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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/need_for_speed_hot_pursuit_series.png]]
2[[caption-width-right:350:''"20 to County, in pursuit of a yellow Diablo."'']]
3
4->''"We got the power of the OOOH YEAH!\
5I got the fever for the flava of it! OOOH YEAH!\
6And did I mention, and pay attention!\
7Gonna take the hammer to the jammer dimension!\
8I got the green glow under my car!\
9I got the boom-boom system you can hear real far!"''
10-->-- '''Hot Action Cop''', "Fever for the Flava", part of ''Hot Pursuit 2'''s soundtrack [[note]]Actually the {{bowdlerise}}d version made for the game.[[/note]]
11
12[[JustForFun/TheOneWith The ones]] that revolutionized [[HotPursuit high-speed]] [[CarChase police chases]].
13
14''Need for Speed: Hot Pursuit'' is a sub-series of Creator/ElectronicArts' ''VideoGame/NeedForSpeed'' franchise. It consists of ''Need for Speed III: Hot Pursuit'' (1998), ''Need for Speed: Hot Pursuit 2'' (2002), ''Need for Speed: Hot Pursuit'' (2010), and the latter's remaster, ''Need for Speed: Hot Pursuit Remastered'' (2020). The first two games in particular would come to represent the identity of what's considered to be the first era of the ''Need for Speed'' franchise, that is, racing exotic cars in various scenic tracks while being chased by the cops. Also, unlike what later titles in the franchise would be famous for, none of these games feature any plot.
15
16''III: Hot Pursuit'', as its name implies, is the third overall game in the ''Need for Speed'' franchise, and it reintroduced the police chases from the first game and improved the AI system, now utilizing several tactics to stop both the player and opponent, thus making the exotic car street racing more of a BloodSport compared to previous two titles, with each racer having different driving habits. The [[Platform/MicrosoftWindows Windows]] PC version provided the option to play as the police and catch speeders, while [[Platform/PlayStation PS1]] had unique secret tracks that could only be unlocked using cheat codes. Both versions, however, add the option for players to fine-tune their cars' performance and repaint their cars to unique colors. Also, the PC version was the first ''NFS'' that was easily modded with add-on cars, as well as the first to have official DownloadableContent.[[note]]In the form of, what else, free add-on cars; the game did not support any more tracks beyond the nine standard tracks in-game due to hard limits (which also applied to the cars).[[/note]] The Lamborghini Diablo SV made its franchise (and video game) debut in this game.
17
18''Hot Pursuit 2'' is the sixth installment in the ''Need for Speed'' series and the sequel to ''III: Hot Pursuit'', featuring more and bigger tracks, more cars, and more race types. It was developed for [[Platform/NintendoGameCube GameCube]], Platform/{{Xbox}}, and [[Platform/MicrosoftWindows Windows]] by EA Seattle, and for the Platform/PlayStation2 by [[Creator/BlackBox EA Black Box]], who would become the new main ''Need for Speed'' developer for the next several years. ''Hot Pursuit 2'' was the last game in the series to focus on exotic cars for nearly a decade, and also the last game to have them (until 2005's ''[[VideoGame/NeedForSpeedMostWanted Most Wanted]]''), as following this game was ''[[VideoGame/NeedForSpeedUnderground Underground]]'', which would basically serve as a reboot by radically shifting the games' focus on racing heavily-customized import tuners in urban environments. ''Hot Pursuit 2'' was also the first sixth-generation ''NFS'' game, and the only classic ''NFS'' game released on [[MediaNotes/TheSixthGenerationOfConsoleVideoGames sixth-gen platforms]].
