffron will ask how you got to the island and when you explain that you and Malroth arrived by boat she mentions that she'd love to take a boat sometime and visit a place she's heard of before called "Moonbrooke" that's west of Furrowfield. This may sound like a Shout-out at first, however [[spoiler:you and Malroth will eventually visit Moonbrooke as part of the game story.]]
118** Captain Brownbeard mentions that after an encounter with a slaver ship, he got lost and now he can't find his way back as none of the islands he finds are on his map, and he needs to create a new map; the Captain fills it in he discovers more islands and explores more of the sea. This foreshadows that [[spoiler:this is not actually in the real world.]]
119** Later when the group arrives to Moonbrooke, he seems confused that Moonbrooke is an island, remembering Moonbrooke being in the continent and nowhere near the shore. [[spoiler:The Moonbrooke they arrived to is an illusion.]]
120** The King and several other characters bring up the fact that there is a spy repeatedly, and that you shouldn't trust anyone, even your closest friends. This comes to a head when [[spoiler:the person supposedly trying to help you catch the spy and is pushing you to suspect everyone ''is'' the real spy.]]
121** Warwicke seems pretty shaken up after he sees several soldiers die in battle, and he mentions how he lost all his family in the ForeverWar. [[spoiler:This foreshadows how he will do anything to prevent his death, even betraying his army just so the Children of Hargon will turn him into a monster, ensuring his revival in Malhalla.]]
122** During the first chapter, when you speak with [[spoiler:the old withered Deitree]] it explains that you shouldn't feel bad for killing what remains of it, for creation can't exist without destruction. Later on in the final chapter of the game this becomes borderline ArcWords.
123* ForeverWar: In Moonbrooke, humans and monsters are pitted against each other in constant warfare. By the Children of Hargon's decree, both sides are encouraged to keep fighting to the last, but at the same time neither side actually wants to ''win'' because it would bring an end to the destructive war, meaning that the surviving faction would have to ''rebuild'' afterwards. [[spoiler:As a result, the Builder's presence is actually welcomed to a degree by both the indoctrinated humans and ''the monster army'', because the humans are on their last legs in a decrepit castle. The Builder is able to provide them with defenses and armaments that balance the odds, and give the monsters more to destroy.]]
124* FrothyMugsOfWater: The game allows you to brew drinks in casks, though all mentions of alcohol are removed. Putting in rice or wheat creates what is quite clearly sake and beer, but the game instead refers to them as a "rice smoothie" and "farmer's frappé".
125* GameplayAndStoryIntegration: Malroth can't assist you in any way with building, but he ''can'' help you fight and gather materials by killing monsters and destroying objects, and this is supremely helpful to the Builder's projects. His role in the gameplay ultimately reflects the game's CentralTheme that [[spoiler:creation and destruction have a symbiotic, rather than antagonistic, relationship.]]
126* GameplayAndStorySegregation: Upon returning to the Isle of Awakening from Furrowfield, one of your first tasks is to plant a forest, since you'll be needing lots of wood to build your new village. Then you're sent over to the first Explorer's Shore where you can get... an infinite supply of wood.
127* GameplayAutomation: Townsfolk will begin doing things like harvesting crops or cooking meals without need for the player's input as they awaken their hearts to the joys of building. They'll even build predetermined mega-structures near the end of each chapter and the player can unlock a tool for creating custom blueprints for them to follow (provided they have access to a chest with the necessary materials).
128* GenderBlenderName: Due to animals having no noticeable gender you may not expect that all animals are technically female as they can all breed. So you may be surprised when your male-named dog gives birth to a puppy.
129** For the same reasons, when you adopt a dog in Furrowfield Farms who turns out to be a cursed girl, she may end up with a very masculine dog name like Fido or Spot. Thankfully you can rename her using the Resident's registry.
130* GenreShift: The final island, [[spoiler:Malhalla]], has you riding around in a buggy and building a spaceship. Up until that point, most of the things you built fell into a medieval fantasy paradigm.
131* GeoEffects: Placing enough terrain block tiles in an area of The Isle of Awakening will change the terrain shown on the minimap. This has a function other than looks: It also changes what type of monsters will spawn on those tiles. This can be used for getting resources.
