Follow TV Tropes

Following

Context VideoGame / KinnikuBanzukeGB

Go To

1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kinniku_banzuke_7.png]]
2The ''Kinniku Banzuke GB'' series are Japan-exclusive reflex-based sports games developed by Konami for the Platform/GameBoyColor and the Platform/GameBoyAdvance. Each one is focused on the real life ''Series/NinjaWarrior'' competition, which is known as ''SASUKE'' in Japan and is a Special-turned-Spinoff of the ''Series/UnbeatableBanzuke'' contests.
3
4The games feature adaptations of the 4 ''SASUKE'' obstacle courses from their time, which must be painstakingly conquered back-to-back after a lot of ForcedLevelGrinding. Each game also features other events from either ''Unbeatable Banzuke'' or the related ''Pro Sportsman No. 1'' competition.
5
6!!!Games in the series:
7* Kinniku Banzuke GB - Chousen Monoha Kimida! (Game Boy Color, 1999)
8* Kinniku Banzuke GB 2 - Mokushi Semassuru Champion (Game Boy Color, 2000)
9* Kinniku Banzuke GB 3 - Shinseiki Survival Retsuden! (Game Boy Color, 2001)
10* VideoGame/KinnikuBanzukeKongouKunNoDaibouken (Game Boy Advance, 2001)
11* Kinniku Banzuke - Kimero! Kiseki no Kanzen Seiha (Game Boy Advance, 2001)
12
13Tropes specific to ''Kongou-kun no Daibouken'' go on its own page.
14
15!!This series features the following tropes:
16* AntiFrustrationFeatures: Once a Stage is first visited, it becomes available in free play for practice.
17* AntiGrinding: Early on, you can just fail over and over at Stage 1 to get stat points, but the game will catch on and require you to actually make your way to Stage 4 to cap out each stat.
18* ButtonMashing: Its effectiveness is determined by the characters' stats.
19* {{Cap}}: Each character has different stat caps. Achieving ''Kanzenseiha'' will increase the chosen character's caps to 255, as a NewGamePlus incentive.
20* ContinuingIsPainful: True to real life ''SASUKE'', you must clear all 4 stages in a row to clear the game.
21* FakeLongevity: When you first start out, the game is UnwinnableByDesign. All your button mashing does nothing. You are forced to perform a ton of LevelGrinding from failing over and over to advance little by little throughout the 4 stages.
22* MissionPackSequel: Each game is made distinct by their side events, as the ''SASUKE'' courses are mostly made up of the same obstacles.
23* NintendoHard: In real life ''SASUKE'', only a few among thousands of contestants ever got to the tower climb. In those games, this translates to them being unwinnable at first and then requiring a ''perfect'' performance to mantain enough stamina to clear the Final Stage.
24* NoPlotNoProblem: You just play as a dude who's attempting to achieve Total Domination at ''SASUKE''.
25* SeriesMascot: Beating any of the games once unlocks Kongou-kun, the ''Unbeatable Banzuke'' mascot.
26* SomeDexterityRequired: Many obstables in the games require precise input or ButtonMashing. It only got more difficult thanks to the L and R buttons on the GBA.
27* TimedMission:
28** Each ''SASUKE'' stage is timed. This includes the third, which for most of the real life show's history allowed contestants to progress at their own pace. The third stage is the only one where the player is allowed to rest and recover stamina, so it is likely to prevent idlying for too long.
29** The stamina meter acts as a secondary timer. When it runs out, your character either slows to a crawl or outright falls off the track. Stamina is recovered between stages or if you take breaks in Stage 3. Stage 4 is only beatable if you arrive there with a full stamina gauge.

Top