19
20Both games would eventually receive a reboot/SpiritualSuccessor for Windows, Platform/PlayStation3, and Platform/Xbox360 in 2010, simply titled ''Hot Pursuit'',[[note]]generally known as "''Hot Pursuit'' (2010)" to distinguish it from the others,[[/note]] the sixteenth ''Need for Speed'' title and the first game in the series developed by Creator/CriterionGames, the EA studio behind the ''VideoGame/{{Burnout}}'' franchise,[[note]]with some help by EA DICE, the makers of ''VideoGame/{{Battlefield}}'' and ''VideoGame/MirrorsEdge'',[[/note]] and features some online-focused "race and chase" gameplay, either through multiplayer or the then-new "Autolog" system that continuously compares your best times to those of your friends and challenges you to beat your friends' times. It takes place in a not-exactly-open-world environment called Seacrest County, which is based on the American West Coast states of California, Oregon, and Washington. The Platform/{{Wii}} also got its own ''Need for Speed: Hot Pursuit'' developed by Exient Entertainment the same year, though it was essentially a blander, buggier version of ''VideoGame/NeedForSpeedNitro''.
21
22Criterion's game would receive a remastered version, titled ''Need for Speed: Hot Pursuit Remastered'', in November 2020 for Windows, Platform/PlayStation4, Platform/XboxOne, and Platform/NintendoSwitch. It includes all main DLC packs (with their campaigns now properly integrated with the main campaign), all vehicles except for three cars, the added ability to set custom colors and (via a free update) vinyls for most Racer cars, and cross-platform multiplayer. Stellar Entertainment, who helped with the 2018 remaster of ''VideoGame/BurnoutParadise'', helped with this remaster. ''Hot Pursuit Remastered'' also holds the distinction of being the first new ''Need for Speed'' game for a Nintendo platform since ''[[VideoGame/NeedForSpeedMostWanted2012 Most Wanted]] [[Platform/WiiU U]]'' in 2013, and the last-ever ''NFS'' game on [[MediaNotes/TheEighthGenerationOfConsoleVideoGames eighth-generation consoles]], as 2022's ''VideoGame/NeedForSpeedUnbound'' is PC and ninth-gen only.
23----
24!!27 County. Commencing Examples.
25[[foldercontrol]]
26
27[[folder:In General]]
28* BattleInTheRain: ''III: Hot Pursuit'' introduces this feature to the series, used as an option for all tracks but required in random races on the expert tournament and knockout races. Some specific events in ''Hot Pursuit'' (2010) also has the player driving in the rain.
29* TheBusCameBack:
30** The [=McLaren F1=], which first appeared in ''Need for Speed II'', missed two games (not counting the Porsche-exclusive ''Porsche Unleashed'', and the [=F1's=] GTR "Short Tail" and "Long Tail" models appearing in ''High Stakes'') until returning in ''Hot Pursuit 2''.
31** The Lamborghini Diablo SV (which first appeared in ''III: Hot Pursuit'') followed a similar pattern to the aforementioned F1, but it returned much later, in [[DownloadableContent DLC]] packs for ''Hot Pursuit'' (2010).
32* CallBack: All of the ''Hot Pursuit'' titles have a Lamborghini on the cover. Additionally, they all feature a racer being chased by a cop on their covers.
33* CoolCar: A given for ''Need for Speed'' games, from sports cars to blisteringly fast hypercars.
34* DarkerAndEdgier:
35** ''III'' is this to ''II'', brought back police pursuits and turned the exotic car street racing into a serious BloodSport.
36** ''Hot Pursuit 2'' is this to the more sim-cade ''Porsche Unleashed''.
37** The 2010 game is this to the fairly legal ''Shift'' and the wacky ''Nitro''.
38* DeathIsASlapOnTheWrist: Or rather, Getting Arrested is a Slap on the Wrist: This seems to be the case in-universe for both ''III: Hot Pursuit'' and ''Hot Pursuit'' (2010) where being stopped means a simple speeding ticket and fine. In ''III: Hot Pursuit'''s case, you get as many chances as there are laps in a Hot Pursuit Race, and the first time being pulled over will have the cop simply urge you to watch your speed or "pretend your accelerator was stuck". In the latter case, it seems that completely trashing the carbotanium body of a Pagani Zonda Cinque Roadster simply means that the racer was issued with a ticket, judging by the dialogue in SCPD events.
39* MarathonLevel:
40** Event 30 of Championship mode in the Black Box release of ''Hot Pursuit 2'': Ten laps on Palm City Island. It takes about half an hour to complete.
