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1[[quoteright:283:https://static.tvtropes.org/pmwiki/pub/images/koopas-revenge-flash-game-games_9773.gif]]
2[[caption-width-right:283:A game where [[PlayingWithFire you can barbecue]] Yoshis [[KillItWithFire alive]].]]
3''A Koopa's Revenge'' is a series of UsefulNotes/AdobeFlash platformers by [=LambTa.co=] based on the ''Franchise/SuperMarioBros'' series. It is a PerspectiveFlip showing Bowser's {{Mooks}} as the main characters and the otherwise cheerful Mario as the BigBad.
4
5The series begins when one Goomba was having a birthday party along with several other Goombas and his best friend, a single Koopa Troopa. While the Koopa goes out for a bit to use the restroom, [[ABirthdayNotABreak the Mario Bros, along with Princess Peach all swoop in, killing the Goombas at the party and enslaving the survivors]]. After returning from the restroom only to find the party had been crashed, he decides to settle the score with some good old {{Revenge}}.
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7During his quest, the Koopa discovers that Bowser was also abducted by Mario and his personal army of Toads, Yoshis, and several other characters that would be considered "good" in the canon ''Mario'' universe. The Koopa eventually defeats Luigi, Peach, and [[EvilCounterpart Evil Counterparts]] Wario and Waluigi, leaving the Koopa in a confrontation with Mario himself on the roof of Mario's Castle, with Mario piloting a HumongousMecha. With the mecha destroyed, Mario flees into the distance on an airship, with Bowser [[BittersweetEnding still nowhere to be seen]], although the remaining Goombas were rescued and they all returned to have the Goomba's birthday party.
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9The sequel, ''A Koopa's Revenge II'', confirms that the birthday party was not for the Goomba, but for Bowser himself, and Bowser was onboard the airship Mario was using to escape in [=AKR1's climax=]. Destined to rescue his king for real, the Koopa brings along a normal Goomba[[note]]The Goombas mentioned earlier are actually Galoombas, which was the name they were given in ''VideoGame/SuperMario3DWorld''[[/note]] and a Shy Guy, and the three set off to chase down Mario in a mysterious new continent. Mario's airship begins to fire its weapons, which sends the Koopa's airship plummeting down onto the land below. The trio escape unharmed and continue on foot. Along the way, the Koopa discovers that Mario has made a few adjustments to his own gallery of Mooks, and has even gone as far as to capture the seven Koopalings, sealing them away inside giant stars.
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11The first game can be played [[https://www.newgrounds.com/portal/view/292165 here]] (requires downloading Newgrounds Player since Adobe Flash became inactive), and the second can be played [[https://www.newgrounds.com/portal/view/646067 here]] (uses the Ruffle emulator, so Newgrounds Player is not required). A remake of the first game, known as ''A Koopa's Revenge Gold'', is currently in development. A demo can be tried [[https://www.newgrounds.com/projects/games/1249011/preview here]].
12----
13!!Tropes used in the series:
14* HundredPercentCompletion: In the sequel, getting all of the Silver Coins, finding every normal and secret exit, activating all the ! Switches, rescuing all seven Koopalings, [[spoiler:obtaining the [[VideoGame/{{Metroid}} Space Jump, Screw Attack]], and [[Videogame/MegaManClassic Rush Coil]], and ultimately defeating [[AttackOfThe50FootWhatever Giant Mario]]]], as well as getting "unlimited" lives.
15* AlternateUniverse: The description for ''[=AKR2=]'' states that the game is set in a parallel universe where the alignments of the characters are swapped: Bowser and his minions are heroic and Mario and friends are villainous.
16* AnticlimaxBoss: [[spoiler:Invoked with Monstario in ''[=AKR2=]''. Just ''try'' to lose this fight.]]
17* AutoScrollingLevel: In the sequel: 3-3, 5-1, and 5-2.
18* BloodierAndGorier: ''Super Mario Bros.'' original games aren't bloody, but this one goes for a BloodyHilarious route, since most enemies leave blood when defeated.
19* BloodyHilarious: Many enemies that you dispatched in the original game become puddles of blood. It was removed in the sequel, [[spoiler:but can be re-enabled with a cheat code]].
20* BodyArmorAsHitPoints: Since the Koopa doesn't shrink the same way Mario does when getting hit, he simply loses his shell if it's green and he takes damage.
21* BossArenaIdiocy:
22** In the first game, boss battles against Peach and Waluigi have platforms that appear as the battle progresses, allowing you to jump up and attack the boss.
23** The FinalBoss of the second game [[spoiler:can only be killed by luring him into a weak part of the castle walkway, therefore allowing him to destroy it and fall to his death]].
