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1Prolific series of ''VideoGame/SuperMario64'' [[GameMod hacks]] by [=BroDute=], available via [[https://www.youtube.com/playlist?list=PLvb4qz9oH4IqzaztVLR6vqWcZbCNmjuJ- his YouTube channel]]. It consists of 8 main entries, numerous [[UpdatedRerelease improved remakes]], as well as a few mini-hacks. The games feature new courses that come with imported music from a wide assortment of games. Most of these courses and areas have their own background music.
2
3The series usually doesn't take itself that seriously. ''Star Revenge'' games tend to feature copious amounts of humor, most of which is related to various internet memes or swearing.
4
5Compare fellow ''VideoGame/SuperMario64'' hacks ''VideoGame/SuperMarioStarRoad'' and ''VideoGame/SuperMario64LastImpact''.
6
7[[foldercontrol]]
8
9[[folder:Games in the Series]]
10* ''Star Revenge''
11** ''Star Revenge Redone'' (UpdatedRerelease)
12** ''Star Revenge Redone v2.0'' (UpdatedRerelease)
13* ''Star Revenge 2 Act II: Night of Doom''
14** ''Star Revenge 2.5: Remnant of Doom'' (easier version of ''Night of Doom'')
15** ''Star Revenge 2 Act I: To the Moon'' (prequel to ''Night of Doom'')
16* ''Star Revenge 3: Mario on An Saoire''
17** ''Star Revenge 3.5: Vacation of Cursed Dreams'' (UpdatedRerelease)
18** ''Star Revenue 3.9: Dreamish Block Beats'' (mini-hack featuring TwoAndAHalfD levels based around Beat Blocks)
19* ''Star Revenge 4: The Kedama Takeover''
20** ''Star Revenge 4.5: The Kedama Takeover Rewritten'' (UpdatedRerelease)
21** ''Star Revenge 4.9: Adulterated Realty''
22* ''Star Revenge 0.5: The Unused Levels''
23** ''Star Revenge 5: Neo Blue Realm'' (Remake of ''0.5'')
24** ''Star Revenge 5.5: Destroyed Memories'' (DarkerAndEdgier extension to ''5'')
25* ''Star Revenge 6: Luigi's Adventure''
26** ''Star Revenge 6.25: Luigi's Adventure DX'' (UpdatedRerelease of ''6'')
27** ''Star Revenge 6.5: Wrath of the Dim. Flower'' (extension of ''6'')
28** ''Star Revenge 6.75'' (UpdatedRerelease, upcoming)
29** ''Star Revenge 6.9 Luigi Lost in Time'' (mini-hack featuring a few new levels)
30* ''Star Revenge 7: Park of Time''
31** ''Star Revenge 7.5: Kedowser's Return'' (extension of ''7'')
32* ''Star Revenge 8: Scepter of Hope'' (''Franchise/TouhouProject'' {{crossover}} hack)
33* ''Star Revenge 0.5: Unused Levels''
34* ''Star Revenge 0: Galaxy of Origins''
35* ''Star Revenge X: Discord Star Adventure''
36[[/folder]]
37
38[[folder:Spin-off Games]]
39* ''Temple Explorer''
40* ''Seaside Town''
41* ''Operation Christmas''
42* ''Hallowoomy on Spoopy Island''
43[[/folder]]
44
45----
46!!This series provides examples of:
47
48[[folder:Series-Wide]]
49* AuthorAppeal: It's easy to tell from playing these hacks that [=BroDute=] loves ''Franchise/TouhouProject'', ''VideoGame/{{Splatoon}}'', ''VideoGame/PaperMarioStickerStar'', the colour blue and ancient internet memes.
50* AuthorAvatar: [=BroDute=], an Inkling (a species from ''VideoGame/{{Splatoon}}''), is a character who frequently shows up to offer advice and/or commentary. [[spoiler:''Neo Blue Realm'' adds an alternate universe [=BroDute=], who is a BigBadDuumvirate with the main one.]]
51* FloatingPlatforms: Most levels contain platforms that inexplicably float.
52* GottaCatchThemAll: The Stars, of course, though the color frequently changes across the games.
53* HawaiianShirtedTourist: [=BroDute's=] [[VideoGame/{{Splatoon}} Inkling]] AuthorAvatar dresses this way. [[spoiler:Or rather, the one from the main universe does]].
54* HitboxDissonance: Some of the games feature varios enemies retextured as stars. The hitboxes may get wonky at times.