41** Events 28 and 29 in ''Hot Pursuit 2'''s Ultimate Racer mode are 8-race tournaments, with 3 laps per race. Takes even longer. You have to finish first in both tournaments to unlock the next event, but fortunately, you can restart individual races without having to start the whole tournament over again.
42** Tournament mode itself in ''III: Hot Pursuit'' is this, driving four laps in eight of the available tracks in order to unlock two new vehicles.
43** The Seacrest Tour in ''Hot Pursuit'' (2010): a 43-mile, roughly 15-minute race across almost the entirety of the virtual county you've been burning rubber on throughout the game. Tends to be a CurbStompBattle against you if you make too many mistakes. The last racer event in ''Rivals'' is just like this, but adds cops into the mix.
44* TheMostWanted: All the ''Hot Pursuit'' titles have the racers being chased by the police and having as objective not just win the races, also avoid getting caught by the cops.
45* NintendoHard:
46** Sure, the missions at the beginning of ''Hot Pursuit 2'' are easy, but watch out for some of the missions after halfway through. The opponents ''really'' stop going easy on you. The ''[[TitleDrop Hot Pursuit]]'' event branch [[FromBadToWorse adds traffic to the mix, alongside the police]]. At higher [[WantedMeter stars]], the AI will end up defaulting to spike strips first and roadblocks second - if at all. And in the [=PlayStation=] 2 port, you have to deal with both spike strips ''and'' a helicopter firing [[MoreDakka bombs, missiles]], and [[BreadEggsBreadedEggs spike strip bombs]] at you ''at the same time''.
47** The first ''Hot Pursuit'' was no slouch, either. Tournaments and Knockout races at Expert difficulty generally lead to you having to race through rain at night at very high speeds.
48** ''Hot Pursuit'' (2010)'s response missions are incredibly hard as they require to dodge everything and perform a perfect run while under a time limit at more than a hundred miles an hour. Weather conditions amp up these missions considerably. And there's that damned Bugatti Veyron response mission which does all of this at more than two hundred miles an hour, and it's recommended to reach its top speed of ~250 MPH(!) during that mission for max points!
49* RacingGame: You either try to get to the finish line before your rivals do or attempt to stop racers from doing so.
50* ShiftingSandLand: Desert levels appear in all ''Hot Pursuit'' titles. ''III: Hot Pursuit'' (and ''High Stakes'') had Redrock Ridge and Lost Canyons, ''Hot Pursuit 2'' had Desert Heat and the Outback.[[note]]The point-to-point equivalent is Rocky Canyons, though it's primarily set in Outback. All three only appear in the [=PlayStation=] port of the game.[[/note]] Most likely as a homage to both, ''Hot Pursuit'' (2010) had desert levels.
51* SlippySlideyIceWorld: The tracks in ''III: Hot Pursuit'' (and ''High Stakes'') can (or occasionally have to) be raced on in the rain. Summit, however, a track that's ExactlyWhatItSaysOnTheTin already, replaces rain with snow. And no, you don't get any vehicle that's halfway sensible to drive on this track in such conditions. Good luck keeping a Countach on the street.
52* VanityLicensePlate: ''Hot Pursuit'' (2010) and the EA Seattle release of ''Hot Pursuit 2'' has the player driving with "[=ND4SPD=]" license plates. The [=PlayStation=] 2 release of ''Hot Pursuit 2'' meanwhile has their lettering based on the vehicle being used.
53* VillainProtagonist: Street racing is illegal, so the player character is this while playing as a racer. Even if playing as a cop, you are still indulging in PoliceBrutality such as destroying properties and other cars, making you a villainous RabidCop at the worst.