24* BossRush:
25** Level 5-2 in the first game is one against the four bosses met in the previous worlds. They all fight identically to their original incarnations, save for several castle-themed hazards being added to increase the difficulty [[note]]Wario's arena gets a lava pit that moves up and down, Peach's has a lone Podoboo that moves along the floor horizontally, fire bars are added to Waluigi's Dastardly Doom Drill, and two horizontal lava pits surround Luigi's arena[[/note]].
26** A boss rush is added to the second game as part of version 2.9. It also includes [[spoiler:an exclusive Yoshi King boss.]]
27* {{Bowdlerise}}:
28** Enemies no longer produce blood when defeated in the second game. However, [[spoiler:the blood can be re-enabled with a cheat code.]]
29** Version 2.9 of the second game replaces the babies with plumber dolls. The creator stated that this was due to younger fans being forbidden from playing the game when their parents discovered that it depicted the killing of babies.
30* BreathWeapon: In the first game, the Fire Flower gives Koopa the ability to shoot a short-ranged fire blast from his mouth. This was changed to Mario-styled fireballs in the sequel.
31* BrutalBonusLevel: [[spoiler:The original game has one that can be accessed from level 2 of Dry Desert (and, in earlier versions, was only available if you played the game on the creator's website). It's a forest level loaded with many traps and a rematch against Mario's HumongousMecha.]]
32* ClassicCheatCode: The code to enable blood effects in ''[=AKR2=]'' is one of these. [[spoiler:Specifically, it's the ''VideoGame/MortalKombat1992'' blood code]].
33* ColourCodedForYourConvenience: The Yoshi enemies in the first game use a range of different colors depending on their movement pattern/ability.
34* DoomyDoomsOfDoom: Waluigi's drill vehicle in the first game was named the "Dastardly Doom Drill" in the intro for the sequel.
35* TheGoomba:
36** The TropeNamer appears as a playable character in the sequel.
37** Toads served this role directly in the first game, but were later replaced by Toadlets and Paratoadlets in ''Koopa's Revenge 2''.
38* GoombaStomp: Your main method of attacking.
39* GuideDangIt: A lot of the sequel's secrets [[spoiler:(including the three hidden upgrades)]] are hidden rather well, up to the point where some of the them require you to move beyond where the camera will scroll in a given area by jumping over a wall.
40* HyperspaceMallet: The Black Flower in the sequel gives you the ability to throw an endless supply of hammers.
41* InfinityPlusOneSword:
42** [[spoiler:If you enter 5-3 of ''[=AKR2=]'' with either the God Mode cheat enabled after acquiring HundredPercentCompletion or the Bone Flower, you can go over the wall in the first room and under the pipes next to the 3-Up Moon by rolling up to find the Infinite 1up Mushroom, which permanently locks your lives counter at "∞"]].
43** [[spoiler:The hidden [[VideoGame/{{Metroid}} Screw Attack]] upgrade makes the player character invincible while jumping]].
44* MythologyGag: Both games are absolutely ''loaded'' with references to the ''Super Mario Bros.'' series.
45* NostalgiaLevel:
46** [[spoiler:The secret World 0-1 in ''Koopa's Revenge 2'' is World 1-1 from ''VideoGame/SuperMarioBros1''.]]
47** Also in ''[=AKR2=]'', Level 5-3's first room is [[CallBack a homage to the first room in the first game]].
48* OptionalBoss:
49** [[spoiler:If you beat the first 5 bosses of the second game without activating any of the Switch Palaces, you'll have a chance to meet [[Franchise/StreetFighter Dan Hibiki and Zangief]]. Prior to version 2.9, the only requirement was to avoid the Switch Palaces (meaning you could fight them even if you skipped some levels).]]
50** [[spoiler:Playing the Boss Rush mode of the second game gives you an opportunity to fight King Yoshi, who can't be found anywhere else in the game.]]
51* ParasolOfPain: The aforementioned boss Umbreltar attacks by spinning, stabbing, summoning acid rain, and [[ExaggeratedTrope firing a]] [[EnergyWeapon Frickin' Laser Beam]] [[ExaggeratedTrope at you]].
52* PowerGivesYouWings: The purple (blue in ''[=AKR1=]'') and pink shells/petals turn the Koopa into a Paratroopa.
53* SecretLevel: There's only one in ''[=AKR1=]'' [[spoiler:not counting the official site-exclusive BrutalBonusLevel]]. The sequel, on the other hand, has seven.
54* ShoutOut:
55** In the sequel, if you're playing World 2-4 at night, you face the ''[[Videogame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' Moon instead of the [[Videogame/SuperMarioBros3 Angry Sun]].
