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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crystal_warriors.jpg]]
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3A TurnBasedStrategy game released in 1992 for the UsefulNotes/GameGear. The plot, [[ExcusePlot such as it is]], concerns the continent of Tyramus — kept in peace for nearly a century by the power of the [[MineralMacguffin four elemental crystals]] of the kingdom of Alriel. However, King Lawrence and his knights end up killed by the hordes of the Jyn empire, led by the evil Emperor Grym, who wants to use the crystals to [[TakeOverTheWorld dominate Tyramus]]. You play as Princess Iris, the daughter of King Lawrence, holding the earth crystal — and it's your job to fend off the hordes of the Jyn empire, amass an army, and defeat Emperor Grym.
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5It was followed up by a [[NoExportForYou Japan-only]] sequel, ''Royal Stone'', in 1995.
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7!! Crystal Warriors contains examples of the following tropes:
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9* AbsurdlyLowLevelCap: The level cap is 9, which can be easily reached on some characters before the three-quarters point of the game. Level 9 characters can still gain EXP up to 9 points, but won't level up.
10* AllYourBaseAreBelongToUs: You automatically lose if the enemy captures your base; however, capturing the enemy base results in an automatic victory. However, it's usually AwesomeButImpractical, as you don't get EXP or money from enemies still alive at the end.
11* AntiFrustrationFeatures: The game won't let you equip a weapon or piece of armour that's weaker than the one your character is currently using.
12* ArbitraryHeadcountLimit: You're limited to using 9 characters per battle.
13* ArtificialBrilliance: The AI is generally good at controlling its troops and exploiting holes in your defences, but round 14 stands out. The AI will deliberately keep you busy with its main offensive in the west of the map, then send its Water-elemental troops across the lake in the middle of the map to try and capture your base.
14* ArtificialStupidity: On the other hand, the AI is pretty aggressive when it comes to its [[WhiteMage healers]]. It'll frequently send the [[SquishyWizard squishy]] Nadar and Bane to directly attack your army, when their healing spells work from a long distance away.
15* BlowYouAway: Rangers and some monsters are Wind-element. However, Wind-elemental spells are more in line with ShockAndAwe.
16* BookEnds: [[spoiler:The game begins and ends with a legend told by a storyteller, in the exact same manner both times.]]
17* CantDropTheHero: Iris must be brought along to every battle.
18* TheComputerIsACheatingBastard: The enemy team doesn't need to use Scan to see who your teammates are, and their mages have infinite MP.
19* CrutchCharacter: Early on, wild monsters are useful to cover for your characters' weaknesses. However, they're sharply outclassed by later enemies, and aren't much more than meatshields past the early game. Fittingly, they stop spawning after round 14 is complete.
20* CutAndPasteEnvironments: Every stage uses the same tileset, and all of the towns Iris visits look exactly the same.
21* DishingOutDirt: Iris, magic users, and some monsters are Earth-element. Strangely, it functions as NonElemental in practice.
22* DoNotTouchTheFunnelCloud: Cyclos, living tornadoes, appear as weak monsters. They'll only hurt your characters (or enemies) by directly ramming into them.
23* ElementalRockPaperScissors: Fire beats Wind beats Water beats Fire, while Earth is equal against any of them.
24* EnemyScan: The Scan spell can be used to reveal an enemy's class and stats before engaging them in combat.
25* EverythingFades: When a unit or enemy is killed in battle, it disappears pixel-by-pixel.
26* EvilLivingFlames: Wisp, one of the wild monsters, is a living flame.
27* FireIceLightning: The three types of offensive magic, as well as (more roughly) the elements triangle.
28* TheGoomba: Morbi is the first and most basic enemy in the game, with only a melee attack and absolute baseline stats.
29* HardLevelsEasyBosses: Getting to the bosses is generally much harder than actually defeating them. While the bosses have high stats, they can still only act once per turn, which generally results in them getting surrounded and overwhelmed. Additionally, they won't move off their castle until your army gets close, so they'll usually be fighting alone.
30* ImMelting: [[spoiler:Instead of just collapsing like all other enemies, Emperor Grym appears to melt into the ground when defeated.]]
31* ItsPersonal: Sophi's reason for joining Iris' army is that she feels obligated to avenge her brother who was slain by the forces of Jyn.
32* LongRangeFighter: Wizards are the only ranged units in the game. While they can attack foes from any range, having them fight close-up is [[SquishyWizard inadvisable]].
33* MagicKnight: Iris is the only character who can use both strong physical attacks and healing/support magic, making her very formidable in combat.
34* MagikarpPower: The Healer class has [[SquishyWizard completely pathetic stats]], so they need to be kept out of danger to effectively use their healing. Since the only way to gain EXP is by killing enemies, healers will almost never level up. However, if a healer is somehow raised all the way up to level 9, his stats will skyrocket; his HP and attack will be on par with the FinalBoss's, and his defence will be significantly higher.
35* MakingASplash: Some warriors, lords, and monsters are Water-element. However, magic that's Water-elemental uses [[AnIcePerson ice]] instead of liquid water.
36* TheManBehindTheMan: [[spoiler:Before the final level, Emperor Grym is revealed to have been nothing more than a puppet of the real BigBad, Emperor Jyn.]]
37* MonsterAllies: Wild monsters can sometimes appear in stages. They'll attack your party members, but if defeated, they can be recruited, and each member can carry up to 4. They can be sent out in battle to attack in place of their owner. However, magic users can't make use of this feature.
38* MutuallyExclusivePartyMembers: In some chapters, you'll be given a choice of two characters to recruit, but won't have enough spare money to hire both of them, forcing you to pick one.
39* NintendoHard: Enemies are about as strong as your own troops, and must be revealed with the Scan spell, wasting time and magic. Additionally, their magic users get unlimited spells, letting them spam their powerful attacks as much as they want.
40* NoCureForEvil: {{Averted}}. Nadar and Bane know Heal, and they'll happily undo all of the damage done to a single enemy if not disposed of. Annoyingly, their Heal has the same massive range as yours, so they can do so from across the entire map if need be.
41* {{Permadeath}}: Once defeated in battle, your troops are gone for good. This also applies to any monsters they may have.
42* PlayerExclusiveMechanic: Your side is the only one that can recruit monsters.
43* PlayingWithFire: Some warriors, lords, and monsters are Fire-element. However, only wizards are actually seen using fire in combat.
44* RedemptionPromotion: Wild monsters get a stat boost after they're tamed.
45* UselessUsefulSpell: Sleep and Peace can only be learned by healers, which have better things to do than engage enemies in combat. [[MagikarpPower Usually.]]
46* WeCannotGoOnWithoutYou: The game ends if Iris dies.
47* UniqueEnemy: All of the most powerful monsters only show up once. Fenix only appears on round 10, Tut on round 11, Geni on round 12, and Tenta on round 13.

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