54[[/folder]]
55
56[[folder:''III: Hot Pursuit'' and ''Hot Pursuit 2'']]
57* ArsonMurderAndJaywalking: The commercial trailers for ''Hot Pursuit 2'' include a Lamborghini MurciƩlago or a HSV CoupƩ GTS parking near a Ford Crown Victoria police cruiser, in which the driver and/or passenger [[GoingCommando show their ass to the officers]], [[https://www.youtube.com/watch?v=-R1Slb1aXQ4 using graffiti in a "speed limit" sign to]] [[RefugeInAudacity paint a 1 before the 65 to "increase" it]], [[https://www.youtube.com/watch?v=BDKW1f42cF0 ask them for directions to the nearest bank]] [[TooDumbToLive so they can rob it]], and [[https://www.youtube.com/watch?v=sJYKSgakNxE taunting the police with donuts, and then]] [[DonutMessWithACop smugly eating those in front of them]].
58* {{Bowdlerize}}: The songs by Hot Action Cop which were featured in ''Hot Pursuit 2'' had their lyrics changed so they're racing-themed rather than sex-themed. On a lesser scale, in the same game, Music/UncleKracker's "Keep It Coming" has its "dare ya punk ass to ask me 'what'?" lyric changed to "dare ya (dare ya) to ask me 'what'?"
59* BrokenBridge: ''III: Hot Pursuit'' has a variation of this trope. The first four courses in the game have closed alternate routes that deviate from the main path and, in the [=PlayStation=] release at least, the ones with the alternate route as the main course can be unlocked by winning the tournament, albeit with different weather or time of day.
60* CharacterCustomization: Well, ''car'' customization, but ''III'' allows you to repaint your cars to unique colors, and fine-tune your cars' handling and performance.[[note]]''II'' beforehand had the simple handling tuning options[[/note]] ''High Stakes'' (which is basically its MissionPackSequel) also introduced upgrades that turns your car into a sufficiently PimpedOutCar.
61* TheComputerIsACheatingBastard:
62** In ''Hot Pursuit 2'', after the cops use the spike strips for the first time, more spike strips, not flanked by cop cars, will be on the road, and will be darker, so you can't see them, and you get busted after unknowingly running over them.
63** Ironically, this was inverted in the original ''III: Hot Pursuit'' (the PC release), where the police AI was a lot dumber, making the very hook of the game much easier than its single player!
64* CrapsackWorld: Implied in ''III: Hot Pursuit'' with Empire City; the track narrator goes so far as to say: "Metropolis gone bad..." when listening to the description in the menu.
65* CreativeClosingCredits: Since just ''Creative Credits'' don't exist, ''III: Hot Pursuit'' has them in the form of fake Seattle and Vancouver drivers licenses for the main developers, including role, birthplace, birthdate, driving style and vehicle. Aside from their role, it seems anything goes when they wrote their information, such as answering birthplace with "[[LiteralMinded A hospital, duh]]" and driving styles ranging from [[DrivesLikeCrazy "The road's mine!", "What speed limit?", to "Aggressively courteous"]].
66* {{Cyberpunk}}: What the world of ''III: Hot Pursuit''[='s=] Empire City most likely is.
67* DeathFromAbove: ''Hot Pursuit 2'' had a helicopter that would rain bombs across the road to blow you and your car to smithereens. The [=PlayStation=] 2 port amped this up by allowing the helicopter to dump [[MoreDakka two bomb barrels at once]] instead of just one, as well as firing a [[NoKillLikeOverkill heat-seeking torpedo]] toward you, and worst of all, dropping spike strip bombs in front of you. [[DisproportionateRetribution All because you were speeding]].
68* DoesThisRemindYouOfAnything: In ''Hot Pursuit 2'', one of Rotor 1's voice samples contains the phrase "he's really moving down there".
69* InfinityPlusOneSword: Played with in the [=PlayStation=] release of ''III: Hot Pursuit''. The beginner tournament requires the player to drive class B vehicles[[note]]Ferrari 355 F1 Berlinetta, Chevrolet Corvette and Lamborghini Countach[[/note]] in its first four events[[note]]Hometown, Redrock Ridge, Atlantica and Rocky Pass[[/note]]. While class A vehicles[[note]]Italdesign Nazca C2, Ferrari 550 and Lamborghini Diablo SV[[/note]] unlocked by default in other modes, they won't be accessible in this mode until the second half of the tournament where player has to race in the expert-labeled courses in the game[[note]]Country Woods, Lost Canyons, Aquatica and The Summit[[/note]]. The AI roster will match the car required for each half of the tournament.