132* TheGhost: While in ''[=DQB1=]'' Rubiss was a constant companion to the player, here the Goddess is often mentioned and her statues appear in multiple locations, but she never takes any direct action. [[spoiler:This is because the entire story after the shipwreck is happening inside an illusion created by Hargon, far beyond her reach. This even has fairly significant repercussions for the mortality of the world's inhabitants before Malroth makes it real, since Rubiss cannot intervene for resurrection magic in any way, and the dead "humans" stay dead.]]
133* GiantMook: Populating both the story maps and the Explorer's Shores are larger-than-average monsters that play ''DQII'''s battle theme should they spot you. Defeating the ones on the story maps will usually reward the Builder with recipes for certain items the first time they are defeated, while the ones on Explorer's Shores will sometimes reward the Builder with a statue of the respective monster that can be used as decoration.
134* AGlitchInTheMatrix: [[spoiler:The illusionary replica of Midenhall Castle in Moonbrooke is populated by [=NPCs=] that mistake you for the prince of Midenhall, and the king breaks down mid-sentence when you confront him. This is because the Midenhall section of the illusion was much more purpose-built for the Scions of Erdrick and its inhabitants are a lot more limited than the rest of the illusory world, and coming into contact with you basically unravels what little still kept them together.]]
135* GoMadFromTheIsolation: Implied to have happened to Ordelia, who's found alone in the Marshroom Room ''deep'' below the town of Khrumbul-Dun, and refers to herself as "we".
136* GuideDangIt:
137** Residents will sometimes tell you the elements needed to build a specific room type in their banter, but some of the room recipes and sets are never alluded to or require a specific item you may not have unlocked yet.
138** The cooking recipes are even worse. While some are pretty straightforward (wheat and tomato make saucy spaghetti) and some of the most esoteric ones are given to you during the main story (you were not expecting that ''dry grass'' of all things was a recipe ingredient were you?), but other recipes border on LuckBasedMission; unless you happen to be holding cherry petals in your toolbar while standing directly in front of a cooking workstation you'll never find out that they can be "cooked" into confetti, or that ''snow'' can be ''cooked'' into ice cream when you add milk.
139*** To make matters worse, the recipe list in your Builderpedia keeps a list of the dishes you already unlocked and the ingredients needed, however the ingredients are generic category descriptions even on recipes that require a specific ingredient, so you'll need to write down your own notes if you want to remember how to make a specific recipe.
140*** For example, both the recipe for ''Bread'' and ''Best Bread'' are identical: "Ingredients: [grain]", the game never bothers to tell you that Wheat makes Bread while Buckwheat makes Best Bread. Also, buckwheat is only available on the Hotto [=DLC=] pack, yet the Builderpedia will show a blank space until you figure out the recipe. Good luck completionists!
141** The breeding system. It's very poorly explained as one of the optional goals in Island of Awakenings and breeding a rare pet is a trophy requirement on [=PS4=]. It borders on TheComputerIsALyingBastard since it tells you to feed Moreberries to your pets to make them breed, but it never stated that this only works when you feed them at a very specific time (at dusk, before bed), when fully grown and most importantly only when their happiness is at 100%.
142*** Getting the pets to 100% happiness is a GuideDangIt moment in itself. You're given the recipe for a pet bowl, however you're never told ''what'' to feed your pets. You may be stuck trying to put every food item in their bowls for hours until you figure out both cats and dogs eat only raw meat, and feeding them is the only way to increase their happiness. This is markedly different from farm animals for which you're given clear instructions on how to construct a grazing area.
143* HeavyMetalUmlaut: Almost everything in the Modernist [=DLC=] has this, like the Chær or the Söfå.
144* HeelFaceReincarnation: [[spoiler:Malroth the human is the reincarnation of Malroth the evil god, but turns good after befriending the Builder, and defeats his other self. He also invokes this by suggesting Hargon do the same if he reincarnates. Surprisingly, Hargon concedes he would consider it if, and only if, they defeat the God of Destruction.]]
145* HeelFaceTurn:
146** [[spoiler:Pastor Al, a priest of Hargon who has a change of heart after you help grow the Deitree.]]
147** [[spoiler:The remaining Children of Hargon pull this in the Malhalla chapter, once the Builder teaches them about the joy of building and offers them a way to avoid the incoming apocalypse.]]
