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1''Outlaws of the Sierra Nevadas'' is a 2004 InteractiveFiction game by Heather Billings, [[http://www.rinkworks.com/adventure/ hosted]] on Website/AdventureGamesLive. The game is set in TheWildWest in 1874, and the player character is the Sheriff of Caballo Creek, seeking out a gang of bandits who have been pillaging nearby villages before Caballo is next.
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4!!This game contains examples of:
5* AmbiguousSyntax: Parodied during the confrontation with the card cheat, with a bit of LeaningOnTheFourthWall: The option "Grab another player's whisky and throw it in his face" leads you to throw the whisky in the face of the player you grabbed it from, causing him to exclaim "Darn ambiguous pronouns!"
6* DenserAndWackier: Most ''Adventure Games Live'' games have a sense of humour, but ''Outlaws'' is noticeably more surreal, to the point that another of the games takes a minor potshot at it.
7* DialogueTree: The fight sequences work like this; certain moves will move the fight forward and others will move it back, and you need to find the correct sequence of moves to win based on trial and error.
8* GuideDangIt: The game refuses to allow you to start the endgame until you've got everything you need for it, as ''Adventure Games Live'' does not allow any situation by which the game can become {{Unwinnable}}. One of the things you need to do is [[spoiler:climb up a chimney, covering yourself in soot in the process, then jump in a lake, thereby staining your clothes black]], but there's no obvious reason ''why'' you would want to do that until it comes up in the endgame.
9* PyrrhicVictory: If you try to set fire to your cell in the bandits' hideout, the fire destroys the entire building and everyone in it, yourself included. The narration notes that ''technically'' you suceeded in stopping the raid on Caballo Creek, but "this victory could surely have come at less cost to yourself".
10* RedHerring: The piano wire salesman is never in his room, no matter how many times you check.
11* TakeYourTime: No matter how many times you stay the night in the boarding house, time will never actually pass.

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