70** This is averted on expert tournament since the player will have to drive the fastest vehicle available to complete it.
71* MarketBasedTitle: For an in-universe example, ''Hot Pursuit 2'' had "both" the Opel Speedster and the Vauxhall [=VX220=]. For those who don't know, "Vauxhall [=VX220=]" is simply the name the car is sold in the United Kingdom (Opel and Vauxhall are sister brands). The only difference in the game is the lack of a roof on the [=VX220=] while the Speedster had a slightly higher acceleration and top speed.
72* MissingSecret: All regular tracks in ''III: Hot Pursuit'' have an alternate variant that detaches from the main route, with the exception being Empire City. Although, the [=PlayStation=] release still have closed routes that would be open in a different track that was DummiedOut.
73* NitroBoost: The [=PlayStation=] 2 version of ''Hot Pursuit 2'' was actually where the famous nitrous was introduced in the franchise, where police cars used it to catch up with racers, then turned mainstream since ''Underground'' as a generally racer-exclusive ability.
74* ScareChord: Sort of. Similar to ''Need for Speed II'', crashing your car in ''III: Hot Pursuit'' would cause a short riff to play over whatever song was playing, depending on track and location.
75* SchizoTech: The Atlantica course in ''III: Hot Pursuit'', which looks very futuristic but only features 1990s cars. In fact, Empire City in the same game overall is your standard, dystopian CrapsackWorld city yet there are high-powered, [[ImprobablyCoolCar rare]] sports cars racing around the district.
76* SharkTunnel: The first ''Hot Pursuit'' has one as a segment in the Aquatica track, which is also available in PC release of ''High Stakes''. The [=PlayStation=] version of ''III: Hot Pursuit'' also has a giant version of it as a secret track.
77* ShoutOut: From ''III: Hot Pursuit'':
78** In the PC release, a [[Franchise/StarWars Death Star]] can be spotted in the sky of Empire City when the course is driven at night.
79** The livery of the NPC Eagle Talon police vehicle[[note]]Empire City cop in the [=PlayStation=] release; Redrock Ridge/Lost Canyons cop in the PC release[[/note]] resemebles the one seen in the Metro City Police Department from the TV show ''Series/{{Viper}}''. [[https://pics.imcdb.org/18482/_20140417-23375521.jpg The Talon police car that it resembles can be also seen in the background of a few episodes]].
80* SongsInTheKeyOfPanic: ''III: Hot Pursuit'' did this if you were using the rock or techno VariableMix pertaining to the track, the music would switch to a short, intense loop when you were being chased by the police, then there was a more intense loop when they were close. Rom Di Prisco opted for shorter, three-to-five second loops while others like Matt Ragan and Saki Kaskas had longer chase loops around fifteen-to-twenty seconds long.
81[[/folder]]
82
83[[folder:''Hot Pursuit'' (2010) and ''Remastered'']]
84* AnachronismStew: A subtle but noticeable one is an F-14 [[http://en.wikipedia.org/wiki/F-14_Tomcat Tomcat]] that likes to fly by every now and then near Memorial Highway. [[RuleOfCool Though not a particular source of frustration,]] it still has some of the fans that are well-versed in aviation crying foul because the game more or less takes place TwentyMinutesIntoTheFuture and that the [[JustPlaneWrong plane in question has been out of service since 2006]]. It does serve as an [[ShoutOut homage]] to [[Film/TopGun the film that inspired the series' name]].
85* ArtificialBrilliance: It's subtle, but while playing as a Racer in Hot Pursuit mode, the A.I. police do actually engage the A.I. Racers racing with you. It doesn't sound like a big deal if it wasn't for the fact that they could have simply made the Police and Racer A.I. only engage you to save the trouble. They don't hold back either, the Police can be seen and heard ramming, administering EMP strikes, and Spike Striping your fellow Racers all around you. However, that doesn't stop...
