1 | [[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/dreams_ps4.png]] |
2 | [[caption-width-right:300:''[[Music/TheCranberries And oh, my dreams\ |
3 | It's never quite as it seems\ |
4 | Never quite as it seems]]'']] |
5 | ''Dreams'' is a video game for the Platform/PlayStation4. It was released on February 14, 2020 and developed by ''VideoGame/LittleBigPlanet'' and ''VideoGame/{{Tearaway}}'' creators Creator/MediaMolecule. It follows the same "Play, Create, Share" principle as ''[=LittleBigPlanet=]'', but intends to offer a more smooth transition between the modes, almost "merging" them, and giving the player complete control. |
6 | |
7 | The game's story mode 'Art's Dream', tells the tale of a bassist for a jazz band as he battles the manifestations of his own fears/insecurities, with the help of his childhood toys. |
8 | |
9 | After several closed betas, and Early Access, it was released on February 14, 2020. |
10 | ---- |
11 | !!Tropes for the game as a whole: |
12 | * AdvertisingByAssociation: The North American version of the physical game says "From the creators of [=LittleBigPlanet=]". |
13 | * ArtGame: The game is marketed in such a vein, and such games can be created with it. |
14 | * AvoidTheDreadedGRating: Rated T for Teen, solely because of a single use of "shit" in Art's Dream. |
15 | * ButtMonkey: Most of the tutorials center around helping Connie reach Cuthbert, who is always finding himself in some pickle. He's also got a slight variation on HairTriggerTemper, freaking out and throwing a fit at minor problems (such as being unable to answer 2 + 2) if something reasonably upsetting hasn't happened to him. |
16 | * CompanionCube: Cuthbert is literally a cube who is Connie's friend. |
17 | * DamnYouMuscleMemory: Unlike in ''VideoGame/LittleBigPlanet'', nearly everything in the Dream Shaper is done with motion controls (either using the Dualshock 4's motion sensor or a Playstation Move controller). While this works well for manipulating objects in a 3D space, you might find yourself hitting the Undo button while trying to navigate a menu with the D-Pad. |
18 | * LampshadeHanging: The tutorials often lampshade the goings-on to make them happen. |
19 | ---> "Connie doesn't choose who her friends are. I do." |
20 | * LevelEditor: Like its predecessor ''VideoGame/LittleBigPlanet'', but even ''more'' powerful. In fact, it's basically a ''game engine'' at this point! |
21 | * RandomEventsPlot: Invoked by Dreamsurfing, wherein you play through a random selection of scenes with only a short transition between them. One moment you could be wandering through a haunted art gallery, while the next you could be playing a 2-D platforming game. |
22 | * SceneryPorn: Just ''look'' at [[https://www.youtube.com/watch?v=odfYSiTpXpo this trailer!]] Keep in mind that this was ''all made in Dreams.'' |
23 | ** This extends to the main game. The ability to design graphics is centered around a very artistic system to let creators make both surreal, painting-like visuals or to do plain, solid colors and designs as well. Even if it doesn't lead to anything, it's quite easy for a player to just play around in the creator to make this. |
24 | * ThrowTheDogABone: Cuthbert might be the designated ButtMonkey, but he does have some things go his way. |
25 | ** Most tutorials end with him being reunited with his friend Connie. |
26 | ** His leitmotif is created without complications thanks to Connie's help. |
27 | ** The vehicle tutorial ends with his Cuthbot petering over the finish line thanks to Connie. |
28 | |
29 | !!Tropes for ''Art's Dream'': |
30 | * AmbiguouslyBrown: Art's bandmates have a variety of skin tones. |
31 | * AntiFrustrationFeatures: Unlike the official campaigns in the ''VideoGame/LittleBigPlanet'' series, none of the prize bubbles throughout ''Art's Dream'' requires any sort of NoDamageRun or SocializationBonus for HundredPercentCompletion. That said, having a co-op partner can make the prize bubble collecting during the three song sequences easier, especially since in each of them [[ThatOneSidequest the last bubble only spawns if all the others are obtained in one run]]. |
32 | * ArcWords: "Tone it down." |
33 | * BigBad: Thornbeak, the ruler of all crows, [[spoiler: and later revealed to be a manifestation of Art's self-doubt]]. |
34 | * CoverVersion: The ending of the game features a cover of "Time Moves Slow" by Canadian jazz band Badbadnotgood. |
35 | * CreepyCrows: What Thornbeak appears as. |
36 | * CharacterTitle: [[ExactlyWhatItSaysOnTheTin It's a dream by a man named Art.]] |
37 | * DisneyAcidSequence: Hector's Musical Numbers [[spoiler: and the ending theme "Time Moves Slow"]]. |
38 | * GenreShift: Art's Dream shifts between a (mostly) down-to-earth PointAndClickGame starring Art himself, an ActionGame starring his childhood toys Frances and Eyepatch Foxy, and a futuristic PuzzlePlatformer starring his favorite movie character D-Bug. |
39 | * GuysSmashGirlsShoot: Frances and Eyepatch Foxy invert this at first, with the former wielding a large hammer and the latter using throwing weapons, and later averted entirely when both become ranged fighters [[MusicalAssassin using musical instruments]]. |
40 | * NewJobAsThePlotDemands: Hector goes from a Train Conductor in one level to a Bouncer in another. |
41 | * ShoutOut: During the "Password" musical number, Hector briefly recreates the album cover for ''Music/QueenII'' with three clones of himself. |
42 | * UnexpectedShmupLevel: "The Hardest Part" switches between a vehicle shooter, a rail shooter, and a horizontal 2D shooter at different intervals. |
43 | * WhyDidItHaveToBeSnakes: Art had a fear of crows as a child, which is where [[BigBad Thornbeak]] came from. |
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