1 | ''Glowgrass'' is an InteractiveFiction adventure by Nate Cull in 1997 and a finalist for Best Game and Best Story in the 1997 Xyzzy Awards. |
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3 | The game takes place on an alien planet where you were sent on a xenohistory mission. You play a stranded xenohistorian after your dropship crashes. Left alone at the site of what seems to the greatest discovery of the Ancient's technology you have to find a way home. Glowgrass is relatively short, more focused on telling a story than with presenting the player with puzzles. However, the parser has a habit of making a few simple actions feel like puzzles. |
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5 | It can be downloaded [[http://ifdb.tads.org/viewgame?id=b1xy3s75cjlty973 here]]. It requires a TADS interpreter. |
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7 | !!This game contains examples of: |
8 | %%* BrainUploading |
9 | * EmptyRoomPsych: The kitchen certainly is described as empty. |
10 | * InsurmountableWaistHighFence: That crumbling wall is sure difficult to climb. |
11 | * LockedDoor: Only occurs once. |
12 | * {{Precursors}}: The Ancients seem like this at first. |
13 | * VirtualGhost: A consequence of brain uploading. |
14 | * YouCantGetYeFlask: Players commonly have difficulty plugging cables in, as the parser doesn't recognize the verb and instead uses put. |
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