86* ArtificialStupidity: ...the police chopper, who lacks complete navigation skills. For some reason, it prefers to navigate between spike drop points by flying along the roads with all their twists and turns, instead of simply flying straight over the terrain.
87* ArtisticLicenseCars:
88** The [=McLaren=] F1 has the airbrake deploy when driving at speed when this particular part is only meant to deploy to assist in braking. This is odd because the active wings on both the [=MP4-12C=] and the Veyrons that will deploy at speed to provide downforce but then flatten out against the wind to assist in braking.
89** While each of the car's specs are about as near-accurate, it can't be said for the number of gears in the transmission, which means most of the cars in the lineup magically grew an extra gear. A Porsche 959 or a Mazda RX-8 has ''7'' gears as oppose to the 6 in RealLife.
90* AwesomeButImpractical: Turbo. After a short charge up, it launches your car forward at speeds that exceed the regular boost. However, this makes it harder to turn and dodge traffic. You also can't shut it off early unless you brake hard enough or crash.
91* AWinnerIsYou: This appears when the player clears all of the offline missions for one side.
92* {{Beat}}: The police dialogue onscreen literally says "{BEAT}" whenever there's a pause between sentences during the same dialogue clip.
93* CallBack: The "Blacklisted" event calls back to ''Most Wanted'' (2005), and during the event itself, you are chased by several police cars and a single Chevrolet Corvette Z06; Cross's car from ''Most Wanted'' (2005).
94* CallForward: The "Cannonball" event is a ShoutOut to the opening scene of ''Film/TheCannonballRun''. The year after ''Hot Pursuit'' (2010) saw the release of ''[[VideoGame/NeedForSpeedTheRun The Run]]'', which would feature an even bigger shout-out to that film, as the game is about completing a Cannonball-style race known as The Run.
95* CarFu: Racers and cops can ram each other to deal damage to and wreck rivals.
96* ChuckCunninghamSyndrome: The SLR [=McLaren=] (both the 722 Edition and the Stirling Moss) and the Carbon [=E7=] Concept were removed from the ''Remastered'' version, the former due to being made while Mercedes and [=McLaren=] were a joint company but now being separate (and competitors) again, and the latter due to being put out of business in 2013, therefore making it impossible to secure a license to feature either car.
97* CriticalExistenceFailure: The damage modeling usually means that cars on the verge of being wrecked look the part - but they're still perfectly capable of driving like new until that last sliver of health is gone. In addition, it is possible to get caught in a pileup at a roadblock with other drivers, leading to some hilarious, spectacular moments as one watches cars suddenly become wrecked by a fender bender.
98* CurbStompBattle: ''A lot'' of the Duel Events can fall into this, particularly the "Power Trip", "Twin Turbo", "Racing Stripes" and "Title Fight" Duels.
99* DamnYouMuscleMemory: You may have remembered some advice you got back in ''Most Wanted'' (2005) about slamming into the rear of a police car if you had to hit a roadblock as the cars were weighted towards the front. As a Racer, do ''not'' do this here, as it will only result in your car taking damage, and in an online race, busted if the cops box you in during the crash cutscene.
100* DangerousForbiddenTechnique: The racer-exclusive Turbo. [[LampshadeHanging Like the game says]], "it's hard to evade spike strips when you're going at 200mph" (especially since, unlike your standard boost, once it's activated, it can't be stopped until it runs dry unless you brake hard enough). It doesn't help when you're out of Jammers and can't prevent the cops from dropping spike strips in front of you...
101* DeathFromAbove: Police helicopters will drop spike strips onto the road in order to damage racers and spin them out.