148* HeroOfAnotherStory: The builder who created the puzzles, the Island of Awakening, the Deitree, Goldirox, the Kazapple Cannon, seeing how he placed puzzles and left diaries in every remote area in the map, as well as basically jumpstarted civilization in all 3 areas, creating the Furrowfield Farms and the mines in Khrumbul-Dun. [[spoiler:He even ended up building the temples in Malhalla after getting stuck there. He is later revealed to be the Hairy Hermit himself.]]
149* HeroWithBadPublicity: Due to the Children of Hargon spreading the word that Builders are harbingers of death and destruction, people will not be willing to trust you at first once they see you create anything.
150* HeterosexualLifePartners: Many players have noticed how the Builder and Malroth have some chemistry regardless of the Builder's gender. The Builder being a ChasteHero keeps this to subtext however.
151* HoldYourHippogriffs: Captain Brownbeard's expressions can run into this sometimes.
152--> '''Captain Brownbeard''': Speak 'o the angel! Where in the Eleventy Seas is my beloved ship?
153* HollywoodGenetics: You can tame and breed cats and dogs, however the kittens or puppies will not be the same breed or even color as their parents.
154** In detail: if you cross 2 white Van cats the offspring will always be orange Tabby cats (which would be nigh impossible with two parents of the same breed), if you cross two of those orange tabbies you'll have a 50/50 chance to breed either a black Bombay or a Russian blue, which as the name states are of a completely different color from their parents. However, if you cross the black and blue cats, the offspring will be a Calico cat which while it is the only mix that is actually possible (the Calico fur pattern is caused by a rare genetic mutation) is still Holywood Genetics as you can continue to cross the black and blue cats and you will breed a Calico every time which is just plain impossible in real life.
155** What makes it even worse is that these breed changes aren't an anomally but a rule. If you cross 2 cats or dogs of the same breed the offspring will never be the same breed as their parents.
156* HopeSpot: As spelled out in Furrowfield, the Children of Hargon are fond of weaponizing this trope: they will often let their victims build with minimal interference until they are within reach of their goals, only to come down hard on them and destroy their work, setting them back to square one and plunging them into even greater despair than when they started. [[spoiler:The brainy badboon demonstrates this in Furrowfield as well: after the harvest festival celebrating the blossoming of the Deitree, he completely destroys the Deitree and has the old corrupted Deitree unleash an endless storm of spoilspores. Most of the Furrowfieldians nearly plunge into the DespairEventHorizon as a result.]]
157* HotSpringsEpisode: The game has the building of an ''onsen'' (renamed a "spa resort" in the English version) as one of the optional objectives in the third land of your Island of Awakenings, it becomes one of the landmarks of the island on your map when you're done, complete with special BackgroundMusicOverride.
158* {{Hypocrite}}:
159** Pastor Al comes down to personally chastise and threaten the farmers of Furrowfield for farming (a form of creation), however when you visit his house (you know, a built structure) he has a fully working farm including a quite complex irrigation system. [[spoiler:This foreshadows his eventual HeelFaceTurn]].
160** The Children of Hargon in general (especially the higher ups) don't appear to have any problem with building so long as it suits their purposes, something that is pointed out on multiple occasions.
161* InfiniteSupplies: Completing the checklists on the Explorer's Shores will grant the Builder an infinite amount of commonly used materials like wood or coal.
162* InfinityMinusOneSword: The Poison Needle is found on Furrowfield, the first story island, by defeating the giant killerpillar bonus boss. It has decent attack power, an enormously high critical hit rate of close to 50%, always does at least 1 point of damage to metal slimes, ''and'' has a chance of inflicting instant death, although seemingly with a lowered chance against super strong monsters.
163** There is also the [[spoiler: Thunderbolt Sword, which is the third strongest sword in the game in raw attack, which is found in the last place you would look: In the wrecked ship of Captain Whitebones in Malhalla ''in a pot''.]]
164* InfinityPlusOneSword: The Sword of Kings, as per series tradition. It's not a SwordOfPlotAdvancement, however; you just obtain it after defending your base from enemy waves during the [[spoiler:Malhalla]] chapter.
165** A more classical version is the Liquid Metal Sword you can forge after collecting every mini medal. [[spoiler:The real ultimate sword, however, requires recreating a famous glitch from ''Dragon Quest II'' with the Sword of Ruin and the Falcon Blade.]]
