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5[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/joysmasher.png]]
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7''Blazing Chrome'' is a July 2019 action run and gun game by Brazilian development team Joymasher, who are known for ''VideoGame/{{Oniken}}'', ''VideoGame/OdallusTheDarkCall'' and ''VideoGame/VengefulGuardianMoonrider''.
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9In a post-apocalyptic world dominated by machines, mankind is on the verge of extinction and what few people remain hide away in underground bunkers. Upon receiving information about a critical energy central that powers the master A.I.'s army, a rebel group sends their best soldiers, Mavra and Doyle, to take it down after turning all who oppose them into scrap metal.
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11The game is proudly based on the extreme NintendoHard action traditions set by Konami's ''VideoGame/{{Contra}}'' series as well as SNK's ''VideoGame/MetalSlug'' and has players blitz through unrelenting crowds of machines and bio-monsters while packing heavy firepower.
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13It is available for [[Platform/IBMPersonalComputer PC]], Platform/Playstation4, Platform/NintendoSwitch and Platform/XboxOne. Also, an exA-Arcadia arcade port was released in 2021 with Zaku from ''VideoGame/{{Oniken}}'' as an exclusive playable character.
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15Compare ''VideoGame/SuperCyborg'' and ''VideoGame/IronMeat'', two other {{retraux}} games based on ''Contra''.
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17!!Time to blaze some tropes:
18* OneUp: Icons of the player character grant extra lives.
19* AfterTheEnd: The game takes place in the year A.D. 21XX where machines rule the planet.
20* AIIsACrapshoot: Machines led by an evil A.I. dominated mankind and turned the world into a wasteland.
21* AndTheAdventureContinues: After the heroes destroy the energy central and escape, only a fraction of the A.I.'s army is deactivated and there is still much for them to do to restore mankind.
22* AntiClimax: The Core, the final boss, abruptly explodes after the second virtual world section which ends with a rather easy and brief fight against a image of the playable ninja character.
23* AttackDrone: One of the support bots fires alongside the player character.
24* BadassBoast: When Commander Zet is fought in Stage 4 as the first miniboss, he gives one to the player characters.
25-->'''Commander Zet''': [[EvilLaugh Muahahaha!]] I'll make it quick!
26* BanditMook: One of the enemy types in Stage 1 is a small, weak bug-like creature that appears in groups. They're generally a minor threat, but they do have an irritating ability to carry away powerup crates they come across.
27* BearsAreBadNews: One of the {{Mini Boss}}es in stage 5 is a robotic armored bear which you face while riding a hoverbike. It attacks with pouncing, firing shots from its face once its face armor is destroyed, and also "attacks" by having spiked obstacles appear on the path in front of you.
28* BigBad: Commander Zet is the leader of the enemy forces.
29* BloodIsSquickerInWater: The Toxic Worm that serves as the Stage 5 boss is one of the few that doesn't explode spectacularly. Instead, its blood-like oil dyes the acid pool it was attacking from red.
30* BossOnlyLevel: The final stage only features bosses, though the final boss does involve platforming phases.
31* ChargedAttack: The laser weapon can be held down to charge it, allowing you to fire out a powerful constant laser stream.
32* DifficultButAwesome: The grenade launcher weapon fires in a rather unwieldy arc, but like the Crash Missiles from the ''VideoGame/{{Contra}}'' series it leaves behind a very powerful explosion on impact. Finding the right angle to fire it is key to dealing huge damage.
33* FinalBossNewDimension: At certain points of the final battle the heroes are dragged into the cyberworld to avoid obstacles and fight simulations of two of the playable characters.
34* FlunkyBoss:
35** The second miniboss of Stage 2 has an OrbitingParticleShield of {{Attack Drone}}s that protect it and can fire shots at the player. It can replenish said shield if left alive long enough, making it a ShieldedCoreBoss.
36** The GiantSpider miniboss of Stage 3 can summon spiked enemies that bounce all over the platform you're on.
37** The first and second minibosses of Stage 5 are accompanied by enemies that constantly come in to aid them, the first one comes with flying bug robots while the second comes with napalm-dropping jetpackers.
38** The fourth miniboss of Stage 5 is a laser cannon that constantly summons mooks from the side walls to attack you.
39** The Toxic Worm has acid-shooting flies that will fly in from the sides every time it uses its bite attack.
40* GameplayAndStorySegregation: The introductory cut-scene depicts Marva meticulously loading an ammo cartridge with bullets, by hand. In gameplay, all characters have infinite ammo.
41* GiantSpider: The mid boss of Stage 3 is a giant spider monster that attempts to destroy the elevator the heroes are on. [[TimeLimitBoss You get one minute]] to shoot it down. At the end of the stage, another spider-esque biomechanical creature with 4 legs also stands in the protagonists' way.
42* GuestFighter: Zaku from ''Oniken'' is playable in the arcade port. While there are a number of nods to that game in ''Blazing Chrome'', Zaku having no unique story or ending makes a proper connection between the two remain unconfirmed.
43* KillerRobot: Almost all your enemies are these, with the exception of the few organic ones.
44* MarathonBoss: The final battle has several phases with platforming sequences sandwiched between them.
45* MechaMooks: Most of your enemies are mechanical in nature, thanks to being part of the machine army that has dominated mankind.
46* MiniBoss: Each Stage has at least one miniboss fights in them.
47* MiniMecha: You can pilot one in some stages, and each one has an unique weapon. Keeping it to the end is worth bonus points.
