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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/frbxv6u.jpg]]
2[[caption-width-right:350:[[{{Tagline}} A strange journal, a missing girl.]]]]
3
4->''"Lorna [=McCabe=] vanished on June 25th, 1996. During my month at the summit, I discovered two things. Shadow Point Observatory doesn't merely view the heavens. And Lorna [=McCabe=] is still alive."''
5-->-- '''Edgar Mansfield'''
6
7''Shadow Point'' is a 2019 virtual reality puzzle adventure game developed by Creator/{{Coatsink}} for Platform/PlayStation4, Platform/MicrosoftWindows, and [[Platform/OculusQuest Meta Quest]].
8
9Twelve years ago, a schoolgirl named [=Lorna McCabe=] went missing on a field trip at Shadow Point Observatory. Search parties failed to turn up anything, and Edgar Mansfield, the detective assigned to the case, ended up disappearing as well.
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11In the present day, Alex Burkett goes to the observatory, armed with the journal of Edgar Mansfield, whose entries serve as narration (voiced by Creator/PatrickStewart). There, Alex discovers a portal to a fantastical world and enters to search for Lorna.
12
13Puzzles in the game revolve around projecting shadows on surfaces to match shapes.
14
15----
16!!This game provides examples of the following tropes:
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18* ActionGirl: Lorna in the Huntress fragment has taken up this role.
19* AnachronicOrder: The story is from Alex's perspective and happens in the order he sees it. He visits Lorna at several points in time, and they are not all in order.
20* AndIMustScream: Your job is to save Lorna. From what? From [[spoiler:living the rest of her life in isolation in her own PocketDimension.]]
21* ArcWords: "I've got time."
22* {{Cutscene}}: When it's time to interact with Lorna, a circle appears on the ground. You enter it, get an in-engine cutscene, and cannot exit it during the cutscene. This is, presumably, to make sure the cutscene is viewed from a good perspective, that you're paying attention to it, and to prevent you from reaching out and trying to interfere with the cutscene.
23* DeityOfHumanOrigin: [[spoiler:Lorna is the god of her world.]]
24* DualWorldGameplay: Several examples, most notably the "green" and "true" worlds, where one is sunny and full of beautiful gardens and the other is dark and disintegrating.
25* FisherKing: [[spoiler:As Lorna grows and changes, her world changes with her.]]
26* {{Foreshadowing}}: Early on in the story, Lorna mentions she wanted to be a cop. [[spoiler:In the ending, after she stays in the real world, she becomes one.]]
27* GravityScrew: Many puzzles involve visiting the same area with different gravity. Items keep their current gravity until you carry them through a portal.
28* ImaginaryFriend: In her loneliness, Lorna creates a doll [[spoiler:that she comes to believe is you, Alex. In a disturbing scene, when you arrive, she refuses to look at you, saying, "Alex is right here!"]]
29* LoyalAnimalCompanion: Lorna's bird friend, who goes everywhere with her.
30* MinimalistCast: Similar to other early VR games like ''VideoGame/LoneEcho'', only one human character is ever shown on screen. This helps reduce cost of production, and much of the story is built around this limitation.
31* PocketDimension: Portals scattered through Shadow Point Observatory provide access to a pocket dimension.
32* OurWormholesAreDifferent: Portals are integral to every part of the game, in some parts a shimmering oval, in some parts an archway. You and anything you're carrying can pass through.
33* SmallSecludedWorld: Taken to the extreme of only one person.
34* TheMaker: Everything in the PocketDimension is [[spoiler:Lorna's creation]].
35* ThePowerOfCreation: [[spoiler:Lorna, in her PocketDimension - but she can only create places and monsters, not people]].

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