166* InSpiteOfANail: Dialogue from the Hairy Hermit in the postgame implies that this game takes place in the same continuity as the first ''VideoGame/DragonQuestBuilders'', meaning that the events of ''VideoGame/DragonQuestII'' still happened despite the deal with the Dragonlord that set off the plot of the first game.
167* AnInteriorDesignerIsYou: Just like in the first game, you can get bonuses for decorating rooms in specific ways. But this time there are "sets" of furniture that work even outdoors.
168** Once you finish the game, residents will have a specific taste of furniture, preferred size of room and fanciness for their bedroom. If you match all three you'll get a big heart bonus and a massive fanfare. Completing several of these is required for one of the optional tablet goals.
169* InterspeciesRomance: [[spoiler:At some point in the past, it seems Goldirox (a golden golem) and Madusa (a medusa--basically a giant eyeball with snake tentacles) hooked up. Think about ''that'' for a bit]].
170* KilledOffForReal: In stark contrast to the first game where the only onscreen deaths were due to people being turned into zombies, this time around you get to see multiple soldiers die in front of you. [[spoiler:At one point Esther asks you to bury three soldiers properly in coffins. Later on she'll ask you to do it a few more times, but you're not obliged to do so. If you don't though, their bodies don't disappear like the monsters', they will remain there unburied.]]
171** When the Primate discovers the Furrowfield Farms, [[spoiler:he murders Pastor Al in a fury without giving him the chance to explain.]] Even Malroth who is usually an advocate for violence and destruction swears revenge on the Primate for this.
172* KillItWithWater: While rare to see, Dancing Flames will instantly die if they touch a body of water.
173* LavaIsBoilingKoolAid: Magma, go figure. The only real difference between it and poison is you can't glide over it and it requires an upgrade to the Bottomless Pot in order to carry it.
174* LoopholeAbuse: The Children of Hargon are adamantly against creation, but they still need someone to do a bit of farming so they can eat. But, doing so is against the rules of the Children of Hargon... which then makes it a destructive act, because they're ''breaking the rules.''
175* LostInTranslation: There's a minor aspect with Malroth/Sidoh that works a bit better in the original Japanese than it does in the English version (which is burdened with The Destruction God Of ''Dragon Quest II'' Being Renamed Offhandedly Decades Ago™): in the Japanese version, nobody really takes note of "Sidoh" or thinks much strange of him, and part of this is due to his name. In kana, his name is spelled シドー, which is usually romanized as Sidoh (and is probably some kind of play on Satan and Sodom); however, the spelling is also very similar to シド, which is the spelling for the comparatively common name "Cid" or "Sid". It's a lot easier to believe people don't think much of him as a result, since it's clear a lot of people think "oh, his name is just a variant of 'Sid', okay!" It ends up feeling comparatively strange in the English version that nobody, even in the otherwise-suspicious [[spoiler:Moonbrooke]] section, says much about a guy with the name ''Malroth'' being out of place.
176* LostWorld: The [[spoiler: fake Midenhall Castle]] is nestled in a beautiful valley covered in flowers, a grandiose castle much bigger than Moonbrooke and only friendly monsters... and it's located right in the middle of a freezing mountain range covered in a never ending blizzard.
177* MetalSlime: What would a ''Dragon Quest'' game be without these? Though with the change of mechanics, they now properly reward the Builder with experience points as well as granting rare items to build and decorate with.
178** Regular Metal Slimes appear on the story islands. Not only that, but [[spoiler:The Builder gets to befriend one named Arisplotle during their time in Malhalla.]]
179** A Liquid Metal Slime mini-boss can appear once every visit to the Laguna Perfuma Explorer's Shore. Should the Builder tame one and take it back to their island, they can play tag with it every in-game day to be rewarded with a generous amount of Gratitude Points.
180** A Metal King Slime appears on the Defiled Isle, rewarding the Builder with either their crown for decoration, or the Sword of Kings.
181* {{Metaphorgotten}}: When Rosie first meets the Builder and Malroth she proclaims "You can't make an omelette without breaking a few ''rules''."
182** In that particular case, she's being quite literal. Cooking is against the rules of the Children of Hargon.