102* DesignItYourselfEquipment:
103** The ''Remastered'' version allows you to give any of your cars a custom car color, as opposed to just selecting the available factory colors.[[note]]Although the [=iOS=] version of the original 2010 game already had the ability to give the cars a custom color.[[/note]]
104** The February 2021 update features a Livery Editor, allowing you to create custom wraps and designs.[[note]]Livery designs cannot be shared though.[[/note]]
105** Its Wii version has already this in spades. It allows you to apply decals, give the car a custom color and even applying a body kit and custom rims.[[note]]Once you purchased and installed a body kit, you cannot revert the car back to its stock body.[[/note]]
106* DisproportionateRetribution: Basically the premise of this game. "Hey, that guy is speeding! Quickly, let's lay down spike strips, use electromagnetic pulses, call in the helicopters, and ram them off the road! Hopefully off the side of a cliff! That'll teach them a lesson about speeding!"
107* ExcusePlot: As the intro video shows, Seacrest County has a big problem with street racing, and has police units specially tasked with shutting them down. That's about as much plot given to justify both sides tearing through the county's roads with exotic cars.
108* FragileSpeedster: Most exotics and hypercars are the fastest cars in the game, but are the most susceptible to getting totaled.
109* InVehicleInvulnerability: If you knock out a car, the most you might see the driver do inside is just shaking his head in disappointment. No fear. This happens even if the racer in question uses a Mercedes-Benz SLR [=McLaren=] Stirling Moss Edition, which has '''''no windshield or roof.''''' Averted in that if you wreck a cop, they sometimes request EMS.
110* LawyerFriendlyCameo: Due to EA losing the license, the iconic Italian police livery for the SCPD Lamborghini Gallardo [=LP560-4=] was replaced with a [[https://preview.redd.it/j3l3hwncply51.jpg?auto=webp&s=7643b823eec697adba5c76f4641bc214bbb5a831 much more generic police livery]] in the ''Remastered'' version.
111* LimitBreak: ''Underground 2''[='s=] mechanic of refilling your nitrous with stunts returns here. In fact, it's about the only way to win in the Exotic or Hyper series when you're a Racer. The fact that the cops' cars are ''significantly better'' than yours doesn't help.
112* NoOneCouldSurviveThat: Most of the wrecks, takedowns, busts, and crashes involve rolling the car multiple times, launching cars off of cliffs, brutal head-on collisions with traffic, and sending supercars into walls while going at speeds climbing over 240+ MPH. Especially in a Mercedes-Benz SLR [=McLaren=] Stirling Moss, a car that literally has no roof and no windshield! A roll-over in that car would clearly kill the driver.
113* OilSlick: The [=iOS=] version has this weapon for racers instead of the Spike Strip.
114* OldSaveBonus: ''Hot Pursuit'' (2010) offers "loyalty bonuses" if you played a previous game in the series, usually in the form of additional experience points.
115* OneManArmy: You are always this in some of the installments that let you play as a cop, but you are especially this in Cop mode. Unlike the Hot Pursuit events on the racer side, you are always the only cop after several racers in Hot Pursuit events, and your arrival to Interceptor events is often treated like Franchise/{{Superman}} just arrived on the scene.
116--> '''Police radio:''' Confirmed, interceptor unit on station, standing down.
117* OohMeAccentsSlipping: Listen to the woman who reads off each car's description in the vehicle selection menu. She frequently slips between an American accent and a British one, especially on words like "dollars" and "goggles" (for example, during the description of the SLR Stirling Moss).
118* ProductPlacement: [[https://youtu.be/HT7C_K7Mkbw?t=4m "Roadblocks of the SCPD in association with FORD."]] & [[https://youtu.be/L4tuBEqW7wI?t=2m13s "Porsche Cayenne Turbos now deployed to add spice to your roadblocks."]]
119* NitroBoost: Available to bother racers and cops.
120* NoOneCouldSurviveThat: Most of the crashes, especially at speeds of +100 mph.
121* SceneryPorn: While this is a staple of just about every game in the series, ''Hot Pursuit'' (2010) takes it to the extreme. Think about it, Seacrest County has tall redwoods, a large lake, long rivers, a mountain range up north, long stretches of desert... all presented in ''VideoGame/{{Crysis}}''-matching graphics! It just looks absolutely brilliant!
122* SeriousBusiness: While daft street racing with a straight face is what the games are basically about, the police here have dedicated speed enforcement units with tricked-out cars to match those of racers.