55* LawOfOneHundred: In the older Star Revenge games, much like in the original Mario 64, 100 coins would spawn a star. This was averted in later entries where the requirement was reduced to 80; since making this change, [=BroDute=] has reduced the coin requirement in the older games too via updates.
56* MeaninglessLives: In most of the games in this series, lives are meaningless. Getting a game over is in most cases only marginally more time-consuming than losing a life. [=BroDute=] eventually decided to just give you infinite lives.
57* NintendoHard: Most of the games' later levels, but ''Night of Doom'' deserves special mention.
58* QuicksandSucks: Like the original game, the ''Star Revenge'' series often uses quicksand as a hazard in levels (usually ShiftingSandLand ones). If you step in it, you immediately sink into it and die. In particular, there's the "lava quicksand" in Sandy Sand Desert Canyon, and [=BroDute=]'s AuthorAvatar explains that it was better than "quick''snow''".
59* ReferenceOverdosed: This series features lots of references to various memes, ''Mario'' games, etc.
60* RemixedLevel: Many levels are remixed versions of other levels in the series.
61* RougeAnglesOfSatin: The text in the games tends to contain typos. For instance, in ''To The Moon'', [[AuthorAvatar BroDute]] claims that you get "endless tires" in the optional course Cancer Design Castle. Understandable, though, since the creator is German and thus English isn't his first language.
62* PaletteSwap: Most of the games feature blue Stars, green Bob-Ombs and blue Bob-Omb Buddies. All bosses are also swaps of the main game's bosses. Also, the "Luigi" in ''Luigi's Adventure'' is just, well, [[LetsPlay/BikdipOnABus Green Mario]].
63* TimeTravel: A frequent theme in this series, with [=BroDute=] having come from the future. The RecurringBoss Timerock has the same power.
64* UnlockableContent: ''6.5'' and ''7.5'' are this to ''6'' and ''7'', respectively. A password found in the earlier game is required to unlock the ZIP files. ''5.5'' does a lesser version, where a password told to you by a Bob-Omb in Reverse Castle Blaudia Basement [[spoiler:(235)]] unlocks a ZIP file that tells you where all the invisible star boxes and colored warp boxes are (but not which mission you need to be in to find them).
65* UpdatedRerelease: ''Redone'' and ''Redone v2.0'' are this to the first game. Same goes to ''Vacation of Cursed Dreams'' to the third game, ''The Kedama Takeover Rewritten'' to the fourth game, ''Neo Blue Realm'' to the fifth game, and ''Luigi's Adventure DX'' for the sixth game.
66* {{Zonk}}: Several of the hacks have "Troll Stars" which don't add to your total. There's usually a [[SpotTheImposter subtle visual difference]] distinguishing them from real Stars.
67[[/folder]]
68
69[[folder:''Star Revenge 1 / Redone'']]
70* DeathMountain: Downplayed. Mushroom Cliffs is a mountainous course, but it's pretty peaceful. The main danger is falling down.
71* GreenHillZone: Forest Lake Valley, the peaceful grassy area that serves as the first course of the game.
72* PalmtreePanic: The course Folly Bay Town is a tropical town by the sea.
73* SequenceBreaking: Discussed. The message you get after activating the Wing Cap Switch says that you ''would'' be able to use Wing Caps to cheese a lot of stars... if it weren't for the fact that the caps usually won't appear until you've already collected the would-be cheeseable stars.
74* SlippySlideyIceWorld: Snow Mountain Resort. A lot of it consists of icy slides.
75* SymbolSwearing: Downplayed with Tuxie's mother in the very first series, where the word she used to describe her lost child has only one word censored.
76--> '''Big Penguin''': [=SHOOOoooooot=]! MARIO! Have you seen my child somewhere? That lil sh★t ran away again and I need to punish her for that! Get her back to me and you can have the star!
77[[/folder]]
78
79[[folder:''Star Revenge 2 Act 1: To The Moon'']]
80* AuthorTract: The course Cancer Design Castle features [=BroDute=]'s rants about PlatformHell hacks.
81* BetterAsALetsPlay: [[invoked]] One of [=BroDute=]'s rants in Cancer Design Castle, an intentionally FakeDifficulty-ridden NintendoHard level, contains a jab at people who like to watch others suffer through PlatformHell games/levels (usually because the viewers have next to no chance of completing the game themselves).
82--> '''[=BroDute=]:''' I'll be watching your suffering, people call that entertainment these days sadly.