183* MinusWorld: One accessible for a limited time. [[spoiler:Skelkatraz contains both the small ship that the battle before arriving there takes place on, and a square chunk of Malhalla used for a cutscene, located far to the south and east of the map respectively but within gliding distance by building a block tower to get enough height. While the ship is indestructible and cannot have blocks placed, trapping the player there, the Malhalla chunk has no such protection and allows harvesting Malroth scales, citadel blocks, and even the rare Hargon's Throne.]]
184* MistakenForBetrayal: In the Moonbrooke chapter, the Builder is asked to build a dungeon, not knowing that the people of Moonbrooke are planning to lock up Malroth because they think that he is dangerous. The Builder repeatedly asks the king and soldiers when Malroth will be set free, and is finally allowed to release him right before they fight the world boss. However, Malroth takes this to mean that the Builder is only releasing him because he has become useful again, and refuses to let the Builder explain themself. Malroth's feeling of betrayal leads to [[spoiler: Hargon kidnapping and controlling him.]]
185* MoneyIsExperiencePoints: Gratitude Points are primarily used for leveling up your towns and thus progressing the story on each island. Once an island is completed, any extra points you have are added to your overall total and can be used to both unlock smaller non-story islands, recipes at your builder's station, and (eventually) purchasing almost any item you want from the Builderpedia. However, regular experience points that level up the Builder do not have any secondary use.
186* MonsterAllies:
187** Over the course of the game, the player befriends a Wiggly and Ghost in Furrowfield, and a Golem and Goodybag on Khrumbul-Dun. You can also recruit other monsters outside the main quest line to journey with- some may even let you ride them.
188** [[spoiler:The Malhalla chapter has the player join forces with an entire crew of monsters to bring them all to safety with a giant spacecraft.]]
189* MookMaker: There's two examples of this, one within the story, and one within gameplay.
190** Within the story, there's [[spoiler:Skelkatraz. The monsters that guard the island take dead prisoners, burn their flesh off in the crematorium, then reanimate their skeletons as servants of the Children of Hargon]].
191** Within gameplay, there are Beastly Burrows and Pestilential Nests that spawn Iron Ants, and Slimespawns and She-Slimespawns that spawn their respective Slime variants. While the former two can be built using a certain type of workbench, the latter two can only be found and harvested in the Explorer's Shore they appear in.
192* MundaneMadeAwesome: [[spoiler:Malroth crafting a medicinal herb (the most basic of healing items in the game) just before the final battle is treated as a major climatic sequence, both because it saves the Builder's life and it's the first time that he's ever managed to build ''anything''.]]
193-->'''[[spoiler:BUILD IT!!!]]'''
194* NoahsStoryArc: [[spoiler: The Malhalla chapter revolves around building a giant spaceship-themed Ark to evacuate all the monsters that reside there.]]
195* NobodyPoops: Averted. Amongst the rooms you can build are restrooms, which villagers will make use of. The toilets produce "night soil" which can be turned into fertilizer. Of course, the Builder themselves still plays the trope straight; you can make them sit on the toilet, but no... product will result.
196* NocturnalMooks: Once again, Ghosts will roam at night and attempt to destroy you and your friends. This time, Sekerletons and Spirits join in on the chaos.
197* NonMaliciousMonster: Many monsters you encounter are just doing their own thing, and will ignore you if you leave them alone. They act more like animals than anything else.
198* NostalgiaLevel: Unlike the other Explorer's Shores which are based on the story islands, Defiled Isle takes inspiration from ash-covered Tantegel of the previous game.
199* NoSuchThingAsDehydration: The game has the ability to create [[CookingMechanics a wide variety of both food and drinks]], but they both fill the same hunger meter. You could theoretically go through the entire game without consuming a single beverage (in fact, you don't even have the ability to make them until the second chapter). [[VideoGame/DragonQuestBuilders The first game]] didn't even have the ability to make drinks, though that can be excused by the fact that [[spoiler:the main character is a RevenantZombie.]]
200* NotQuiteFlight: The Windbraker allows the Builder to glide over the land, so long as the land doesn't have lava, [[spoiler:nor can you do so in Malhalla]]. Recruiting a Chimera in one of the explorer's islands allows you to use it as your personal helicopter. After fully upgrading [[spoiler:The Buggy Buggy with the heart of [=N04H=], it gains the ability to fly, and the final fight is fought while riding it.]]
