1 | [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/davids-midnight-magic_9059.jpg]] |
2 | '''David's Midnight Magic''' is a [[DigitalPinballTables computer pinball game]] developed by David Snider. It was released in 1982 by Creator/BroderbundSoftware for the Platform/AppleII, then later ported to the Platform/{{Commodore 64}} and Platform/Atari8BitComputers. |
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4 | Upon graduating from college, David Snider decided to try writing software for the Platform/AppleII before finding regular employment. After seeing the success of Bill Budge's ''VideoGame/RasterBlaster'', Snider felt that was a game he could also develop; rather than taking his chances with an original table, he decided to copy the playfield design from Creator/SteveRitchie's ''Pinball/BlackKnight'' instead. He completed the game in about eight months, signing a distribution deal with Brøderbund halfway through development. ''Midnight Magic'' was an instant hit when it was released, and some players considered it superior to ''Raster Blaster''. |
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6 | In 1986, Creator/{{Atari}} released ''Midnight Magic'', an adaptation for the Platform/{{Atari 2600}}. Programmed by Glenn Axworthy, it bears little resemblance to the original, but is considered one of the most advanced pinball games for the console. |
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9 | !!''David's Midnight Magic'' demonstrates the following tropes: |
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11 | * AlternateCompanyEquivalent: To ''Black Knight''. |
12 | * NoPlotNoProblem: It's a pinball game; it doesn't need a plot. |
13 | * InNameOnly: The Atari 2600 port is this to the original, due to the Atari 2600's inability to create asymmetrical playfields. |
14 | * SerialNumbersFiledOff: Invoked; the playfield for ''David's Midnight Magic'' is a near-exact copy of the one for the arcade pinball game ''Pinball/BlackKnight''. |
15 | * TitleConfusion: Occurs twice -- not only is the name of the Atari 2600 version shortened to ''Midnight Magic,'' but the in-game title is misspelled as ''Mid'''nite''' Magic''. |
16 | * TopDownView |
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