83* FakeDifficulty: In Cancer Design Castle, [=BroDute=] harshly criticizes hacks that spam {{quicksand|sucks}} and lava to inflate their difficulty, over-rely on tricky jumps and sudden deaths, and feature [[MarathonLevel overly long levels]] (which, given the base game's mechanics, usually [[CheckpointStarvation lack checkpoints]]).
84* MarathonLevel: Decried by [=BroDute=] in Cancer Design Castle, where he complains about hacks that feature extremely long stars.
85* NostalgiaLevel:
86** Space Memories is a remake of the [[HubLevel overworld]] from the original ''Star Revenge''.
87** Zig-zagged by Forest of Fall Magic, which is a remake of ''Star Revenge 8'''s Forest of Magic.
88** [=SM74=]: Dice Forest Fortress is a remake of Dice-Fortress from ''VideoGame/SuperMario74'' (a ''VideoGame/SuperMario64'' hack not made by [=BroDute=]).
89* PlatformHell: Decried by [=BroDute=] in Cancer Design Castle, where he complains that too many hackers try to make unplayably hard hacks instead of enjoyable ones.
90* RemixedLevel:
91** Most of the levels from Overworld 2 are based off levels from Overworld 1.
92** The first Bowser level in this game is based on the first two Bowser levels in the original ''VideoGame/SuperMario64''. Similarly, the second Bowser level in this game is a [[LethalLavaLand lava version]] of [[DeathMountain Tall, Tall Mountain]].
93* SelfImposedChallenge: [[invoked]] Mocked in the optional course Cancer Design Castle, a TakeThat to levels that rely too much on tricky jumps and sudden deaths. [=BroDute=] outright says that if you want to attempt the level without using the checkpoints, you're a "retard" for doing it the "idiotic" way.
94* TakeThat: The optional course Cancer Design Castle is a jab at levels that rely too much on tricky jumps and instant deaths. It even comes with an AuthorTract decrying that sort of levels.
95[[/folder]]
96
97[[folder:''Star Revenge 2 Act 2: Night of Doom'']]
98* RemixedLevel: All the levels in this game are extremely hard takes on the levels from the original ''Star Revenge Redone''.
99* KaizoTrap: Several different types of kaizo traps throughout the game. [[spoiler:Chuckyas in ! boxes, Troll stars, etc.]]
100* ShiftingSandLand: Almost every level is covered with quicksand even if they aren't really desert themed.
101[[/folder]]
102
103[[folder:''Star Revenge 2.5: Remnant of Doom'']]
104* RemixedLevel: All the levels in this game are easier versions of levels from ''Star Revenge 2: Night of Doom''. Later levels in this game are harder versions of beginning levels.
105* CutandPasteEnvironments: Last third of the game is just the beginning levels but more difficult.
106* AntiFrustrationFeatures: You have an infinite amount of lives and there are checkpoints in some levels.
107[[/folder]]
108
109[[folder:''Star Revenge 3: Mario on An Saoire / 3.5: Vacation of Cursed Dreams'']]
110* ApocalypseHow: [[spoiler:The game has a Total Extinction of an unknown scale occur if you die against the final boss. Mario spawns in a destroyed version of the castle overworld, black textures everywhere, Lavender Town's music playing, and no one around except Boos. The only way out is to grab the Star in what's left of the back courtyard. ''3.5'' removes this BadEnding.]]
111* BuffySpeak: When you get your first star, the game calls it a "shiny star thing".
112* NoOSHACompliance: Lampshaded.
113--> '''Toad:''' This feels too nice for a random trip... just look at these stairs! They are out to kill you... how did this ship pass any safety tests? Geeez...
114* VacationEpisode: Both of these games feature Mario taking a vacation. The title for the original game is even Irish for "Mario on Holiday". [[spoiler:Unfortunately, Mario comes back after collecting enough Stars to reach the ending to find that [[SequelHook Peach got kidnapped by the Kedamas]].]]
115[[/folder]]
116
117[[folder:''Star Revenge 4: The Kedama Takeover 64 / 4.5: The Kedama Takeover Rewritten'']]
118* ButThouMust: After pressing the Bob-Omb Switch in ''4.5'', you'll be asked if you like anime. While there is a "Yes" option available, your cursor defaults to "No" and can't be moved, so you're forced to pick "No".
119* ShoutOut:
120** The "Shoutout to WebVideo/{{SimpleFlips}}" meme is used in a quiz question in ''4.5'''s Dream Fountain stage.
121** Musical Heights from ''4.5'' features the Shining Needle Castle from ''VideoGame/TouhouKishinjouDoubleDealingCharacter''.