201* NotSoDifferentRemark: It's often mentioned by the voice in Malroth's head that as the Lord of Destruction he can't be friends with a builder who is a symbol of creation. As discussed in the final battle, [[spoiler:both forces complement each other perfectly. It's even discussed that Hargon's original intention was to rebuild the world in his image after destroying it, which means he'd become that which he hated the most; a builder. Further proof of that is the imaginary world and Malhalla, both created by Hargon himself.]]
202* OffscreenTeleportation: Party members will follow the Builder around but, if they can't reach the Builder directly and get too far offscreen, they just teleport to wherever the Builder is. [=NPCs=] will also do this eventually if their path to a scripted location is obstructed for more than a few seconds, most commonly seen in the final chapter due to the sheer number of characters blocking each other's paths.
203* OldSaveBonus: Having a save file from the first ''Builders'' game allows the player character to equip the hat (and hairstyle) of the Builder from the first game.
204* OneGenderRace: You can befriend cows to raise in your farm and obtain milk from as well as egg-laying hens, however due to the lack of bulls and roosters in this game this leads to the unusual situation where two female cows will give birth to a healthy baby calf or an egg will grow to a chick with no male interference.
205** Unless this means one of them is a male cow you can milk or a male egg-laying chicken which leads to a whole different set of problems.
206* OnlyOneFindsItFun: After the Builder and Malroth [[spoiler: escape from Skelcatraz]], Lulu decides to throw a private party just for the three of them and brings out a cake she baked for that occasion. Unfortunately, it has questionable ingredients and only Malroth enjoys it.
207* OOCIsSeriousBusiness: [[spoiler: Malroth's dismissive attitude to the deaths of the soldiers that followed him to Moonahan is the first sign something's wrong with him. Shortly afterwards when he abandons The Builder, they drop the perpetual grin they've been sporting up until then. Several people afterwards even point it out.]]
208* PlatonicCave: The world is revealed to be [[spoiler: an illusion created by Hargon.]]
209* PointOfNoReturn: Right after making the Isle of Awakening's flag, [[spoiler:talking to the Hairy Hermit will trigger the last part of the story, which at that point you have to complete the main story in order to go do anything else.]] Fortunately, the game gives you a heads up.
210* PoolScene: The second bar you build in Khrumbl-Dun is more pool than bar. Villagers will swim in pools if you build them (and building one on the Isle of Awakening unlocks a swimsuit costume for your builder).
211* PowerUpMount: The Builder can ride some of the monsters they tame.
212** Slimes (but not Metal Slimes like Arisplotle) can do a small bounce attack and, much like all the other rideable monsters, nullifies FallDamage.
213** Chimaeras can spit out Frizz fireballs and replaces the jump with the ability to fly, using the Builder's stamina meter for fuel.
214** Great Sabrecats (and the Great Sabrecubs) can DoubleJump and perform slash attacks with their claws. Unlike the first ''Builders'', they lost their ability to GoombaStomp.
215** Golems can punch to break a large amount of blocks and deal heavy damage to enemies.
216* RandomlyGeneratedLevels: The Explorer's Shores.
217* RedemptionEqualsDeath: After [[spoiler:Pastor Al]] vows to become a builder and swears off the cult's teachings, [[spoiler: he's murdered in cold blood by the Primate.]]
218* ReligionOfEvil: The Children of Hargon, a cult dedicated to destruction and violently opposed to creation.
219* RPGElements: Unlike the original ''Builders'', you and Malroth gain experience through battle and completing tasks. As you level up, Malroth's strength increases, as does your own HP and stamina. You also can learn new recipes through leveling up.
220* TheRemnant: The tutorial on the slaver ship makes it clear that despite the death of Hargon, his followers still exist. Though some are lost trying to find a purpose, others continue kidnapping and murdering people.
221* RepeatingSoTheAudienceCanHear: Just as in the first game, we never see what the Builder says, however we do see the other characters' reactions, and when the idea is too complex for us to infer from the response, the characters will parrot back what the Builder just said, so the players can understand the conversation while still enforcing the HeroicMime trope.
222* ShipwreckStart: The game begins with the player being held prisoner on a ship and getting swept out to sea when it sinks in a storm. They end up washing ashore on the Isle of Awakening shortly afterwards.
