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1* ActingForTwo: In ''Super Mario Advance'', Creator/CharlesMartinet provides the voices of Mario, Luigi, Mouser, Tryclyde, Fryguy, Clawgrip and Wart. Creator/JenTaylor voices Peach, Toad and the three variants of Birdo (including Robirdo, who reuses Red Birdo's lines).
2* CreatorPreferredAdaptation: Surprisingly, Miyamoto once stated his preference of this over the original ''Super Mario Bros. 2'' (later dubbed ''The Lost Levels''), to the point of considering it his favorite Mario game next to the first ''Super Mario Bros''. Worthy of note, he was involved with both games, being producer of both.
3* DemandOverload: The cartridge shortage as the {{Platform/NES}} grew in Western popularity meant this game was often out of stock, and parents allegedly drove across state to get their kids copies of this game.
4* DivorcedInstallment: ''Super Mario Advance'' was originally a sequel to ''Super Mario Bros. Deluxe'' with the characters shouting the [[WorkingTitle Working Titles]] ''Super Mario Bros. 2 Deluxe'' and ''Super Mario Bros. Deluxe 2''.
5* FirstAppearance: By way of CanonImmigrant, this game marked the ''Mario'' debut of Birdo and the 8-bits, many of which would be mainstays in the bestiary of the series (Shy Guys, Snifits, Pokeys, Ninjis, Bob-Ombs, and the less frequent Pidgits, Hoopsters, Flurries and Phanto).
6* ManualMisprint: The manual calls Birdo "Ostro", and vice versa, as do the end credits. This was corrected in the ''Super Mario Advance''.
7* QueerCharacterQueerActor: In the 1992 ''Super Mario USA'' commercial, Birdo is voiced by Jun Donna. Both the character and the voice actress are transgender.
8* UrbanLegendOfZelda: When ''Super Mario Advance'' first came out, a popular rumor was that completing the Yoshi's Challenge quest would unlock Yoshi as a playable character. All that really happens is the egg from the title screen is replaced by a Yoshi.
9* WhatCouldHaveBeen:
10** In both the ''Doki Doki Panic'' and ''Super Mario Bros. 2'' manuals, [[http://www.mariowiki.com/File:BobBom.png Bob-Omb]] and [[http://www.mariowiki.com/File:Autobom.png Autobomb]] are shown in areas they are not seen in the final game.
11** A leaked prototype shows a rare look at the game's transition, most notably that the ''Super Mario Bros. 2'' indoor theme was originally not going to be a remix of the ''Doki Doki Panic'' version, but rather a [[https://www.youtube.com/watch?v=PNnrrOq-BY4 different remix]] of the ''Super Mario Bros.'' underground tune (which, incidentally, would serve as the basis for [[https://www.youtube.com/watch?v=TmnZgBpYG_4 the version heard in]] ''VideoGame/SuperMarioBros3''). In addition, [[https://www.youtube.com/watch?v=YSsCzrVMIyc&t=28m52s this video by Game Player's magazine]] suggests that Phanto would've been killed by a key at one point, but Phanto is invincible in the retail game just like ''Doki Doki Panic''.
12** ''Super Mario Advance'' has [[https://tcrf.net/Development:Super_Mario_Advance a ton of unused voice clips]] for the main quartet and the announcer.

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