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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/51167_front.jpg]]
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3''Speedy Gonzales: Los Gatos Bandidos'' is a 1995 licenced ''Franchise/LooneyTunes'' PlatformGame for the [[Platform/SuperNintendoEntertainmentSystem Super Nintendo]]. Starring the fastest mouse in all of Mexico, WesternAnimation/SpeedyGonzales.
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5In a small Mexican village the mice are all holding a fiesta, until the party is spoiled by the nefarious cat gang Los Gatos Bandidos, who capture them. Slowpoke Rodriguez escapes and calls for the help of his cousin Speedy. Speedy, being the friendly hero guy he is, sets off on a rescue mission across the country to free the captured mice and put a stop to Los Gatos Bandidos.
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7The game is a simple 2D platformer. You naturally play as Speedy Gonzales as he fights enemies and other hazards in the quest to rescue the mice. Speedy also has access to a short ranged kick to defend himself. Within each level there are certain amount of mice to rescue, which is as easy as finding their cage and freeing them.
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9Not to be confused with ''VideoGame/CheeseCatAstrophe Starring Speedy Gonzales'' for [[Platform/SegaGenesis Sega Mega Drive]], [[Platform/SegaMasterSystem Master System]], and Platform/GameGear, ''Speedy Gonzales'' for Platform/GameBoy, or ''Speedy Gonzales: Aztec Adventure'' for Platform/GameBoyColor.
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13!!This adventure contains examples of:
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15* BigBad: Sylvester, though you never fight him.
16* BigBoosHaunt: The Ancient Keep is a spooky castle, and the fourth stage of the game.
17* CatsAreMean: The titular Los Gatos Bandidos are the villains of this game.
18* CollapsingCeilingBoss: The boss of Surely Wood causes acorns to rain down from the trees.
19* ConstructionZoneCalamity: Fiesta City, the third level takes place in a construction site with the usual obstacles and traps.
20* ContinueCountdown: If the player runs out of lives but still have at least one continue, they have 10 seconds to decide whether to continue ("Sure, amigo") or not ("I give up!"). To pressure the player into making a decision, the countdown plays over the shadow of a cat slowly approaching a mouse hanging helplessly off a cage. Considering the LastNoteNightmare when the count hits 0, and the mournful game over screen with Speedy sadly holding his sombrero in front of him in a darkened room (underscored by a sad minor [[{{Scales}} key]] version of ''Cielito Lindo'' for good measure), it doesn't take a genius to figure out [[EatenAlive what grim fate awaits the mice Speedy couldn't save]]...
21* FireBreathingDiner: Speedy can obtain a flame attack if he drinks hot sauce. This is necessary in the Ancient Keep in order to light the firewood so the cauldron can emit clouds of smoke he can ride on like platforms.
22* GameOverMan: A sad Speedy holding his sombrero appears on the Game Over screen as a spotlight shines over him.
23* GangplankGalleon: Ye Old Bounty, which serves as the seventh and final level of the game. The final boss is a pirate cat.
24* GottaCatchEmAll: The Imprisoned Mice that litter each stage.
25* GreenHillZone: Sleepy Rock is the first level. Its also a tutorial stage to let players get used to Speedy's controls and the mechanics of the game.
26* HeartsAreHealth: Speedy starts out with three hearts in his health bar, and can expand it up to five by finding special power-ups. His health bar resets back to three hearts if he loses a life.
27* HundredPercentCompletion: If you do manage to rescue every single captured mouse in the game, you get the GoldenEnding, wherein Speedy's friends invite him to a celebratory fiesta. Speedy declines and chooses to chase after Sylvester.
28* LogoJoke: When you start up the game, Speedy runs past the Sunsoft logo (with VideoGame/AeroTheAcroBat standing behind it) from the right side of the screen to the left.
29* LawOfOneHundred: For every one hundred pieces of cheese Speedy collects when he completes a level, he earns an extra life. The catch? That's collected in that particular round. Once Speedy goes to the next round, the count resets to zero.
30* LiteralAssKicking: Speedy's main method of attack is a short-ranged kick to beat enemies.
31* TheLostWoods: Surely Wood is the second level.
32* PublicDomainSoundtrack: The second half of the background music in the Ancient Keep has a snippet-remix of Music/JohannSebastianBach's "Music/ToccataAndFugueInDMinor". In addition, the game over music is an ominous minor-key rendition of the Mexican folk song ''Cielito Lindo.''
33* SimpleRescueMechanic: When Speedy comes across a caged mouse, he rescues it, who says "Gracias!". These caged mice serve as checkpoints, meaning that when Speedy loses a life, he continues from the last mouse he rescued.
34* SlippySlideyIceWorld: The Snow Cabins, which serves as the fifth level in the game. Enemies include snow cats and walruses with squirt guns. There are also polar bears whose only real purpose is to lie on the snow and [[TrampolineTummy provide Speedy with their bellies to bounce on]].
35* SpaceZone: Galactical Galaxies, which serves as the sixth level of the game.
36* SpringsSpringsEverywhere: Sleepy Rock has mousetraps, which you'd expect to be harmful but aren't, and later stages have mushrooms and polar bear bellies.
37* SprintShoes: The Sneaker Power Up lets the fleet-footed Speedy move even faster.
38* TimedMission: Speedy has a limited amout of time to rescue his friends and reach the end of the stage. Collecting clock power-ups adds more time to the counter.

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