56** The Bonus Room BGM in ''[=AKR2=]'' shares a few similarities to ''VideoGame/{{Cocoron}}''[='=]s boss theme.
57** The Spiny Flower power-up gives you all the same abilities as ''Franchise/SonicTheHedgehog'', including the Spin Jump and the Spin Dash. The use of sound effects from the ''Sonic'' games punctuates the reference.
58** Most of the power-up skins, if not references to ''Mario'' games, are references to other video games. Goomba's version of the Hammer Suit gives him [[Franchise/StarWars Darth Vader's]] helmet (complete with Lightsaber hammers), while the Bone Petal causes him to resemble [[Franchise/FridayThe13th Jason Voorhees]]. Shy Guy's Dragon Scale form looks just like [[Franchise/{{Kirby}} Meta Knight]] (including his sword and CapeWings), and his Bone Petal form makes him look like the protagonist of the Website/{{Newgrounds}} game ''Dad 'n Me''.
59** [[spoiler:The [[VideoGame/{{Metroid}} Space Jump, Screw Attack]], and [[VideoGame/MegaManClassic Rush Coil]] are all hidden unlockable "cheat" upgrades, with the former two being in ''Metroid''-themed secret areas and the latter having a platforming section straight out of [[VideoGame/MegaMan2 Air Man's stage]]. Additionally, the cheat code to unlock blood is the same as the one from the Sega Genesis version of ''VideoGame/MortalKombat1992'' (ABACABB), and the cheat is known as "[[Fanfic/SonicExe Hyperrealistic Blood]]".]]
60** Beating the game without accessing any of the Switch Palaces allows you to [[spoiler:fight [[Franchise/StreetFighter Dan Hibiki and Zangief]] in place of Mario. Dan, [[JokeCharacter appropriately]], dies in a single hit.]]
61** [[spoiler:The BossRush-exclusive King Yoshi is heavily based on [[VideoGame/DonkeyKongCountry King K. Rool]], utilizing the same crown-throwing and cannonball attacks he had in the first game.]]
62* TheReveal: [[spoiler:The mysterious magician is revealed to be Mario in the last non-secret level of the game.]]
63* TriangleShades: The Toadlets, Paratoadlets, and Babies of the second world in ''A Koopa's Revenge 2'' wear triangular shades during the day. It may be a nod to the initial setting of ''Anime/TengenToppaGurrenLagann''.
64* TrueFinalBoss: [[spoiler:The rematch against [[HumongousMecha the giant Mecha Mario]] in a harder arena after the BrutalBonusLevel in the first game, and [[AttackOfThe50FootWhatever Giant Mario]] after finding every Silver Coin in the second.]]
65* VideoGameTime: ''[=AKR2=]'' features a day-night cycle that shifts between day and night after the player dies or finishes a level. The only effects it has is some blocks in the levels will either appear/disappear or change their contents, the White Flower changes between a Dry Bones costume that enables throwing bones and a Boo (shot-like) power that enables seeing invisible objects, and the ghosts that populate the two Ghost Houses in the game will become much larger, faster, and scarier-looking at night, but at the same time, if you are possessing the Boo power, the ghosts will "love you" and do no harm despite their creepiness.
66* VileVillainSaccharineShow: Compared to his canon counterpart, Mario in the second game is a lot more devilish thanks to his GlowingEyesOfDoom.
67* WallJump: The player characters gain this ability in the second game.
68* WarpZone: In the sequel, many of the Secret Exits are actually alternative paths that enable you to skip levels. [[spoiler:Downplayed in that it prevents you from reaching the TrueFinalBoss, since you won't have [[HundredPercentCompletion all the silver coins necessary to face it]].]]
69* WombLevel: Level 3-4 in the second game (which also serves as that world's Castle level) has Koopa entering the body of a dead whale washed on-shore. [[spoiler:He can enter through the blowhole instead of the mouth to skip to the level's boss.]]
70* WouldHurtAChild: The four baby versions of the Mario and Wario Bros. appear in every level of both games. Killing every one in a level will give you an 1UP, though it is not required for HundredPercentCompletion in the second game.
71* YourPrincessIsInAnotherCastle: "Thank you, but Bowser is in another castle," said by all five Goombas that you rescue in the first game.
72* ZeroEffortBoss: In ''A Koopa's Revenge 2'': [[spoiler:If you play through the game and reach the final stage after beating the first 5 boss but without activating any of the Switch Palaces, you will face ''Franchise/StreetFighter'''s own [[JokeCharacter Dan Hibiki]] [[OptionalBoss in place of Mario's first form]], who goes down in a single stomp.]]

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