1 | [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/low_g_man.jpg]] |
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3 | ''Low G Man'' is an {{Action|Game}} PlatformGame published by Taxan and developed by KID Corp. for the Platform/NintendoEntertainmentSystem in 1990. |
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5 | In the year 2284, humans have perfected outer space travel and anti-gravity technology, and are looking to spread their influence throughout the galaxy by colonizing other planets and building exploration robots on them. However, one of the robot-producing planets is [[AlienInvasion taken over by an alien race]], who reprograms the robots to aid them in their bid to [[KillAllHumans purge the galaxy of all organic life]]. |
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7 | To fight back against the alien menace, Earth sends a crew of super-powered warriors called the Low-G Men, who are equipped with low-gravity backpacks that give them amazing maneuverability, even under high gravity conditions. One such Low-G Man (you, the player) is sent on a solo mission to break through the aliens' defenses and defeat their leader. |
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9 | !!Tropes used in ''Low G Man'': |
10 | * CollisionDamage: The Spider Vehicle has no weapons, but it can cause damage to enemies just by touching them. However, it still takes damage from enemy bullets. |
11 | * DeathCourse: The second and fourth end-of-chapter boss stages require you to go through treacherous obstacle courses before you can actually fight the bosses. |
12 | * EvolvingWeapon: You have four different sub-weapons: boomerangs, fireballs, bombs, and an energy wave, which become more powerful as you collect more ammunition for them, but get reset to level 1 when you lose all your lives. The boomerangs and energy wave fork out in three different directions at max level à la the Thunder Beam in ''VideoGame/MegaMan1'', and the fireballs turn into a SpreadShot of sorts. |
13 | * FreezeRay: Your Electro-Magentic Disruptor Pistol (EMDP) freezes enemies in place for a few seconds. This makes them easier to kill with your spear, but significantly reduces the chance of obtaining a power-up (unfrozen enemies always drop power-ups when defeated). It also makes a convenient health indicator for bosses; it takes fewer shots to freeze a boss with low health. |
14 | * HealthPotion: Blue potions increase your life meter, while red ones [[PoisonMushroom decrease it]]. |
15 | * InASingleBound: Collecting AGM belts increases your character's already impressive jumping height, allowing him to leap up to two screens in a single jump. |
16 | * ItsAllUpstairsFromHere: Chapters 3-3 and 4-1 are vertically-scrolling levels where you have to go straight up to reach the boss. |
17 | * MiniMecha: You can pilot three different vehicles - a bomb-dropping hovercraft, a ChickenWalker with a powered-up SpringJump that puts yours to shame, or a SpiderTank that can [[GravityScrew cling to the ceiling]]. |
18 | * ProductPlacement: If you finish the game on the hardest difficulty level, the ending text finishes with a message that dares the player to try out ''Franchise/GIJoe'' (another Taxan/KID NES Game). |
19 | * TeleportSpam: A pair of late-game bosses blink all over the place and pelt you with fireballs. When their health drops low enough, they teleport even faster. |
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