123* ShoutOut:
124** The title of the ''Porsche Unleashed'' DLC itself is [[VideoGame/NeedForSpeedPorscheUnleashed an obvious one to an older series entry]], while ''Lamborghini Untamed'' is a reference to that make's long-standing ties to the ''NFS'' franchise. (It also makes for a nice idea of what EA would call a Lamborghini-focused entry if they ever made one.)
125** An [=F-14=] can be seen flying near the desert portion of the Memorial Highway, in reference to the video game series being named after a quote from ''Film/TopGun'': "I feel the need... the need for speed!"
126** There are quite a few in the achievement/trophy list.
127*** Just so you know [[Creator/CriterionGames who made the game]], there's an achievement/trophy called "VideoGame/{{Burnout}}" that requires the player to fully charge up the NitroBoost and use it all in one go. To drive that point home, one of the routes in-game is called "Point of Impact".
128*** One achievement/trophy requires the player to win a certain event in a "bee yellow" Camaro. The name of the achievement? [[Film/TransformersFilmSeries "Flight of the Bumblebee".]]
129*** There's another achievement/trophy called "Film/IronMan" that requires completing three police events in an Audi R8.
130*** And there's one called [[Film/JamesBond "Shaken, Not Stirred"]] that requires completing an event in an Aston Martin vehicle.
131*** Speaking of James Bond and Astons, there's another Aston-only event called "Do look after it".
132*** Finally, there's one called "Franchise/{{Godzilla}}" that requires completing a certain police event in a Nissan GT-R Spec V with no weapons used, a reference to the film series and the AffectionateNickname of the car in question.
133*** One of the Racer events in the ''Lamborghini Untamed'' DownloadableContent pack is called [[Film/TheCannonballRun Cannonball]] and has the player racing against the clock and police in a Lamborghini Countach. [[https://www.youtube.com/watch?v=h1uboM2tA2E The event even has a small homage to the opening credits of that film in the opening intro to the event.]]
134*** In a bit of a throwback, hitting top speed in the Lamborghini Diablo SV on a coastal road nets you the achievement "The Diablo You Know", referencing both ''III: Hot Pursuit'' and the coastal tracks "Atlantica" and "Aquatica".
135* SlapOnTheWristNuke: Spike Strips? EMP? Nah, only a metal wound.
136* StealthPun: During the final roadblock upgrade briefing for police, the game would helpfully notify you that "Porsche Cayenne Turbos are now deployed to add ''spice'' to your pursuit." Keep in mind that cayenne is also a type of chili.
137* SuspectIsHatless: One not-at-all-helpful police description is thus:
138-->'''Police Dispatcher:''' Suspect is in the sand, heading toward the rocks!
139* ATasteOfPower: {{Defied|Trope}}. A starter cop mission gives you a Lamborghini Reventon, and things ''don't'' get worse from there. Mind you, this game absolutely ''loves'' this trope, heck, fairly early in the game (whichever side of the law you are on), you're gonna get a preview of a handful of cars you won't be driving for a while. The best examples include the [=McLaren=] F1, Pagani Zonda Cinque, Corvette [=ZR1=], and the Bugatti Veyron 16.4. All of which can be unlocked after a few hours of playing. Another example occurs in the form of the following: More often than not, you'll unlock regular events that you have no eligible cars for (eg. Porsche Patrol, which unlocks much earlier than either of the 2 eligible cars you can use for that event). In such a case, you'll be loaned an eligible car just for that event. [[spoiler:Yes, the Veyron and the Koenigsegg CCXR are the last two cars you'll unlock]].
140* WeaponizedCar: This game allows Cops and Racers alike to shoot ranged-damage EMP blasts and drop tire-deflating spike strips at each other. Cops can even order helicopters to do the latter for them and call in roadblock units; Racers have Jammers that can interfere with police department equipment, preventing them from using the aforementioned weapons, as well as Turbo boosts for extreme bursts of speed.
141[[/folder]]
142----
143-->'''''27 County. I'm out of examples.'''''

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