1 | [[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/gg2_logo.png]] |
2 | ''Guilty Gear 2 -Overture-'' is the fourth main installment in the ''VideoGame/GuiltyGear'' series. It was released for the Platform/Xbox360 on November 29, 2007 in Japan, October 7, 2008 in North America, and September 25, 2009 in Europe. It would eventually be re-released on Platform/{{Steam}} in March 31, 2016. |
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4 | Unlike previous games in the series, which were 2D 1-on-1 fighting games, ''Overture'' is a 3D HackAndSlash game with MultiplayerOnlineBattleArena elements. |
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6 | !!This work shows examples of: |
7 | * AndNowForSomeoneCompletelyDifferent: The game drops nearly all the bounty hunters, and instead focuses on the story of the Gears. Of all seven playable characters, only one is a normal human (Ky). |
8 | * BackgroundMusicOverride: When two Masters start attacking each other, the current stage music is replaced with [[https://www.youtube.com/watch?v=dl_fyTTFriY The Fate Broke Down]] until one of them is defeated. |
9 | * BadassArmy: The Servants come in different types. |
10 | * ColorCodedForYourConvenience: Each character and their Servants are associated with a different color: |
11 | ** Sol: Red |
12 | ** Sin and Ky: Blue |
13 | ** Dr. Paradigm: Green |
14 | ** Izuna: White |
15 | ** Valentine and Raven: Purple |
16 | * ComboBreaker: |
17 | ** Pressing R3 will perform a Cyclone Blast. It costs 35% of your Tension, and sends all opponents in the blast radius flying away. It's also possible to counter a Cyclone Blast with your own, which can be repeated until both sides run out of Tension. |
18 | ** The game also has an infinite prevention system of sorts -- combos that consist of too many of the same string can be teched out of. |
19 | * CycleOfHurting: While Masters have plenty of ways to prevent combos from spiraling out of control, Servants have no such luck. This allows for "Servant Loops" -- long, elaborate, looping combos that can kill them from full health. The only real restriction is the fact that combos on Servants are also affected by the infinite prevention system. |
20 | * FoeTossingCharge: Pressing L3 while standing still and not locked-on will perform a Blast Drive -- your character starts running forward incredibly quickly, and if they collide with a Master or Servant, they'll be sent flying. |
21 | * GameBreakingBug: Strange things happen during online play if the connection between both players isn't stable. This is known to include [[https://www.youtube.com/watch?v=9KwF5vqc9To desyncs]], [[https://youtu.be/9QtnNVBhRpg attacks repeating themselves]], [[https://www.youtube.com/watch?v=mKEknf6eTJE combos randomly dropping]], [[https://www.youtube.com/watch?v=kZPFtg1hA2M randomly teleporting large distances]], and even [[https://www.youtube.com/watch?v=BIIbnmwsAO0 outright crashes]]. |
22 | * LagCancel: Pressing L3 while attacking will perform a Modern Cancel, canceling the attack at the cost of 20% of your Tension bar. Unlike Roman Cancels, they can't be used if the attack whiffs, making them strictly a combo or pressure tool. |
23 | * MagiBabble: A ''lot'' of terminology related to the series' magic system, including aspects of it that were introduced in this game, gets thrown around in dialogue. |
24 | * OddballInTheSeries: This is the only game in the main series that is not a fighting game, instead a strange mixture of MultiplayerOnlineBattleArena and HackAndSlash. |
25 | * SecretCharacter: Ky becomes playable after completing the Campaign once on any difficulty. |
26 | * VideoGame3DLeap: This is the first game in the series to utilize 3D graphics. |
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