48* MonowheelMayhem: Electrified Monowheel-riding enemies are one of the enemy types you'll encounter when riding a hoverbike.
49* MutuallyExclusivePowerups: You can only have one Bot powerup at a time.
50* MythologyGag: Several stages have clear call-backs to ''Oniken'' in either their scenery or enemy designs and the term [[https://twitter.com/camelo003/status/1153871584932880384 "ONIKEN PROTOCOL"]] is seen in the background at one point. While it's not confirmed, it could imply the game is a StealthSequel -- and the arcade version outright makes Zaku, the protagonist from that game, a playable character.
51* OneHitPointWonder: You can only get hit once per life unless you equip the Defense Bot or are riding a mech.
52* NoticeThis: In the first section of Stage 5, you get warnings for the obstacles and pits you must jump-jump over.
53* PowerUpLetdown: The Attack and Speed bots are MutuallyExclusivePowerups with the extremely useful Defense Bot, making them a downgrade to survivability if collected when you still have a Defense Bot. [[AntiFrustrationFeature Fortunately]], collecting them will eject the previous Bot upgrade onto the ground, allowing you to pick it back up again.
54* QuicksandSucks: Quicksand is an environmental hazard in Stage 3.
55* RiseToTheChallenge: The third Stage 4 mini boss is set on an endless vertical shaft.
56* RollingAttack: The first midboss in Stage 6 is an armadillo bot who can Spin Dash at the player.
57* SandWorm: Two types of them in Stage 3's desert area. The first kind jumps out of the sand from under the player, the second is a large one that emerges from the sand, spits acid, and exposes its weakpoints every now and then.
58* ShieldedCoreBoss:
59** The Golden Giant, the boss of Stage 1, needs to be shot in the head enough times in order to expose its core, which has to be attacked. It'll retract the core after sustaining a bit of damage, forcing you to repeat the process.
60** The second MiniBoss of Stage 2 has an OrbitingParticleShield of {{Attack Drone}}s which block your shots. They can be destroyed when they're not spinning, but the boss will respawn them after a few attacks.
61* ShockAndAwe: The Mechanical Dragonfly, the boss of Stage 2, is a huge flying robot whose attacks are all electrical in nature, be they electric balls or lightning strikes.
62* ShoutOut:
63** The first stage contains flying bug-like enemies that try to "kidnap" the player character off the screen, similar to the Gigafly enemies in the ''VideoGame/{{Contra}}'' series.
64** Brazilian cartoon character [[VideoGame/TchecoInTheCastleOfLucio Tcheco]] is seen drawn in the background of the first stage, right before the second section.
65** One enemy in Stage 3 and Stage 5 is a turret that behaves very similar to the [[https://megaman.fandom.com/wiki/Plasma_Cannon Plasma Cannon]] enemies from ''VideoGame/MegaManX4's'' Military Train stage, alternating between firing a WaveMotionGun and an arced missile attack.
66** The mutated doglike enemies move in a similar manner to the mutants from ''VideoGame/MetalSlug 2'', even climbing on ceilings and dropping down to attack.
67** The Stage 3 boss takes cues from ''Contra's'' Jagger Froid/Emperor Devil Gyaba, being an organic monstrosity with snakelike appendages that attack the player. This time, though, they are a primary target rather than respawning parts.
68** The desert arena from ''Ultimate Mortal Kombat 3'' was part of the developers' reference base for designing the desert stage in this game, so at the beginning [[FunnyBackgroundEvent we see]] an android sunk into the sand and struggling like Cyrax in that game.
69** The two fights with Commander Zet are very similarly to battling Allen O'Niel from the ''Metal Slug'' series. Even the arena layout is almost identical from his boss battles.
70** The first miniboss of Stage 5 seems to be designed off [[https://megaman.fandom.com/wiki/Hell_Crusher Hell Crusher]], the miniboss of Tunnel Rhino's stage in ''VideoGame/MegaManX3''. Both are robots with stretchy limbs and spiked hands that ride a weaponized vehicle.
71** The final stage is reminiscent of ''VideoGame/MegaManX1'', with similar {{Boss Corridor}}s, {{Boss Room}}s and boss doors to the Sigma levels [[spoiler:and the Core's mech body is very reminiscent of Wolf Sigma, even involving his disembodied head floating into it to control it]].
72* SingleUseShield: The Defense Bot provides you with a shield that can take 2 hits before disappearing. One hit turns the colour from green to red, and a second removes it.
73* SpreadShot: Surprisingly, considering its inspiration in ''Contra'', your characters ''do not'' get one of these. Several enemies in the game however do use this as an attack.
74* ThisCannotBe: Zet, when you defeat him for the first time.
75* ThisIsADrill: The rideable mech in Stage 3 has a drill-arm for close-range combat.
76* TimeLimitBoss: The GiantSpider in Stage 3 has a strict 1-minute timer for you to shoot it down before it destroys the elevator you're on.
77* TokenHeroicOrc: Doyle is the only heroic robot in the game, justified because he was reprogrammed to fight for the humans.
78* TraintopBattle: The latter thirds of Stage 2 are set atop a train.
79* UnexpectedGameplayChange: The final section of Stage 4 is a rail shooter akin to ''[=SoulStar=]'' and ''VideoGame/StarFox''.
80* VehicularAssault: The first MiniBoss of Stage 2 is a robotic car with a laser-scope gun, a grenade launcher, and jet boosters that allow it to fly and attempt to crush the player character.
81* WombLevel: Joymasher can't not have one of those, which is the visceral bio-monster lab seen in the third part of Stage 3 in this game.

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