122** Plank from ''WesternAnimation/EdEddNEddy'' shows up in Neo Toad Town in ''4.5''.
123* TakeThat:
124** The 80-coin-star message in ''4.5'' calls ''VideoGame/SuperPaperMario'' a bad game.
125** A sign in Musical Heights from ''4.5'' contains a jab at Skelux for making tools that don't work properly and keeping people waiting for the sequel to ''VideoGame/SuperMarioStarRoad'' (which [=BroDute=] thinks won't ever come out).
126[[/folder]]
127
128[[folder:''Star Revenge 5: Neo Blue Realm'']]
129* ApocalypseHow: [[spoiler:The canonical ending has a Universal one happen to the main [=BroDute=]'s entire dimension. ''Destroyed Memories'' has you going through what's left of that game's main levels, which are broken apart, mono-colored, and have mostly changed biomes.]]
130
131* ClumsyCopyrightCensorship: Parodied. The message you get after activating the Wing Cap Switch gives you the start of the ''WesternAnimation/SpongeBobSquarePants'' theme... and explains that the following part was blocked by Viacom.
132* DarkWorld: Both Missingno's Park and Forgotten Cove of Fiore have a dark version, and [[DualWorldGameplay you can use pipes to move between them]]. In addition to making the environment darker and changing the layout a bit, the dark versions replace the water with purple lava (Park) or {{quicksand|Sucks}} (Fiore).
133* DepartmentOfRedundancyDepartment: The name of [[ShiftingSandLand desert level]] Sandy Sand Desert Canyon.
134* DevelopersRoom: The game features [=BroDute=]'s room.
135* DownTheDrain:
136** The Secret Underground Slide takes place in a sewer. You even enter the level by jumping into a toilet.
137** Oldschool Magmatic Sewers is a sewer level that also features lava.
138* DualWorldGameplay: In both Missingno's Park and Forgotten Cove of Fiore, you can use the pipes to move between the normal version and its DarkWorld counterpart.
139* HailfirePeaks: Oldschool Magmatic Sewers combines DownTheDrain with LethalLavaLand.
140* NoOSHACompliance: The castle contains a random lava fall.
141* OpenSecret: If you find the spa in the Abandoned Metal Mines, you'll be greeted by two Bob-omb Buddies who call it their "secret spa mine". However, there are multiple signs pointing towards the spa that say "SPA".
142* ShoutOut:
143** The message you get after activating the Wing Cap Switch gives you the start of the ''WesternAnimation/SpongeBobSquarePants'' theme... and explains that the following part was blocked by Viacom.
144** The star named "Find Nebby and Put It Back in the Bag" references ''VideoGame/PokemonSunAndMoon''.
145** One of the Bob-omb Buddies in V A P O R S P A C E asks, "If mayonnaise isn't an instrument, what is it?" (The others ask amusing shower thoughts like "What if only the stickers are made in China?".)
146* StrawFan: The Toad who explicitly says he dislikes ''VideoGame/PaperMarioColorSplash'' because "it's not ''VideoGame/PaperMarioTheThousandYearDoor''" is a strawman of ''Paper Mario'' fans who didn't like how the former game (well, originally ''[[VideoGame/PaperMarioStickerStar Sticker Star]]'') changed the franchise.
147* TakeThat: A Toad calls the camera in '''VideoGame/SuperMario64LastImpact'' a "cancer cam".
148* TheyChangedItNowItSucks: [[invoked]] A StrawFan Toad mocks this attitude: he explicitly says he dislikes ''VideoGame/PaperMarioColorSplash'' because "it's not ''VideoGame/PaperMarioTheThousandYearDoor''".
149* TomatoSurprise: [[spoiler:The Mario you're playing as in ''5'' and ''5.5'' is not the original Mario, as mentioned at one point by one of the [=BroDutes=].]]
150* {{Vaporwave}}: The level "V A P O R S P A C E" (stylized like that) is based on vaporwave: the aesthetic is vaporwave-inspired, and the music is a notable vaporwave track.
151[[/folder]]
152
153[[folder:''Star Revenge 5.5: Destroyed Memories'']]
154* ColourCodedForYourConvenience: The first six levels are coloured red, blue yellow, green, purple and orange.
155* DarkerAndEdgier: This game is much darker than its predecessor. The {{Remixed Level}}s are broken, distorted versions of the ones in ''5'' with bleaker and/or more threatening atmospheres (for instance, a forest level has become a LethalLavaLand). The difficulty is higher too.