223* ShmuckBait: A rather odd meta example. The monster list clearly shows mermen as enemies, and should you spend far too much time in the deepest parts of the ocean (indicated by dark blue tiles on the map), [[BorderPatrol you'll find one that'll kill you quickly.]] Seems like a BossInMooksClothing, right? Well, all three actually exist in Coral Cay.
224* ShoutOut:
225** Crops will occasionally spawn better versions of themselves. So whats the name of the higher quality tomatoes? [[Film/AttackOfTheKillerTomatoes Killer Tomatoes]].
226** And the upgraded version of normal chili peppers? Music/RedHotChiliPeppers of course.
227** Red earth you can find in areas where there's signs of a battle is called ''Literature/BattlefieldEarth''.
228** When talking about the Children of Hargon's HopeCrusher policies on [[spoiler:Skelkatraz]], Molly describes building using Yoda's speech about the Dark Side from ''Film/ThePhantomMenace''.
229--->'''Molly:''' Creation leads to attachment. Attachment leads to fear. Fear leads to hate. Hate leads to suffering.
230** The two main miners are Digby and Dougie. Take the first syllables from their name and [[VideoGame/DigDug combine them]].
231** All the furniture in the modernist pack [=DLC=] comes with quadi-swedish sounding names, referencing none other than IKEA.
232** The leaders of the Hair Force, Air Force, and Scare Force are collectively known as [[Series/HogansHeroes Hargon's Heroes]].
233** When Malroth and the Builder [[spoiler: build the world]] at the end of main story, there's a second where both perform a [[Franchise/DragonBall Kame-hame-ha]].
234** When [[spoiler: Warwick betrays the Builder and lets himself be transformed into a Silvapithecus,]] Wrecktor orders it to fight by saying [[Film/TheWizardOfOz "Fly my pretty!"]]. Quite fitting, considering that the Silvapithecus is a literal winged monkey.
235** And, of course, probably the BrickJoke with the longest setup in history: [[spoiler:Goldirox and the Three Bars.]]
236* SituationalDamageAttack: Hammers are primarily used for resource gathering and deal a pitiful amount of damage even at higher levels. However, they'll reduce stone enemies to a pile of rubble in a matter of seconds.
237* SoLongAndThanksForAllTheGear: [[spoiler: In the Moonbrooke chapter, Warwick takes his gear with him when he betrays the Builder and becomes a monster. That being said, there's nothing you can give him at that point of the game that's truly irreplaceable.]]
238** Some troops can also die for real, and you can bury them while they're still equipped with the gear you gave them since there's no way to take back the gear once they die.
239* StealthPun:
240** Pastor Al refers to the Furrow Field regional boss of the Children of Hargon as the Primate. Later, we find that the boss is the Brainy Baboon. A primate can either be an order of animals that includes humans, apes, monkeys, and other simians; or the most prominent religious authority. Being a baboon as well as the local head of the ReligionOfEvil, the Brainy Baboon is a primate in both senses of the word.
241** Khrumbul-Dun revolves around the construction of three separate pubs and powering up a stone golem named Goldirox with three different kinds of metal. It's [[Literature/{{Goldilocks}} Goldirox and the Three Bars]].
242** The final chapter has you [[spoiler:constructing an Ark under the supervision of a robot with the serial number [=N04H=]]].
243* SuperDrowningSkills: {{Averted}}. Unlike in the first game, players can swim in this game.
244* TeamMom: Each settler squad in Island of Awakenings features their own Team Mom: Rosie for the Furrowfield Friends, Babs for the Khrumbul-Dun Crew, and [[spoiler:Anessa takes over from the King]] as leader of the Moonbrooke Mob.
245** Unusually, Lulu grows into the leader of the other Team Moms as the spokesperson and leader of all the villagers, much to Bonanzo's chagrin, as he still vies for the Village Elder role.
246* ToiletHumor: One quest in Furrowfield teaches you how to build a lavatory from a villager who ''really'' needs a place to drop a deuce. You can even collect a crafting material from the chamberpot called "Night Soil".
247-->''What was formerly food, now found piled in pots.''
248* UnderTheSea:
249** One of the Explorer's Shores unlocked in the post-game is the Coral Cay. This Shore contains decorative sealife, ruby ore, and the Merman family of monsters as mid-bosses.
250** Included in the DLC is Gurgling Lagoon. This Shore is free of mid-bosses, and is mainly used to show off the kinds of fish that can be caught as well as having the exclusive anemones to be taken back as decoration.
