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1[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/millipede.png]]
2
3-> ''You're totally lost in a dark, perilous forest. Dangerous mushrooms are quickly pushing up through the forest floor, snaring you on every side. Something slimy flashes through the forest maze, moving in on you. The MILLIPEDE, not of normal proportions but a gigantic monster, is attacking you.''
4-->-- Instruction manual
5
6''Millipede'' is a 1982 video game. Defend yourself from hordes of larger-than-life insects. The bugs keep coming -- all kinds -- and the challenge continues while the intensity increases.
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8Although this game uses the same format and controls as ''VideoGame/{{Centipede}}'', ''Millipede'' offers many extra elements that test your skill limits. You still shoot from the bottom of the screen at a field of mushrooms, but instead of battling just the original four arthropods, you now face a deadlier variety of enemy bugs: millipedes, spiders, bees, beetles, earwigs, inchworms, dragonflies, and mosquitoes. Naturally, each of these creatures has unique characteristics that must be studied. In addition, the mushrooms move up or down, and sometimes change around after a level ends.
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10Fortunately, there is a new feature that can be used to the player's advantage: DDT bombs. Up to four of them can appear on the playfield at any given time. Shooting one of them unleashes a deadly gas cloud that destroys any insects, flowers or mushrooms in the area.
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12After every few levels, a swarm of insects appears; the point value for each insect shot during the swarm increases by 100 points each time, up to 1000 points apiece.
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14Another feature is the option to start at a higher level of difficulty, which progresses as the player scores more points (similar to ''VideoGame/{{Tempest}}'').
15----
16!!''Millipede'' provides examples of the following tropes:
17%%* BugWar
18* AdaptationSpeciesChange: The NES port swapped out a few of the enemies.
19** Inchworm > Caterpillar.
20** Earwig > Longicorn (though it looks more like a stag beetle).
21** Bee > Mayfly.
22** Beetle > Ladybug.
23* TheArtifact: The Gameboy version reverts back to using the Bee and Earwig but still refers to them with the NES version's names in the manual.
24* DeadlyGas: DDT
25* TheEighties: The game's decade of origin.
26* EveryTenThousandPoints: You get extra lives for every 15,000 points by default. On some machines, you can be forced to play with no point-based extra lives whatsoever; but that was impossible in ''Centipede''.
27* EverythingTryingToKillYou: Every bug kills you on contact, the mushrooms get in your way and send the millipede down faster (especially if poisoned), and flowers are basically mushrooms that are ImmuneToBullets.
28* ExactlyWhatItSaysOnTheTin: The game's main foe is the Millipede the title is named after.
29* {{Expy}}: Though most of the bugs are entirely new, the Earwig and Bee have the same movement patterns and abilities as the Scorpion and Flea from ''Centipede''. (And, of course, the Millipede itself is basically just a reskin of the Centipede)
30* ImmuneToBullets: If a Beetle touches a mushroom, it turns into a flower that is completely indestructible. (The spider can still eat it, though.)
31* PaletteSwap: As with ''Centipede'', every Millipede you take out will cause the board to change color, until the colors repeat on Stage 13.
32%%* ShootEmUp
33* ThemeTuneRollCall: The blue screen (no, not [[UsefulNotes/MicrosoftWindows that kind]]) during the {{attract mode}}.[[note]]Which is also the closest the game comes to having a title screen (which the previous game didn't have).[[/note]]
34* ZergRush: Any wave with bees, dragonflies, or mosquitoes mass rushing you after you destroy a Millipede.

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