156* DeliberatelyMonochrome: The remains of the broken dimension are in black and white.
157* DepartmentOfRedundancyDepartment: The name of the [[LethalLavaLand lava level]] Red Redish Redlands.
158* DevelopersRoom: The game features [=BroDute=]'s room.
159* DownerEnding: No matter how many Stars you collect and bosses you beat, there's only one depressing ending to the game: [[spoiler:The Mario you control jumps into a card of his own volition, becoming a prize for the two [=BroDutes=] forever while the dimension you blew up remains in ruins.]]
160* LethalLavaLand: Red Redish Redlands is a lava level.
161* MeaninglessLives: Zig-zagged. Unlike the source game and most of the series, this one tried to make lives matter by implementing strict SaveGameLimits, so a GameOver can actually set you back a lot. There aren't a lot of [[OneUp 1-Ups]] either. However, there is still an exploit that renders lives kind of meaningless: this hack lets you pick "exit course" from the pause menu even if you're not standing still, so if you for instance realize you're about to fall into a {{Bottomless Pit|s}}, you can just exit the course to save a life. Also, if you're playing on an emulator (which you probably are), there's nothing stopping you from using save states.
162* RemixedLevel: All the levels are broken, darker versions of the levels from ''5''. For instance, the forest level has become a LethalLavaLand.
163* SaveGameLimits: You only get to save three times before getting 40 stars. (If you're using an emulator, there's nothing stopping you from abusing save states, however.)
164* SlippySlideyIceWorld: Cold Blue Ice Islands lives up to its name.
165* TimeTravel: The course Sinister Metallic Void Madness has a time travel gimmick: You can use the time travel posts (from ''VideoGame/SonicTheHedgehogCD'') to switch between the present and future versions of the level.
166[[/folder]]
167
168[[folder:''Star Revenge 6: Luigi's Adventure / Star Revenge 6.5: Wrath of the Dim. Flower'']]
169* RemixedLevel: The levels in ''6.5'' are modified versions of the ones in ''6''. Also, the stars are in more cryptic locations and have one-word hints.
170[[/folder]]
171
172[[folder:''Star Revenge 6.25: Luigi's Adventure DX'']]
173* LevelAte: Soda Sea Sweets is a level made of sweets.
174* SlippySlideyIceWorld:
175** Snowo Lake is a winter-themed level.
176** Most of Crystal Floor Heights is floating floors of ice.
177* ShiftingSandLand: Tarpit Canyon is a desert level.
178[[/folder]]
179
180[[folder:''Star Revenge 7: Park of Time / Star Revenge 7.5: Kedowser's Return'']]
181* RemixedLevel: The levels in ''7.5'' are modified versions of the ones in ''7''.
182* AbilityRequiredtoProceed: The ''Super Badge'' and ''Ultra Badge'' are required to enter some courses and to collect some stars.
183[[/folder]]
184
185[[folder:''Star Revenge 8: Scepter of Hope'']]
186* {{Crossover}}: This ''VideoGame/SuperMario64'' hack features a lot of ''Franchise/TouhouProject'' stuff. Most of the game takes place in Gensokyo, the music comes from ''Touhou'', a couple of bosses are based on ''Touhou'' characters, coins have been replaced with cards, and so on.
187[[/folder]]
188
189[[folder:''Star Revenge 0: Galaxy of Origins'']]
190* AlternateUniverse: [[spoiler:This game takes place in the one that AU [=BroDute=] from ''[=SR5=]'' comes from. When AU Mario wishes to be the main character on the Scepter of Faith, he switches places with the Mario from the main Star Revenge universe, explaining ''[=SR5=]'s'' TomatoSurprise moment.]]
191* IJustWantToBeSpecial: [[spoiler:The entire reason the plot kicks off: AU Mario wanted to be the main character for once, so he steals AU [=BroDute=]'s wish off the Scepter of Faith to do it.]]
192* {{Prequel}}: This is chronologically the first game in the new Star Revenge timeline, showing how the story kicked off.
193* RoleSwapAU: Mario and Luigi are the ones with the roles swapped, Luigi being the popular hero who's off on another adventure to save Daisy while Mario's stuck in his shadow watching the house.
194* UnstoppableRage: [[spoiler:AU Mario's wish on the Scepter of Faith ultimately causes this in AU [=BroDute=], who imprisons the main universe Mario in a card by mistake, then goes on to completely destroy ''[=SR0=]'s'' universe.]]
195[[/folder]]
196

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