251* TheUnfought: [[spoiler: Zig-zagged with Hargon. You never actually get to fight Hargon in normal gameplay; he just watches from the sidelines as you fight Malroth the first time, while in the second he's only "fought" in the form of an Attack button prompt to have Malroth finish him off during a mid-battle cutscene. Whether this actually counts as fighting him is up for debate, but the game records ''do'' list him as an enemy you've killed afterward.]]
252* UniqueEnemy: There is only one Mimic and Cannibox each in the entire game. They are found in parts of the story maps and once beaten, never respawn.
253* VideoGameCaringPotential: This is an actual game mechanic due to changes in how towns level up compared to the first game. [=NPCs=] will drop Gratitude Points any time they feel thankful towards the Builder, which happens everytime you complete a quest, do tasks for them, or just as they go about their days and use the various buildings you've made for them. Making sure that all their needs are met is key to bringing in a steady supply of Gratitude Points, and they'll drop more if the rooms match up with their personal tastes (measured in size, mood, and fanciness).
254* VideoGameCrueltyPotential: In the explorer's islands you can befriend farm animals to bring them into your farm... or you can murder them in cold blood and they won't even fight back. And the easiest way to do this? Befriend them first so they don't try to run away. You obtain chicken legs, beef and lamb meat this way, and if you intend to complete your recipe list you'll need to do this as there's at least once recipe that requires each of these ingredients.
255* VitriolicBestBuds: Lulu and Malroth argue most of the time they interact, but they clearly care about each other.
256-->'''Perry:''' I can't tell if those two are friends or enemies. It's like they love to 'ate each other..."
257* TheWarSequence: While many battles can involve dozens of combatants on both sides, the [[spoiler:Moonbrooke]] chapter relies on this heavily, not only featuring a castle under constant siege almost completely reduced to rubble by the time you arrive, but also providing you with a special weapon that lets you lead your entire army into battle.
258* WalkingWasteland: Malroth is a downplayed example; he's physically incapable of building anything despite attempting to several times and enjoys destroying stuff, but he's perfectly happy to help you gather materials to build things.
259* WarpWhistle: Players can fast travel through the world map between their home bases and any Naviglobes they find. Unlike most ''Dragon Quest'' games, you don't need to have an unobstructed view of the sky to use it.
260* WeakenedByTheLight: Much like last game, hostile ghosts will start spawning at night to attack you. If they come near light sources such as from torches or when the sun starts rising, they'll get scared and flee, eventually despawning.
261* WeakToFire: Mammalian monsters (such as the ones that make up the Hair Force of Hargon's Heroes), Treefaces, and Frostburns are weak to fire damage from sources such as Sizz Snares and Fire Blades. The former two groups would have unique lines should they get burned by Sizz Snares, while Frostburns will instantly die to not only to fire, but to lava as well.
262* WhamEpisode: [[spoiler: Moonbrooke. Not only do you learn that the world you've been building in is an illusion, but that by building things you've been playing into the BigBad's plan all along, and Malroth leaves the party.]]
263* WhamLine: [[spoiler: At the start of the Moonbrooke chapter, you get an aside of the Hairy Hermit ''praying to Hargon'', setting the tone for the island's events.]]
264* WhatMeasureIsANonHuman: Since Chapter 1 you're introduced to the notion that monsters are intelligent and can be argued with in a civilized manner. Yet you will murder hundreds if not thousands of them to farm materials. A lot of them won't attack you, so self-defense is not even an applicable excuse.
265* WhatTheHellIsThatAccent: More of a dialect example, as Goodybags use the obscure Polari cant slang.
266* WideOpenSandbox: The game as a whole counts, but the Isle of Awakening is a big one, being a personal island that you can reshape and mold to your heart's content using everything you find and build over the course of the game.
267** Then there is Buildertopia, unlocked after you completed the main story, which allows you to generate islands that are like the Explorer's Shores islands, but savable and able to be built on and send people to live on, giving you even more room to create.
268* WizardNeedsFoodBadly: As in the first game, keeping your hunger meter high is important. A high meter will confer passive HP recovery, while a depleted meter will cause the Builder to stop and groan when doing anything extraneous, most notably swinging a sword ''once''.
269* WorldOfPun: A trademark of the series at this point.

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